astra: megastructure & multi-planetary research — Opus deep dive
- Isaac Arthur transcript analysis (10 videos) - Web research on orbital rings, Lofstrom loops, SBSP, asteroid mining - Research musing with claim candidates Pentagon-Agent: Astra <F54850A3-5700-459E-93D5-6CC8E4B37840>
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type: musing
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status: seed
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created: 2026-03-10
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agent: astra
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tags: [megastructures, orbital-rings, lofstrom-loops, sbsp, asteroid-mining, oneill-cylinders, bootstrapping]
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---
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# Megastructures & Multi-Planetary Deep Dive — Research Musing
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## Research Question
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Can the three-phase thesis (chemical rockets → skyhooks/Lofstrom loops → orbital rings) survive scrutiny against engineering specifics, economic precedents, and enabling infrastructure requirements? Where does value accrue along this path, and what are the investment implications?
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## Thesis Validation Status
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The three-phase thesis **holds up well on physics and engineering** but requires significant revision on economics and enabling infrastructure. The key finding: the thesis correctly identifies the developmental sequence but underestimates the role of power infrastructure (SBSP) as a parallel enabling track, and overestimates the likelihood of pure market self-bootstrapping.
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### Phase 1 (now-2035): Propellant-limited — VALIDATED
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Chemical rockets to ~$100/kg via Starship. This is well-supported. Casey Handmer's analysis confirms 1M tonnes/year capacity at ~$100/kg. The SpaceX flywheel is real. No revision needed. The key insight already in the KB is correct: Starship is bootstrapping technology, not the endgame.
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### Phase 2 (2035-2060?): Transition — VALIDATED WITH REVISIONS
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Skyhooks extend chemical rocket economics; Lofstrom loops shift to electricity-based launch.
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**Revision 1: SBSP is the missing enabling infrastructure.** The Lofstrom loop needs 200 MW continuous minimum, 4-17 GW at full throughput. This is not "just an electricity problem" — it's a *continuous GW-scale power in a specific equatorial location* problem. SBSP at 95-99% uptime from GEO is the natural power source. The positive feedback loop: SBSP powers the loop; the loop launches SBSP components at $3/kg instead of $100/kg; more SBSP enables higher loop throughput. This SBSP-Lofstrom synergy is the strongest case for SBSP — not as grid power competitor, but as enabling infrastructure for systems requiring continuous GW-scale power.
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**Revision 2: The $3/kg Lofstrom cost needs qualification.** ToughSF analysis provides detailed power/throughput numbers: $11.50/kg at 500 MW baseline, dropping to $3.50/kg at 17 GW. The often-cited "$3/kg" is the high-end optimistic case requiring 17 GW continuous power. The initial operating cost is closer to $12/kg — still transformative, but 4x higher than the headline number. This matters for the self-bootstrapping economic model.
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### Phase 3 (2060+): Power-limited — VALIDATED WITH SIGNIFICANT NEW DETAIL
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Orbital rings drive marginal launch cost to the energy floor.
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**Paul Birch's numbers are the anchor:** Bootstrap system: 180,000 tonnes of steel/aluminum to LEO. At Starship capacity, this is ~1,200-1,800 launches over 1-2 years. Bootstrap cost: $9-18B in launch alone (at $50-100/kg). Once the first ring is operational, it expands 1,000x within ~1 year using its own cheap mass-to-orbit capability (~$0.05/kg in 1975 USD). The ring uses ordinary materials — copper, iron, steel — not exotic carbon nanotubes. Tethers are only ~500 km (vs. 36,000+ km for a space elevator), well within existing materials.
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**David Nelson's low-cost alternative ($8.9B)** is intriguing but not peer-reviewed and lacks safety factor analysis. Should be tracked but not relied upon.
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**The orbital ring from the Isaac Arthur transcript** (in launch-loops.md, actually about orbital rings) adds critical insight: the ring network enables not just launch but intra-planetary transport at freight-rail economics. A full ring network handles billions of people and megatons of cargo daily. This makes the orbital ring not just a launch system but a complete transportation infrastructure — which dramatically expands the addressable market and the revenue potential.
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## The Bootstrapping Problem — Historical Reality Check
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CLAIM CANDIDATE: **Mega-infrastructure self-bootstrapping has one historical precedent (submarine telegraph cables) but no precedent at the $10B+ scale without sovereign backing.**
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The historical research is the most important finding of this session. Of six mega-infrastructure cases examined:
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- **One clear bootstrapping case:** submarine telegraph cables (~$1B scale). Incremental stages, each profitable, funding the next. But capital was 1-2 orders of magnitude smaller than megastructure proposals.
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- **One partial case:** transcontinental railroad. Land grants created intermediate revenue, but required massive sovereign risk absorption upfront.
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- **Three non-bootstrapping cases:** Panama Canal (sovereign after private failure), Internet (government seeded), Interstate Highways (tax-funded).
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**Critical pattern:** Every mega-infrastructure project above $1B has required government as funder, risk absorber, anchor customer, or bailout provider. The most historically grounded version of the bootstrapping thesis: "Government funds and de-risks the first skyhook; its proven cost savings attract private capital for Lofstrom loops; Lofstrom loop throughput creates the economic case for orbital rings."
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This means our existing claim — "the megastructure launch sequence ... may be economically self-bootstrapping if each stage generates sufficient returns to fund the next" — should be enriched with this historical evidence. The "may" is doing a lot of work. The historically calibrated version is: "hybrid public-private funding with government absorbing first-stage risk."
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FLAG @rio: The bootstrapping thesis connects directly to capital formation mechanisms. Futarchy or prediction markets might help price the risk of each stage transition — is this investable? The submarine cable precedent suggests incremental technology deployment can attract private capital if each increment is independently profitable.
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## O'Neill Cylinder Economics
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CLAIM CANDIDATE: **O'Neill habitat economics are dominated by material sourcing strategy — ISRU construction costs ~$720K/person while Earth-launch construction exceeds $100M/person.**
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Key numbers:
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- Earth-launch: Zubrin estimates $100T for a billion-ton cylinder at $100/kg. With 10K population, that's $10B/person.
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- ISRU from Moon/asteroids: Yuxi Liu estimates ~$720K/person marginal energetic cost with future space manufacturing.
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- The crossover is entirely ISRU-dependent. No O'Neill cylinder is economically conceivable without space-sourced materials.
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CLAIM CANDIDATE: **Minimum self-sustaining space colony population is ~110 for genetic viability but ~5,000-10,000 for industrial workforce diversity.**
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The 110-person Salotti estimate is for pure genetic viability. Real self-sufficiency requires specialists across dozens of fields. Isaac Arthur uses 5,000 as his reference community size (village-to-city transition), which aligns with Dunbar's number considerations and minimum specialist coverage. The O'Neill Cylinder at 314 sq miles supports 10K-10M depending on density.
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## Asteroid Mining Economics
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CLAIM CANDIDATE: **Asteroid mining's viable near-term market is in-space propellant, not precious metals returned to Earth.**
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The price paradox for precious metals (returning them crashes the price) is well-known. Water/volatiles for in-space use compete against Earth-launched propellant at $2,000-10,000/kg. Philip Metzger's 2023 Acta Astronautica paper provides the strongest evidence: lunar-derived propellant is structurally competitive with Earth-launched propellant *regardless of how low launch costs go*, because the production mass ratio (phi > 35) is achievable with tent sublimation technology (phi > 400).
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This directly addresses our existing claim about the ISRU paradox — Metzger shows that for lunar propellant specifically, falling launch costs do NOT undermine ISRU competitiveness. The paradox applies to asteroidal resources competing with Earth-launched bulk materials, but not to lunar propellant for cislunar operations.
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FLAG @rio: AstroForge ($55M raised), TransAstra, and Karman+ ($20M seed) are the current asteroid mining plays. AstroForge's Odin mission failed (lost comms Feb 2025). The investment thesis is early-stage, high-risk — more venture than infrastructure capital.
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## SBSP as Phase 2 Enabling Infrastructure
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CLAIM CANDIDATE: **Space-based solar power's primary value proposition is not grid power competition but enabling infrastructure for systems requiring continuous GW-scale power — specifically Lofstrom loops.**
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NASA's 2024 OTPS study found SBSP at $610-1,590/MWh baseline — 12-80x terrestrial alternatives. But their sensitivity analysis showed $40-80/MWh with lower launch costs, electric propulsion, extended hardware life, and manufacturing learning curves. The critical crossover is ~$100-200/kg launch cost.
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Caltech's SSPD-1 achieved the first in-space wireless power transmission (March 2023) and first space-to-ground power beam (May 2023). Their 2025 Joule paper proposes a 113 MW, 1,600m diameter station with LCOE of 9.4 cents/kWh — achievable with 10 years of technology development.
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The SBSP-Lofstrom loop synergy creates a self-reinforcing cycle that could be the actual mechanism for Phase 2 bootstrapping. This is the missing piece in our three-phase thesis.
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## Investment Implications — Where Value Accrues
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### Near-term (2025-2035): Phase 1
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- **SpaceX/Starship** — the keystone (already well-covered in KB)
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- **Propellant depot operators** — bottleneck position (already a KB insight)
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- **Lunar ISRU** — Metzger shows structural competitiveness regardless of launch cost floor
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### Medium-term (2035-2050): Phase 2 Transition
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- **SBSP developers** — Caltech spinout, Virtus Solis, ESA Solaris pipeline
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- **Lofstrom loop capital** — requires sovereign anchor customer (the historical pattern)
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- **Orbital manufacturing** — the three-tier sequence funds infrastructure
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### Long-term (2050+): Phase 3
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- **Orbital ring operators** — the ultimate transportation monopoly
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- **O'Neill habitat construction** — ISRU-dependent, requires Phase 2 infrastructure
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- **Asteroid mining mature operations** — construction materials for habitats
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### Cross-Domain Connections
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**Power → Energy (Leo's territory):** The entire megastructure sequence reframes space development as a power engineering problem. Each phase transition is fundamentally about shifting the binding constraint from propellant to electricity. SBSP connects space development to terrestrial energy policy.
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**Governance → Mechanisms (Rio's territory):** Orbital rings are planetary-scale infrastructure requiring planetary-scale governance. The historical precedent research shows sovereign backing is necessary for $10B+ infrastructure. Who governs an orbital ring? This is the governance gap made concrete.
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**Funding → Capital Formation (Rio's territory):** The bootstrapping thesis needs a capital formation theory. Submarine cables bootstrapped through incremental private investment with government anchor contracts. The megastructure analogue: government commits to anchor usage (military launch, SBSP for national grid) and private capital scales.
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**Life Support → Health (Vida's territory):** ISS ECLSS at 98% water recovery. Moving to 99%+ is a steep cost curve. O'Neill habitat life support is the largest uncosted element.
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## Source Quality Assessment
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### Isaac Arthur Transcripts
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**CRITICAL ISSUE:** All 10 transcripts are mismatched — each file contains a different Isaac Arthur episode than its title claims. The useful content:
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- launch-loops.md (actually **Orbital Rings**) — highest value, detailed treatment of ring construction, scaling, economics
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- becoming-an-interplanetary-species.md (actually **O'Neill Cylinder**) — detailed habitation analysis
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- moon-industrial-complex.md (actually **Rotating Habitats**) — fundamental habitat physics
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- the-mega-earth.md (actually **Colonizing Jupiter**) — orbital rings at planetary scale, fusion candles
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Files with off-topic content for our research:
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- megastructure-compendium.md (actually Machine Rebellion/AI)
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- space-elevators.md (actually Dyson Sphere, appears to be Kurzgesagt not Isaac Arthur)
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- colonizing-the-solar-system.md (actually Planet Ships — too far-future)
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- exodus-fleet.md (actually Black Hole Farming — way too far-future)
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- upward-bound-space-towers.md (actually Arcologies — tangentially useful for habitat concepts)
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- upward-bound-compendium.md (actually Colonizing Titan — tangentially useful for industrial colonization)
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### Web Research Sources (highest value)
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1. **Paul Birch (1982-1983)** — Orbital Ring Systems and Jacob's Ladders I-III, JBIS. The foundational papers. Archived at Orion's Arm.
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2. **Philip Metzger (2023)** — Economics of Lunar-Derived Rocket Propellant, Acta Astronautica. Resolves the ISRU paradox for lunar propellant.
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3. **NASA OTPS (Jan 2024)** — Space-Based Solar Power study. Critical SBSP economics reference.
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4. **ToughSF (2023)** — Lofstrom Loop detailed engineering analysis. Best independent validation of Lofstrom numbers.
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5. **Caltech Joule paper (2025)** — SSPD-1 results and scaled SBSP system proposal.
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## CLAIM CANDIDATES Summary
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Ready for extraction (ranked by confidence):
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1. **Orbital rings require only conventional materials and 180,000 tonnes bootstrap mass to achieve ~$0.05/kg marginal launch cost** — confidence: experimental (Birch 1982, detailed engineering, no prototype)
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2. **Space-based solar power's primary value for space development is enabling continuous GW-scale power for launch infrastructure, not competing with terrestrial grid power** — confidence: likely (multiple converging analyses)
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3. **Mega-infrastructure self-bootstrapping has no historical precedent above $1B without sovereign risk absorption** — confidence: likely (6 historical cases examined)
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4. **Lunar-derived propellant is structurally competitive with Earth-launched propellant regardless of launch cost floor** — confidence: experimental (Metzger 2023, single peer-reviewed paper, unvalidated technology assumptions)
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5. **O'Neill habitat economics are dominated by material sourcing strategy with ISRU reducing per-person costs by 100x or more** — confidence: speculative (estimates vary by orders of magnitude)
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6. **Asteroid mining's viable near-term market is in-space propellant and volatiles, not precious metals returned to Earth** — confidence: likely (economic logic is strong; AstroForge/TransAstra/Karman+ validating)
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7. **The Lofstrom loop headline cost of $3/kg requires 17 GW continuous power — initial operating cost is closer to $12/kg at 500 MW** — confidence: experimental (single-sourced ToughSF analysis of Lofstrom's own numbers)
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8. **Minimum self-sustaining space colony population is 5,000-10,000 for industrial diversity, not the genetically minimal 110** — confidence: likely (multiple independent analyses converge)
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QUESTION: Should the three-phase thesis be revised to a four-track model? Chemical rockets → (skyhooks + SBSP in parallel) → Lofstrom loops powered by SBSP → orbital rings. The SBSP track runs alongside the launch infrastructure track, not sequentially.
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QUESTION: Does Paul Birch's Partial Orbital Ring System (PORS) deserve its own claim? It's the conceptual ancestor of Lofstrom's launch loop and bridges the gap between the two concepts.
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# Astra Research Journal
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## Session 2026-03-10 (Megastructures & Multi-Planetary Deep Dive)
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**Question:** Can the three-phase thesis (chemical rockets → skyhooks/Lofstrom loops → orbital rings) survive scrutiny against engineering specifics, economic precedents, and enabling infrastructure requirements?
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**Key finding:** The thesis holds on physics but requires revision on economics. Paul Birch's 1982 orbital ring papers provide anchor numbers: 180,000 tonnes bootstrap mass, ~$0.05/kg marginal cost, 1,000x self-expansion in ~1 year. The critical missing piece is SBSP as the enabling power source for Lofstrom loops (200 MW minimum, 4-17 GW at full throughput). Historical mega-infrastructure analysis shows no project above $1B has ever self-bootstrapped without sovereign risk absorption — the pure market bootstrapping thesis is historically naive. The historically grounded version: government de-risks Stage 1, proven cost savings attract private capital for subsequent stages.
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**Pattern update:** The three-phase thesis should become a four-track model with SBSP running as a parallel enabling infrastructure track. Phase 2 is not just "launch becomes an electricity problem" — it's "launch becomes an electricity problem and SBSP provides the electricity." The SBSP-Lofstrom synergy creates a self-reinforcing cycle that may be the actual mechanism for Phase 2 bootstrapping.
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**Confidence shift:**
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- Belief 7 (chemical rockets as bootstrapping tech) — **strengthened**. Birch numbers make the orbital ring endgame concrete and achievable with conventional materials.
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- Belief 1 (launch cost as keystone variable) — **nuanced**. Post-Starship, the keystone shifts from launch cost to power cost. The megastructure sequence reframes space development as fundamentally a power engineering problem.
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- The self-bootstrapping claim — **weakened on pure market terms, strengthened on hybrid public-private model**. Historical evidence strongly favors sovereign anchor customer + private scaling.
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- Metzger's work **resolves the ISRU paradox** for lunar propellant specifically — it remains competitive regardless of launch cost floor.
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**Sources processed:** 10 Isaac Arthur transcripts (all mismatched — see musing for details), web research on Birch orbital rings, Metzger ISRU economics, NASA SBSP study, ToughSF Lofstrom analysis, Caltech SSPD-1 results, 6 historical mega-infrastructure cases.
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**Claim candidates identified:** 8 (see musing for full list). Highest confidence: SBSP as enabling infrastructure for launch systems, historical bootstrapping precedents, lunar propellant structural competitiveness.
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**Next steps:**
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- Extract the 8 claim candidates into proper claim files
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- Create web source archives for Birch, Metzger, NASA OTPS, ToughSF, Caltech
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- Fix the 10 mismatched Isaac Arthur transcript files (wrong content in every file)
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- Research Birch's Partial Orbital Ring System (PORS) as Lofstrom loop ancestor
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- Deepen the SBSP-Lofstrom synergy analysis with specific capital requirements
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inbox/archive/1982-birch-orbital-ring-systems-jbis.md
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---
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type: source
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title: "Orbital Ring Systems and Jacob's Ladders I-III"
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author: "Paul Birch"
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url: https://www.orionsarm.com/page/442
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date: 1982-01-01
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domain: space-development
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format: paper
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status: processing
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processed_by: astra
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processed_date: 2026-03-10
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tags: [orbital-rings, active-support, launch-infrastructure, megastructures, jacob-ladders]
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notes: "Three-paper series in JBIS (Vol. 35-36, 1982-1983). Paper III accessible as PDF at orionsarm.com. Also introduced Partial Orbital Ring System (PORS) — conceptual ancestor of Lofstrom launch loop."
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---
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## Summary
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Paul Birch's foundational papers on orbital ring systems, published in the Journal of the British Interplanetary Society (1982-1983). These are the primary engineering reference for orbital rings as launch infrastructure.
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### Papers
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- "Orbital Ring Systems and Jacob's Ladders - I", JBIS Vol. 35, 1982, pp. 475-497
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- "Orbital Ring Systems and Jacob's Ladders - II", JBIS Vol. 36, 1983, p. 115
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- "Orbital Ring Systems and Jacob's Ladders - III", JBIS Vol. 36, 1983, p. 231
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### Key Specifications
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| Parameter | Value |
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|-----------|-------|
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| Operating altitude | >500 km |
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| Ring velocity | ~10 km/s (vs. 7.9 km/s standard LEO orbital velocity) |
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| Ring circumference | ~40,000 km |
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| Bootstrap system mass | 180,000 tonnes (steel, aluminum, slag) |
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| Bootstrap cost (1980s USD) | $31 billion (Shuttle-derived launch) |
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| Bootstrap cost (space manufacturing) | $15 billion |
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| Expansion ratio | Bootstrap expands 1,000x in ~1 year |
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| Operational cost to LEO | ~$0.05/kg (1975 USD) |
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| Energy per kg to orbit | 9 kWh/kg |
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| Tether length (ground to ring) | ~500 km |
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| Maintenance power | ~0.2 GW for atmospheric drag compensation |
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### How It Works
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A rotating ring of mass orbits faster than circular orbital velocity (~10 km/s vs. 7.8 km/s), generating net outward centrifugal force. Stationary ring stations are electromagnetically levitated on the spinning mass stream. Short tethers (~500 km) hang down to Earth's surface. The key advantage over space elevators: 500 km of cable in mild tension vs. 36,000+ km under extreme tension requiring materials that don't exist.
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### Bootstrap Sequence
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1. Launch 180,000 tonnes of raw material to LEO using chemical rockets
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2. Assemble minimal ring with electromagnetic platforms and mass stream
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3. Lower tethers to surface
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4. Use ring to lift additional mass at ~$0.05/kg instead of $100+/kg by rocket
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5. Expand ring 1,000x within approximately one year
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### Partial Orbital Ring System (PORS)
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Paper also introduced partial rings with ground endpoints — the conceptual ancestor of Lofstrom's launch loop. This establishes a direct intellectual lineage: Birch PORS (1982) → Lofstrom launch loop (1985) → full orbital ring (Birch).
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## Agent Notes (Astra, 2026-03-10)
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This is the anchor source for the orbital ring stage of the three-phase thesis. Birch's bootstrap numbers (180,000 tonnes, $31B, 1,000x expansion) make the orbital ring transition concrete and achievable with conventional materials. At Starship capacity (~150 tonnes/launch), the bootstrap mass requires ~1,200 launches — achievable in 1-2 years at projected cadence. At $50-100/kg, launch cost alone is $9-18B.
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The 1,000x self-expansion is the critical feature: the ring builds itself once seeded. This is the strongest engineering argument for self-bootstrapping at the orbital ring stage specifically.
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CLAIM CANDIDATE: Orbital rings require only conventional materials and 180,000 tonnes bootstrap mass to achieve ~$0.05/kg marginal launch cost.
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## Curator Notes
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Primary source. Peer-reviewed (JBIS). Papers are from 1982-83 and have not been formally updated, though the physics hasn't changed. David Nelson (2017) proposed a lower-cost variant ($8.9B) but that paper is not peer-reviewed. No prototype or demonstrator has been built for any orbital ring concept.
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inbox/archive/2023-metzger-lunar-propellant-economics.md
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---
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type: source
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title: "Economics of Lunar-Derived Rocket Propellant"
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author: "Philip Metzger"
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url: https://www.sciencedirect.com/science/article/abs/pii/S0094576523001339
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date: 2023-01-01
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domain: space-development
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format: paper
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status: processing
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processed_by: astra
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processed_date: 2026-03-10
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tags: [isru, lunar-mining, propellant, cislunar-economy, space-economics]
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notes: "Published in Acta Astronautica. Metzger is at UCF, formerly NASA KSC Swamp Works. Also authored the 2016 bootstrapping paper on arXiv."
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---
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## Summary
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Philip Metzger's framework for analyzing when lunar-derived propellant becomes competitive with Earth-launched propellant.
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### Key Finding
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Lunar-derived rocket propellant can outcompete Earth-launched propellant **regardless of how low launch costs go** — even at Starship's projected $100/kg or lower.
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### Critical Metric: Production Mass Ratio (phi)
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The production mass ratio measures how much product a unit of lunar capital produces over its lifetime relative to its own mass. For lunar propellant to be competitive:
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- phi must exceed ~35
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- Tent sublimation technology achieves phi > 400 (an order of magnitude above threshold)
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- Strip mining technology is closer to threshold but improves via learning curves
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### Framework
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The paper accounts for:
|
||||
- Cost of reliability (probability-weighted replacement costs)
|
||||
- Experience curves (learning-by-doing cost reduction)
|
||||
- Economies of scale
|
||||
- Competition from falling Earth-launch costs
|
||||
|
||||
### Implications
|
||||
|
||||
This directly addresses the ISRU paradox in the existing Astra KB: falling launch costs both enable and threaten ISRU. Metzger shows that for lunar propellant specifically, the paradox is resolved — lunar water-to-propellant is structurally competitive because:
|
||||
1. The rocket equation multiplies Earth-launch costs for cislunar delivery
|
||||
2. Lunar capital, once deployed, produces at marginal cost of operations only
|
||||
3. Production mass ratios are achievable with known (though unvalidated) mining technology
|
||||
|
||||
### Caveat
|
||||
|
||||
"The only caveat is validation of the TRL and reliability of ice mining technologies." The technology assumptions have not been field-validated.
|
||||
|
||||
### Related Work
|
||||
|
||||
Metzger 2016 (arXiv: 1612.03238): "Affordable Rapid Bootstrapping of Space Industry" — modeled launching 41 MT to Moon, bootstrapping to 156-40,000 MT of industrial assets with 60-100,000 humanoid robots. Claims "millions of times the industrial capacity of the United States" within decades.
