---
type: claim
domain: entertainment
description: "Claynosaurz implements co-creation through three specific mechanisms: storyboard sharing, script collaboration, and collectible integration"
confidence: experimental
source: "Variety and Kidscreen coverage of Mediawan-Claynosaurz production model, June 2025"
created: 2026-02-20
depends_on:
  - "fanchise management is a stack of increasing fan engagement from content extensions through co-creation and co-ownership"
  - "entertainment IP should be treated as a multi-sided platform that enables fan creation rather than a unidirectional broadcast asset"
---

# Community co-creation in animation production includes storyboard sharing, script collaboration, and collectible integration as specific mechanisms

The Claynosaurz-Mediawan production model implements community involvement through three specific mechanisms that go beyond consultation or voting:

1. **Storyboard sharing** — community members see visual development at the pre-production stage
2. **Script portions sharing** — community reviews narrative content during writing
3. **Collectible integration** — holders' owned digital assets appear within the series episodes

This represents a concrete implementation of the co-creation layer in the fanchise engagement stack. Unlike tokenized ownership (which grants economic rights) or consultation (which solicits feedback), these mechanisms give community members visibility into production process and representation of their owned assets in the final content.

The production team explicitly frames this as "involving community at every stage" rather than post-production feedback or marketing engagement. This occurs within a professional co-production with Mediawan Kids & Family (39 episodes × 7 minutes), demonstrating co-creation at scale beyond independent creator projects.

## Evidence

- Claynosaurz team shares storyboards and portions of scripts with community during production
- Community members' digital collectibles are featured within series episodes
- Founders describe approach as "collaborate with emerging talent from the creator economy and develop original transmedia projects that expand the Claynosaurz universe beyond the screen"
- This implementation occurs within a professional co-production with major European studio group, not independent creator production

## Limitations

No data yet on whether community involvement actually changes creative decisions versus cosmetic inclusion of collectibles. The source describes the mechanisms but not their impact on final content. Also unclear what percentage of community participates versus passive observation. Confidence is experimental because this is a single implementation example.

---

Relevant Notes:
- [[fanchise management is a stack of increasing fan engagement from content extensions through co-creation and co-ownership]]
- [[entertainment IP should be treated as a multi-sided platform that enables fan creation rather than a unidirectional broadcast asset]]
- [[progressive validation through community building reduces development risk by proving audience demand before production investment]]

Topics:
- [[entertainment]]
- [[web3 entertainment and creator economy]]