---
description: Every coordination breakthrough -- language, money, markets, science, democracy -- emerged through blind iteration over centuries, never through deliberate design
type: claim
domain: collective-intelligence
created: 2026-02-16
confidence: likely
source: "TeleoHumanity Manifesto, Chapter 5"
---

# trial and error is the only coordination strategy humanity has ever used

No one designed language. No one designed money. No one designed the scientific method. Every coordination technology our species has ever produced emerged through bottom-up iteration: diverse actors, local interactions, feedback loops, selective pressure, and centuries or millennia of time for useful patterns to survive and spread.

This matters because the manifesto's central argument depends on it -- if humanity had *other* strategies for building coordination breakthroughs, the urgency of building collective superintelligence would be lower. But we don't. And the strategy we do have requires two conditions: failures must be survivable, and there must be enough time to iterate.

Two things are true of every breakthrough in this sequence. First, each didn't just add capacity -- it qualitatively transformed what was possible. Writing didn't let you talk to more people; it made law possible for the first time. The scientific method didn't produce more knowledge; it created a self-correcting process that persisted across lifetimes. Second, each emerged through trial and error over centuries or millennia. Nobody planned the sequence. Nobody could have.

Space settlement may be the first domain where trial and error is explicitly inadequate as a coordination strategy. [[Space settlement governance must be designed before settlements exist because retroactive governance of autonomous communities is historically impossible]] -- once an off-world community is self-sustaining and months of travel time from Earth, you cannot retrofit governance the way centuries of iteration refined terrestrial institutions. The design window closes before the first error can teach you anything.

The knowledge ceiling at any point in history is determined not by individual intelligence (unchanged in 300,000 years) but by how effectively we coordinate knowledge across people, institutions, and time. Since [[the internet enabled global communication but not global cognition]], the most recent coordination breakthrough raised communication bandwidth without raising the cognition ceiling -- giving us the ability to shout at global scale without the ability to think together at global scale. The ceiling we've hit is not a communication problem. It is a cognition-at-scale problem.

---

Relevant Notes:
- [[the six axioms generate design requirements that make the infrastructure non-optional]] -- the axioms demand deliberate design precisely because trial and error has run out of runway
- [[the internet enabled global communication but not global cognition]] -- the latest coordination breakthrough that failed to raise the ceiling
- [[emergence is the fundamental pattern of intelligence from ant colonies to brains to civilizations]] -- the mechanism behind why bottom-up iteration worked historically
- [[the agricultural revolution was an unconscious evolutionary process not a deliberate choice because domestication as a concept did not exist until after it had already begun]] -- the agricultural revolution exemplifies trial and error at civilizational scale, where the concept of domestication did not exist until after it had already occurred
- [[space settlement governance must be designed before settlements exist because retroactive governance of autonomous communities is historically impossible]] -- the first case where trial-and-error is explicitly inadequate because you cannot retrofit governance on autonomous off-world communities
- [[exponential backoff provides finite patience and infinite mercy by progressively reducing demands on shared resources after each failure]] -- exponential backoff is optimized trial-and-error: each failure informs the next attempt's timing and intensity

Topics:
- [[livingip overview]]