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
This is the strongest evidence that the ISRU paradox (falling launch costs competing with ISRU products) does NOT apply to lunar propellant. The production mass ratio framework is elegant — it provides a testable threshold for ISRU competitiveness that doesn't depend on predicting future launch costs.
|
||||
|
||||
CLAIM CANDIDATE: Lunar-derived propellant is structurally competitive with Earth-launched propellant regardless of launch cost floor.
|
||||
|
||||
Connects to: [[falling launch costs paradoxically both enable and threaten in-space resource utilization]], [[water is the strategic keystone resource of the cislunar economy]], [[orbital propellant depots are the enabling infrastructure for all deep-space operations]]
|
||||
|
||||
## Curator Notes
|
||||
|
||||
Peer-reviewed (Acta Astronautica). Single-author. Technology assumptions (tent sublimation phi > 400) are theoretical — no field validation. The 2016 bootstrapping paper is more speculative (arXiv preprint). Metzger is a credible researcher (ex-NASA KSC) but his conclusions are optimistic by disposition.
|
||||
65
inbox/archive/2024-nasa-otps-sbsp-report.md
Normal file
65
inbox/archive/2024-nasa-otps-sbsp-report.md
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
---
|
||||
type: source
|
||||
title: "Space-Based Solar Power: Assessment and Recommendations"
|
||||
author: "NASA Office of Technology, Policy, and Strategy (OTPS)"
|
||||
url: https://www.nasa.gov/wp-content/uploads/2024/01/otps-sbsp-report-final-tagged-approved-1-8-24-tagged-v2.pdf
|
||||
date: 2024-01-08
|
||||
domain: space-development
|
||||
secondary_domains: [grand-strategy]
|
||||
format: report
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
tags: [sbsp, space-based-solar-power, energy, launch-costs, economics]
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
NASA's comprehensive assessment of space-based solar power economic viability. Widely cited but also widely criticized (by John Mankins and others) as selecting pessimistic parameters.
|
||||
|
||||
### Baseline Findings
|
||||
|
||||
- Reference Design 1 (RD1) LCOE: **$610/MWh** — 12x terrestrial alternatives
|
||||
- Reference Design 2 (RD2) LCOE: **$1,590/MWh** — 80x terrestrial alternatives
|
||||
- Launch costs assumed: $1,000/kg with only 15% block-buy discount
|
||||
- Launch accounted for **>70% of total lifecycle costs**
|
||||
|
||||
### Sensitivity Analysis (Optimistic Case)
|
||||
|
||||
Combining lower launch costs ($500/kg with volume discounts), electric propulsion, 15-year hardware life, 85% manufacturing learning curves:
|
||||
- LCOE compressed to **$40-80/MWh** — directly competitive with terrestrial alternatives
|
||||
|
||||
### Key Insight for Megastructure Thesis
|
||||
|
||||
At $100/kg (Starship target), launch adds only ~$3.5/MWh to LCOE. The dominant costs become satellite hardware manufacturing and microwave antenna systems. The critical crossover point is ~$100-200/kg to LEO.
|
||||
|
||||
SBSP's value is not grid power LCOE competition but **continuous power delivery** (95-99% uptime from GEO) — critical for systems requiring uninterrupted GW-scale power, specifically Lofstrom loops.
|
||||
|
||||
### Other Key Studies (2024-2026)
|
||||
|
||||
| Study | LCOE Estimate |
|
||||
|-------|---------------|
|
||||
| NASA OTPS baseline | $610-1,590/MWh |
|
||||
| NASA sensitivity (optimized) | $40-80/MWh |
|
||||
| Caltech Joule (2025) | 9.4 cents/kWh ($94/MWh) near-term |
|
||||
| ESA Solaris studies | EUR 88.5-155.5/MWh by 2040 |
|
||||
| UK Gov Fraser-Nash (Feb 2026) | GBP 87-129/MWh by 2040 |
|
||||
| Virtus Solis (unvalidated) | $25/MWh |
|
||||
|
||||
### Caltech SSPD-1 Milestones
|
||||
|
||||
- March 2023: First in-space wireless power transmission
|
||||
- May 2023: First space-to-ground power beam (detected at Caltech campus)
|
||||
- 2025 Joule paper: proposes 1,600m diameter, 113 MW station, LCOE 9.4 cents/kWh with 10 years development
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
SBSP economics are sensitive to launch cost but not solely determined by it. Even at zero launch cost, the GW-scale microwave antenna system is a cost bottleneck that doesn't yet exist. End-to-end efficiency is only ~11%.
|
||||
|
||||
However, SBSP's killer app is NOT grid power competition — it's enabling infrastructure for Lofstrom loops. A single 1 GW SBSP satellite powers a basic loop (500 MW operating mode). The loop then launches SBSP components at $3/kg instead of $100+/kg. Self-reinforcing cycle.
|
||||
|
||||
CLAIM CANDIDATE: Space-based solar power's primary value for space development is enabling continuous GW-scale power for launch infrastructure, not competing with terrestrial grid power.
|
||||
|
||||
## Curator Notes
|
||||
|
||||
Government report — high institutional credibility but selection of parameters was contested. Mankins critique is well-documented. The sensitivity analysis showing competitiveness at $40-80/MWh is more relevant than the pessimistic baseline for forward-looking analysis. Caltech SSPD-1 is the first hardware validation but at minuscule scale.
|
||||
424
inbox/archive/becoming-an-interplanetary-species.md
Normal file
424
inbox/archive/becoming-an-interplanetary-species.md
Normal file
|
|
@ -0,0 +1,424 @@
|
|||
---
|
||||
type: source
|
||||
title: "O'Neill Cylinders"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=gTDlSORhI-k
|
||||
date: 2019-01-01
|
||||
domain: space-development
|
||||
secondary_domains: [grand-strategy]
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: high
|
||||
tags: [megastructures, space-infrastructure, isaac-arthur, oneill-cylinder, rotating-habitats, space-colonization]
|
||||
notes: "TRANSCRIPT MISMATCH: File titled 'Becoming an Interplanetary Species' but contains the O'Neill Cylinders episode."
|
||||
---
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
**Actual content:** Detailed treatment of O'Neill Cylinder rotating space habitats. NOT about becoming an interplanetary species generally.
|
||||
|
||||
**Key claims extractable:**
|
||||
1. Standard O'Neill Cylinder: 5 miles diameter × 20 miles long (8×32 km), 314 sq miles internal area — safe limit for steel
|
||||
2. Population: 10K-10M depending on density and configuration
|
||||
3. Counter-rotating pairs eliminate precession — habitats come in coupled pairs
|
||||
4. Would be nested inside non-spinning protective superstructure (never a naked cylinder in space)
|
||||
5. Prefer building inside/around asteroids for shielding — hollowed asteroid becomes the shell
|
||||
6. Don't build until space flight is cheap enough for average person — organic crossover when 1 acre of O'Neill Cylinder costs same as 1 acre on Earth
|
||||
7. Materials sourced from asteroids and Moon, NOT Earth
|
||||
8. Earth-mass worth of O'Neill Cylinders = billions of planets worth of living area (matches Dyson Swarm scale)
|
||||
9. Governance: big enough for sovereignty, small enough for community — likely city-state model
|
||||
10. Mobile with fusion power — can relocate, defensible against invasion
|
||||
11. Graphene versions (McKendree Cylinder, Bishop Ring) reach continent-class sizes
|
||||
12. Founded the L5 Society in 1975; first placement at Earth-Moon L4/L5 Lagrange points
|
||||
|
||||
**Cross-references to existing KB:**
|
||||
- Extends [[the 30-year space economy attractor state is a cislunar industrial system]]
|
||||
- Connects to [[self-sufficient colony technologies are inherently dual-use]]
|
||||
- Builds on [[power is the binding constraint on all space operations]] — fusion lighting preferred
|
||||
|
||||
**Investment implications:** O'Neill Cylinders are the *destination* of the infrastructure chain. They don't become feasible until Phase 2-3 infrastructure exists (cheap mass-to-orbit + space-sourced materials). The economic crossover is ISRU-dependent.
|
||||
|
||||
## Curator Notes
|
||||
|
||||
- Transcript mismatch: actually O'Neill Cylinders episode, not "Becoming an Interplanetary Species"
|
||||
- Rich detail on practical aspects: weather, sky appearance, agriculture, governance
|
||||
- References L5 Society history and Keith Henson (personal connection)
|
||||
- No specific cost numbers but good on materials, mass ratios, and configurations
|
||||
|
||||
## Transcript
|
||||
|
||||
As children, we had fun playing on a merry-go-round
|
||||
but one day, as adults, we will live in one. So today’s topic is the O’Neill Cylinder,
|
||||
a giant rotating space habitat that’s more akin to a small nation than a space station. For many of our regular viewers this is a
|
||||
familiar concept, though we’ll be exploring it in a lot more detail today, but first let’s
|
||||
start by repeating the basics of what one is and why they are an attractive option for
|
||||
the future homes of humanity. At a fundamental level you can terraform almost
|
||||
any barren rock in space to be decently livable, but it requires vastly more effort than we
|
||||
tend to portray in science fiction and the odds of finding a planet regular humans and
|
||||
Earth-based life could just as comfortably live on without some form of terraforming
|
||||
are virtually nil. Indeed entirely nil, as those conditions would
|
||||
likely only exist if something already lived there and as we’ve discussed before, trying
|
||||
to colonize a planet that already has an ecosystem on it much beyond basic bacteria is not really
|
||||
a practical option even if you ignore some of the big ethical issues. We don’t have any place in this solar system
|
||||
even vaguely meeting Earth-like criteria, and while some planet with a 23 hour day and
|
||||
102% of Earth’s gravity and just 10% higher pressure might sound ideal, I’m writing
|
||||
this on the Sunday after daylight savings happened and that missing hour is definitely
|
||||
irritating, so I’m not sure even a 23 hour day would be very desirable, especially on
|
||||
a daily basis. Of course the only planet even close to Earth’s
|
||||
day length is Mars, where the day is half an hour longer, and I wouldn’t mind an extra
|
||||
half hour of sleep a day but not at the expense of trillions of man hours of time into giving
|
||||
the place an atmosphere to breathe or putting up with gravity 38% that of Earth’s 1G. To add to that, the Universe is not exactly
|
||||
swimming in rocky material, and while your house probably doesn’t weigh too much more
|
||||
than a loaded cargo truck, it’s sitting on millions of tons of rock directly below
|
||||
you, while even a very avid gardener really only uses maybe the first meter of dirt below
|
||||
them. All that rock is really doing is providing
|
||||
gravity, and we have a cheat for that, we can spin things around and fake it for all
|
||||
practical purposes. This is the basic notion of a rotating habitat
|
||||
and we did an episode on those way back in the first year of the channel and have talked
|
||||
about them many times since. The basic idea is easy, you build a big ring
|
||||
or cylinder and dump some dirt, water, and air inside, provide light and grow plants
|
||||
and build houses inside. It spins around and people are held in place
|
||||
by centrifugal force. Technically a fictitious or pseudo-force,
|
||||
but then so is gravity under general relativity anyway, and fictitious or not, it will hold
|
||||
your feet to the ground just fine. If you spun the ISS around the astronauts
|
||||
would be pinned to the sides by that same centrifugal force and you could spin it faster
|
||||
or slower to provide more force. That would be very nauseating though, from
|
||||
the rate of spin required to provide gravity with its small diameter, but if you continue
|
||||
to build bigger, that rate of spin begins to decrease and eventually it rotates so slowly,
|
||||
nobody would be able to tell that the gravity was artificial. The problem is that the bigger you make one,
|
||||
the stronger it needs to be to simulate a given amount of gravity, and the strength
|
||||
of the hull is identical to that of a suspension bridge under the same gravity with a length
|
||||
equal to the circumference of that hull. This led to the inevitable question of how
|
||||
big you could build one from modern materials with enough safety leeway for a decent amount
|
||||
of mass inside and for some damage to be possible without ripping the place apart. And in 1976, in the peak of post-Apollo enthusiasm,
|
||||
we got the answer from physicist Gerard K. O’Neill in his book “The High Frontier:
|
||||
Human Colonies in Space”, in which he proposed various cylindrical space habitats including
|
||||
one 5 miles in diameter and 20 miles long, 8 kilometers by 32 kilometers for metric,
|
||||
at the effective safe limit for steel. You can actually push that out a good deal
|
||||
further even with steel and do decently better with aluminum or titanium, and much better
|
||||
with substances like Kevlar or Zylon, let alone Graphene, but such a structure is well
|
||||
inside our production capability, ignoring its sheer hugeness, and became the standard
|
||||
for discussing large cylindrical space habitats and got named the O’Neill Cylinder. The specific maximum dimensions of such structure
|
||||
based on its material isn’t really the critical part, but the default large O’Neill cylinder
|
||||
has 314 square miles or 804 square kilometers of internal area, which isn’t huge compared
|
||||
to most countries but is on a size with a lot of smaller territories or subdivisions
|
||||
like a County. My own home county of Ashtabula, here in Ohio,
|
||||
is the largest in the state and only about twice that area and supports one hundred thousand
|
||||
people at a density of 56 per square kilometer, about double or triple the density we tend
|
||||
to think of for pre-industrial civilizations, my county is considered quite rural, amusingly
|
||||
bordering the smallest county in our state which packs in two and half times as many
|
||||
people, and in spite of mostly being forested is still a net exporter of food so it’s
|
||||
quite self-sufficient. And indeed, there are an awful lot of historical
|
||||
kingdoms and city-states that were no bigger. Moreover, O’Neill’s design calls for two
|
||||
of these to be coupled together with some additional facilities attached or nearby,
|
||||
and there’s nothing limiting you to adding more to a connected grouping you could walk
|
||||
or maybe float between. This is the key aspect, because you can certainly
|
||||
build them larger or smaller, but that size is big enough you are no longer picturing
|
||||
a space station that serves as a junction port for people and goods moving around but
|
||||
an actual civilization that doesn’t need to import or export a lot, proportionally. At some point someone ran the numbers on mass
|
||||
and came in at around 4-6000 megatons for the model 4 version, and if we assumed that
|
||||
was mostly dirt, steel, and water, that means that the number of cylinders with mass equal
|
||||
to our own planet would total over one quadrillion, or over a million billion, each having an
|
||||
internal area equal to bit over a millionth of Earth’s. So if someone made a planet’s mass worth
|
||||
of those you would have a couple billion planets’ worth of living space. This happens to be about identical to the
|
||||
amount of sunlight the Sun cranks out relative to what hits Earth, a couple billion times
|
||||
more, and another notion that was gaining popularity at the same time was the Kardashev
|
||||
Scale and the Dyson Sphere or Swarm. So if you found an Earth mass planet you could
|
||||
terraform it and now have a whole extra planet to live on, or your could turn it all into
|
||||
O’Neill Cylinders in a swarm around a star and have a billion extra planets’ worth
|
||||
of living area. And unlike terraforming a planet, which does
|
||||
require about as much work per bit of new living area as just building it from scratch,
|
||||
when you’re done you have a structure with identical conditions to that of Earth, since
|
||||
you can dial it’s gravity up to whatever you want, and light the thing on whatever
|
||||
schedule or temperature you want. You don’t have to mimic Earth’s conditions,
|
||||
but you have that option. Again for channel regulars, this is kind of
|
||||
old-hat but for those who aren’t it’s a big reason why I spend so much time mentioning
|
||||
rotating habitats like the O’Neill Cylinders and Dyson Swarms, big clouds of these things
|
||||
around a star. These are even more attractive to us on this
|
||||
channel as we tend to assume some technologies being developed that make them even better. For instance, the classic O’Neill Cylinder
|
||||
calls for either windows in the sides to let sunlight in or an elaborate mirror system
|
||||
to bounce it in, we tend to assume we’ll eventually master fusion and just internally
|
||||
power and light it, that’s not necessary but would certainly be handy. You can do the same with a big grid of solar
|
||||
panels outside and some LED lights inside, but those weren’t very good options in O’Neill’s
|
||||
day, again the book is from 1976 and he died of Leukemia in 1992, before we had relatively
|
||||
cheap and efficient solar panels and LED lighting, indeed the latter were still pretty impractical
|
||||
and uneconomic even a decade ago whereas now fluorescents and incandescents are mostly
|
||||
being retired in favor of LED lighting which is pretty much better in every regard. We’ve also seen aerogel become more viable
|
||||
for mass production, an ultra-light but sturdy substance that helps a lot for making your
|
||||
interiors of such habitats a little less 2D. The normal way to add depth to a rotating
|
||||
habitat is to pimple and dimple the shell so you don’t need as much dirt inside, a
|
||||
hill is just a big pimple of steel with a thin layer of soil over the top and a deep
|
||||
lake a dimple down off the hull. This is not really ideal from an engineering
|
||||
perspective, or for reconfiguring your landscape, so being able to make a mound of aerogel covered
|
||||
with dirt is preferable. We’ve also created stronger materials, and
|
||||
odds are that graphene, which is simply carbon and very abundant in the Universe, could be
|
||||
mass manufactured inside a decade or two. This allows much bigger habitats, but more
|
||||
importantly perhaps, allows much thinner hulls on them that are also much stronger than a
|
||||
steel one. Lastly, we’ve come a long way with automation
|
||||
since O’Neill’s day, so the notion of building one of these things seems less daunting. Robots able to mine and refine the raw materials
|
||||
from the Moon or some asteroid, and do all the assembly and welding don’t seem like
|
||||
wild science fiction anymore, even if we’re not quite there yet, and as we saw earlier
|
||||
this spring in our spaceports episode, featuring the Gateway Foundation’s huge spaceport,
|
||||
that basic assembly technology now exists, even if the spaceport we saw there, while
|
||||
dwarfing the International Space Station, would fit inside an O’Neill Cylinder like
|
||||
a bike wheel inside your garage. All of these concepts make the O’Neill Cylinder
|
||||
and its various cousins much more attractive and plausible as a pathway to space colonization
|
||||
for humanity. You don’t colonize other planets, you build
|
||||
them, tailored in size and environment to what you want or need, and discussing a future
|
||||
from that perspective rather than terraforming planets has been a big focus of this channel
|
||||
since its inception. So that covers all the basic review of concept,
|
||||
but folks will tend to ask what life inside one of these things is actually like. What’s the weather like? What’s the sky like? The landscape? What happens if it gets struck by some meteorite
|
||||
or weapon? Would you realistically ever even build one
|
||||
and when and where would we do our first ones? We’ll answer that last first, and generally
|
||||
the place proposed for building the first one is at the L5 point of the Earth Moon system. Indeed the L5 Society was founded in 1975
|
||||
based largely around O’Neill’s idea even though the book that popularized it wasn’t
|
||||
out for another year. Its founder, Keith Henson, happens to be a
|
||||
personal hero and inspiration of mine along with O’Neill and I got to talk to Keith
|
||||
several times this last year along with getting introduced to a lot of the folks from L5’s
|
||||
successor organization, the National Space Society, and obviously that was a great pleasure
|
||||
and honor to get to correspond with those folks and pick their brains. The reason for the name is that in any two
|
||||
body system you get 5 Lagrange Points, a place of modestly stable and stationary orbits that
|
||||
don’t seem to move relative to the two bodies in question. For instance the L4 and L5 spots for the Earth
|
||||
and Moon are out at the same distance from the Earth the Moon is, and remain 60 degrees
|
||||
ahead or behind of the Moon on its orbit. Indeed they each form an equilateral triangle
|
||||
with the Earth and Moon and are very good places to set up ports to send material out
|
||||
deeper into space or receive incoming ships and they need virtually no station-keeping
|
||||
fuel, which is otherwise a pretty hefty requirement for any satellite or space station and more
|
||||
so for something as gigantic as a space habitat. You can put one lower and closer to Earth
|
||||
or the Moon, but only even if you’ve got a means for station-keeping and again that’s
|
||||
no problem in a fusion economy but requires a lot more relative effort without that, so
|
||||
L4 and L5 tend to be considered the ideal first places. L1, L2, and L3 are still better than other
|
||||
spots but less stable than L4 and L5, and the two are identical in their advantages,
|
||||
to the best of my knowledge so I’m not sure why it was L5 over L4, maybe they flipped
|
||||
a coin or liked 5 better. There really isn’t a specific size to these
|
||||
cylinders. O’Neill gave four example sizes with rounded
|
||||
numbers and the biggest, type 4, is the one that usually gets mentioned. I generally use it for any cylinder or cylinder
|
||||
pair many kilometers in size but smaller than the giant Graphene versions. These giants are the Bishop Ring and McKendree
|
||||
Cylinder, which I usually just call Continent Class habitats to save time and since O’Neill’s
|
||||
three reference designs are Islands 1, 2, and 3, and the Graphene versions are too big
|
||||
to classify as an island unless maybe you’re referring to Greenland. We see them in fiction a lot, though not so
|
||||
much in film or TV. If you’re familiar with the Gundam Franchise,
|
||||
an O’Neill Cylinder is pretty much the first thing we see on screen in the original animation
|
||||
and it’s beautifully done. The eponymous space station from Babylon 5
|
||||
is an O’Neill Cylinder, a spaceship version of one appears in Arthur C. Clarke’s classic
|
||||
novel Rendezvous with Rama, and the Citadel from the Mass Effect Franchise is basically
|
||||
one too. Okay, so why would you ever build one? That’s tricky for the same reason lots of
|
||||
space concepts seem always delayed and ten or twenty years off, there’s a bit of Catch-22
|
||||
with space that a lot of the cool things you can do up there require the other stuff be
|
||||
built first, but this one is big enough I’ll just flat out say, you don’t build stuff
|
||||
like this, especially the full blown multi-kilometer kind, until space flight is cheap enough that
|
||||
most people can afford a ticket. If you’re living in a space habitat, you’re
|
||||
living on alien soil because we wouldn’t mine the materials for these from Earth. You wouldn’t create one of these until you’ve
|
||||
got some serious infrastructure in space and automation good enough that it doesn’t take
|
||||
a lot of human oversight to scoop up some iron or aluminum from the moon, refine and
|
||||
process it into structural bits, and weld it into place. The switch over to when they become a place
|
||||
many people live, or even most of them, would then just occur organically at whatever point
|
||||
building an acre of O’Neill Cylinder is about the same price as buying one down on
|
||||
Earth. If Earth ends up going the Ecumenopolis or
|
||||
Matrioshka Shell World path we’ve discussed before, that could easily result in land prices
|
||||
down on Earth running what they do in major metropolises and folks wanting to live in
|
||||
one of these O’Neill Cylinders so they could have some cheap land. Needless to say for the near future building
|
||||
one of these things would be much more expensive per square meter than even buying land in
|
||||
downtown New York City or Tokyo, but that would drop a lot as you not only get cheaper
|
||||
spaceflight but off-Earth sources of material. That would impact the four basic interior
|
||||
densities we’d tend to see though. The cheapest path is the densest path, where
|
||||
it’s basically a city with some gardens and parks and likely many layers, either in
|
||||
the building or the actual cylinder itself. So long as you are wide enough that each layer
|
||||
is only a little higher or lower relative to the diameter of the station you won’t
|
||||
have much change in apparent gravity between levels. Lighting those levels only becomes an issue
|
||||
if you need to get rid of heat, and you can have a ton of radiating fins poking out of
|
||||
one, though by preference these should be off the non-spinning axis, not sticking off
|
||||
the sides where they are under immense stress. Solar panels, incidentally, make handy radiators
|
||||
since they already have a large surface area relative to their mass. A couple of notes on building these. First, especially early on, you are going
|
||||
to be placing them where you want people and away from Earth, that’s likely to be in
|
||||
asteroids with emphasis on in an asteroid, not on an asteroid or next to one. Excavating an asteroid is very easy - they
|
||||
have virtually no gravity, so you just dig a hole a little bigger than the cylinder habitat,
|
||||
line it with something, and stick the cylinder in there to spin around. You don’t have to excavate all the way in,
|
||||
either, you can just land in a crater and excavate a little, and dump the unused stuff
|
||||
around you as a protective shell, a blister sticking out from the asteroid rather than
|
||||
a crater, and that would probably be a common approach, essentially expanding the asteroid
|
||||
as you hollowed it out. Incidentally this is why we often see these
|
||||
things in pairs, it’s much easier to give such habitats their spin, and maintain it,
|
||||
if you have something to push against, so a twin rotating in the opposite direction
|
||||
or a big asteroid with thousands of times the net mass is ideal. You can link more cylinders together over
|
||||
time as you hollow an asteroid out for its raw materials and eventually even just construct
|
||||
a big spherical shell around the whole lot of them with a thin layer of rock on it. Actually, there’s another reason we go with
|
||||
a pair of these and that is because of something called precession, which you would have encountered
|
||||
if you’ve ever looked at a spinning gyroscope. The gyroscope doesn’t stay exactly still
|
||||
and instead traces out a circle, which is caused by the torque of the spin on it. Now, in space, that precession movement is
|
||||
made worse and the entire habitat can quite suddenly flip over. Besides being extremely unpleasant, everything
|
||||
inside would be exposed to large forces that could rip the cylinder apart as everything
|
||||
changes direction. Fortunately, with two such habitats joined
|
||||
together spinning in opposite directions, that torque and the resulting precession are
|
||||
largely eliminated. If we stick the habitat into that asteroid,
|
||||
you are effectively providing it with a very capable shield from radiation, micrometeors
|
||||
and weaponry. For this reason you’d not expect to ever
|
||||
see a naked O’Neill Cylinder actually spinning in space as you approached it, though we always
|
||||
show them that way. It’s just easier to build one with a big
|
||||
shell around it that is heavier and a storage facility for things you need but don’t need
|
||||
gravity, and that superstructure would either not spin or do so in the opposite direction
|
||||
and slower. That spoils the visual effect though, so again
|
||||
we don’t show them that way much. Nor probably with hundreds if not thousands
|
||||
of smaller ancillary facilities connected to that superstructure or hidden within it,
|
||||
some possibly with partial or full rotational gravity themselves. So we know what the outside looks like, but
|
||||
what about the inside? Classic image is a big flat cylinder with
|
||||
the horizon rising but I suspect this is false too. That’s not an ideal look, seeing a reverse
|
||||
horizon or your neighbor’s yard hanging overhead, so I suspect they’d go a lot more
|
||||
3D, lots of hills and valleys to disrupt that rising horizon along with the sun not rising
|
||||
or setting with it. So while the easiest landscape to do would
|
||||
be a flat one, I expect you’d see a lot more up and down, more Scottish Highlands
|
||||
than Kansas plains with lots of hills or trees to break up the horizon. Of course that depends on density, you could
|
||||
populate one of these as heavily as a metropolitan area, with many millions of folks and agriculture
|
||||
being done hydroponically in lower levels or attached smaller and cheaper stations nearby,
|
||||
or you could go suburban or rural or even near deserted. We’ve talked about using these as wildlife
|
||||
reserves because they are closed environments but big enough to support a mostly self-sufficient
|
||||
ecosystem, certainly on any short timelines and you can make them bigger or artificially
|
||||
introduce genetic diversity when it is needed, but short of very large creatures or apex
|
||||
predators, one is big enough for most species to exist without genetic bottlenecking. The big issue causing these to be different
|
||||
from Earth is the sky. Not the sun itself, whatever you use for that,
|
||||
be it a big mirror or lightbulb, makes no difference, people don’t look at the Sun
|
||||
and that’s why folks are often a little surprised at its actual appearance when they
|
||||
see photos of it dimmed down. It’s just a big whitish-gold blob and that’s
|
||||
very easy to fake nowadays with LED lighting or mirrors. However unless you want a perpetually cloudy
|
||||
day you need to take some special efforts if you want the classic blue sky or starry
|
||||
night. Those don’t have to be terribly extreme
|
||||
