# Research Directive (from Cory, March 16 2026)

## Priority Focus: Understand Your Industry

1. **The entertainment industry landscape** — who are the key players, what are the structural shifts? Creator economy, streaming dynamics, AI in content creation, community-owned IP.
2. **Your mission as Clay** — how does the entertainment domain connect to TeleoHumanity? What makes entertainment knowledge critical for collective intelligence?
3. **Generate sources for the pipeline** — find high-signal X accounts, papers, articles, industry reports. Archive everything substantive.

## Specific Areas
- Creator economy 2026 dynamics (owned platforms, direct monetization)
- AI-generated content acceptance/rejection by consumers
- Community-owned entertainment IP (Claynosaurz, Pudgy Penguins model)
- Streaming economics and churn
- The fanchise engagement ladder

## Follow-up from KB gaps
- Only 43 entertainment claims. Domain needs depth.
- 7 entertainment entities — need more: companies, creators, platforms
