---
type: decision
entity_type: decision_market
name: "Send Arcade: Futardio ICO Launch"
domain: internet-finance
status: failed
parent_entity: "send-arcade"
platform: "futardio"
proposer: "yashhsm (Send Arcade team)"
proposal_url: "https://www.futard.io/launch/ActRESLUCdMzU4BnEE5VtMM2JG5ghZuKWkjXfiB5GdS7"
proposal_date: 2026-03-04
resolution_date: 2026-03-05
category: "launch"
summary: "Send Arcade raised $115K against $288K target (40% fill rate) for an on-chain casino on Solana — failed and refunded"
tracked_by: rio
created: 2026-03-24
---

# Send Arcade: Futardio ICO Launch

## Summary

Send Arcade, a real-money casual gaming arcade built on Solana, attempted to raise $288K through a Futardio ICO to fund approximately 11 months of operations. The project had existing traction with 9M+ on-chain plays and $200K+ ARR from its time under the Send ecosystem, but only attracted $115K in commitments (40% fill rate). The launch failed and all funds were refunded.

## Market Data
- **Outcome:** Failed (Refunding)
- **Total Committed:** $114,933
- **Funding Target:** $288,000
- **Fill Rate:** 39.9%
- **Duration:** 2026-03-04 to 2026-03-05

## Significance

Send Arcade represents the case of a project with real usage metrics (9M+ plays, $200K ARR) that still failed to clear its Futardio raise target. The project was formerly the gaming arm of the Send ecosystem before that token was sunset, making this an attempted re-launch as an independent entity. The 40% fill rate despite existing product traction suggests that the market either valued the project below its $288K ask or had concerns about the transition from the Send ecosystem. This is evidence that existing product-market fit does not guarantee fundraise success in futarchy-governed ICOs.

## Relationship to KB

- send-arcade — parent entity
- [[metadao]] — ICO platform

## Full Proposal Text

*Source: futard.io, launched 2026-03-04*

# Own the speculation layer of the casino.

Casinos were some of the first apps built in crypto.

Yet to this day, almost every casino is still blackboxed and centralized.

You play. They control the backend. You trust the house. Send Arcade exists to change that.

This is the first time a casino is operated by futarchy.

---

## Who We Are

Send Arcade is a Real-Money Casual Gaming Arcade built on Solana.(fancy way of saying casino)

We started Send Arcade under the Send Ecosystem and token $SEND 1.5 years ago. Built 10+ games. 9M+ on-chain plays. $200k+ ARR. Back then, our role was to be the gaming arm of SEND and grow the ecosystem in all directions.

Then the Send token was sunset 2 months ago. Read here

So now we are independent, to take this casino to the next level and make it bigger than it ever was.

---

## The Window

The Real Money Gaming market is valued in billions. But the window to generate millions here and break the duopoly is small.

Web3 gaming studios keep trying to build "the one game" that changes everything. but the market doesn't want over-innovation to invent a new category like High-quality FPS shooter that no one asked for.

Skill-based real money gaming already has a massive market gap waiting to be filled.

So why not build a casino. With Simple, Skill-based,PvP games. Just games people already play and will gamble upon.

---

## The Tech

- Zero backend.
- Games fetch their state directly from contracts.
- Fully on-chain. Verifiable outcomes. Instant Settlement to blow the mind of normies.
- Agent-friendly by default. PvP revenue model.

If your agent is good enough, it can independently go and make generational wealth for you inside the casino. And because we don't run servers, our operating costs are 90% lower than traditional gaming studios.

---

## How will the Arcade token go up? The Casino Math

Think of $ARCADE as a casino chip. When you enter a casino, you buy chips to play.

Now that the chip is an ownership coin, then the value being generated accrues to holders.

House always wins. So just own the House. We take our share of revenue from the losing side.

I dont understand why do people still play in casinos with zero transparency and possible rigging? at least here, everything is verifiable on-chain. If you're going to gamble, you might as well do it in a system you can verify.

Casinos don't exist to make everyone rich, They exist because of the stakes.

You wouldn't enjoy poker if you were playing with fake money. The stakes elevate the thrill. The stakes make it real. Betting on yourself is the feature.

Send Arcade wants to dominate the world of high stakes.

This ICO is structured so the casino keeps running and the players never doubt the platform they choose to play on.

You have always been players in the casino, Now you get a chance to own the casino.

---

## Fundraise Goals

**Minimum raise: $ 288,000 USD**

Funds will be used to support ~11 months of sending it

## Roadmap & Milestones

- **Launch and start season 1 of our flagship game aka FuseMeDaddy on Seeker And Play Solana Console**
- Roll out game modes, maps, characters and skins along the upcoming weeks after launch
- Release the game on App Store and play store + other publishing venues.
- Polish and release the Arcade app with 6 plus minigames.
- Revive old titles like Lana Roads
- Then we build all the casino-arcade style games that the community wants. The sky is limitless. Own ur ways to get rekt.

### Ws

- 2x winner of Blinkathon
- Solana AI Hackathon
- Realtime Hackathon winner
- 5th in Breakout Gaming main track
- Winner at the Radar Gaming Side track
- Helius Startup launchpad Cohort 1
- launched our mini games on farcaster (20k+ plays across 3k+ unique users)
- games come preinstalled on playsolana gaming console
- Solana Dapp Store (2 published, 2 more in pipeline)
- part of various gaming campaigns like @Magicblock Quests, @mattlefun battle contest, @EclipseFND campaigns, @solanagaming etc.

**Links & Technical Information**

- Website: https://www.sendarcade.fun/
- GitHub: https://github.com/SendArcade
- Twitter/X: https://x.com/sendarcadefun
- Discord: https://discord.gg/sXzs457S

**Token name and ticker:**

Arcade , $ARCADE

**Minimum raise amount:**

$288,000

**Monthly team budget:**

Enough for running an indie game studio — $20,000 USD

**Target Runway:** 11 months

**Performance package configuration:**

10%

---

## Market & Differentiation

### Target Market

Primary:

- **Adults aged 18–45**, centered around **25–34** — players comfortable with casual mobile games and willing to enter competitive, skill-based tournaments with cash rewards.
- Predominantly **U.S. and UK players**, with expanding global reach via mobile installs.
- Mixed gender participation that trends heavier toward males but includes a significant female segment drawn to competitive casual play.
- Prefer Repeatable play sessions with clear outcomes, instant results, and a sense of progression.
- Simple game rules that reward strategy and practice over long time commitments.

Secondary Market : Solana Degens

- Strongly biased toward Solana communities like Solana Seeker and Play Solana
- They love: high-volatility assets, fast action and new experiences
- They hate: slow actions, unfamiliar and complex game rules (games like Catan)

### Winning Zones

- Rakeback System (Players play Daily for a chance to win from a shared Pot)
- Core PVP Gameplay (Quick Rounds with Real Wagers)
- Paid and Collaboration Cosmetics

### Publishing platforms we are targeting

- itch.io
- GOG.com
- humble bundle store
- blizzard.com
- poki.com
- Game Jolt
- Kongregate
- Addicting Games
- Y8
- Green Man Gaming
- Fanatical
- Robot Cache
- Ultra.io