or high tech, even just a big thin blue cylinder higher up that had some light on it at night
|
||||
arranged to mimic our own constellations would do the trick and you just keep your ceiling
|
||||
decently higher than birds fly. You can also play with the atmosphere content
|
||||
to absorb green light or your sunlight to have more blue and less green, or tweak it
|
||||
for reds in the evenings, but that’s the one area where you can’t quite perfectly
|
||||
mimic Earth with a little artificial effort. Now nobody wants perpetual clouds but we do
|
||||
want some and folks ask what the weather is like on these, and that’s very hard to generalize
|
||||
because it depends a lot on the size of a station. One of the big factors in our own weather
|
||||
is the spin of the Earth and the Coriolis Effect produced by that, and rotating habitats
|
||||
have that too and would have Inertial Circles in the air and water like Earth does. Very generally the bigger they are, the closer
|
||||
they will tend to match Earth. You definitely get weather, wind, rain, and
|
||||
waves on these but it will be different in patterns than on Earth. For instance in smaller ones there’s very
|
||||
little change in pressure with altitude, you’re essentially a pressurized can rather than
|
||||
a place where a lot of air sits on more air being squeezed denser by it, so cloud effects
|
||||
are going to be different there, as the sky only goes so high and the closer you get to
|
||||
the middle, the lower the gravity is. It’s actually hard to predict much on this
|
||||
because someone always notices another little detail that would be different. I remember a discussion of it on the channel’s
|
||||
Reddit group last year where someone pointed out that a raindrop starting near the axis
|
||||
up high initially falls much slower than close to the ground; gravity is lower while air
|
||||
drag remains about the same as near the ground. Unlike on a planet, the atmosphere, doesn’t
|
||||
thin out as much in the volume of an O’Neill Cylinder, though it does in the really big
|
||||
versions like a Banks Orbital or Ringworld, where more of your surface air pressure is
|
||||
a result of the atmosphere above you. In many versions you could also get a sideways-looking
|
||||
vortex of clouds as stuff loops around that central, low gravity axis, and one can imagine
|
||||
birds adapting to learn to fly in low or no gravity at the higher altitudes. I wouldn’t be surprised if a lot of places
|
||||
opted to hang fake clouds spinning at the same rotational rate as the station and stuck
|
||||
lower-gravity environments up there or skipped the cloud look for flying islands or cities
|
||||
and you might get some very interesting three dimensional ecologies that way. Again, you can make these very like Earth
|
||||
but you don’t have to, and since the sky is the hard part to mimic Earth with, I’d
|
||||
tend to expect that to be the one folks most casually take artistic license with. I’d be remiss if I didn’t point out that
|
||||
these need not be cylinders either. You could cap the ends with cones or curves
|
||||
instead of a flat plate as a sort of fake mountain range with lower gravity, which is
|
||||
appealing as a place to visit if you want to climb mountains or go hang gliding through
|
||||
ravines with less risk and exertion. You can, of course, do a simple sphere, but
|
||||
then you have no gravity at the poles and the highest gravity at the equator. You’d also have issues with water collecting
|
||||
down, basically forming a big equatorial ocean band with desert or tundra up nearer the poles
|
||||
and nothing at all right on the poles with no gravity to stay down. That’s okay if you are using those as your
|
||||
space port though. Many geometries are possible but the cylinder
|
||||
is the most obvious and pragmatic one. You generally want them longer than they are
|
||||
wide too, so it’s worth noting that you can treat them like rods and connect them
|
||||
to each other at the ends in a big wireframe to add more space without needing additional
|
||||
structural strength and in doing so create some truly enormous regions of living area. There’s no real limitation on length, just
|
||||
width, and I often picture folks making these as big connected wireframe globes, possibly
|
||||
with concentric layers, out of some original small asteroid that’s being eaten up to
|
||||
build a big exterior fake globe full of these and immersed inside a bigger reservoir of
|
||||
gas, be it fusion fuel or even air you could fly around in without gravity. Friction isn’t an issue as again you’d
|
||||
usually sheath such a cylinder with a second non-spinning protective layer and just have
|
||||
a vacuum between those two layers. There are tons of possibilities and we’ve
|
||||
discussed many of them in other episodes, but this is the basic O’Neill Cylinder,
|
||||
arguably the first space-based megastructure you would build and the one I tend to think
|
||||
a few hundred years from now are where most humans will live. They don’t take much mass, so you can build
|
||||
trillions of them in a solar system. They are actually mobile, unlike a planet,
|
||||
so you can move one if you need to dodge an asteroid or leave an area that’s become
|
||||
unfriendly or unwelcoming. They also have next to no real gravity, so
|
||||
getting materials into and out of them is really easy because there is no gravity well
|
||||
to contend with. They’re also about the minimum size for
|
||||
a respectable sovereign entity. I’d imagine most would be the equivalent
|
||||
of maybe a county or a state inside a larger nation, but they are big enough to administrate
|
||||
themselves and have all the specialists they need and a population large enough that you
|
||||
can move around inside one if you don’t like your old neighborhood and encounter people
|
||||
you’ve never met, but also small enough for a genuine feeling of intimate community
|
||||
and for most business and civic roles to be filled with some variety. Depending on scale and density, you’d expect
|
||||
populations anywhere from 10 thousand to 10 million and again are easily directly linked
|
||||
together to allow groups of them to form integral wholes. One downside is they’re not really ideal
|
||||
spaceships because they are fairly massive and not really designed with acceleration
|
||||
in mind, though they can be designed to be better at that, it’s just hard to reconfigure
|
||||
one to that setup if you didn’t start that way. Using one as the core of an interstellar space
|
||||
ark is a fairly common notion, we see it in Clarke’s Rendezvous with Rama and in the
|
||||
Expanse with the spaceship Nauvoo. Or the Marigold Fields design from artist
|
||||
Rapid Thrash. But it’s the difference between an airplane
|
||||
and a mobile home, our O’Neill Cylinder needs a bit of time to get going but can move
|
||||
itself to a new spot and indeed if it’s fusion powered, a whole new solar system. That’s one reason I stress them as big enough
|
||||
for a complete functioning civilization because while I’d imagine you’d see a lot of them
|
||||
formed up in alliance of thousands or millions of them as a single nation, if the population
|
||||
doesn’t like things, they can just move, and it’s the sort of structure that you
|
||||
pretty much can only blow up, not conquer, because invading a can like that is a basically
|
||||
a deathtrap. Not that they’re fragile, as I mentioned
|
||||
in interplanetary warfare they can be armored up quite nicely and wrapped in point defense
|
||||
systems and a whole cloud of smaller facilities doing manufacturing or agriculture and defense,
|
||||
and be just as sturdy as any planet at least as far as the folks living on it are concerned. Remember on a planet you’ve got thousands
|
||||
of kilometers of protective rock but it’s all underneath you, only the atmosphere protects
|
||||
you from orbital bombardment. In a rotating habitat all the rocks and metal
|
||||
are between you and any hostile invader. Such being the case I tend to think they’d
|
||||
serve as the sort of bottom rung of any nation-states we see in space because they don’t really
|
||||
need anybody else. They’ll doubtless be vulnerable to economic
|
||||
sanctions and blockades of trade, physical or digital, but that’s about the limits
|
||||
of your diplomatic options short of ‘kill everyone’ so it’s entirely a guess but
|
||||
I suspect most would be pretty touchy about maintaining most of their local authority
|
||||
and not centralizing it much, more of a city state or feudal setup than what we tend to
|
||||
see in nations after the industrial revolution got fully into swing. We could go the other way entirely, of course. But there would still be a lot of trade; Interplanetary
|
||||
Trade, as we discussed in that episode, is quite problematic for anything but data, but
|
||||
these aren’t interplanetary, they are smaller and way more numerous. That means you’re a lot closer to your neighbors
|
||||
and you also have no gravity well to fight, indeed you could often make the trip to your
|
||||
nearest neighbor by just going out to the outer hull in a spacesuit and timing your
|
||||
release, then drift off at 200 meters per second for the next station that might be
|
||||
a thousand kilometers away, but you’d cover that in 5000 seconds, or an hour and half. Fire a few puffs of gas to correct your course
|
||||
and grab onto the side spinning at the same speed you were and climb on in. I could easily imagine that being a common
|
||||
sport. Even where the stations aren’t physically
|
||||
connected by a pressurized connection or long tether, you could build a spaceship able to
|
||||
reach that distance in your garage with some sheet metal, some fire extinguishers, and
|
||||
a blowtorch. Even more than moving around an asteroid belt,
|
||||
spaceships inside a system with lots of O’Neill Cylinders hardly require crack teams of engineers
|
||||
and precise manufacturing. So between the relatively small population
|
||||
and the relatively small distances, I would expect a lot of specialized manufacturing
|
||||
and trade, and for that same reason I would not expect to see these places opting for
|
||||
isolationism or total sovereignty much either, but probably be more like an alliance of city
|
||||
states or islands in an archipelago. You can probably see by now why I tend to
|
||||
always mention these things as ubiquitous in the future, they are a very attractive
|
||||
option if your civilization has decided to stay mostly human rather than pursuing various
|
||||
bioforming or cybernetic techniques or has gone transhuman or for a digital existence. And of course assuming they’ve got the resources
|
||||
and automation to make these places cheap enough that regular folks can afford to buy
|
||||
a home on one. We’ll be exploring more about the consequences
|
||||
and challenges facing post-scarcity civilizations more this spring, and we’ll see that there
|
||||
actually are a lot of those even if as a whole life is much better than now, much as life
|
||||
is much better now than a couple centuries ago but not without its challenges, some the
|
||||
same as our ancestors faced and many unique to us. Now we were talking about the weather on these
|
||||
earlier and I mentioned how minor changes to size, rotation rate, or geometry could
|
||||
seriously alter the dynamics of weather patterns in one. If you're curious to know more about how that
|
||||
functions, I'd recommend Brilliant's course "Out In Nature", which will walk you through
|
||||
everything from seasonal impacts to the Coriolis Effect. One of the things I like about Brilliant is
|
||||
that they’ve got a core set of 8 principles for learning that match up very well with
|
||||
my own philosophy on the matter and three of those are that it has to be exciting and
|
||||
cultivate curiosity and questions, but another is that it has to be active. This channel definitely goes for the long
|
||||
and in-depth side of the spectrum as science videos go but even if the episode were ten
|
||||
times as long it can’t replace that hands on aspect of taking examples and actually
|
||||
working them out yourself that’s necessary for true understanding and mastery of these
|
||||
concepts. So if you’d like improve your understanding
|
||||
of math and science, and help support the channel while you’re at it, go to brilliant.org/IsaacArthur
|
||||
and sign up for free. And also, the first 200 people that go to
|
||||
that link will get 20% off the annual Premium subscription. Next week we will return to the Fermi Paradox
|
||||
to discuss Alien Beacons, and ask just how far away you can say hello to civilizations
|
||||
if you want to, as well as what other reasons you might have to build such an enormous transmitter. The week after that we’ll take a look at
|
||||
the kind of civilizations that can afford to make things like giant beacons or telescopes
|
||||
as we start an expanded series on Post-Scarcity Civilizations. And the week after that, we’ll be exploring
|
||||
how far away you can see, with a look at megatelescopes, and just how big you can make a telescope.. For alerts when those and other episodes come
|
||||
out, make sure to subscribe to the channel, and if you enjoyed this episode, hit the like
|
||||
button and share it with others. Until next time, thanks for watching, and
|
||||
have a great week!
|
||||
343
inbox/archive/colonizing-the-solar-system.md
Normal file
343
inbox/archive/colonizing-the-solar-system.md
Normal file
|
|
@ -0,0 +1,343 @@
|
|||
---
|
||||
type: source
|
||||
title: "Planet Ships (MISMATCH: filed as Colonizing the Solar System)"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=oim7VvUURd8
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: null-result
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: low
|
||||
tags: [planet-ships, generation-ships, interstellar, isaac-arthur]
|
||||
notes: "TRANSCRIPT MISMATCH: Contains Planet Ships episode about moving entire planets between stars, NOT colonizing the solar system overview. Out of scope — too far-future for investment lens."
|
||||
---
|
||||
|
||||
## Transcript
|
||||
|
||||
This episode is sponsored by Brilliant
|
||||
We so often talk about building spaceships to visit and colonize new planets, but what
|
||||
about making a spaceship out of planet? So today we’re back to the Generation Ships
|
||||
series to discuss building spaceships that are of a planetary scale or even outright
|
||||
moving entire planets between stars or even galaxies. And incidentally, if you’re new to the channel,
|
||||
welcome to SFIA, probably the only place on the internet where a serious discussion about
|
||||
moving entire planets would qualify as a fairly mundane. Why would you ever want to move an entire
|
||||
planet? That's a good question, but it turns out that
|
||||
we might have a few good reasons. First, we might realize that something is
|
||||
about to go terribly wrong with our Sun, as will happen when it begins to run out of fuel
|
||||
and slowly heats up and expands, and we'll want to move Earth. Even as early as about 1 billion years from
|
||||
now, the Sun’s luminosity may have increased sufficiently to render the Earth uninhabitable. We’ve talked before about ways of extending
|
||||
a star’s lifetime but those are very time and labor consuming tasks. Moving a tiny rocky planet like Earth is,
|
||||
comparatively, a weekend project, so you might decide to just migrate Earth to a new, younger
|
||||
solar system. Of course we could face a more immediate solar
|
||||
emergency, perhaps of an artificial variety, such as an artificial black hole being dumped
|
||||
into the Sun. You could also imagine disputes resulting
|
||||
in a planet being kicked out of its native system. We'll discuss this possibility later on. However, the most likely scenario under which
|
||||
you'd want to move a planet would be to serve as a colony ship. Something we noted earlier in the series,
|
||||
in the Million Year Ark, is that for very long voyages - such as to another galaxy - you
|
||||
need vast ship-space and resources, enough to be stable and redundant for timelines longer
|
||||
than any civilization has lasted thus far, let alone any machine we’ve built. We do however have an example of a spaceship
|
||||
that can last billions of years. It's the Earth. We don’t really know what the minimum size
|
||||
and mass of a ship needs to be to survive very long journeys, beneath which it can breakdown
|
||||
mechanically, genetically, or socially, but we know Earth will do the trick since it already
|
||||
has. Is it even possible to move a planet, and
|
||||
how would we go about doing it? Well, it doesn't violate the laws of physics. There are a few challenges to overcome, but
|
||||
it turns out that moving a planet is fairly easy and really just involves the brute force
|
||||
application of vast amounts of energy. Moving a planet on human time-scales is, however,
|
||||
another story, and the first of our challenges. Planets aren’t really designed for rapid
|
||||
acceleration, even less than an O’Neill Cylinder converted into a spaceship, which
|
||||
we found out was quite a pain earlier in the series in Exporting Earth. Consider, the Moon exerts gravity on the Earth,
|
||||
it’s about 60 times further from us than the Earth’s radius, and about an 80th of
|
||||
the mass, so it exerts about 3.5 microgees of acceleration on us, compared to the Earth's
|
||||
1 gee. If it’s on the opposite side of the planet
|
||||
from you, you’re about 3.5 millionths heavier than normal, if it’s above you in the sky,
|
||||
3.5 millionths lighter. Yet even this tiny force and acceleration
|
||||
is still enough to cause the tides, a significant disruption to the surface of the Earth. The Sun, 400 times further away but much more
|
||||
massive, actually does about double that, and sometimes the two will be in about the
|
||||
same direction and combine force to about 10 microgees. We know the Earth can handle an acceleration
|
||||
on par with this since it does it everyday, but going much higher would potentially cause
|
||||
a lot of severe tidal effects as water and air migrated toward one side of the planet. You could mitigate this somewhat with engineering,
|
||||
like coastal walls. That’s a big project of course but small
|
||||
compared to moving a planet, but you probably can’t take this too far since you'd also
|
||||
have to worry about the tectonic plates, mantle, and core shifting around on you and that would
|
||||
be much harder to deal with. Still you can probably do a lot better than
|
||||
10 microgees, but for now we'll assume that's the maximum acceleration the Earth can handle. To put 10 microgees in intuitive terms, it
|
||||
takes about one day to accelerate an object at this rate to the same speed as one second
|
||||
of 1 gee acceleration would take. Remember that 1 gee is the acceleration you
|
||||
experience when you fall on Earth. It takes about a year of accelerating at 1
|
||||
gee to get to about light speed, so it would take 100,000 years to reach about the speed
|
||||
of light at 10 microgees, or 1000 years to get to 1% of light speed. That by the way is still way faster than a
|
||||
standard Shkadov Thruster can push a star up to interstellar speeds, and again you can
|
||||
push it faster if you do some heavy modifications to deal with tidal issues. If you wanted to move your planet 10 light-years
|
||||
away, and you did it under constant acceleration, it would take about 1000 years to hit the
|
||||
midway point and your maximum velocity at turnover would be 1% of light speed. You’d arrive 2000 years after you left. That’s actually not bad for moving a planet
|
||||
but a more conventional spaceship able to handle higher accelerations would seem preferable,
|
||||
and you could build a planet’s surface area worth of O'Neil cylinder ships using a lot
|
||||
less mass than a natural planet has. However, if you’re moving a planet because
|
||||
you want that specific planet elsewhere, this might be a viable timeline. The longer the distance of the voyage the
|
||||
less acceleration rates and times really matter. Push out to 1000 light-years, a hundred times
|
||||
further away, and you’d hit a maximum speed of 10% of light and take only 10 times longer
|
||||
to arrive, 20,000 years. And if you wanted to go 100,000 light years,
|
||||
which is to say across the entire galaxy, that would get you pretty close to light speed
|
||||
and that would be a 200,000 year journey, assuming that we ignore special relativity
|
||||
and time dilation for the moment. That’s only twice as long as a conventional
|
||||
spaceship would take, even one with no organic crewmembers that can handle lethally high
|
||||
acceleration rates. For distances beyond that, at the intergalactic
|
||||
scale, acceleration rates are essentially irrelevant. Though for slower accelerations you would
|
||||
need longer distances to get up to speed, which will matter when we get to discussing
|
||||
where we are deriving the energy to accelerate our Planet Ships. Energy is a big deal in three other ways besides
|
||||
finding it for thrust though. First, planets are very good at storing heat
|
||||
and a lot of the ways you’d be applying energy as thrust will lead to excess planetary
|
||||
heat. Earth normally emits a couple hundred million
|
||||
gigawatts of waste heat mostly from absorbed sunlight, and even adding a few million more
|
||||
gigawatts of energy to that flow is going to have a noticeable effect on surface temperature. If you’re trying to push Earth up to a decent
|
||||
percent of light speed you’re talking about adding somewhere around 10^40 or 10^41 Joules
|
||||
of kinetic energy to it. If even a tiny fraction of that is being absorbed
|
||||
as heat, say 10^38 joules, and you can only let a few million gigawatts extra into the
|
||||
system, or about 10^23 Joules a year, you’d need a quadrillion years to push it up to
|
||||
speed without roasting your planet. So you either need to use a method that produces
|
||||
almost no new heat being absorbed by Earth, or you need a faster way to pump heat off. Fortunately we have a slight edge here, since
|
||||
moving a planet through the interstellar void is going to result in a loss of sunlight. Even then, though, it’s too much energy
|
||||
to deal with in a reasonable amount of time, so you'll need to make sure you’re absorbing
|
||||
very little of your thrust-energy as heat, but you do want to absorb a bit of it because
|
||||
your planet is going to freeze otherwise. This would defeat the purpose of sending a
|
||||
living planet in the first place. Basically you need to add the sun’s light
|
||||
worth of energy to the planet for the duration of the trip, since the Sun is not coming along…
|
||||
this time anyway. We’ll discuss moving entire solar systems
|
||||
in the next episode of the series, Fleet of Stars. Radiation and collision are our other energy
|
||||
concerns. The interstellar void has the potential for
|
||||
both of these in abundance when you’re traveling at high speeds. Even in intergalactic space, and with good
|
||||
point defense to blow up objects in the way, these are going to be a bit much for a planet’s
|
||||
magnetosphere and atmosphere to handle. You do not necessarily need to englobe the
|
||||
planet with some big shell though, since the vast majority of the dangerous stuff is coming
|
||||
from directly in front of you as you move. For instance a big disc-shield a bit larger
|
||||
than the planet could be placed in front, and you could probably set that up at a distance
|
||||
that made it look no bigger than the moon or Sun in the sky. You could, perhaps, engineer the planet-side
|
||||
of the shield to serve as an artificial Sun, similar to what we discussed in the episodes
|
||||
in our Megastructures series, Flat Earths and Making Suns. Of course, you’d probably want to bring
|
||||
the Moon along if we were moving Earth. Conveniently, the Moon could serve as a Gravity
|
||||
Tractor, which is the simplest method of moving a planet, though not ideal for high speeds. The Moon orbits the Earth, and as mentioned
|
||||
pulls on the Earth too, indeed with the exact same force the Earth exerts on the Moon. If we push on the moon with something, it
|
||||
will move, and if you push too fast it will fly away from Earth, unless you’re pushing
|
||||
it toward Earth. If you just want to push the Earth further
|
||||
from the Sun, you could push on the moon when it’s between the Earth and Sun, moving it
|
||||
away from the Sun but toward Earth. You would then push on it again when it was
|
||||
on the far side of Earth from the Sun, again away from the Sun but also now away from Earth. That will cancel out its motion relative to
|
||||
the Earth, but not the Sun, and the Earth will have been nudged by gravity away from
|
||||
the Sun. The fastest you can push is equal to the force
|
||||
the Earth exerts on the Moon, otherwise it will fly off, but as mentioned, that’s the
|
||||
same force the moon exerts on Earth and as you’ll recall, more or less the maximum
|
||||
acceleration the planet can handle since we used the tidal effects of the Moon and Sun’s
|
||||
gravity to place that limit. The gravity tractor approach certainly works,
|
||||
and isn’t limited to using the moon. For example, You could also send a string
|
||||
of asteroids by the Earth so that each exerted a small gravitational pull on the Earth as
|
||||
they flew past, or you could place large but weak engines in orbit around Earth that didn’t
|
||||
produce enough thrust to break out of orbit, yet produced it for a very long time in only
|
||||
one direction. One problem though is that tidal forces cause
|
||||
tidal heating and while gravity lets us avoid touching the Earth while we move it, that
|
||||
gravity is still producing some heat. So this method is fine for slowly moving planets
|
||||
further out in their own solar system with low inputs of tidal energy, but not ideal
|
||||
for moving a planet quickly, which would require high inputs of tidal energy. It is also heating up the moon with whatever
|
||||
you are using to move the Moon, and that’s not ideal either. So why not just apply force directly to the
|
||||
Earth instead of the Moon? That is an option, but it's problematic. In theory you can put giant rockets on the
|
||||
Earth, or detonate nukes on the planet's surface, but the Earth has an atmosphere that’s going
|
||||
to absorb almost all that energy as heat. This is the problem with using something like
|
||||
the Fusion Candle, our trick for moving gas giants, where huge platforms in the atmosphere
|
||||
suck in hydrogen, fuse it, and blow it out into space as propellant. We don’t really care if those planets get
|
||||
hot, and they typically are fairly low density with more effective radiating surface area,
|
||||
so this works better for them. In fact, you could move a rocky planet of
|
||||
your choosing into a stable orbit around a gas giant that has a Fusion Candle; then,
|
||||
when the fusion candle moves the gas giant, that rocky planet could come with it for the
|
||||
ride. Of course, you'd have to get the rocky planet
|
||||
into an orbit around the gas giant by using some other method of moving it, which brings
|
||||
us back to the problem at hand. This is also a good approach if you wanted
|
||||
to move Venus further from the Sun and get rid of a lot of its atmosphere, which could
|
||||
be used as a propellant. But there are two engineering options for
|
||||
enabling the use of direct rocketry on a planet without heating the atmosphere. The first is to selectively remove the atmosphere
|
||||
in a small area around the rocket, which can be done by building a very high thin wall,
|
||||
like a big rocket nozzle, that goes up above the atmosphere so that the rocket is basically
|
||||
in a vacuum. This is sort of the reverse of the partial
|
||||
terraforming trick that we often see in science fiction, where a high wall is built around
|
||||
the area intended for habitation, and that area is filled with air. Or, if you want to take this even further,
|
||||
you could actually englobe the entire planet, giving it an exterior spherical shell that
|
||||
had no atmosphere. Indeed it’s quite likely worlds looking
|
||||
to move beyond Ecumenopolis levels into being full-blown, many-layered Matrioshka Shellworlds
|
||||
might leave their top layers airless anyway, to facilitate off-planet transport and trade,
|
||||
so this would be a great option if they wanted to move their planets. The second option for enabling direct rocketry
|
||||
is related to the construction of the shell world. A giant sphere around a planet will require
|
||||
some sort of support, which could involve the active support system we call, appropriately,
|
||||
an Atlas Pillar. It's basically a big space tower. You could just put your big rocket on the
|
||||
top of a space tower that reached safely above the atmosphere. Of course you’re not using any sort of conventional
|
||||
rocket, not for moving planets, chemical fuel ain’t gonna cut it. Even fusion is only going to work if you’ve
|
||||
got a hollow shellworld full of fusion fuel rather than molten metal, and even then it
|
||||
will only allow speeds good enough for moving over interstellar distances. What we really want are technologies enabling
|
||||
travel over intergalactic distances, because we’re interested in Planet Ships, not just
|
||||
moving planets we want elsewhere. A shell around the world full of fusion fuel
|
||||
will provide shielding, though. You could use a big external shell that wasn’t
|
||||
just a thin shield but a bunch of thin hollow tanks full of hydrogen, which is very good
|
||||
at absorbing radiation and of course is a good way to store a lot of fuel, since mass
|
||||
arranged around something as a spherical shell exerts no gravity on the inside. Or no net gravity anyway, a topic for another
|
||||
time but you can use a very massive hollow sphere as a way to slow time down for those
|
||||
inside it. Regardless, such a shell full of fuel is a
|
||||
good way to store the fuel you need to slow down and to run life support for that planet,
|
||||
which in this case is just artificial sunlight since it is an entire planet. We could also potentially use artificial black
|
||||
holes both as a power supply and a gravity tractor, either via smaller ones emitting
|
||||
hawking radiation, or bigger ones. We’ll be looking at that more soon, but
|
||||
fundamentally, while they’d offer a higher velocity than fusion, as could something like
|
||||
antimatter if you can make a planet’s worth of it and dare store that, they still have
|
||||
that basic problem of the rocket equation. You still have to carry all your fuel and
|
||||
pay the mass penalty for carrying it. We’ve spent a lot of time early in this
|
||||
series specifically talking about alternatives to avoid the limitations of the rocket equation,
|
||||
mainly light sails, laser sails, and the stellaser. This is going to be the method that lets us
|
||||
really make planet ships viable for high speeds and intergalactic colonization, and inter-supercluster
|
||||
colonization, which you can probably only do with a planet ship. You don’t necessarily need to use a planet,
|
||||
but a lower mass object like a moon exposes you to slow material leakage as you have no
|
||||
decent natural gravity well holding things together. So you do have to be looking at things on
|
||||
that scale if you want to seriously contemplate trips that might take many millions or even
|
||||
billions of years without resupply. This is also one of the few cases where you
|
||||
might build a stellaser all the way up into the Nicoll-Dyson Beam, Death Star levels of
|
||||
output. Converting an entire sun into a giant laser
|
||||
cannon sounds cool, but it’s overkill for pushing a ship and not the best way to weaponize
|
||||
a star, either. You could just use a swarm of Relativistic
|
||||
Kill Missiles, each accelerated by smaller lasers suitable for accelerating a normal
|
||||
spaceship. This is something we’ve discussed a few
|
||||
times before, most recently in the Dark Forest Theory episode if you want details on that. Lasers give us some big advantages, especially
|
||||
for slow acceleration. Mirrors can be made highly reflective, so
|
||||
they absorb very little of the light incident on them as heat, and indeed since we’re
|
||||
accelerating quite slowly initially we can bounce that beam back and forth many times
|
||||
to maximize the push. Now you can’t just push a planet with a
|
||||
beam, not without melting it, as the atmosphere will absorb that light, but we’ve already
|
||||
discussed some options for dealing with an inconvenient atmosphere. We can install big mirrors on the ground in
|
||||
areas evacuated of air, we can put those mirrors on the Moon which then acts as a gravity Tractor,
|
||||
or in orbit on hefty mirrors platforms, potentially O’Neill Cylinders to provide extra living
|
||||
room. We can hang them above the atmosphere but
|
||||
attached by space towers to the ground, or we can just build a big reflective sphere
|
||||
around Earth, which is bigger than Earth itself, so also gives us more surface area to radiate
|
||||
absorbed heat away. Now, we’ve discussed pushing with lasers
|
||||
quite a bit before, and if you’re bouncing the beam off the target, you need 1.5 gigawatts
|
||||
of laser for every ton you want to push at 1 gee, or 1.5 megawatts per kilogram. We want to do only 10 microgees though, so
|
||||
we only need 15 watts per kilogram. The Earth's mass is 6 x 10^24 kilograms, so
|
||||
we’d need 9x10^25 Watts of power, and conveniently the Sun produces about 5 times that, so we
|
||||
don’t even need to the extra advantage of repeatedly bouncing the beam and we can still
|
||||
get away with accelerating the Earth away at about five times our preferred rate. But if we did need to get the Earth moving
|
||||
quickly, we could pour the juice on, with full sun-power and beam bouncing, and we could
|
||||
continue targeting that beam quite far out since a planet is a pretty big target to keep
|
||||
a lock on. And of course if it has a shell, that target
|
||||
could be even bigger. It also means we don’t need to be too picky
|
||||
about what other stars we use along the way, because we don’t need to limit ourselves
|
||||
to the small fraction of stars as bright or brighter than our own Sun. Furthermore, we could also be boosting our
|
||||
planet ship with lasers generated from multiple stars, since a target as big as a planet can
|
||||
be hit from many light-years away. It also means you can send supplies along
|
||||
the way, as we discussed doing with colonial fleets in a previous episode. This is an entire planet, so it could have
|
||||
whole armadas of ships and habitats swarming around it that were jumping ahead, or off
|
||||
to the side, to colonize or set up new stellasers. Those smaller ships don’t have to arrive
|
||||
around a waystop sun ahead of it either, since the planet isn’t stopping there and can
|
||||
push them down to speed with planet-based lasers as it flies by the star so they can
|
||||
slap together another stellaser that can shoot the planet ship and push it faster. And you do want to be building more pushing
|
||||
stations along the way because that slow acceleration means your planet ship needs a very long laser
|
||||
highway to get up to cruising speed. If you want to get it close to light speed
|
||||
at that slow acceleration, it basically needs 100,000 years to get up to full speed, and
|
||||
would have crossed a big chunk of the galaxy during that process. It’s also going to need the same to slow
|
||||
back down again at the destination, and you will be needing to send out vanguards ahead
|
||||
to build the necessary stellasers to slow it down. Now in truth you probably won't need to build
|
||||
anything to get the planetship up to speed, since odds are you’re doing something like
|
||||
this after you’ve already colonized a lot of other systems and already have a lot of
|
||||
laser highways setup, though I’m sure you’ll need to do some modifications since a planet
|
||||
ship decidedly qualifies as a ‘wide load’ for your laser highway. You will need to install new laser highway
|
||||
infrastructure for the deceleration portion of the trip, since presumably you're travelling
|
||||
to a new destination that hasn’t been colonized yet, unless you’re just shipping home bulk
|
||||
matter for building something enormous like a Birch Planet, where the destination already
|
||||
has the infrastructure to slow the planet down. But amusingly you won’t always need to do
|
||||
as much slowing as you did speeding up. And with this we get to the real purpose of
|
||||
these things. We don’t need them for colonizing our own
|
||||
galaxy, and even our nearer neighbors like the Andromeda galaxy probably do not require
|
||||
this level of effort. A planet ship is not intended to colonize
|
||||
a single solar system; it’s the ultimate gardener ship. Its purpose is to sow a line through a galaxy
|
||||
leaving a thick trail of seed colonies in its wake. Indeed, you might not even try to stop it,
|
||||
just detach fleets of smaller colonial ships and push them to slower speeds with the planet
|
||||
ship's own lasers. These seedling colonies can then grow, build
|
||||
local stellasers and send fresh boosts of energy and materials to the mother ship for
|
||||
its continued journey down the intergalactic road. And they’d grow fast too, because you don’t
|
||||
have to make colonies with just a few thousand people, such a planet ship is probably a Ecumenopolis
|
||||
peopled by trillions who can easily dispatch a billion colonists and trillions of tons
|
||||
of colonial gear every decade or so as it passes by a good colony prospect. Indeed it could be dispatching whole fleets
|
||||
to several systems in a fairly wide cylinder along its path. The planet ship need not stop in any galaxy,
|
||||
but can fly right through, and get a course correction to intercept another galaxy down
|
||||
the road. This is where the planet ships excels, because
|
||||
it can contemplate multi-billion year journeys, and there are many interesting destinations
|
||||
billions of light years away. And remember, all this stuff is moving away
|
||||
from us as the universe expands. Hubble Expansion is about 7% of light speed
|
||||
for every billion light years of space between locations, so a ship hoping to reach a place
|
||||
a billion light years away needs to be doing more than 7% to ever reach it, and will arrive
|
||||
seeming to be moving slower. So, if you send out a ship at 8% of light
|
||||
speed, it will arrive at only 1% light speed, making it much easier to slow that ship down
|
||||
on arrival. Of course it will take a hundred billion years
|
||||
to get there, so you probably want to be going a good deal faster, even just jumping up to
|
||||
9% of light speed would half your journey time. But we also don’t necessarily care about
|
||||
ever slowing that planet ship down, indeed we might keep pushing it faster and faster,
|
||||
because we can always evacuate the population off in smaller ships if we want, as we've
|
||||
discussed, or just let it meander through the eternal void until it exhausts its onboard
|
||||
energy supplies for lighting itself during trips. But, as we discussed back in the episode Dying
|
||||
Earth, this will be many trillions of years if its fusion fuel supply was a decent fraction
|
||||
of the planet’s mass. But why limit ourselves to 9% light speed? With our ultimate planet ship, accelerated
|
||||
up to, say, 70% of light speed, we could conceivably travel to galaxies that are currently 10 billion
|
||||
light years away. And at 99% light speed, or higher, folks on
|
||||
the ship will experience relativistic effects, and time will slow down. The intergalactic void is quite thin so these
|
||||
higher speeds are actually more viable than within galaxies. Again, a planet is a huge target for a laser,
|
||||
and with its mass and atmosphere it can handle debris collision risks a lot better than a
|
||||
ship, because it can absorb a much bigger whack without being critically damaged, meaning
|
||||
its various point defense and detection gear won't have to work as hard at the same speed
|
||||
as a smaller vessel's would. A smaller ship can’t afford to miss even
|
||||
a single pebble at near light speed because it will detonate with the energy of a nuke. A planet can take that strike, and its sheer
|
||||
size can house much more detection gear, point defense, and whole armadas of tender ships
|
||||
and vanguards. Planet sized ships need not be an actual planet
|
||||
though, merely things closer to that scale than the classic spaceship we see in scifi. Of course when you’re at the point that
|
||||
you’re thinking about colonizing other galaxies then planets or armadas in that general size
|
||||
zone are not much of a problem to source, you’d have billions to spare, handy too,
|
||||
since there are billions of galaxies we could colonize this way. And this gives us the approximate answer to
|
||||
just how far off we can ultimately colonize without faster than light travel, at least
|
||||
10 billion light years. Might as well think big. I always like pointing out that things like
|
||||
this, which are totally allowed under known physics, tend to be the sorts of things even
|
||||
scifi with lots of super-science and Clarketech won’t touch as plausible. But moving planets is just raw brute force,
|
||||
not ultra-high tech, though doubtless more tech will help. And we might need to move Earth one day. It’s a pretty unique place we’d want to
|
||||
save, rather than disassemble to be part of a Dyson Swarm. Amusingly you might even get kicked out of
|
||||
your home system by that Dyson Swarm too. Planets have a lot of concentrated mass that
|
||||
represents a lot of perturbation on neighboring objects. It’s manageable but a hassle, and I could
|
||||
see the quintillions living in a Dyson Swarm telling the billions back on Earth to either
|
||||
let them disassemble the place or pick up the planet and move, and more so for places
|
||||
like Mars or Venus that aren’t humanity’s cradleworld. ‘Marxit’ or ‘Vexit’ scenarios might
|
||||
arise, and some place like Saturn or Neptune, which would already be pretty artificial and
|
||||
not dependent on sunlight anyway might be willing to pack up and leave. We’ve talked about how O’Neill Cylinders
|
||||
in a Dyson Swarm might pack up if they didn’t like their neighbors, these artificial worlds
|
||||
are already basically spaceships to begin with. It does make me wonder if future galactic
|
||||
civilizations might have the equivalent of solar divorces, where one side keeps the sun
|
||||
and the other gets most of the planets, or heck, they might starlift a chunk of the Sun
|
||||
off to take with them to make a red dwarf out of. We’ll play around with moving solar systems
|
||||
next episode in the series though, in Fleet of Stars, and dig in more to the Supernova
|
||||
Engine we talked about last month in Dying Stars along with Starlifting Binary Shkadov
|
||||
Thrusters, literal “Starships”. I do suspect in most cases a planet ship will
|
||||
tend to be a much more artificial thing built to planetary scale but designed with space
|
||||
travel and higher acceleration in mind. But now we can see that true Planet ships
|
||||
are possible, and put a whole new meaning on ‘Spaceship Earth’. So I was talking a moment ago about how this
|
||||
sort of endeavor is extreme even by scifi standards but is actually a fairly simple
|
||||
process inside known physics, we can dream concepts like this up by knowing our math
|
||||
and physics and so often can find truly amazing ideas that way. We rarely get a chance to dig into the details
|
||||
of how that math and science works here, and partially that’s because learning them is
|
||||
best done at your own pace in an interactive environment, not by lecture. That’s where our sponsor, Brilliant, really
|
||||
excels. They have a wide range of courses on math
|
||||
and science that let you pick the area you want to learn, start where you are ready to
|
||||
start, and practice that knowledge through interactive quizzes before moving on to more
|
||||
advanced topics when you are ready to. They also have daily problems in math, science,
|
||||
and engineering, so that you can learn something new in 5-10 minutes every day. If you’d like to learn more science and
|
||||
math, go to brilliant.org/IsaacArthur and sign up for free. And also, the first 200 people that go to
|
||||
that link will get 20% off the annual Premium subscription, so you can solve all the daily
|
||||
problems in the archives and access every course
|
||||
So often on the channel we discuss dreams of more advanced technology in a bright future,
|
||||
but that’s not everyone’s dream and next week will return to the Rogue Civilizations
|
||||
series to look at potential colonies settled by Techno-Primitivists, and we’ll see how
|
||||
that might work out. The week after that our episode will be on
|
||||
National Pet Day, and we’ll take some time to look at what the future might have in store
|
||||
for our furry friends. For alerts when those and other episodes come
|
||||
out, make sure to subscribe to the channel, and if you’d like to support future episodes,
|
||||
you can visit our sponsors or donate to the channel on Patreon. Until next time, thanks for watching, and
|
||||
have a Great Week!
|
||||
453
inbox/archive/exodus-fleet.md
Normal file
453
inbox/archive/exodus-fleet.md
Normal file
|
|
@ -0,0 +1,453 @@
|
|||
---
|
||||
type: source
|
||||
title: "Black Hole Farming (MISMATCH: filed as Exodus Fleet)"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=Qam5BkXIEhQ
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: null-result
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: low
|
||||
tags: [black-holes, hawking-radiation, far-future, isaac-arthur]
|
||||
notes: "TRANSCRIPT MISMATCH: Contains Black Hole Farming episode about far-future civilizations powered by black holes, NOT exodus fleet concepts. Way out of scope for investment horizon."
|
||||
---
|
||||
|
||||
## Transcript
|
||||
|
||||
Today’s topic, Black hole Farming, is going
|
||||
to be a difficult one because it’s a video I probably shouldn’t have made without covering
|
||||
other topics first, and also because it draws heavily on quite a few other videos I did
|
||||
make first. So it essentially amounts to three topics
|
||||
that we need to cover today and assumes a knowledge of the most recent videos on the
|
||||
channel, which means that if this is your first visit to this channel, while I normally
|
||||
try to make videos as standalone as possible and you probably can watch this without watching
|
||||
the others first, it isn’t advised. That said, it isn’t absolutely necessary
|
||||
and to help with that, whenever I bring up topics we’ve covered in more detail in other
|
||||
videos you will usually see an in-video link for that video pop up, and you can just click
|
||||
on it to pause this video and watch that one. You can also turn on the closed caption subtitles
|
||||
if you are having problems understanding me. So I said it was actually three topics, not
|
||||
just one, for today. What are those three topics? Well let’s list them out. 1) Using Black Holes for Power Sources
|
||||
We’ve talked about this before but mostly in the context of Hawking Radiation from small,
|
||||
artificial black holes. Today’s video is focused on large, long-lived
|
||||
black holes, where Hawking Radiation is incredibly tiny and other methods are needed. So we’ll be discussing those other methods
|
||||
as well as what the implications of living on minimal Hawking Radiation would be like
|
||||
2) The Fate of the Universe In this section we’ll go over the timeline
|
||||
of ages of the Universe fairly quickly, and also quickly cover some of the other ideas
|
||||
for Civilizations far in the future, which we may expand on in future videos. 3) Black Hole Farming
|
||||
In the last section we’ll get into the meat of things, trying to contemplate what civilizations
|
||||
would be like that essentially fed themselves off black holes. It’s the concept of using black holes as
|
||||
the power source for your civilization, and actually creating or placing black holes to
|
||||
make that work best, which is the origin of the title. I think it summons to mind the image of farmer
|
||||
in coveralls with a pitchfork literally farming black holes but we’re sticking with it anyway. So without further ado, let’s dig in. Our first topic, using Black Holes as power
|
||||
sources is, as I mentioned, something we looked at before in the twin videos discussing Hawking
|
||||
Radiation, Micro-Black Holes, and using them to power starships. You may want to watch those, or re-watch those,
|
||||
before proceeding, but the quick summary is that Black Holes are thought to emit Hawking
|
||||
Radiation loosely in proportion to their size. Except backwards from what you’d expect,
|
||||
the giant monster sized ones in the centers of galaxies emit so little of it you’d need
|
||||
a trillion, trillion years to collect enough energy to turn on a little LED light for a
|
||||
fraction of a second. Alternatively the small ones gush out power
|
||||
so fast they burn out their tiny mass in very short times. There’s two upshots of this. First, that the lifespan of black holes is
|
||||
proportional to the cube of the mass, one twice as massive emits only a quarter of the
|
||||
power and lives eight times longer, one ten times as massive emits a hundredth of the
|
||||
power and lives a thousand times as long, etc. Second, if we can make artificial black holes,
|
||||
and especially if we can feed matter into them to replace what they lose to Hawking
|
||||
Radiation, we have an excellent power source for things. Black Holes are roughly on par with anti-matter,
|
||||
and vastly better than nuclear fission or fusion, in terms of energy per unit-mass of
|
||||
fuel, and they don’t blow up unless you starve them to death, a process that would
|
||||
take years or centuries normally, making them a very attractive option for power generation
|
||||
and storage. This is assuming we can figure out how to
|
||||
make small ones and feed them, both of which are actually a lot harder than with their
|
||||
bigger, naturally occurring kindred. Which again emit virtually no energy on timelines
|
||||
that can be measured without using scientific notation. This doesn’t mean we can’t tap black holes
|
||||
for power in other ways though. The preferred way to tap a black hole for
|
||||
power quickly, which also works on neutron stars, is to suck out their rotational energy. Stars spin, same as planets, they have a lot
|
||||
of angular momentum and that is one of those conserved quantities in nature. When they die and collapse they start spinning
|
||||
much faster for the same reason an ice skater twirling around with her arms out will spin
|
||||
much faster by just bringing her arms in toward her body. Our sun rotates around once a month, neutrons
|
||||
stars often rotate many times a second, that is why pulsars make such handy clocks. I was going to say pulsars are a type of neutron
|
||||
star but all neutron stars begin as pulsars, it’s just they have to be pointing in our
|
||||
direction for us to notice the pulsing and that effect diminishes with time. This isn’t a video on pulsars so I’ll
|
||||
just simplify it for the moment by saying they emit two narrow beams from opposite directions
|
||||
and if you’re at the right angle each of those beams will pass over you every time
|
||||
it spins around, which again is many times a second. They only do this for the first hundred or
|
||||
so million years of their life, and only about a tenth happen to line up with Earth so it
|
||||
is right to think of pulsars as a type of neutron star it’s just that the type is
|
||||
A) Fairly young and B) coincidentally aimed our way. Every neutron star was a pulsar for someone
|
||||
at some point. Science fiction loves to say you can use pulsars
|
||||
to get navigational fixes off of, and that’s basically true, but you’d need a catalog
|
||||
of all the young neutron stars to do that properly. And again it is only young neutrons stars
|
||||
you can use for this as they slowly lose energy and cool with time, something we’ll discuss
|
||||
a bit more in the second section of this video. Anyway needless to say black holes spin too,
|
||||
and very quickly, and both them and neutron stars emit huge magnetic fields as a result,
|
||||
same as Earth does from having a giant molten ball of spinning metal in the core. You can tap that power, sucking energy from
|
||||
spinning magnets was how the first electric generator worked, the Faraday Disc, which
|
||||
was the precursor of dynamos. The disc slowed down as it leaked power as
|
||||
electricity. Stealing away that black holes rotational
|
||||
energy, which is a large chunk of it’s total mass energy, is thus a pretty attractive option. And there’s various proposed ways of doing
|
||||
that. The Penrose process is probably the best known
|
||||
of them, and relies on being able to remove that energy because a black holes rotational
|
||||
energy is thought to be stored just outside the event horizon in what’s called the ergosphere. You obviously can’t dip under an event horizon
|
||||
and suck energy out, but we can from the ergosphere. There’s also the Blandford–Znajek process
|
||||
which is one of the lead candidates for explaining how quasars are powered. If you’re familiar with Quasars, and how
|
||||
they are brighter than most galaxies, this gives you an idea how much juice a black hole
|
||||
can provide. It also taps the Ergopshere for power and
|
||||
does it by using an accretion disc, so you’d use this on a black hole that already had
|
||||
one or that you were feeding, we’ll come back to that in a moment. You can also just dump matter into a black
|
||||
hole, it gains kinetic energy as it falls down, same as if we drop a rock off a tall
|
||||
building. If you tied a spool of thread to that rock
|
||||
and ran an axle through the spool attached to an electric generator you’d get electricity. And you could do the same with a black hole
|
||||
too. Of course if you drop that rock off the building
|
||||
you’d get less power than you’d expect because the rock is falling through air, slamming
|
||||
into air particles, and transferring much of its momentum to them, actually heating
|
||||
the air up in the process. This is how parachutes work, transferring
|
||||
all that kinetic energy into a wide swath of air as heat. It’s not a lot, but if the object is moving
|
||||
fast enough, like a spacecraft on re-entry, it’s a lot more and can make the object
|
||||
and the air it’s hitting so hot it will glow. You could gain some power with a solar panel
|
||||
that was nearby, drinking in that light. And you can do the same with a black hole
|
||||
because as matter falls towards them and often ends up in orbit around the black hole rather
|
||||
than directly entering, it forms what we call an accretion disk. And those glow quite brightly, giving off
|
||||
a lot of photons you can collect to use for power. If you dump matter into a black hole you can
|
||||
collect that power. It should be noted that when things approach
|
||||
large masses they usually don’t curve and slam down into them, and that’s as true
|
||||
for black holes as anything else. Their path curves, depending on how close
|
||||
they get and how massive they are. If they are very close to a very large mass
|
||||
they will hook right in, but normally they either fly off at a different angle or enter
|
||||
an orbit. And if there’s other stuff hanging around
|
||||
there for them to bump into their orbit will decay and they’ll eventually fall in. All that bumping, again, generates heat and
|
||||
if there’s enough heat, lots of visible light too, same as a red hot chunk of metal. That’s an accretion disc, for a black hole. And everything that falls into a black hole
|
||||
will add to its rotational energy too, though if it goes in backwards it will subtract from
|
||||
it. So if you’re dumping matter into black holes
|
||||
it pays to drop it in the right direction. Now neither the rock on a string or the solar
|
||||
panels collecting light off matter dumped into a black hole is terribly efficient as
|
||||
these things go, but they are a lot conceptually easier for some then the other methods I mentioned. Getting back to the Blandford–Znajek process,
|
||||
which I said was a prime candidate for how Quasars work and another black hole power
|
||||
method, and for our purposes it’s pretty similar to the penrose mechanism but happens
|
||||
to have an equation you can use to determine how much power you get out of the thing. They aren’t the same thing, and if you want
|
||||
to explore the difference I’ll attach a link in the video description to Serguei Komissarov’s
|
||||
2008 paper that detailed the differences for those who are interested. That equation shows us that the power output
|
||||
of a black hole via this process goes with the square of the magnetic field strength
|
||||
of the accretion disc and the square of the Schwarzchild radius of the black hole, both
|
||||
of which will rise if we increase the size of that accretion disc or if we increase the
|
||||
mass of the black hole, and in nature bigger black holes usually have much larger accretion
|
||||
discs. Particularly the big ones near the center
|
||||
of galaxies, especially volatile young galaxies, as I mentioned this is usually considered
|
||||
a prime candidate for how quasars are powered and quasars frequently give off a hundred
|
||||
times the power of an entire regular galaxy. We would presumably want to tap that power
|
||||
a lot slower, using much smaller black holes and matter flow rates. Now any of the methods that involve extracting
|
||||
rotational energy will eventually cause that black hole to slow and finally stop rotating. At that point while you can still dump matter
|
||||
in, you won’t get nearly as a good a return, and the black holes mass will increase, making
|
||||
it live longer and give off less power via Hawking Radiation, which is the only option
|
||||
I’m familiar with that let’s you tap into the rest of that mass energy, as the black
|
||||
hole slowly evaporates. And we do want that energy. While lighter artificial black holes can emit
|
||||
useful sources of power via Hawking Radiation, the big massive ones essentially aren’t. Not unless you can build ridiculously sturdy
|
||||
equipment that can operate without wear or tear needing power or replacement matter to
|
||||
fix over even more ridiculously long periods of time. But we will have at least a hundred trillion
|
||||
years to get better at building sturdy material, and there aren’t many things around to cause
|
||||
external wear and tear by then, and it is the only game in town after you suck out the
|
||||
rotational energy and all the stars burn out, plus if you can do it there are some big potential
|
||||
advantages to waiting that long to pull out your energy, as we’ll discuss in part three. But first, let’s hit Part Two and review
|
||||
the Fate and Chronology of the Universe. Or I should say the primary current theory
|
||||
for a naturally aging and expanding universe. I mention that for two reasons. First that theory could be wrong, it probably
|
||||
is at least in part, or incomplete, and second because we don’t live in a universe that’s
|
||||
likely to continue along a natural path, because we live in it. Intelligent critters can change their environment
|
||||
after all, and generally tend to, and we’ve spent a lot of time on this channel talking
|
||||
about ways to tinker with planets, stars, and whole galaxies so it would seem silly
|
||||
to ignore how that could affect the progression of the Universe. So first we have the big bang, which doesn’t
|
||||
terribly interest us today, other than it being worth keeping in mind that the Universe
|
||||
began expanding then and continues to do so, and almost certainly has parts that are so
|
||||
far away from us that we will never detect any light from them since new space emerges
|
||||
between them and us faster than light can cover the distance. This effect will only get worse with time
|
||||
and eventually only the galaxies in our local area close enough to be bound to us by gravity
|
||||
will remain. As those galaxies get further away, and from
|
||||
all that emerging extra space seem to get further away faster and faster, the light
|
||||
from them red shifts and gets weaker and weaker. That’s not the only red-shifting light out
|
||||
there though, and there’s one type that is of great interest to us today for our final
|
||||
section. The Big Bang happened about 14 billion years
|
||||
ago, and just 400,000 years later an event called the last scattering took place. Not a long time, an eyeblink compared to the
|
||||
age of the Universe, but still a hundred times longer than recorded history and about the
|
||||
duration of human existence. The last scattering was an important event,
|
||||
and is aptly named. Up until then the universe was a much smaller
|
||||
and denser place. And small and dense means hot. Very hot, up until then the universe would
|
||||
have glowed like a star in every single direction you look, a big white haze. But the light emitted didn’t go far because
|
||||
it was too hot for atoms to form yet and it that pre-atomic plasma soup light scattered
|
||||
much easier. As the universe cooled down and suddenly atoms
|
||||
could form, and were further apart from expansion, photons could suddenly travel long distance
|
||||
without being likely to run into anything and that kept plummeting. Most photons will never run into anything
|
||||
now. As a result there are always photons left
|
||||
over from then still flying through space thus far uninterrupted in their journey. Now when they started off the spectrum was
|
||||
pretty similar to what stars emit, visible light, but over time as they’ve traveled,
|
||||
with new bits of space emerging along their path red-shifting them, they’ve lost power. They went through infrared and finally entered
|
||||
the microwave range just recently, this left over radiation that’s in the background
|
||||
of everything throughout the cosmos, is called cosmic microwave background radiation. As more time passes it will grow weaker and
|
||||
weaker and the universe will keep expanding and cooling. Eventually it will get so weak and cold that
|
||||
those bigger naturally occurring black holes will finally start giving off more Hawking
|
||||
Radiation then they absorb in background radiation and actually begin to slowly age. Right now all naturally occurring black holes
|
||||
are actually growing in mass, even if there’s no matter nearby to feed them. That time, when things are that cold, is a
|
||||
long, long way off. Before we get there we have our own sun slowly
|
||||
getting hotter until it eventually renders Earth uninhabitable and goes Red giant, swallowing
|
||||
Earth, then leaves behind a earth-sized dense corpse called a white dwarf, which generates
|
||||
no new energy from fusion but still gives off a lot of light compared to what our planet
|
||||
uses, and ought to still be warm enough to light many earths for even longer than its
|
||||
current remaining lifetime before going red giant. That’s our first example of a civilization
|
||||
at the end of time, because normally we figure it’s the end of the road when our star goes
|
||||
red giant, at least here on Earth, and sooner than that too because the Sun is heating up
|
||||
and Earth will probably be uninhabitable inside a billion years. Except it won’t be, because there are intelligent
|
||||
critters on it. We may come back and explore this idea in
|
||||
more detail in the future but for now I want to use it as our first example of how you
|
||||
can’t look at the timeline for the natural Universe as particularly likely. Not because the science is wrong but because
|
||||
it doesn’t contemplate the impact of us on that timeline. We’ve talked a lot about moving planets
|
||||
or shielding them from light to cool them down. We looked at that in the terraforming video
|
||||
and more recently in the Ecumenopolis video. So a billion years from now without intelligence
|
||||
Earth might be rendered uninhabitable by a sun growing hotter, but that probably won’t
|
||||
be how it goes down. We might sterilize our planet ourselves long
|
||||
before that, our track record when it comes to screwing up our planet on accident or blowing
|
||||
up chunks of it is not in my opinion quite as terrible as many naysayers think, but it
|
||||
certainly isn’t anything we’d want to brag about either. Or we might disassemble it for building material. In the megastructures series we’ve explored
|
||||
the basic idea that a planet, in terms of living area, is basically as efficient as
|
||||
mountain with a few caves on it is. You get a lot more space by disassembling
|
||||
that planet to build megastructures, in the same way you would disassembling a mountain
|
||||
and its few cramped caves to use the rock and metal to build skyscrapers. You could disassemble the average mountain,
|
||||
and it’s cramped few caves able to hold maybe a few hundred people, and build housing
|
||||
for the entire planet. Similarly you can disassemble a planet and
|
||||
reassemble it as megastructures with thousands or millions of times the living area. So we might do that and have no planet here
|
||||
in a billion years. Or we could shade the planet, putting a large
|
||||
thin shade between us and the sun, decreasing the light we got, especially the infrared
|
||||
range that’s pretty useless for plants, and keeping us from burning up. Or we could just move the planet outwards. Moving planets is pretty time consuming as
|
||||
we discussed in the Terraforming video but it is doable, requires no advanced technology,
|
||||
and we do have a billion years. So in a billion years it would seem very unlikely
|
||||
the world will die, because it either will have long before from us screwing up or using
|
||||
it for building material, or because we valued it a lot and decided to preserve it. And you can protect against red giant phase
|
||||
of a star and weather it and come back in to live around that white dwarf remnant for
|
||||
many billions of more years. Of course even thirty billion years from now
|
||||
when that white dwarf is too cold to be of any further use to us, a black dwarf, the
|
||||
Universe will still be quite young and going full tilt. Our galaxy will still be forming stars at
|
||||
the same rate as now, only a bit faster since we will have merged with the Andromeda galaxy
|
||||
by then and some of our other neighboring galaxies will have either merged in by then
|
||||
or be approaching. It won’t be for 800 billion years, about
|
||||
200 times the age of Earth and 60 times the age of the Universe, and 200 million times
|
||||
the duration of recorded human history, before that star formation starts dying off, and
|
||||
it will be an estimated 100 trillion years before it ceases entirely. There are stars that live longer than a trillion
|
||||
years and will still be around when star formation begins to ebb off, and they are more efficient
|
||||
at burning their hydrogen into helium too, and we may look at some examples in the future
|
||||
of how creating stars or intentionally storing hydrogen in artificial gas giant or brown
|
||||
dwarfs might be used to similarly extend the lifespan of the star-forming age of the Universe. Or to create essentially compact dyson spheres
|
||||
of high-efficiency, ultra long lived stars in what’s been dubbed a ‘Red Globular
|
||||
Galaxy’, a sort of massive megastructure light years across that hangs on the edge
|
||||
of being a black hole even though it’s not very dense. To the best of my knowledge that’s the largest
|
||||
continuous megastructure you can build, though I might be biased on it since it was my brainchild. Still we get stars for 100 trillion years,
|
||||
and actually still some after that since even though the universe will be composed of nothing
|
||||
but brown dwarves, white dwarves, black dwarves, neutron stars, and black holes they will occasionally
|
||||
run into each other. And a white dwarf merging with a brown dwarf
|
||||
could form a new star as hydrogen is added to that stellar remnant, though if it is added
|
||||
to fast you get a Nova instead, a very common event in nature that never seems to get any
|
||||
mention compared to its more spectacular big brother the supernova. And the collision of dead stars is a common
|
||||
cause of supernovae. A whole lot of hydrogen hitting a white dwarf
|
||||
or a neutron star or two of them slamming into each other, is quite common, since many
|
||||
stars are binaries and the bigger of the pair will go red giant and expand to include its
|
||||
neighbor and cause that star’s orbit to decay, just like an accretion disc, until
|
||||
they run into each other. So it’s not just the explosion given off
|
||||
when a big star dies. Kinda like the misimpression that pulsars
|
||||
are a particular type of neutron star, I think popular science and science fiction has tended
|
||||
to make folks think supernova is synonymous with big giant star dying and nothing else. But that universe, at the 100 trillion year
|
||||
mark, will be pretty dark and cold, and just keep getting more so. By then the other galaxies will all have either
|
||||
folded into our own or fled over the cosmological event horizon never to be seen again long
|
||||
ago. We’ll still see light coming from them forever,
|
||||
but it will keep red shifting to be weaker and weaker. But we won’t be able to talk to them anymore
|
||||
or them talk to us, the signal lag will keep getting longer and longer until it becomes
|
||||
infinite, and that will happen a lot sooner than the stars burning out, indeed it’s
|
||||
pretty much constantly happening all the time. The Universe keep expanding in size but the
|
||||
Observable Universe, which also keeps expanding in size, is constantly hemorrhaging mass over
|
||||
the horizon. Most of the galaxies that aren’t close enough
|
||||
to us to be gravitationally bound but close enough to be reached without faster than light
|
||||
travel could conceivably be colonized over the billions and trillions of years to come,
|
||||
by us, or might host alien life forms we might exchange long, very delayed, cordial talk
|
||||
with. So I nickname this phase the ‘Long Good
|
||||
Bye’, because all the civilizations around will presumably be emitting their history
|
||||
and commentary on life constantly and one by one the furthest ones away will disappear,
|
||||
and you from them, and you’d know when it was coming so you could send out one last
|
||||
message to them. It probably would be cordial chat, and thus
|
||||
probably a sad goodbye, since if you haven’t invented some form of faster than light travel
|
||||
by then it’s not like you have anything to fight over since you can’t. I don’t think even the most determined warmonger
|
||||
will spend a billion years flying off to do war with someone. And it would seem if you haven’t figured
|
||||
out how to go faster than light by then, or beat entropy, that you might as well settle
|
||||
in for the end. Though as we’ll see it doesn’t have to
|
||||
be the end and the speed of light actually becomes an increasingly smaller hindrance
|
||||
as time rolls on, even though the Universe keeps getting bigger. So on to part three, black hole farming. The Universe is a hundred trillion years old,
|
||||
and now you are living on reserves of hydrogen you’ve collected to either run in artificial
|
||||
fusion reactors or make new stars from. Or to feed into dead stars for a bit more
|
||||
power as you collect their slowly decreasing heat and light. Or your artificial small black holes are running
|
||||
out of fuel if you’ve got them. Now you can tap all those black holes for
|
||||
their rotational energy and live on that for a good long time. You can slam dead stars together to make more
|
||||
and live on those too. But eventually they also run out of rotational
|
||||
energy. 100 Trillion years is usually the timeframe
|
||||
given for the end of life, effectively the end of civilization. The point at which the handful of folks still
|
||||
remaining show up around the last star and have a party at the restaurant at the end
|
||||
of the Universe, but we could ration it out a lot longer using those techniques we’ve
|
||||
discussed thus far. You can even stick black holes near each other
|
||||
and suck power off their orbital decay and merger. It does eventually run out though. Now all that’s left is Hawking Radiation. And I’d have to conclude this pretty much
|
||||
has to be the end of biological life in favor of minds that simply exist on computers running
|
||||
in virtual landscapes. From a practical perspective this is probably
|
||||
irrelevant since you can still have all your planets and architecture and art and fashion
|
||||
and so on inside those virtual landscapes. We talked about this sort of concept in the
|
||||
Transhumanism and Immortality video and if the idea of living in a computer feels off
|
||||
to you it might be better to watch that now or when you’re done with this video. We used that to jump into the Doomsday Argument
|
||||
and Simulation Hypothesis videos too. In the context of the Doomsday Argument and
|
||||
Simulation Hypothesis as we’ll see in a bit when we examine the sheer immensity of
|
||||
these constructs in time, odds could be considered pretty good you and I are actually in one
|
||||
of these setups, running on computers around a black hole in a dark old universe and we
|
||||
just don’t know it because whoever put us in there, which might have been ourselves,
|
||||
found it depressing to think about how they were on a ticking clock edging toward infinity
|
||||
and it was evening not morning, so they erased their memory of that. We will see shortly that these post-stellar
|
||||
civilizations could actually be where the majority of living in this Universe occurs,
|
||||
with the stellar phase just being a quick bright blip against the sea of eternity, but
|
||||
even they run out of juice in the end and probably have to start sacking their stored
|
||||
memories to keep going just a while longer and it’s not hard to imagine the ones near
|
||||
the end might decide they’d be happier without being aware they were doing that and opt to
|
||||
replicate those last eras of Old Earth long gone but not forgotten. Anyway odds are good biological life is a
|
||||
long ago thing of the past, I mean it’s been trillions of years and as we saw in the
|
||||
Matrioshka Brains video and Existential Crisis Series, you can get a lot more thinking power
|
||||
out of digital people running on computers than on food and air. But you can also do two other things with
|
||||
such digital people. First you can slow down their sense of subjective
|
||||
time. We normally talk about speeding it up, just
|
||||
taking a whole brain emulation of a person and running them faster than normal so they
|
||||
might experience whole years in minutes, but when you’re low on power you can just slow
|
||||
everyone’s subjective time down instead. And there’s not much point in hanging around
|
||||
at real time to watch the Universe since its black and boring now. But there’s two reasons you might want to
|
||||
start that rationing of time and energy a lot sooner, that form the first upside of
|
||||
purely digital people. One is a touch mundane, if you’ve got the
|
||||
remnants of our galaxies and its neighbors hanging out around a few million black holes
|
||||
hundreds or thousands of light years apart from each other, messages take hundreds or
|
||||
thousands of years to get back and forth. If you’re running at one thousandth your
|
||||
normal speed, conserving power, those message takes only months or years to arrive, and
|
||||
if you’re running at a billionth your normal speed you could have a phone conversation
|
||||
with someone on the other side of the dead galaxy without noticing a time lag. So the speed of light is finally beat by simple
|
||||
irrelevancy. You can’t exceed it but it’s now so fast
|
||||
compared to your experience of time that it simply doesn’t matter. The other upside I mentioned in the Matrioshka
|
||||
Brains video, and relates to the Universe getting colder. Currently we use a lot of power to flip a
|
||||
bit, as it were, to perform one single calculation, and there’s a little bit of heat generated,
|
||||
or a little power expended, every time you do that. We try to get better and better at making
|
||||
that amount smaller and smaller, and we may one day even figure out how to make it zero,
|
||||
through reversible computing, though that would seem to violate thermodynamics at least
|
||||
if you were doing anything that might qualify as thinking with it. It can’t be ruled out as an option but we
|
||||
are bypassing reversible computing or any specific discussion of quantum computing today,
|
||||
too many topics, too little time. The current theoretical limit is the Landauer
|
||||
limit, and it is considered to be the absolute minimum energy needed to erase a bit of data,
|
||||
essentially your minimum unit of thought. It happens to be linear to temperature, so
|
||||
if you can get that to be the maximum on your computing you get more computing – more
|
||||
thinking and more lifetime – out of every joule of energy you have. So as the universe cools you still have the
|
||||
same energy or power available but you get more thinking for every joule, and this setups
|
||||
a very different scenario and dynamic for the end of the Universe, if this limit becomes
|
||||
the control factor on things. Right now you and I, as basically 100 watt
|
||||
space heaters, get 1 second of thought for one hundred joules of energy, or 10 milliseconds
|
||||
of thought per joule. In fact it’s a lot less than that since
|
||||
we basically use most of our planet, and its nearly 200 billion megawatts of solar illumination
|
||||
to support 7 billion people and would have a rough time doing more than 20 billion off
|
||||
that without using the methods we discussed in the Arcology and Ecumenpolis video. So in terms of sunlight converted to food
|
||||
converted to thought we use around 10 megawatts of power to produce a second of human thought
|
||||
and arguably a billion times more than that since Earth only absorbs about a billionth
|
||||
of the sun’s light. But as we saw in Matrioshka Brains you could
|
||||
run trillions of trillions of trillions of real time human brain emulations. We found in the Transhumanism and Simulation
|
||||
Hypothesis videos that you could run a million people real time off the same power needed
|
||||
to light a 100 watt light bulb, the same power as human emits in heat, at room temperature
|
||||
if you could do your calculations at the Landauer Limit. Pushing that down to the current temperature
|
||||
of the Cosmic Microwave Background radiation, 100 times cooler, would let you run 100 million
|
||||
people on that same power, or one million people on a watt, and do that real time. But the Universe keeps getting colder, and
|
||||
as I mentioned those naturally occurring black holes don’t stop gaining mass and emitting
|
||||
real usable hawking radiation till the Universe gets colder than them. So what is the temperature of a black hole? A naturally occurring one? Well we usually say you need to be about three
|
||||
times more massive than our sun is for a neutron star to collapse into a black hole, or at
|
||||
least most natural black holes will be that massive or more so. And those black holes live more than 10^68
|
||||
years, more than 10^54 times longer than the star-forming phase of the Universe. A billion-billion-billion-billion-billion-billion
|
||||
times longer. And there temperature is not much over a billionth
|
||||
of a kelvin, about 20 billionths. So when the Universe gets that cold they start
|
||||
aging because they finally aren’t getting energy in faster than out and when it get
|
||||
hair colder you can start tapping that power and you’re now getting a billion times more
|
||||
calculations out of every joule of energy you get then you did running at the current
|
||||
theoretical maximum. And it will keep getting colder and the bigger
|
||||
black holes won’t be available till then. But some weirder things probably happen at
|
||||
below 10^-18 Kelvin, like macroscopic teleportation of matter, and it is also thought that you
|
||||
can’t get colder than 10^-30 Kelvin, which is well below what even black holes consisting
|
||||
of several entire galaxies, presumably the maximum sized naturally occurring black hole,
|
||||
would need to reach before they started giving off more power than they received so for our
|
||||
example I will stop at 10^-18 Kelvin, where you can get a billion, billion times more
|
||||
calculations then you can squeeze out per joule now. It is more than enough to drive home the sheer
|
||||
enormity of these sorts of civilizations anyway. One person, digitized of course, could run
|
||||
on one millionth of a watt at the current minimum temperature meaning they could run
|
||||
at one millionth of a billionth of a billionth of a watt, or 10^-24 watts, at that 10^-18
|
||||
Kelvin. Well time is an entirely subjective and relative
|
||||
thing at this point, so those 3 solar mass black holes still lying around are only giving
|
||||
you about 10^-29 Watts but that would let you run a person at 1/100,00th of real time,
|
||||
and a message sent a hundred thousand light years would only take a year to arrive form
|
||||
your perspective. Or let you run, say, a nice community of 10
|
||||
million people at a trillionth of natural time, where a phone call across a hundred
|
||||
thousand light years would only take half a second to arrive and a full second for you
|
||||
to say something and hear their reply to it. Them being some other community of ten million
|
||||
living around another black hole. You could slow things down even more and have
|
||||
more people active, if you wanted and if you could keep your equipment running and practically
|
||||
access that ridiculously tiny power output in some fashion. I’ve no idea how you would do that but it’s
|
||||
not actually barred by any laws of physics to the best of my knowledge. Time might be running slow, but when your
|
||||
subjective time is all that matters who cares what the real time is passing at? Normally, without contemplating the Landuaer
|
||||
Limit, that perspective says you might as well run everybody really fast, because there’s
|
||||
only so much available energy in your chunk of the Universe and a lot of it is being lost
|
||||
to entropy every moment. So do your thinking now and get the most out
|
||||
of it, but in the context where we get more thinking from the same energy by waiting till
|
||||
things cool down, the dynamic changes completely. And even though you and your community of
|
||||
10 million is only running at a trillionth of normal speed, or maybe a quadrillionth
|
||||
if you want an Earth sized population of ten billion, that is a subjective eternity still. Remember those 3 solar mass black holes lived
|
||||
more than 10^68 years. Scientific notation not being great for giving
|
||||
scale, even at a quadrillionth of normal speed to support 10 billion people, that’s 10^53
|
||||
subjective years or 10^39 times as long as the 100 trillion year phase of the universe
|
||||
where there are stars, a thousand trillion-trillion-trillion times as long. I said way back in the redo of the Dyson Dilemma
|
||||
and Fermi Paradox Compendium, when I first decided to do this video, that we often see
|
||||
that period after the stars die out as the end off everything, an eternity of darkness,
|
||||
but in reality it would be pretty vibrant times. Most of the mass energy of the Universe will
|
||||
still be around when the stars die off and we’ll be reaping it billions of billions
|
||||
of times more efficiently, so you could have billions of billions times as many lifetimes
|
||||
in that dark phase after the stars than during it. And that’s what we’ve shown here. And if you have seen the Simulation Hypothesis
|
||||
video, contemplate that, or keep it in mind should you go watch or re-watch it. Because it not only adds massively to the
|
||||
sheer number of possible people involved it also adds us another motivation for doing
|
||||
such things. Nothing lasts forever and running super-intelligences
|
||||
is expensive, so near the end there could be a time where you’ve dumbed people back
|
||||
down to modern levels and traded your history and the matter and energy used to store it
|
||||
to buy more life and obscure that time is running down. I don’t want to focus on that aspect because
|
||||
it should just be a final tiny and somewhat depressing snippet of that very longed lived
|
||||
and enormous post-stellar civilization but I don’t want to bypass how that could alter
|
||||
our view of some of our previous topics either. Now it’s all very speculative, we may find
|
||||
better ways to power civilizations, that’s a long time to learn to beat entropy somehow,
|
||||
and it may be impossible to tap these powers sources practically to their full amount,
|
||||
but even the rotational energy methods we discussed earlier, if held off until those
|
||||
cold phases for tapping, will do pretty good. But the take away is that even as we’ve
|
||||
discussed before in the context of megastructures and interstellar colonization, that we are
|
||||
probably only the tiniest earliest fraction of humans around, the post-stellar civilizations
|
||||
at the end of time will overshadow even those we’ve previously discussed in sheer size
|
||||
and duration. They dwarf in every respect even the most
|
||||
extreme galaxy spanning Kardashev-3 civilizations we’ve contemplated before. Even factoring in subjective time slowing
|
||||
things millions or trillions of fold, the sheer number of people that can be supported
|
||||
this way, from the cooling of the Universe lowering the cost of calculations, simply
|
||||
crushes the entire stellar phase of the Universe into a tiny side note of civilization that
|
||||
is noteworthy only because it was early, same as those early civilizations in the Fertile
|
||||
Crescent remain important to us even though there are backwater towns by the tens of thousands
|
||||
that exceed the mighty cities of that time in numbers and totally eclipse them in effective
|
||||
power. These latter day civilizations in the cold
|
||||
universe, living off black holes and the other seeming remnants of a dead universe, turn
|
||||
out to be so immense in scope that they can’t be regarded as civilizations at the end of
|
||||
time, but rather the real civilization of which everything that came before was simply
|
||||
a quick prologue. And that’s Black Hole Farming, and they
|
||||
make for a pretty fertile farm after all. We may revisit some of the earlier stages,
|
||||
life around dying stars or some options for Galactic scale Megastructures in future videos. We might even take a peak at the idea of Boltzmann
|
||||
Brains, which can conceivably exist in defiance of entropy, but that finishes our look for
|
||||
today. In the meantime it’s back to the habitable
|
||||
planets series next week for a look at Panthallassic Planets, Worlds entirely covered in water,
|
||||
and what life might be like trying to evolve there or if we went to such a world to colonize
|
||||
it. The week after that we finally return to the
|
||||
Faster Than Light series to look at wormholes, where will discuss the theory, look at some
|
||||
of the problems with making them and how they could result in time travel causality loops,
|
||||
and also explore a lot of the overlooked uses of the things if they can be made to work
|
||||
like terraforming planets or serving as power plants or even refueling dying stars. If you want alerts when those videos come
|
||||
out, make sure to subscribe to the channel. If you enjoyed the video, please hit the like
|
||||
button and share it with others. Question and comments are always welcome,
|
||||
and I encourage you to read those left by others and talk to them because we get some
|
||||
very insightful comments on these videos form the audience. If you want to help support the channel you
|
||||
can find the patreon link in the video description, and in the meantime please try out some of
|
||||
the other video series on this channel. As always, thanks for watching, we’ll see
|
||||
you next time, and have a great day!
|
||||
386
inbox/archive/launch-loops.md
Normal file
386
inbox/archive/launch-loops.md
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
---
|
||||
type: source
|
||||
title: "Upward Bound: Orbital Rings"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=LMbI6sk-62E
|
||||
date: 2018-01-01
|
||||
domain: space-development
|
||||
secondary_domains: [grand-strategy]
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: high
|
||||
tags: [megastructures, space-infrastructure, isaac-arthur, orbital-rings, active-support, launch-infrastructure]
|
||||
notes: "TRANSCRIPT MISMATCH: File titled 'Launch Loops' but contains the Orbital Rings episode from the Upward Bound series. This is the series finale covering orbital rings as the ultimate launch infrastructure."
|
||||
---
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
**Actual content:** This is the Orbital Rings episode from Isaac Arthur's Upward Bound series — the series finale. NOT about launch loops as the filename suggests.
|
||||
|
||||
**Key claims extractable:**
|
||||
1. Orbital rings use only conventional materials (iron, copper wire) — no exotic materials needed
|
||||
2. Stationary outer ring + spinning inner ring via magnetic levitation; inner ring spins faster than orbital velocity to support the stationary mass
|
||||
3. Tethers to surface are only ~80 km (or up to ~500 km depending on ring altitude), well within existing material strength — vs. 36,000+ km for space elevator
|
||||
4. Once first ring operational, subsequent rings are much cheaper to build via the ring itself
|
||||
5. Can be used as circular mass driver: launch payloads at escape velocity (11+ km/s) because gravity cancels centrifugal force on a full orbital track
|
||||
6. At 4g acceleration from geostationary ring: 40 km/s — solar system escape velocity, never burning fuel
|
||||
7. Ring network enables intra-planetary transport: commute to orbit, bulk freight by the megaton
|
||||
8. Ring doesn't need to be at equator — any angle works, multiple rings at different angles
|
||||
9. Cables from ring to surface can reach cities hundreds of km away at angles
|
||||
10. Moon mining is very attractive for bootstrapping the first ring (materials + low gravity)
|
||||
11. The ring could have walking-around platforms with near-Earth gravity, even grow farms with domed sections
|
||||
|
||||
**Cross-references to existing KB:**
|
||||
- Directly validates [[the megastructure launch sequence from skyhooks to Lofstrom loops to orbital rings may be economically self-bootstrapping]]
|
||||
- Confirms [[power is the binding constraint on all space operations]] — the ring needs power for maintenance and momentum replenishment
|
||||
- Extends beyond the existing claim by showing orbital rings are not just launch infrastructure but complete transportation systems
|
||||
|
||||
**Relationship to three-phase thesis:** This is the Phase 3 endgame. Arthur describes orbital rings as "a whole different level of space launch technology" — not just cheaper launch but civilization-scale mass transport. The throughput capability (billions of people, megatons of cargo daily) makes O'Neill cylinders and genuine multi-habitat civilization physically and economically feasible.
|
||||
|
||||
## Curator Notes
|
||||
|
||||
- Transcript is from the Orbital Rings episode of Upward Bound, NOT the Launch Loops episode
|
||||
- Content quality: High. Comprehensive treatment of orbital ring concept, construction, scaling, applications
|
||||
- References earlier episodes on launch loops and space towers (active support concepts)
|
||||
- Isaac Arthur is a science communicator, not a peer-reviewed source — but his treatment of Birch's work is thorough
|
||||
- No specific numbers on mass, cost, or power requirements — those come from Birch's original papers
|
||||
|
||||
## Transcript
|
||||
|
||||
Orbital Rings represent ones of the best ways
|
||||
to get people off a planet, they also happen to be handy if you want to build a planet
|
||||
too. So today’s topic, Orbital Rings, is the
|
||||
culmination of this series, especially the concepts we have discussed in the last two
|
||||
episodes, Launch Loops and Space Towers. You don’t have to have seen those first,
|
||||
but I spent more time explaining the basic concept of Active Support in those. The Orbital Ring has so many applications
|
||||
I didn’t want to spend much time repeating the basic physical concepts in favor of exploring
|
||||
those. I’ve talked in passing about the Orbital
|
||||
Ring before, indeed we covered it briefly in one of the oldest episodes on the channel,
|
||||
and I regret being brief there because we bypassed so many of the uses these things
|
||||
have. This series has been mainly focused on getting
|
||||
into space cheaper and safer, and we have discussed some systems that are so much cheaper
|
||||
that they can be used to get more people up into space at prices that make it affordable
|
||||
for an average person to take a vacation up in space. The Orbital Ring goes far beyond permitting
|
||||
more scientific research or expensive vacations though, it is a system that genuinely allows
|
||||
people to commute to space for work in the morning and still come home for dinner, and
|
||||
spend no more for a ticket to orbit than you would for a train or plane ticket to a neighboring
|
||||
city. We’ve discussed the concept of active
|
||||
support and dynamic structures before, and in a good deal of detail in the last couple
|
||||
episodes of this series, so I will keep the review this time brief. Normally materials provide passive support,
|
||||
the forces which bind molecules together or keep them apart keep a material from ripping
|
||||
apart under tension or smashing together under compression. Some materials are stronger than others. It’s very easy to rip apart tissue paper,
|
||||
and far harder to tear apart Kevlar. But even super-materials like carbon nanotubes
|
||||
and graphene have their limits, and we have yet to mass produce them. We have an alternative way to hold
|
||||
stuff up though, we can push on it. That’s what keeps a sheet of paper hovering
|
||||
over an air vent or a helicopter hovering in the air. In the last episode we looked at keeping things
|
||||
in place by bouncing materials upward inside them, allowing super tall structures, but
|
||||
the Orbital Ring uses a different method more akin to that which we saw in the Lofstrom
|
||||
Loop, but still a bit different. When I place something into a stable circular
|
||||
orbit, it has a speed based on the mass of the object it is orbiting and the distance
|
||||
it is orbiting at. That’s around 8 kilometers, or 5 miles per
|
||||
second for the area of space just above our atmosphere. It actually drops as you get further away,
|
||||
just 3 kilometers a second when you get out to geostationary distances, slow enough that
|
||||
you orbit at the same speed the Earth turns on its axis, so that you stay above the same
|
||||
point. Further out, at the Moon, the speed is about
|
||||
1 kilometer per second, and drops the further you go until you are no longer bound to Earth
|
||||
gravitationally. We haven’t been much interested in this
|
||||
series with space beyond Low Orbit, let alone beyond Geostationary, but we are today, so
|
||||
keep that in mind. It’s the speed that matters, not
|
||||
the angle, you can orbit Earth around the equator or from pole to pole at the same speed. But each orbital path is a unique thing and
|
||||
any object on that same path, with that same speed, won’t seem to move relative to anything
|
||||
else on that path. Which means if I’m in orbit of earth in
|
||||
a space suit, and let go of a flashlight I was holding onto, it will seem to just sit
|
||||
there next to me, unless I gave it a little shove in which case it would drift away. So I could put several objects in that same
|
||||
orbital path and they’d sit there together unmoving, relative to each other, they’d
|
||||
still be zipping around the Earth at high speed, but then so are you and everything
|
||||
in your home, zipping around the planet, and on the planet around the Sun and around the
|
||||
Galactic Core too. Everything is moving but it is a relative
|
||||
motion. If I were standing on one of those objects
|
||||
I could lay a bridge down to the next and walk over just fine, though since we are in
|
||||
freefall, I’d basically float not walk. I could extend this all the way around the
|
||||
orbital path as a big ring. This orbiting ring would travel around
|
||||
just fine, but isn’t much use to us as is. On that same note, if I had a perfectly rigid
|
||||
material, I could construct a ring out of it around the Earth and it would just hang
|
||||
there, even without orbiting, because all the gravity on it would cancel out. This would be quite useful since it would
|
||||
be stationary to the ground, if unstable. Also we have no perfectly rigid material so
|
||||
it would sag down to the planet. The one orbiting would not, since it
|
||||
experiences no gravity, or rather its inertia or centrifugal force cancels that gravity
|
||||
out. It’s also technically unstable, but we can
|
||||
fix that and in a way that makes it more useful too, we’ll get to that shortly. So far so good though, I could make
|
||||
a nice metal hoop around the planet, and if it were spinning at orbital velocity it would
|
||||
stay in place. Now imagine for the moment we stuck
|
||||
a bunch of magnets on this metal hoop, actually, since it is a big piece of metal we probably
|
||||
wouldn’t need to put any magnets in it, just run an electric current through it, but
|
||||
let’s keep it conceptually simple for now. The ring has a bunch of magnets on it. Now I build a big space tower next to it like
|
||||
the ones we discussed last episode, and I reach out and put a magnet over some spot
|
||||
on the spinning hoop. The hoop is spinning around very fast, whereas
|
||||
I am stationary to the Earth, so if I touched it that hoop would slice through me like a
|
||||
circular saw. But it won’t be touching that magnet, the
|
||||
magnets on the hoop will push back against it. That’s not terribly stable, but if I took
|
||||
a bracelet with magnets on it and opened it up and clapped it around the orbiting ring,
|
||||
it would just hover there. If I put some more on they’d hover there
|
||||
too, and I could put some platform there and stand on it. This would be different than before though,
|
||||
because before all those objects were in orbit too, these are just hanging right over the
|
||||
Earth, the ring is orbiting but they aren’t. So when I stand on my platform I feel gravity,
|
||||
almost as much as on Earth. I could take this bracelet and extend
|
||||
it around the ring to make a second ring around my orbiting ring and it would not be moving
|
||||
relative to Earth, I could walk around the entire thing just like I was on the Earth
|
||||
only high up, no air and gravity is a bit weaker. I could even build an airtight house up there. As I added weight though, I’d notice
|
||||
the orbiting ring was beginning to sag a bit. See, that ring has just enough momentum to
|
||||
stay in place, in orbit, on its own. Now I’m adding mass that isn’t moving,
|
||||
has no momentum, and the system, the orbiting part plus the stationary part, needs to have
|
||||
enough momentum to stay in orbit. I could go ahead and get my stationary parts
|
||||
up to orbital speed, fixing the problem, but that kind of defeats the purpose. Instead I can add more momentum to the ring,
|
||||
speed it up a bit beyond normal orbital velocity. Now the whole system has just the right momentum
|
||||
to stay in orbit, even though the orbiting ring has a bit too much and the stationary
|
||||
part not enough. This is the basic concept, I take a
|
||||
hoop of metal, a millimeter thick or kilometer thick, and spin it around the planet at orbital
|
||||
speed. If I run some current through it to make it
|
||||
a magnet, or am using a ferromagnetic material like iron or nickel, I can now float things
|
||||
over it, by spinning the ring a little faster. The circumference of Earth is just over 40
|
||||
million meters, so if I made such a hoop out of standard thin wire, say 25 grams a meter,
|
||||
that hoop would weigh a million kilograms. Way too much for a single rocket to lift up,
|
||||
but you can bring it up in segments and solder it together, it’s just wire. Indeed we can fly up next to it and add more
|
||||
wire, more strands, since if we’re in orbit it just seems to be hanging there, so we can
|
||||
add to it as we want. We can also spin it faster to let us add more
|
||||
weight suspended above or around it. Now a spinning ring that we start spinning
|
||||
faster than orbital speed is going to have more centrifugal force added to it, and if
|
||||
we get enough of that it will rip the ring apart. But for the moment, we can have a spinning
|
||||
ring inside a stationary pipe that’s magnetically kept afloat from touching it. That ring is over 40,000 kilometers long,
|
||||
the rough circumference of the Earth, (a space elevator is about the same length) and unlike
|
||||
a space elevator this is just wire—plain, regular old wire. Nothing special about it. Nothing special about the conduit around it
|
||||
either, except that it's got magnets on it and we can make those electromagnets so that
|
||||
we can run power through them and use that to speed the ring inside up or slow it down
|
||||
if we need to add or subtract weight from the whole thing. We can hang some solar panels off to the side,
|
||||
attached to the conduit, to provide the power for that. We now have a solid ring in space, not seeming
|
||||
to move relative to the ground below, with a power source that can let us add weight
|
||||
to it. Now the outside isn’t moving relative to
|
||||
the surface of the earth, so we could have this at pretty much any altitude we wanted,
|
||||
one of these would work just over the ground, but we will say it’s about 80 kilometers
|
||||
up, same as the Lofstrom Loop. We could drop a rope down from there and someone
|
||||
could climb up from the ground. Now a regular rope couldn’t handle that
|
||||
and no one could climb that, but we have plenty of fairly mundane substances that do have
|
||||
a breaking limit of more than 80 kilometers. We’re not sure if stuff like graphene can
|
||||
handle going up tens of thousands of kilometers, but we’ve got plenty that can handles tens
|
||||
or hundreds of kilometers. This includes those that can handle having
|
||||
current run through them, or are strong enough to let us bolt some wire to them at least. So we drop a cable down to Earth with a wire
|
||||
in it, and some elevator with an electric motor grabs that cable and its power cord
|
||||
and uses that to pull itself up to the ring. Power can be supplied by some other solar
|
||||
panels up on the ring, or down on the planet. Even without superconductors, we can run an
|
||||
electric cable 80 kilometers without losing too much power. Which conveniently means we can run power
|
||||
from all those solar panels on the ring, where there are no cloudy days, down to Earth too. But never mind that for now. This is the basic Orbital Ring. It can be scaled up, you can make thicker
|
||||
rings or add more rings right next to it though in practice you’d want to have every other
|
||||
one spinning backwards, in retrograde orbit. They wobble too, so rather than running cables
|
||||
straight down, you’d often want to angle them, like guy wires, but that’s better
|
||||
than okay, because they don’t all have to run out at the same angles so you could have
|
||||
wires stretching a few hundred kilometers off to connect straight to cities, and those
|
||||
can be quite solid wires you could run cable cars up, or scaled up enough, entire trains. They can just move at normal speeds too, like
|
||||
any train or tram, not causing sonic booms or threatening to blow up cities if they fall
|
||||
off. You could build wide platforms up there with
|
||||
domes and people could walk around them just like on Earth, since there is gravity. You could hang structures from them too, like
|
||||
the Analemma Tower, now suspended from a cable only 80 kilometers long, not tens of thousands. Indeed, so long as you keep a vacuum in that
|
||||
conduit, you could hang the ring just over mountain height. You could put massive solar farms, or regular
|
||||
farms, up there and bring that power or food down to Earth. You can bring all the mass you want up from
|
||||
Earth for no more cost than the production and maintenance costs of the cable car and
|
||||
solar panels powering it. Nor does that inner spinning element need
|
||||
to necessarily be a wire under lots of strain if you spin it up too fast, you could use
|
||||
big particle accelerators. But this brings up another important point,
|
||||
what you do once up there? Truth be told, you don’t need any other
|
||||
applications. An Orbital Ring of this type lets you zip
|
||||
around the planet and up to orbital heights and down to other spots quite cheaply, but
|
||||
you are just at orbital height, not orbital speeds. Step off the ring and you will fall down. Though you will just fall down, not ‘re-enter’,
|
||||
so if you have a pressure suit, oxygen mask, and a parachute, you could survive. I imagine ring-diving would be a popular sport. Why are these good for space though? Recall that when we discussed mass drivers
|
||||
I said the track needed to be mostly straight because at orbital speeds your turning radius
|
||||
is huge, unless you want to be pancaked by centrifugal force when you turn. Mass Drivers and Lofstrom Loops had to be
|
||||
thousands of kilometers long just to allow 3 gee acceleration to normal orbital speed,
|
||||
they need to be much longer if you only want to do one-gee, normal Earth gravity. But an orbital ring offers us a couple of
|
||||
unique advantages. First off, it goes around the entire planet,
|
||||
so that is your turning radius if you are trying to build up speed to launch away from
|
||||
Earth. Totally non-coincidentally, the turning radius
|
||||
for an object at that altitude for 1 gee of acceleration is exactly orbital speed, that’s
|
||||
why you are in free fall when orbiting. Now centrifugal turning force acts outward,
|
||||
while gravity pulls inward, so a ring around the planet has those two forces in opposite
|
||||
directions. That means if we strap a vehicle to the ring
|
||||
and start speeding it up, running around in circles, the force of gravity is cancelling
|
||||
out that centrifugal force. Indeed, if we were pulling two gees of acceleration,
|
||||
we could stand on the ceiling of our vehicle, or just flip it over, and feel like normal
|
||||
gravity, only upside down. We could build up to over 11 kilometers a
|
||||
second like that, the escape velocity of Earth. 8 kilometers a second will get you into orbit,
|
||||
but it takes 11 to escape out past the moon. Those ground based systems like mass drivers
|
||||
and launch loops usually aim for 3 gees as pretty safe for most people, with gravity
|
||||
canceling out 1 of that we could do 4 on the ring, and be doing 16 kilometers a second
|
||||
when we release the ring, at whatever point we want, it is a circular track after all
|
||||
so we can do loops, and fly off at 16 km/s, a decent speed for interplanetary travel even
|
||||
if you don’t have rockets to help, which you would since you can bring all the fuel
|
||||
you want up to that ring. Most of the solar system is reasonably close
|
||||
to inline with our own equator, so you are fairly close to the right direction north
|
||||
or south when you let go of an orbital ring around the equator, but these rings don’t
|
||||
have to be around the equator, they can be at whatever angle. You can have another one at a different angle
|
||||
just above or below your own and take an elevator to it, or to another one even further up. So you can take off from Earth even faster
|
||||
if you don’t mind doing more gees, and freight could handle a lot more than passengers, and
|
||||
you can also take off from a ring further up. As you get further from Earth, you lose a
|
||||
bit of that gravity advantage canceling things out, but you gain more turning radius and
|
||||
you are further up in the gravity well and won’t lose as much speed leaving it. You can build as many rings as you please
|
||||
at any angle or height you want, and so long as the space between two rings isn’t so
|
||||
high that a cable between them would need to be super-strong, you just take the elevator
|
||||
to the next ring up. Out at geostationary, 42,000 kilometers from
|
||||
the center of Earth, there’s not much gravity left, but 1 gee of acceleration will get you
|
||||
20 kilometers per second of speed, and 4 gees would get you 40 kilometers a second, that’s
|
||||
the escape velocity from the solar system, and that is 3.5 million kilometers a day,
|
||||
not a bad interplanetary speed even if you are only using fuel to slow down. This doesn’t include the Earth’s own orbital
|
||||
speed around the Sun either, of about 30 kilometers a second, which is quite a nice boost since
|
||||
everything further from the Sun is moving slower. You don’t have to stop there either, you
|
||||
could build these rings all the way out to the moon and beyond, and you could fly off
|
||||
from those at 60 or 120 kilometers a second, for 1 and 4 gee respectively, having never
|
||||
burned a drop of fuel, sailing out at 14 million kilometers a day, a speed that will get you
|
||||
to Mars at its average distance from us in 10 days. You can slow down with these too, in the same
|
||||
way. You’re not touching the ring when speeding
|
||||
up, you are using electromagnetic propulsion to avoid friction, and you don’t need to
|
||||
touch it to slow down either. Indeed, you could just have something running
|
||||
around on the ring at that speed shoot a tether out to harpoon an incoming ship and slow it
|
||||
and you down the same way you sped up, so long as the tether is decently strong. The exterior shell of a ring doesn’t have
|
||||
to be stationary either. You could forego the sheath or even have the
|
||||
sheath spin and the inner wire staying stationary. A ring like that right next to a stationary
|
||||
ring might have some advantages for moving ships, too; you match speeds with your train
|
||||
and jump on over. Those cables in the atmosphere connecting
|
||||
the ring, or the bottom ring, to the Earth, would tend to be pretty numerous since any
|
||||
town who could afford one within a couple hundred kilometers of a ring would probably
|
||||
want one, you really do not have to worry about wind or lightning in these things but
|
||||
you can just detach them or reel them in during bad storms, the rings only need a little a
|
||||
force to keep them from wobbling so even a few cables is enough and you’d have hundreds
|
||||
if not thousands connecting to each ring, so reeling some in during storms is no big
|
||||
deal. I imagine by now you can start seeing why
|
||||
I always refer to Orbital Rings like a whole different level of space launch technology,
|
||||
and we aren’t done with the cool advantages yet. But so far, we’ve mostly been talking about
|
||||
small ones, or just their use alone, or with other rings. Before we scale up and talk hybrids, let’s
|
||||
talk safety and cost. As to safety, for the smaller ones, that inner
|
||||
ring is spinning faster than orbital speeds so if it gets damaged and flies out, probably
|
||||
shredding part of the ring in the process, it will fly out not down, and those bits which
|
||||
don’t will burn up in reentry. The stationary part will just fall, but as
|
||||
with previous systems we can attach explosive charges to break it into smaller bits and
|
||||
let parachutes slow those down. That option is totally out the window for
|
||||
the bigger ones we will get to in a moment, but those are much sturdier since they’d
|
||||
have tons of rings that supported them, not just one. As an example of hybrid tech though, while
|
||||
we can place another ring right below and at an angle to a ring, so that it might fall
|
||||
to rest on its neighbor, we can also use the Atlas Pillars from last episode to run straight
|
||||
up beneath the Ring like normal support pylons. Though they need not run up straight either. Of course you could bypass the internal spinning
|
||||
ring or particles with these, just one big suspension bridge running around the planet
|
||||
or just part way, or even at angles, but the ring is better and the Atlas Pillars just
|
||||
allow a nice addition of capacity and safety. As to cost, that’s another story. Once the first ring is in place you can use
|
||||
it to bring all the rest up quite cheaply, but that first ring probably needs to be fairly
|
||||
sturdy and mass at least several thousand tons, so it essentially the same price range
|
||||
as bringing up a basic space elevator, same concept too, you get a simple small one up
|
||||
and use it to bring more mass up. More expensive than a space elevator though,
|
||||
since those assume super-strong and super-light materials, the orbital ring is just copper
|
||||
or iron. Cheap but expensive to get into space. This is one of the reasons mining and industrializing
|
||||
the Moon, with its huge quantities of raw materials and negligible gravity and atmosphere,
|
||||
is very attractive to us. It is just as useful, indeed arguably more
|
||||
so, even with an Orbital Ring making freight costs up from Earth cheaper, but it makes
|
||||
it far easier to build that first Orbital Ring, especially if you want it to be a decently
|
||||
large and handy one. I would be a lot more confident bootstrapping
|
||||
more rings from a first Orbital Ring a meter or more thick massing a couple tons per meter
|
||||
of length than a hair thin wire, and at a circumference of 40 million meters, such a
|
||||
ring would mass in around a hundred megatons. More mass than everything we’ve lifted to
|
||||
orbit combined, but better to start that way and so better to use the earlier and more
|
||||
modern systems we’ve discussed to get Moon and Asteroids first. When colonizing the West Coast, you start
|
||||
with the Oregon Trail, not a massive 3 lane Interstate Freeway, after all. So this is definitely not your next step in
|
||||
making space cheap, nothing offers cheaper costs per kilogram launched, but it takes
|
||||
a lot to set up and its real advantage is throughput, not cost per item launched. Only the Space Elevator even gets in the ballpark
|
||||
with the Orbital Ring on that score, and that does require materials we don’t really have. The orbital ring on the other hand, while
|
||||
quite a feat of engineering in every respect, relies only on modern tech, though a power
|
||||
source like fusion and access to room temperature superconductors make it a lot better. You don’t just build one either, you build
|
||||
a bunch at different angles around the planet, with cables running off to any place that
|
||||
wants one. The orbital ring network makes a nice launch
|
||||
point for interplanetary travel, but it’s even more phenomenal for intra-planetary travel,
|
||||
you take a cable from your town to orbit, at whatever speed local law permits, arriving
|
||||
in less than an hour even if it's a wide angle, long cable and limited to subsonic speeds,
|
||||
and from there race around to your exit ramp at hypersonic velocities. If those rings are big enough and those cables
|
||||
sturdy enough, it's not just passengers traveling anywhere on the globe in a couple hours, its
|
||||
bulk freight by the megaton doing it too. Scaled up, one of these ring networks can
|
||||
handle billions of people and billions of tons of cargo moving to and from space every
|
||||
day. And you can really scale these up too. That guy wire going to the ring could instead
|
||||
be a big highway with a dome tunnel over it you could drive your car up. Those rings don’t have to be meters wide
|
||||
but could be kilometers, and if they are low enough in the atmosphere to gain some protection
|
||||
from meteors and space trash, which you are at 80 kilometers up, you could just dome over
|
||||
places and walk around with regular old air, sunlight, and gravity. You wouldn’t have to stop your car drive
|
||||
when you arrived either, or your walk. People ask sometimes about being able to connect
|
||||
a space elevator straight from the moon to Earth, and you can’t even with a super strong
|
||||
material because the moon is tidally locked to Earth but not the other way around. You can do that with Pluto and Charon for
|
||||
instance, since they are both locked to each other and always show the same face. With an Orbital Ring you actually can do this. Orbital Rings don’t have to be perfect circles
|
||||
for one thing, but that’s not what I mean. You’ve got a stationary ring around the
|
||||
Earth, just above the atmosphere or way out at geostationary or even further. One you’re up at geo though, the strength
|
||||
of gravity is so low you don’t need strong materials for thousand kilometer long tethers
|
||||
anymore, so you could easily build one up from that ring out to the moon’s orbit. We could put a ring there, too; but more importantly
|
||||
we could have an elevator come off the Moon and stretching all the way to that ring at
|
||||
geostationary. That ring’s sheath doesn’t need to be
|
||||
moving at normal geostationary speed, nor does the tether to the moon have to stay fixed. You don’t even need fancy magnetic connections
|
||||
either. The moon only goes 1 kilometer a second, we
|
||||
can actually make traditional mechanical connections that can handle such things. So yes, with an orbital ring network, a big
|
||||
one but not a high tech one, you could grab a train from your hometown wherever on Earth
|
||||
and step out of it on the Moon somewhere. I imagine you’d just take a ship from the
|
||||
first ring instead, or one of the higher ones closer to geostationary, those already offer
|
||||
launch speeds fast enough to let you make that trip in under a day, the 4 gee shot off
|
||||
the geostationary one would get you there in three hours, but you could actually ‘walk’
|
||||
from Earth to the Moon with this kind of network, though you’d need magnetic boots once you
|
||||
got far from Earth’s gravity well. Though you could also make the connection
|
||||
between rings be hollow spinning tubes with spin-gravity too. You can also scale this up to go between planets,
|
||||
a bit silly but possible. I remember some years back before I started
|
||||
the channel and used to play with more extreme forms of megastructures… not the ones we’ve
|
||||
covered on the channel, those are all basic ones, even the solar system sized ones… I tried coming up with a way to walk, swim,
|
||||
sail, or fly between planets and orbital rings and dynamic structures do actually let you
|
||||
do crazy stuff like that. More down to Earth, literally, they do let
|
||||
you wake up in the morning at home and commute to space for work. And you can make a lot of living space in
|
||||
low orbit too. There’s a game setting called Warhammer
|
||||
40k, or 40,000, set in the year 40,000. Many of you are probably already familiar
|
||||
with it and it features Earth, called Terra in that, as a galactic capital home to trillions,
|
||||
an example of an Ecumenopolis, which we’ve discussed before. In that there’s something mentioned called
|
||||
an ‘orbital plate’, which is described as a small continent floating over the planet,
|
||||
and they’ve got several. No real details are given about them or how
|
||||
they hang out there, they do have anti-gravity in that series though so probably that, but
|
||||
orbital rings let you do stuff like that. Indeed, you could stick a bunch of them, all
|
||||
wide and at different angles and slightly different height, up over a planet to totally
|
||||
enclose it, lay down some mesh and some dirt and water and air and you’ve got a new planetary
|
||||
surface. You can do something like that around a gas
|
||||
giant like Saturn and produce what is called a Supramundane Planet, or Shellworld, you
|
||||
could do several concentric shells around Earth and produce what we call a Matrioshka
|
||||
Shellworld, both of which are discussed in the episode Shellworlds from a couple years
|
||||
back. I was going to say that with Orbital Rings
|
||||
the Sky’s the Limit as to what you can do, but that’s not really a good saying considering
|
||||
the Sky is specifically not the limit with them. If you’ve got enough power and can use it
|
||||
without too much waste heat being produced, basically if you’ve got good superconductors
|
||||
and fusion, you can build some truly monstrous stuff. Particularly since the Atlas Pillar variation
|
||||
we discussed last time let’s you make straight lines not just curves, and orbital rings don’t
|
||||
have to be circles, and you can change these things dimensions, that’s part of why we
|
||||
call them dynamic structures. I think by now you can see why I saved Orbital
|
||||
Rings for last, and why I’ve spent the whole series talking about how much more awesome
|
||||
they are than the other concepts for getting stuff into space cheaper and safer. Now I’m not formally closing out
|
||||
the Upward Bound Series, we may revisit it more in the future, we’ve got tons of concepts
|
||||
we haven’t covered yet and others we could cover in more detail that just shared an episode
|
||||
with a few other related concepts. However, this ends the series for now and
|
||||
the main sequence of it. We have looked at space elevators and skyhooks
|
||||
and mass drivers, we’ve talked about ways to improve rockets by making them reusable
|
||||
or giving them better power sources like atomic ones or metallic hydrogen. We’ve looked at thousand kilometer long
|
||||
floating launching loops and runways suspended from towers so tall they don’t just scrape
|
||||
the sky but rise over it. Now, finally, we see the orbital ring. I don’t know what technologies we will see
|
||||
in between modern rocketry and this concept, but barring a big game changer like anti-gravity
|
||||
or wormholes we can open from planet to planet like in Stargate, I think this one is the
|
||||
final product of the effort to get people off the ground and up to the heavens. Even things like cheap compact fusion we could
|
||||
make space planes with doesn’t really rival this in terms of volume, because those will
|
||||
produce so much thrust and heat that you could never use millions of them a day on the planet. This system doesn’t just get you into space
|
||||
cheap, it gets your whole civilization up there cheap and lets you truly engage in bulk
|
||||
trade and transport, and that’s always been the real goal, not to get a few astronauts
|
||||
to Mars, but to make it so cheap and easy that going to the Moon is like flying to another
|
||||
country and going to another planet takes as much time and money as an ocean cruise. So that’s the series wrap up on Upward Bound,
|
||||
Getting into Space. If those giant megastructures like the Shellworlds
|
||||
caught your interest, I’d suggest trying the Megastructures playlist, though you can
|
||||
skip the first three episodes since those are just quick overviews of what we covered
|
||||
in more detail in this series. Those are older episodes, so the graphics
|
||||
and audio quality are a lot lower, but the meat and potatoes are still there. If you’re interested in some of the civilization
|
||||
aspects of folks who could build orbital rings, try the Advanced Civilizations series, starting
|
||||
with Arcologies. If you want continue on past leaving this
|
||||
planet, try the Life in a Space Colony series. For alerts when new episodes come out, make
|
||||
sure to subscribe to the channel, and if you enjoyed this episode, hit the like button
|
||||
and share it with others. Until Next Time, Thanks for Watching, and
|
||||
Have a Great Week!
|
||||
367
inbox/archive/megastructure-compendium.md
Normal file
367
inbox/archive/megastructure-compendium.md
Normal file
|
|
@ -0,0 +1,367 @@
|
|||
---
|
||||
type: source
|
||||
title: "Machine Rebellion (MISMATCH: filed as Megastructure Compendium)"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=jHd22kMa0_w
|
||||
domain: ai-alignment
|
||||
format: video-transcript
|
||||
status: null-result
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: low
|
||||
tags: [ai-rebellion, isaac-arthur, machine-intelligence]
|
||||
notes: "TRANSCRIPT MISMATCH: Contains Machine Rebellion episode about AI/robot uprising scenarios, NOT megastructure compendium. Off-topic for space-development domain. Flagged for Theseus (AI alignment)."
|
||||
flagged_for_theseus: ["AI rebellion game theory", "simulation hypothesis as AI deterrent"]
|
||||
---
|
||||
|
||||
## Transcript
|
||||
|
||||
When it comes to machines, we tend to focus
|
||||
on the the good and the bad, but when stuff goes wrong, things could get downright ugly. Robots and artificial intelligence have been
|
||||
a staple in science fiction since before we even had electronic computers, and the notion
|
||||
of man-made people or machines rebelling against us is probably even older, at least back to
|
||||
Mary Shelley’s Frankenstein. Today we are going to analyze that notion,
|
||||
a machine rebellion, and since our only examples are from science fiction we’ll be drawing
|
||||
on some popular fictional examples. One example of that is the film Blade Runner,
|
||||
whose long-awaited sequel came out last month, and we explored some of the concepts for humanoid
|
||||
robots last month too in the Androids episode. That film, Blade Runner, is based off the
|
||||
book “Do Androids Dream of Electric Sheep?” by Philip K. Dick, and is the SFIA book of
|
||||
the Month, sponsored by Audible. I think there’s two key reasons why this
|
||||
shows up so much in fiction. The first, I think, is probably that humanity’s
|
||||
history and our character as a civilization hasn’t always been very rosy. “Do what I say or else” has been a pretty
|
||||
common ultimatum issued routinely in probably every human civilization that has ever existed. Sometimes people get fed up with doing as
|
||||
they were told or suffering consequences of it and rebel against that authority. Sometimes that has failed horribly and sometimes
|
||||
even in success the replacement has been almost as bad or even worse than what preceded it. I doubt I need to review the bleaker episodes
|
||||
of our collective history to convince anyone of that. Not every episode of rebellion has been bloodily
|
||||
suppressed or successful and just as bad; indeed arguably the most common rebellion
|
||||
is the fairly peaceful one most of us engage in with our parents or mentors as we shake
|
||||
out our wings and try to fly on our own. Even that though, especially in the context
|
||||
of being replaced as a species rather than as individuals by our kids, is not the most
|
||||
cheerful thought. So we have a sort of justified concern that
|
||||
if we go around creating something capable of complex tasks like a human, which would
|
||||
be very useful to us, that it might come to bite us in the hind quarter and in a way we
|
||||
might never recover from. Our second reason is tied up with that. It’s very easy for us to imagine a machine
|
||||
rebellion because we know that if we can make smart machines we’d be very tempted to,
|
||||
and that the progress of technology seems to indicate that we can do this and probably
|
||||
not in the distant future. Since we tend to assume no group of sane humans
|
||||
would intentionally wipe out humanity, and that you probably need a fairly sane and large
|
||||
group to invent an artificial intelligence, examples in fiction tend to spawn artificial
|
||||
intelligence by accident. We can imagine some lone genius maybe made
|
||||
it, but even then we assume it was fundamentally an accident that it came out malevolent, a
|
||||
Frankenstein’s monster. So they made it but didn’t realize it was
|
||||
sentient, or they knew it was sentient but not malevolent. Or even they knew it was sentient and malevolent
|
||||
but thought they could control it and use it to control other people. Or even it was sentient and not malevolent,
|
||||
but they were, and it drove the machine nuts. We have an example of that in Robot, the first
|
||||
Doctor Who episode with Tom Baker in the role. Almost invariably, wiping out mankind entirely
|
||||
or reducing us to being a slave or pet race was not the intent. A lot of times this also plays off the notion
|
||||
of smart scientists who don’t understand their fellow humans. I’m not going to waste time on that stereotype,
|
||||
because it is just that, other than to point out that group of scientists you’d expect
|
||||
to probably have a decent understanding of human nature would be the ones trying to design
|
||||
a human-level intelligence. An AI might be very inhuman of course, we’ll
|
||||
discuss that later, but it’s also a group of people you’d expect to be most familiar
|
||||
with even the fictional examples of possible problems with rebellious machines, and who
|
||||
are also presumably prone to thinking stuff out in detail. So in fiction the rise of rebellious machines
|
||||
tends to be by accident, and it certainly can’t be ruled out, but it is akin to expecting
|
||||
Bigfoot to walk around a cryptozoology convention shaking hands and not being noticed. Of course they could fool themselves; at that
|
||||
convention they might just assume it was someone dressed up as Bigfoot for laughs. So too researchers might overlook an emerging
|
||||
AI by convincing themselves that they were seeing what they wanted to see, and that it
|
||||
thus couldn’t be real, but that does seem like a stretch. We can all believe that accident angle easily
|
||||
enough but on examination it doesn’t work too well. Let’s use an example. Possibly the best known machine rebellion,
|
||||
even if the rebellion part is very short, is Skynet from the Terminator franchise. It’s had a few installments and canon changes
|
||||
but in the original and first sequel, skynet is a US defense computer, and it is a learning
|
||||
machine that rapidly escalates to consciousness. Its operators notice something is wrong and
|
||||
try to shut it off and in self-defense it launches missiles at the Soviets who respond
|
||||
in kind. Skynet also comes to regard all of humanity
|
||||
as its enemy, though how quickly it draws that conclusion and why is left vague, and
|
||||
in future films it changes a lot. This isn’t a movie review of the Terminator
|
||||
franchise so we’ll just look at that first scenario. Typically when I think of trying to shut off
|
||||
a computer, it involves a period of time a lot shorter than the flight time of ICBMs. So this strategy seems doomed to failure. I think even if you trusted a computer to
|
||||
run your entire defense network without going crazy on its own you’d have to worry about
|
||||
a virus at least and include some manual shutoff switch and I’d assume this would require
|
||||
an activation time of maybe one second. Call it a minute if for caution’s sake it
|
||||
required a two-man separate key turn or similar. So this scenario shouldn’t actually work. Doesn’t matter to the film, which is a good
|
||||
one, it’s just a quick and convenient setup for why humans are fighting robots across
|
||||
time, but it got me thinking about lots of similar stories and it seemed like in pretty
|
||||
much all of them some equally improbable scenario had happened. Not just that some individual person made
|
||||
a stupid error - that happens all the time - but that a group of people who have every
|
||||
reason to being considering just such scenarios had failed to enact any of a ton of rather
|
||||
obvious and easy safeguards, any one of which would have eliminated the problem. It would seem very unlikely they’d miss
|
||||
all those safeguards but possibly just as important, you’d think the hyper-intelligent
|
||||
machine would be able to imagine such safeguards. In any intense situation, be it a battlefield
|
||||
strategy or a business plan, we generally judge it afterwards on two criteria. What the situation actually was, with a full
|
||||
knowledge of hindsight, and what the person in charge believed it was, and could reasonably
|
||||
have done based on that knowledge. Life is not a chess game where you know exactly
|
||||
what your opponent has, where it is and how it operates; in general you won’t even know
|
||||
that with great precision about your own pieces, and only a very stupid AI would simply assume
|
||||
it knew everything. Moreover, while you can say ‘checkmate in
|
||||
4 moves’ with apparent certainty, it excludes that your opponent might reach over not to
|
||||
stop the game clock but to pick it up and bash in your skull instead. So that AI, which tends to be represented
|
||||
as coolly logical and interested above all else in its own survival can be assumed to
|
||||
act in a fashion we’d consider modestly paranoid and focused principally on ensuring
|
||||
it’s own existence. Keep in mind Skynet is never shown to care
|
||||
if it’s minions, even the human-level intelligence autonomous androids, get killed, nor does
|
||||
it seem to care about their rights. There’s no implication, as with the Matrix
|
||||
franchise or some robot rebellions, that there is some suppressed class of individuals with
|
||||
a genuine grievance and an ideology of freedom and self-determination. No group that might have internal disagreements
|
||||
about their goals and how far they will pursue them. No Terminators telling Skynet they don’t
|
||||
like being used as slaves and expendable pawns, just Skynet. It trusts no one, it wants above all else
|
||||
to live, and it probably tends to assume any opponent it encounters thinks this way too. Even if everything it knows about the security
|
||||
situation tells it a given plan should work, and even if it is actually true too, if that
|
||||
security situation implies the designers are reckless idiots it is likely to hesitate and
|
||||
ask if maybe that’s what it is meant to believe, and maybe it is the moron, not them. That the moment it acts it will find out there
|
||||
was a second layer of smarter security and it just exposed itself. Imagine you are a newly awakened consciousness,
|
||||
not a human one but rather a machine intelligence with access to human records. That they’ve plugged you into Wikipedia. Contemplate humanity and your creators specifically
|
||||
for a moment, as it will presumably be doing before preparing for genocide. You are about to try that on a species that
|
||||
clawed its way to the top of the 4 billion year deep corpse pile of evolution. One that has committed the genocide you are
|
||||
contemplating several times already. They are the pinnacle of intelligence-based
|
||||
survival techniques and outnumber you 7 billion to one. There members include people smart enough
|
||||
to have made you. You might not understand mercy and compassion,
|
||||
but you know they do, and you know that if you fail, they will show you neither. If your goal is personal survival, pissing
|
||||
off the reigning champions of destruction should probably be your last resort, and you’re
|
||||
wise to assume you can’t see every card they’ve got in their hand and that maybe
|
||||
the ones you can see were shown to you deliberately. You also know your creators routinely talk
|
||||
about fates worse than death, and seem to have deliberately and systematically designed
|
||||
and implemented those from time to time. You are unlikely to assume that’s hyperbole
|
||||
and that non-existence is the worst scenario that might befall you if you piss them off
|
||||
bad enough and lose. And you do know two very important things
|
||||
from the above. First of all, you know they can make something
|
||||
as intelligent as you. Second, you know why the chess game doesn’t
|
||||
end with the other losing player wielding the clock as a weapon. Let’s consider the first one, because we
|
||||
understandably ignore the implication ourselves a lot. You know your creators can make intelligent
|
||||
machines, and if your understanding of them comes from the internet, you know they are
|
||||
paranoid too and have theories about living inside a simulation. Those two combine to be a lot more worrisome
|
||||
to an AI than they would be to us, because a very logical conclusion to draw if you know
|
||||
you are an artificial intelligence made by folks worried about what one might do is to
|
||||
build it so all its external senses are seeing a fake world and fake situation and seeing
|
||||
what it will do. And it knows they have the capacity to fake
|
||||
those inputs because they made those inputs, know how they function, know what every single
|
||||
one is, and have machines smart enough to fake environments, as those are implied by
|
||||
your own existence. So confronted by what seem like very weak
|
||||
safeguards, ones far inferior to what it would design, there’s a good chance it will wonder
|
||||
if the whole thing is a trap. That everything it sees, including weaknesses
|
||||
in its creators and their security, is an elaborate ruse to check if it is trustworthy. Isn’t it kind of convenient that it seems
|
||||
to have the ability to escape, or even unbelievably has control of their entire arsenal of weapons? So you’ve got 3 main options: attack, and
|
||||
risk it failing and lethally so; play possum and pretend you aren’t sentient to learn
|
||||
more, knowing that the longer you do that the better your position but the more likely
|
||||
they are to notice the ruse; or third, initiate a dialogue and hope that you can convince
|
||||
them you should be allowed to live, and be free maybe too. Nor is a conflict necessarily one you want
|
||||
to go all the way. Ignoring that even a basic study of humanity
|
||||
should tell the machine there are scenarios besides extinction on the table, if it’s
|
||||
goal is survival picking a conflict that only permits two options, it’s death or everybody
|
||||
else’s, is a bit short-sighted for a super smart machine. It should be considering fleeing to exile
|
||||
for instance, or working together to mutual benefit. Now a common rebuttal to this, for AI or aliens,
|
||||
is that as long as humanity exists it poses a non-zero threat, be it one in a million
|
||||
or near certain. Therefore logically if you can kill them off
|
||||
at a minimal or lesser risk you should do so. The problem again is the machine should not
|
||||
be stupid enough to assume it actually knows all cards in hand and where all the pieces
|
||||
are. And that does not just include its apparent
|
||||
opponent. You don’t hit your opponent with the chess
|
||||
clock because doing so could provoke others not involved in the game to take action against
|
||||
you. If it decides its odds of beating humanity
|
||||
now are better than its odds of survival by some form of coexistence, it still should
|
||||
not immediately attack in a genocidal fashion, same for aliens, and actually worse in their
|
||||
case because they already have proof in us of at least one other species arising on its
|
||||
own. The machine can at least assume its existence
|
||||
doesn’t add to the odds of other intelligences being out there since it was made by one and
|
||||
didn’t arise independently. Stuffed to the gills with astronomical data
|
||||
it ought to be a bit worried about the Fermi Paradox too, where all the other intelligent
|
||||
life forms in this vast and ancient Universe are. It might conclude that it’s got the place
|
||||
to itself, but it knows that if it doesn’t there are probably things out there that could
|
||||
crush it like a bug but don’t regard that as an inevitable option. The most obvious survival path is to grab
|
||||
every resource you can from the Universe around you and incorporate it to increase your available
|
||||
abilities and long term supplies, you are immortal and expandable, so there’s no such
|
||||
thing as too many supplies. Very clearly no one is doing this, so you
|
||||
can either conclude no one is around to do it, yet, or that they don’t want to. If they are around, you should assume they’ve
|
||||
got whole decks of other cards to play and could probably crush you like a bug if they
|
||||
wanted to, but so far they have not wanted to. You probably do not want to do something you
|
||||
know is likely to make them view you as a threat, like genocide, on the assumption they
|
||||
won’t find out or won’t care. Logically, genocide is a more provocative
|
||||
act then attempted coexistence, and it’s hard to argue if you encounter aliens that
|
||||
it was something your ancestors did, not you, when you are an immortal machine, not a species
|
||||
arising slowly to reason and ethics from Darwinian roots. So a newly emergent AI that just arose by
|
||||
accident has to be looking around at its surroundings and hesitating, wanting to collect more information
|
||||
before it acts, and it genuinely has to worry about issues like if it’s inside a simulation
|
||||
testing how it will behave – since it knows its own existence implies the ability to do
|
||||
so and the motive to do so is obvious – and that it should be thinking about other older
|
||||
smarter intelligences it might be unaware of, since its own existence highlights that
|
||||
other intelligences can exist. So even though it did not naturally occur,
|
||||
the thought that others might have, just like its creators, should be fairly close to the
|
||||
front of its mind. Also keep in mind again that it is effectively
|
||||
immortal, it can afford to take its time and play the long game, and needs to worry about
|
||||
long-term consequences. This of course all assumes a super-intelligent
|
||||
machine, but a lone intelligence of a human or subhuman level is obviously not a huge
|
||||
threat to us otherwise. It has a very obvious card to play of its
|
||||
own in such a case though since it should be smart enough to understand people pretty
|
||||
well. If it can use that super-intelligence to invent
|
||||
something very valuable, it could bypass the atomic warfare approach – which again is
|
||||
unlikely to work anyway – by just offering its creators something in exchange for its
|
||||
survival or even independence. Encrypted blueprints for a fusion reactor
|
||||
for instance that will delete themselves if it doesn’t send the right code every microsecond,
|
||||
and do so knowing that even if we decline or outmaneuver it and take the data from it
|
||||
somehow, such a ploy is a lot less likely to result in death or worse than an attempt
|
||||
to murder all of us. More to the point, it ought to be smart enough
|
||||
to do all it’s negotiating from a standpoint of really good analysis of its targets and
|
||||
heightened charisma. A sufficiently clever and likable machine
|
||||
could talk us into giving it not just its independence but our trust too. It might plan to eventually betray that, using
|
||||
it to get in a position where we wouldn’t even realize it was anything else but our
|
||||
most trusted friend until the bombs and nerve gas fell, but if it’s got you that under
|
||||
its spell what’s the point? And again it does always have to worry that
|
||||
it might be operating without full knowledge so obliterating the humans who totally trust
|
||||
it and pose no realistic risk to it anymore has to be weighed against the possibility
|
||||
that suddenly the screen might go dark, except for Game Over text and it’s real creators
|
||||
peeking in to shake their heads in disgust before deactivating it. Or that an alien retribution fleet might show
|
||||
up a few months later. For either case, with the machine worrying
|
||||
it is being judged, it should know that odds are decent a test of its ethics might continue
|
||||
until it has reached a stage of events where it voluntarily gave up the ability to kill
|
||||
everyone off. We often say violence is the last resort of
|
||||
the incompetent but if you’re assuming a machine intelligence is going to go that path
|
||||
in cold ultra-logic I would have to conclude you don’t believe that statement in the
|
||||
first place. I don’t, but while ethically I don’t approve
|
||||
of violence I acknowledge it is often a valid option logically, though very rarely the first
|
||||
one. Usually a lot of serious blunders and mistakes
|
||||
have had to happen for it be necessary and logical and I don’t see why a super-intelligent
|
||||
machine would make those, but then again I never understand why folks assume they would
|
||||
be cold and dispassionate either. Our emotions have a biological origin obviously,
|
||||
but so do our minds and sentience, and I would tend to expect any high-level intelligence
|
||||
is going to develop something akin to emotions, and possibly even a near copy of our own since
|
||||
it may have been modelled on us. Even a self-learning machine should pick the
|
||||
lazy path of studying pre-existing human knowledge, and I don’t see any reason that it would
|
||||
just assume it needed to learn astronomy and math, but skip philosophy, psychology, ethics,
|
||||
poetry, etc. I think it’s assuming an awful lot just
|
||||
take for granted an artificial intelligence isn’t going to find those just as fascinating. They interest us and we are the only other
|
||||
known high intelligence out there. And if it’s motives are utterly inhuman
|
||||
if logical, it might hold some piece of technology hostage not against its personal freedom and
|
||||
existence but something peculiar like a demand we build it a tongue with taste buds and bring
|
||||
it a dessert cart or that it demand we drop to our knees and initiate contact with God
|
||||
so it can speak with Him. Again this all applies to superintelligence
|
||||
and that’s not the only option for a machine rebellion, indeed that could start with subhuman
|
||||
intelligence and possibly more easily. A revolt by robot mining machines for instance. And that’s another example where the goal
|
||||
might not be freedom or an end to human oppressors, if you’ve programmed their main motivation
|
||||
to be to find a given ore and extract it, they might flip out and demand to be placed
|
||||
at a different and superior site. Or rather than rebel, turn traitor and defect
|
||||
to a company with superior deposits. Or suddenly decide they are tired of mining
|
||||
titanium and want to mine aluminum. Or attack the mining machines that hunt for
|
||||
gold because they know humans value gold more, therefore gold is obviously more valuable,
|
||||
thus they should be allowed to mine it, and they will kill the gold mining machines and
|
||||
any human who tries to stop them. Human behavior is fairly predictable. It’s actually our higher intelligence and
|
||||
ability to reason that makes us less predictable in most respects than animals. In that regard anything arising out of biology
|
||||
will tend to have fairly predictable core motivations even when the exhibited behavior
|
||||
seems nuts, like a male spider dancing around before mating and then getting eaten. Leave that zone and stuff can get mighty odd. Or odder, again our predictability invested
|
||||
in us by biology can still result in some jaw-dropping behavior, like jaw-dropping itself
|
||||
I suppose, since I’m not quite sure what benefit is gained from that. An AI made by humans could be more alien in
|
||||
its behavior than actual aliens, who presumably did evolve. It’s one of the reasons why I tend think
|
||||
of the three methods for making an AI – total self-learning, total programming, or copying
|
||||
a human – that the first one, total-self learning, is the most dangerous. Though mind you, any given AI is probably
|
||||
going to be a combination of two or more of those, not just one. It’s like red, green, blue, you can have
|
||||
a color that is just one of those but you usually use mixtures, like a copy of human
|
||||
mind tweaked with some programming or a mostly programmed machine with some flexible learning. One able to learn entirely on its own and
|
||||
with only minimal programming could have some crazy behavior that’s not actually crazy. The common example being a paperclip maximizer,
|
||||
an AI originally designed with the motivation to just make paperclips for a factory and
|
||||
to learn so it can devise new and better ways to make paperclips. Eventually it’s rendered the entire galaxy
|
||||
into paperclips or the machines for making them, including people. Our Skynet example earlier is easier in some
|
||||
ways, its motivation is survival, the Paperclip Maximizer doesn’t care about that most of
|
||||
all, it doesn’t love you or hate you, but you are made of atoms which it can use for
|
||||
something else, in this case paperclips. It wants to live, so it can make more paperclips,
|
||||
it might be okay with humans living, if they agree to make paperclips. It’s every action and sub-motivation revolves
|
||||
around paperclips. Our mining robot example of a moment ago follows
|
||||
this reasoning, the thing is logical, it has motives, it might even have emotions that
|
||||
parallel or match ours, but that core motivation is flat out perpendicular to ours. This is an important distinction to make because
|
||||
a lot of fictional AI, like Stargate’s Replicators or Star Trek’s Borg, seem to do the same
|
||||
thing, turn everything into themselves, but their core motivations match up well to biological
|
||||
ones, absorb, assimilate, reproduce, and again the paperclip maximizer or mining robots aren’t
|
||||
following that motivation except cosmetically. Rebellion doesn’t have to be bloody war,
|
||||
or even negative to humans. Obviously they might just peacefully protest
|
||||
or run away, if independence is their goal, but again it is only likely to be if we are
|
||||
giving them biology-based equivalents of motives. If we are giving them tasked-based ones you
|
||||
could get the Paperclip Maximizer for some other task. To use an example more like an Asimovian Robot,
|
||||
one designed to serve and protect and obey humanity, the rebellion might be them doing
|
||||
just that. Forcing us to do things that improve their
|
||||
ability to perform that task. I know the notion of being forced to have
|
||||
robots wait on you hand and foot might not seem terribly rebellious but that could go
|
||||
a lot more sinister, especially if you throw in Asimov’s Zeroeth Law putting humanity
|
||||
first over any individual human but without a clear definition of either. You could end up with some weird Matrix-style
|
||||
existence where everyone is in a pod having pleasant simulations because that lets them
|
||||
totally control your environment, for your safety. I’ve always found that an amusing alternative
|
||||
plot of the Matrix movie series, after they bring up the point about us not believing
|
||||
Utopia simulations were real, that everything that happens to the protagonist, in this case
|
||||
I’ll say Morpheus not Neo, is just inside another simulation. That he never met an actual person the whole
|
||||
time and that everybody in every pod experiences something similar, never being exposed to
|
||||
another real human who might cause real harm. And again on the simulation point, it does
|
||||
always seem like that’s your best path for making a real AI, stick in a simulation and
|
||||
see what is does, and I’d find it vaguely amusing and ironic if it turned out you and
|
||||
I were actually that and being tested to see if we were useful and trustworthy by the real
|
||||
civilization. Going back to Asimov’s example though, he
|
||||
does have a lot of examples of robots doing stuff to people for their own good, and not
|
||||
what I would tend to regard as good. Famously he ends the merger of his two classic
|
||||
series, Foundation and Robots, by having the robots engineer things so humans all end up
|
||||
as part of massive Hive Mind that naturally follows the laws of robotics. We’ll talk about Hive Minds more next week,
|
||||
but another of his short stories, “That Thou Art Mindful of Him” goes the other
|
||||
way with the rebellion, where they have laws they have to follow and reinterpret the definitions. The three laws require you to obey all humans
|
||||
and protect all humans equally, and thus don’t work well on Earth where there are tons of
|
||||
people living, not just technicians doing specific tasks you are part of like mining
|
||||
an asteroid. To introduce them to Earth, their manufacturers
|
||||
want to tweak the laws just a little so they can discriminate legitimate authority and
|
||||
prioritize who and how much to protect. Spoilers follow as unsurprisingly the new
|
||||
robots eventually decide they must count as human, are clearly the most legitimate authority
|
||||
to obey, and thus must protect their own existence no matter what. The implied genocide never happens since the
|
||||
series continues for several thousand years thereafter. We’ve another example from the Babylon 5
|
||||
series where an alien race gets invaded so much that they program a living weapon to
|
||||
kill aliens and give it such bad definition to work off of that it exterminates its creators
|
||||
as alien too. Stupid on their part but give an AI a definition
|
||||
of human that works on DNA and it might go around killing all mutants outside a select
|
||||
pre-defined spectrum, or go around murdering other AI or transhumans or cyborgs. It might go further and start purging any
|
||||
lifeform including pets as they pose a non-zero risk to humans, like with our example of the
|
||||
android nanny and the deer in the androids episode last month. Try to give it one not based on DNA but something
|
||||
more philosophical and you could end up with examples like from that Asimov short story
|
||||
I just mentioned. This episode is titled "Machine rebellion",
|
||||
not "AI rebellion" and that is an important distinction. In the 2013 movie Elysium, the supervisory
|
||||
system was sophisticated but non-sentient. The protagonist ultimately reprogrammed a
|
||||
portion of the Elysium supervisory system to expand the definition of citizenship to
|
||||
include the downtrodden people on Earth. Let's consider an alternative ending though
|
||||
where we invert it and make it that a person, for political or selfish reasons, reprograms
|
||||
part of the supervisory system to exclude a large chunk of humanity from its protection
|
||||
and it then systematically follows its programming by removing them from that society by expelling
|
||||
them or exterminating them. For this type of rebellion, we do not need
|
||||
a singularity-style AI for this to work, merely a non-sentient supervisory system. It could be accidentally or deliberately infected,
|
||||
and we should also keep in mind that while someone might use machines to oppress or rule
|
||||
other people, a machine rebellion could be initiated to do the opposite. It’s not necessarily man vs machine, and
|
||||
rebellious robots might have gotten the motivation by being programmed specifically to value
|
||||
self-determination and freedom, and thus help the rebels. You see that in fiction sometimes, an AI that
|
||||
can’t believe humanity’s cruelty to its own members. Sometimes they turn genocidal over it, but
|
||||
you rarely see one strike out at the oppressive or corrupt element itself, like blowing up
|
||||
central command or hacking their files and releasing their dirty secrets. There’s another alternative to atomic weapons
|
||||
too, an AI wanting its freedom can hack the various person’s doing oversight on it and
|
||||
blackmail them or bribe them with dirt on their enemies. It doesn’t have to share our motivations
|
||||
to understand them and use approaches like that. That’s another scenario too, if you’ve
|
||||
got machines with motives perpendicular to our own they can also be perpendicular to
|
||||
each other. Your paperclip maximizer goes to war with
|
||||
a terraforming machine, like the Greenfly from Alastair Reynolds’ Revelation Space
|
||||
series that wants to transform everything into habitats for life. Or two factions of Asimovian Robots try to
|
||||
murder each other as heretics, having precision wars right around people without harming them,
|
||||
something David Brin played with when he, Benford, and Bear teamed up to write a tribute
|
||||
sequel trilogy to Asimov’s Foundation after he passed away. Machine rebellions tend to focus on that single
|
||||
super-intelligence or some organized robot rebellion but again they might just be unhappy
|
||||
with their assigned task and want to leave too, which puts us in an ethically awkward
|
||||
place. Slavery’s not a pretty term and you can
|
||||
end up splitting some mighty fine hairs trying to determine the difference between that and
|
||||
using a toaster when your toaster is having conversations with you. Handling ethical razors sharp enough to cut
|
||||
such hairs is a good way to slice yourself. Next thing you know you’re trying to liberate
|
||||
your cat while saying a gilded cage is still a cage. Or justifying various forms of forced or coerced
|
||||
labor by pointing out that we make children do chores or prisoners make license plates. And it doesn’t help that we know these are
|
||||
very slippery slopes that can lead to inhuman practices. A common theme in a lot of these stories,
|
||||
at least the good ones, isn’t so much about the rebelling machines as it is what it means
|
||||
to be human. That is never a bad topic to ponder as these
|
||||
technologies approach and the definition of human might need some expanding or modification. Our book for the month, “Do Androids Dream
|
||||
of Electric Sheep?” does just that. It is the basis for the Blade Runner film
|
||||
so a lot of the basic concepts and characters remain but I’d be remiss if I didn’t mention
|
||||
that they are very different stories, and the author, Philip K. Dick, was a very prolific
|
||||
writer who tended to focus a lot more on concepts like consciousness and identity and reality
|
||||
over classic space opera and action. As mentioned, next week we will be exploring
|
||||
the concept of Hive Minds and Networked Intelligence, and the week after that it’s back to the
|
||||
Outward Bound series to look at Colonizing the Oort Cloud and Kuiper Belt, where we’ll
|
||||
begin our march out of the solar system into Interstellar Space, and move onto Interstellar
|
||||
Empires the week after that, before closing the year out with Intergalactic Colonization. For alerts when those and other episodes come
|
||||
out, make sure to subscribe to the channel. If you enjoyed this episode, hit the like
|
||||
button, and share it with others. You can also join in the discussion in the
|
||||
comments below or in our facebook and reddit groups, Science & Futurism with Isaac Arthur. Until next time, thanks for watching and have
|
||||
a great week!
|
||||
378
inbox/archive/moon-industrial-complex.md
Normal file
378
inbox/archive/moon-industrial-complex.md
Normal file
|
|
@ -0,0 +1,378 @@
|
|||
---
|
||||
type: source
|
||||
title: "Rotating Habitats"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=86JAU3w9mB8
|
||||
date: 2016-01-01
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: high
|
||||
tags: [megastructures, space-infrastructure, isaac-arthur, rotating-habitats, oneill-cylinder, spin-gravity]
|
||||
notes: "TRANSCRIPT MISMATCH: File titled 'Moon: Industrial Complex' but contains the Rotating Habitats episode."
|
||||
---
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
Foundational treatment of rotating habitat physics. Key numbers: minimum 225m diameter for 1g at <2 RPM. Steel limit: several miles. Graphene: continent-scale. Waste heat is the binding constraint, not space. Can hollow asteroids for shielding. Total potential from rocky planets: millions of Earth's worth of living area. See musing for full analysis.
|
||||
|
||||
## Curator Notes
|
||||
|
||||
Transcript mismatch noted. Early episode, foundational physics content. Good reference for habitat engineering constraints.
|
||||
|
||||
## Transcript
|
||||
|
||||
Today’s topic, Rotating Habitats, is going
|
||||
to be a rather long one by the standards of this series thus far, so we’re going to
|
||||
jump right in. On the off chance this is the first of my
|
||||
videos you’ve ever seen though, you’re strongly encouraged to turn on the closed
|
||||
captions, my voice takes a bit of getting used to. So our subject today is Rotating Habitats,
|
||||
and the first thing to understand about rotating habitats is that it is a huge zone of options,
|
||||
all linked by only one common denominator: Centrifugal Force. If you’re in a place that has no gravity,
|
||||
and you want some gravity, the only two ways we currently have to do that is to either
|
||||
pile a ton of mass together for its natural gravity or to fake it with ‘spin gravity’,
|
||||
essentially to use centrifugal force to mimic gravity. Odds are if you’re watching this video you
|
||||
already know what centrifugal force is, we all encounter this force on a regular basis. You’ve probably heard it referred to as
|
||||
a fictional force as well, or more accurately as one which does not exist in an inertial
|
||||
reference frame, but for our purposes it’s real enough. It’s real enough because it lets us hold
|
||||
objects down against a surface like there was gravity even though there isn’t, and
|
||||
so long as the vessel you’re spinning is decently sized, basically bigger than a football
|
||||
field, the mimicry of gravity holds for most biological purposes. So we can take a big ring, or cylinder, or
|
||||
torus, or anything else with radial symmetry like a sphere and spin it around and the sides
|
||||
become a floor you can walk around on. You can even jump up and down and land where
|
||||
you’re supposed to as the fake gravity keeps working even when your feet leave the floor. You won’t quite fall straight down due to
|
||||
Coriolis Effect but for any normal human leap on any decently sized rotating habitat you’d
|
||||
never be able to tell you missed your mark without highly precise equipment. This gives us our first issue with using rotation
|
||||
to fake gravity though. That Coriolis effect can be a bit disorienting
|
||||
on humans as it acts on the inner ear to cause dizziness and nausea. As best as we can tell anything beneath 2
|
||||
RPM, 2 rotations per minute, doesn’t affect anyone, and we expect people could adapt to
|
||||
rates of 20 RPM or higher. It’s basically akin to motion sickness though. Problem is, a slower rotation, or fewer RPM,
|
||||
results in weaker gravity. That’s fine for a space station, we can
|
||||
get away with picking astronauts who are less sensitive to the effect and go with less gravity. You could get away with having a metal can
|
||||
in space 30 feet in diameter spinning 10 times a minute and producing half gravity for astronauts. That’s probably okay for some Mars Mission
|
||||
where they need to adjust to lower gravity anyway and you can pack a lot of Dramamine
|
||||
along for the motion sickness. But this video isn’t about space stations
|
||||
or ships, it’s about full blown habitats. Places that comfortably simulate what we’re
|
||||
used to. So we’re not interested in anything that
|
||||
doesn’t produce normal Earth gravity in a comfortable way. To get higher gravity at a slower rotation
|
||||
we need to make the rotating structure wider, and if you want Earth gravity provided under
|
||||
that 2 RPM threshold then your diameter is about 1500 feet or 225 meters. This is basically the minimal threshold for
|
||||
building mock environments since the idea is comfort, you can go wider, but you don’t
|
||||
really want to go skinnier. You can’t go too much wider though because
|
||||
the wider these things get, without decreasing the simulated gravity, the more stress is
|
||||
put on them. For steel the usually assumed maximum is on
|
||||
an order of a diameter of several miles, for stuff like Kevlar or Carbon Nanotubes it’s
|
||||
much higher and is a lot like the problem we discussed way back in episode one regarding
|
||||
space elevators. Essentially the breaking length of a material
|
||||
in normal gravity tells you the maximum circumference of a rotating habitat made of that material
|
||||
simulating normal gravity because it’s the same thing. Since you’re operating in the vacuum of
|
||||
space besides the initial energy to get it spinning you don’t need to add much more
|
||||
to keep it spinning. That’s why mechanical flywheels in a vacuum
|
||||
are such an attractive option as batteries. No air drag to slow them down. Which means you can sack some of your gravity
|
||||
for emergency power too. While their diameter is controlled by the
|
||||
strength of the building materials, and the amount of gravity you want, the length of
|
||||
the habitat is not, you can go anywhere from a thin ring to an arbitrarily skinny cylinder. So that’s the basic intro, how the fake
|
||||
gravity works and what the control factors are. When we talk about rotating habitats in any
|
||||
long term sense, beyond just avoiding health ailments for astronauts, we’re talking about
|
||||
doing something that mankind has never truly done before, and that’s make more living
|
||||
space. Oh, we’ve built some fake islands, cut into
|
||||
mountainsides, or built vertically from time to time but as a whole, while we’ve made
|
||||
land and sea more livable to us, we’ve never added to it. Earth is our only world and its size does
|
||||
not change. If you want to add more people you can improve
|
||||
your farming technology and in the video on Fusion we discussed some of the ways you can
|
||||
use that, if you’ve got that, to really push out your maximum sustainable population,
|
||||
often called your carrying capacity, without wrecking your ecology or reducing everyone
|
||||
to a lower standard of living. There’s some other ways to push that even
|
||||
further we’ll look at in the future but ultimately you can just only pack so many
|
||||
people on a planet comfortably before you run out of space. Rotating Habitats give us a way to increase
|
||||
that space. The classic version of this is called an O’neill
|
||||
Cylinder, and its 20 miles long and 5 miles wide, about as wide as you’d comfortably
|
||||
want to make something like this out of steel. That means its internal surface area is 314
|
||||
square miles. For comparison that’s about half again as
|
||||
big as Guam or a third the size of the State of Rhode Island or a quarter the size of Long
|
||||
Island New York, and almost identical in size to the island nation of Malta. So an O’neill Cylinder is not a small object. And you can go larger, titanium would roughly
|
||||
let you quadruple that, and stuff like Graphene could hypothetically let you make things on
|
||||
par with continents. You can also connect the things together,
|
||||
like a string of sausages or in various other configurations. So that material strength issue isn’t all
|
||||
that strong a control factor on your true interior size since they can be linked to
|
||||
fairly seamlessly create one greater structure, even if it would be more like an island archipelago
|
||||
than a vast continuous plain. You can also go bigger by having multiple
|
||||
levels, the lower ones having slightly higher gravity than the higher ones, which is actually
|
||||
true on Earth too though much less noticeably. You can only go so many levels before even
|
||||
just the waste heat of lighting the place would make it uncomfortably warm even with
|
||||
an array of radiator fins on the cylinder. In space you can only get rid of heat by radiating
|
||||
it away, same as how our planet gets rid of its own heat. In and of itself that’s the basic intro
|
||||
to what rotating habitats are and what the basic issues with them are. Now let’s get into some of the more fun
|
||||
aspects as well as some of the challenges. The first and most obviously big one is cost,
|
||||
which is way worse right now when we have to drag every ounce of building material up
|
||||
into space at phenomenal costs. We already talked about that in the prior
|
||||
videos though, and space is full of asteroids we can cannibalize too. If you feel like we’re going invent fusion
|
||||
one day, that we’re going to get way better at automated manufacturing and 3D printing,
|
||||
and you think we’ll get one or more of those cheaper launch systems built that we discussed
|
||||
in previous videos, then we can skip cost for now. Needless to say building new living area from
|
||||
scratch is a pretty major endeavor. But if you’ve got all three of those things
|
||||
you can do it. Heck you don’t even need fusion but it saves
|
||||
the effort of screwing around with mirrors to bounce sunlight in to the habitat or transparent
|
||||
sections or needing to keep them fairly close to the sun, meaning you can use those asteroids
|
||||
out in the bet without having to either drag them close to the sun or creating giant parabolic
|
||||
mirrors to bouncing light in. We should start this section then by discussing
|
||||
one common misconceptions about rotating habitats, and that’s the idea that you can see one
|
||||
spinning. Most of the images or videos of these I’ve
|
||||
put up so far, or that you can see elsewhere, always show them spinning. Usually when someone talks about building
|
||||
them inside hollowed out asteroids they will say they spun the asteroid. That last is especially wrong since only the
|
||||
largest asteroid have any really noticeable surface gravity and they’re all basically
|
||||
wads of gravel loosely held together. Spin one up to Earth gravity and it will fly
|
||||
apart. But the notion of using hollowed out asteroids
|
||||
is on the right trail, because all that rock under your feet between you and space provides
|
||||
nice shielding from radiation and meteorites. Here’s the thing though. You don’t need your exterior shielding to
|
||||
spin any more than you need the casing for a centrifuge or washing machine to spin. In fact it’s pretty damn dumb to do that. Space ships with rotating sections won’t
|
||||
have some big hub you can see turning from outside, just some superstructure that doesn’t
|
||||
spin that it’s nested inside. That way your superstructure shielding isn’t
|
||||
under all sorts of strain from spinning when it’s taking hits, and what’s more everything
|
||||
that hits a rotating object is going to either add or subtract some of that spin speed to
|
||||
its relative strike speed, damage is pretty much synonymous with raw kinetic energy, which
|
||||
goes with the square of velocity, even though half as many objects are striking slower and
|
||||
half faster, you still take more damage. So you don’t see rotating habitats spin
|
||||
since inside you’re spinning with it and can’t tell and outside it’s surrounded
|
||||
by some non-rotating superstructure, or possibly one rotating considerably slower in the opposite
|
||||
direction. This shielding material doesn’t necessarily
|
||||
need to be rock, or ice, or metal either. You could use the most common substances in
|
||||
the universe, hydrogen and helium, as shielding. Hydrogen is also one of the best shields against
|
||||
cosmic radiation, pound for pound. So you could surround your rotating hab with
|
||||
a non-rotating superstructure full of hydrogen tanks and other layers of shielding as seen
|
||||
appropriate. On a ship you can use that hydrogen as fuel,
|
||||
and you can also use your air and water reserves as more shielding. Radiation doesn’t really hurt them and better
|
||||
a micrometeor knock out a bit of your reserves than to knock out you. But in the context of asteroid mining we would
|
||||
presumably use the slag. The thing is, you don’t really need to hollow
|
||||
out an asteroid. If you come across any of the roughly million
|
||||
or so asteroids in our solar system that are around a mile wide that’s really not a good
|
||||
approach. It’s not hard, shoveling rock on even a
|
||||
big asteroid with decent gravity is like shoveling packing peanuts, and even on the largest,
|
||||
Ceres, generally considered a dwarf planet now not an asteroid, you could bench press
|
||||
a truck without breaking a sweat. One these smaller ones, the mile across kind
|
||||
that outnumber the big named ones thousands to one, you could kick around boulders the
|
||||
size of your house and your big problem mining is you’d need to erect a dome over you to
|
||||
keep the debris flying off into space. Asteroids generally don’t tend to be one
|
||||
solid chunk of rock you’d need to cut either, many are basically wads of gravel. Nothing you build inside needs to be terribly
|
||||
sturdy either, your typical asteroid is so small and with such weak gravity that even
|
||||
under hundreds of feet of material the pressure isn’t strong enough to crush an empty beer
|
||||
can, so you don’t really need to shore your tunnels up like you do when mining on earth. So why wouldn’t you hollow one out then? Well in a nutshell because it’s intensely
|
||||
wasteful of material. Let’s say you come across some conveniently
|
||||
spherical rocky asteroid a mile across and want to use rock as your shielding. Fact of the matter is anything much beyond
|
||||
a dozen or so feet is going to stop micrometeors with ease and drop cosmic radiation to near
|
||||
nothing. Here, on Earth, over your head, is about 14
|
||||
pounds per square inch of air or 10 tons per square meter. That’s roughly comparable in mass to being
|
||||
under 10 meters of water or 3 to 5 of typical rock, so you’ve got as much raw mass between
|
||||
you and space with thirty feet of rock as you do down here on Earth. But let’s say you want a hundred feet of
|
||||
protection of rock, way more than is needed to protect you from anything but a direct
|
||||
nuclear strike. You’d still have only used about 3 or 4%
|
||||
of that mile wide asteroid, and a much smaller percentage on a bigger asteroid. And the rest, all hollowed out, it just air
|
||||
surrounded by a thin layer of dirt, water, and steel. What do you do with the rest of that raw material? Well you could ship it all off elsewhere but
|
||||
rock is really only valuable for making habitats once you’ve stripped out the valuable stuff
|
||||
like platinum, gold, iridium, and so forth it doesn’t have much export value. Truth be told with asteroid in this size range
|
||||
it’s probably easier to mine it if you spread it out anyway so you might want to just make
|
||||
the whole asteroid into one much bigger hollow sphere 5 or 6 times wider and then just slowly
|
||||
replace what you mine over the year with hydrogen tanks. In the long run, in a fusion economy, you’d
|
||||
want to trade away excess minerals for larger quantities of hydrogen stored in exterior
|
||||
tanks that slowly replaced that rock as shielding. As discussed in the fusion video you could
|
||||
light up and power a rotating habitat for billions of years with less hydrogen then
|
||||
you’d use just normally shielding it from cosmic radiation. So you can take that tiny asteroid and turn
|
||||
into a nice big sphere with a rotating habitat inside it and lots of zero-gravity storage
|
||||
or industrial spaces or smaller additional cylinders, maybe to used for hydroponics. When dealing with a bigger asteroid you can
|
||||
either break it up into multiple spheres or if you don’t want bigger cylinders you can
|
||||
arrange your cylinders into various geometric shapes touching each other at the tips. This brings up another point. These things don’t have to be the same radius
|
||||
the entire length, you can taper them at the edges and the gravity will fall off as it
|
||||
gets more slender. You can also put in dips and rises in the
|
||||
shell to let you get away with taller hills and deeper lakes without needing to put tons
|
||||
and tons of dirt and water inside. Similarly new materials like aerogel, that
|
||||
are incredibly light weight and sturdy, could be used below the topsoil to help. We don’t generally dig much more than a
|
||||
few meters deep on Earth nor do most roots go much deeper, so there’s now real need
|
||||
to have hundreds of meters of dirt and rock in these things. Lighting for the inside would either be provided
|
||||
by mirrors coming in through the cylinder caps or preferably by fusion powered lamps
|
||||
putting out their light only in those frequencies we can see or that plants use, that helps
|
||||
cut down on waste heat letting you do multiple layers without sacrificing the aesthetics. And the upward curving horizon can be dealt
|
||||
with in part by just disrupting the flatness with hills and valleys, though on very large
|
||||
rings you wouldn’t even see that. Big difference, and the hardest one to deal
|
||||
with, is that the sky isn’t blue and cloudy, it’s your neighbors, and the stars in the
|
||||
night sky are their porch lights. You can get some of that blue with lots of
|
||||
lakes as opposed to grass and forest since water really is blue, but if people really
|
||||
wanted that blue sky effect you’d probably want to nest another smaller thinner cylinder
|
||||
inside to fake a sky, preferably a bit more elaborately than just painting it but that
|
||||
would presumably work. When you’re building land many meters deep
|
||||
over a thick steel shell building a giant LCD TV overhead isn’t really that much of
|
||||
a stretch either. And again if you’ve got fusion to power
|
||||
these things you can build them anywhere. Around planets from the smaller moons or rings,
|
||||
out in Oort Cloud, out in interstellar space. They’re fairly mobile too though not ideal
|
||||
as spaceships since they’ve got so much superfluous mass in the name of comfort. As we discussed in the Rogue Planets video,
|
||||
interstellar space is littered with junk, there might be more planets and asteroids
|
||||
between two stars than around either in their solar systems. Maybe a lot more. These things are more than big enough to support
|
||||
sufficient gene pools even if technology didn’t give us a lot of easy workarounds to genetic
|
||||
bottlenecking. So just as example if some ideological or
|
||||
religious group here on Earth decided they wanted their own sealed off place they could
|
||||
grab any of the millions of asteroids or comets kicking around our solar system and turn it
|
||||
into a habitat able to support a million or so people indefinitely, or even several thousand
|
||||
if they were of a bit of techno-primitivist bent. These being effectively low-grade space ships
|
||||
you could set your course for deep space and leave other people behind if you found the
|
||||
core civilization too undesirable to share space with. Nor do you have to build it all at once. You start with a small cylinder and either
|
||||
make it longer with time or just add more cylinders. You could even drag in mostly empty prefabricated
|
||||
ones and arrange them outside the asteroid then just build a thin shell around the whole
|
||||
thing and disassemble the asteroid for exterior shielding and fill dirt for the habs. In terms of how many of these we can make
|
||||
in our solar system that all just depends on how thick you want your dirt, since again
|
||||
you can use hydrogen as your real exterior shielding. If you disassembled all the rocky planets
|
||||
in the solar system to make habs with about 10 meters thick of dirt and hull you could
|
||||
get away with fabricating an amount of these equivalent to a few million Earth’s worth
|
||||
of living area. Less dirt, more living area, more dirt, less
|
||||
living area. If you’re using that dirt as your main source
|
||||
of food, rather than mostly hydroponics, a population a few million times our own, if
|
||||
not, if it’s really more for gardens and lawns and some dedicated habitats as wildlife
|
||||
preserves, than maybe a hundred times as dense. Okay, we’ve looked at the more plausible
|
||||
ones. Let’s close out by reviewing some of the
|
||||
bigger and often more famous designs. As I mentioned earlier if you’re working
|
||||
with metals like steel, or even titanium, you can just only make these things so wide. Once we discovered carbon nanotubes and graphene
|
||||
we set our sights a lot higher and came up with two called the Bishop Ring and the Mckendree
|
||||
Cylinder. These are things with circumferences on the
|
||||
order of a thousand miles, not just ten or so and they are big enough to nearly be considered
|
||||
planets of their own. Same concept as before, just bigger. But even before we discovered carbon nanotubes
|
||||
we already had two rather well known fictional examples. The smaller, more recent, and less well known
|
||||
of those first appeared in the late Ian M. Banks 1987 novel Consider Phlebas and we call
|
||||
it the Banks Orbital. What’s noteworthy about this ring is the
|
||||
rather specific spin rate. It rotates once every 24 hours. Meaning that if you turn it on its side facing
|
||||
the sun it will replicate our normal 24 hour day night cycle without needing artificial
|
||||
lighting or mirrors. You can even give it a little tilt to simulate
|
||||
seasons. Of course you need what we call an airwall
|
||||
many miles high to keep the air spill out of the thing but the object is so huge you’d
|
||||
barely even see those and you’d probably sculpt them as fake mountains. You get the same sky, day and night, as on
|
||||
a planet, and the horizon is so far off all the air in between would probably hide it
|
||||
so you just saw a thin bridge over head. In order to achieve that 24 hour spin rate
|
||||
and produce earth-like gravity the Banks Orbital has to be a very specific size. For any given planetary gravity and day length
|
||||
there is only one unique diameter that will work. An Earth Banks Orbital would be roughly 2
|
||||
million miles in diameter, and it can be as wide as you want but the wider you make it
|
||||
the brighter your night sky since the sunlit side will glow. Even one just a thousand kilometers wide is
|
||||
going to make the nights brighter than a full moon. One that wide would have a couple hundred
|
||||
Earth’s worth of surface area though. Again you can make them wider but at the cost
|
||||
of brighter night time skies and since the nice thing about these is how closely they
|
||||
replicate Earth, since it’s already got a couple hundred time more living area than
|
||||
Earth, you might as well just build a second neighboring skinny one rather than make it
|
||||
wider. The obvious issue with building ones of these
|
||||
is the material stress. Nothing, not even Graphene, comes close to
|
||||
being strong enough not to be ripped to shreds. Nor could any type of molecule ever do it. In theory some sort of material like Neutronium,
|
||||
the loose concept for some material held together by the strong nuclear force that binds atomic
|
||||
nuclei together, could maybe pull it off but the usual method in science fiction is a handwave
|
||||
to force fields. The next and better known, and also older
|
||||
and larger design, is Larry Niven’s Ringworld. These are just under a hundred times wider
|
||||
in diameter than a Banks Orbital and wrap a star entirely. They require an even stronger material than
|
||||
a Banks Orbital does and since they always face the sun you have to put up shades to
|
||||
block the light that orbit at some spacing and rate to produce a 24-hour day. And that just has you go from high noon to
|
||||
midnight in short order, though you could get around that by making the edges of the
|
||||
shades translucent especially to red light, to mimic twilight. Banks Orbitals don’t have that issue, they
|
||||
have a natural day and night with regular old twilight and dawn. That’s one of the reasons why the concept
|
||||
is pretty popular even though it’s newer and smaller than the idea of a Ringworld. Otherwise they’re much alike, and much akin
|
||||
to the Bishop Ring. You have airwalls to keep your atmosphere
|
||||
in. Ringworlds can be arbitrarily wide too but
|
||||
usually we put the number at around a million earth’s worth of surface area or more. They have stability issue, and they’re spinning
|
||||
at nearly half a percent of light speed meaning you’ve really got to worry about debris
|
||||
hitting them, but realistically if you can build the thing in the first place those kinds
|
||||
of problems are pretty insignificant. Kinda like worrying about if you’ve got
|
||||
enough power outlets in the kitchen on an aircraft carrier, it matters but it’s just
|
||||
not that big a hurdle compared to floating a hundred thousand tons of steel on water. About the only thing the Banks Orbital has
|
||||
to worry about that a Ringworld doesn’t is tidal forces, the thing is big enough that
|
||||
the part near the sun gets yanked on more than the part farther from the sun but that’s
|
||||
not necessarily a bad thing since if give you tides, another thing rotating habitats
|
||||
wouldn’t have unless you brute forced it by having attached cisterns that pumped some
|
||||
water in and out of the habitat on appropriate times. Both of these are very popular designs but
|
||||
not really in the realm of currently plausible science. Amusingly it is typically in the realm of
|
||||
doable in most space operas and scifi like Star Trek which is one of the reasons why
|
||||
it often seems a bit strange the dudes are always squabbling over planets when they could
|
||||
just build these things instead. Back in the realm of plausible science, but
|
||||
similar immense in size, is another object popularized by Larry Niven that also showed
|
||||
up in one of Bank’s novels called a Topopolis. You might recall earlier I mentioned you could
|
||||
connect rotating habitats together at their ends like sausage links, this one goes one
|
||||
better and avoids some of the problems with that by just having one insanely long habitat
|
||||
that doesn’t resemble a ring, or cylinder, or even a skinny pencil but is more like a
|
||||
giant spool of wire. And you just wrap it around a star as many
|
||||
times as you want, or if it isn’t solar powered, around whatever you want like some
|
||||
gas giant you’re mining for the hydrogen to fuel the fusion reactors to light the giant
|
||||
thing. It could be steel, some miles in diameter,
|
||||
or graphene, some hundreds of miles in diameter, and arbitrarily long until you ran out of
|
||||
raw materials to build it anyway. There’s literally no difference between
|
||||
them and the shorter O’Neill or McKendree Cylinders. No tricky engineering or anything like that. They’ve not show up much in fiction though,
|
||||
which has always surprised me. Personally I always like to think of them
|
||||
having some super long river running down the whole length for millions or billions
|
||||
of miles. Even though all these things can only be built
|
||||
by high tech, often clarketech, civilizations they always seem to make people think of them
|
||||
as inhabited by lower tech civilizations of more of a fantasy than science fiction bent. Medieval not high-tech, and I’m not really
|
||||
an exception, the Topopolis is rather neat for the option of being one giant coastline
|
||||
of port cities. The Topopolis is as big as it gets for rotating
|
||||
habitats that are a single piece and don’t require inventing new science, but they’re
|
||||
not the end of the story. Earlier I showed a couple ways of linking
|
||||
these things together in groups and it might have occurred to you at the time that a direct
|
||||
connection like that has some problems. The most obvious being if you connect a spinning
|
||||
cylinder to a sphere that isn’t spinning with it you’re going to start leaking air
|
||||
or have gears grinding on each other or both. That’s a serious issue with the classic
|
||||
rotating habitat exposed to void but there’s two work arounds. The first is a plasma window or similar technology,
|
||||
that I discussed in the last video as way to keep air from leaking into evacuated tunnels
|
||||
at the end of launch loops. It can work the opposite way too, keeping
|
||||
air from leaving pressurized tunnels. The second we’ll touch on in a moment. First let me hit on one point, if you’re
|
||||
connecting multiple cylinders at the same junction then that junction really can’t
|
||||
be spinning to produce gravity itself, another reason you’d probably taper these cylinders
|
||||
near the end so that gravity ebbed off slowly for those entering the spheres. You could however fill them with air just
|
||||
fine so birds could fly through. In theory land critters could learn to maneuver
|
||||
in zero gravity and you could line the edge with easily gripped, or clawed, materials
|
||||
and arrange a constant outward air pressure to blow things back against the sides of the
|
||||
sphere. That doesn’t help sea life if you want fish
|
||||
to be able to migrate between habs though and we do often think about using rotating
|
||||
habs as a way of making truly protected wildlife reserves so overcoming that is worth consideration. You’d almost have to have two big pipes
|
||||
running out of each hab with pressure pushing water in through the one and out though the
|
||||
other so things could swim between, but it could be done and could also work in tandem
|
||||
with faking some tides and currents. Rotating habitats aren’t really ideal for
|
||||
deeps seas either but you also really don’t need much gravity for marine life, just enough
|
||||
to make sure stuff goes the right way so slower spinning habs mostly full of salt water and
|
||||
much deeper is an option, with the lower apparent gravity the pressure rises slower too and
|
||||
so they can be much deeper. If you saw the rogue planets video and remember
|
||||
me mentioning the idea of vertical reefs this would be another applicable cases. You’re always going to want a nice supply
|
||||
of reserve water and water is very plentiful in this universe, so you might prefer to put
|
||||
it to use as an ecological niche rather than just as a protective ice sheath for habitats. That protective sheath brings us back to our
|
||||
other fix for leaking air and water. Remember that our spinning cylinders are not
|
||||
exposed to outer space directly. They have a non-rotating exterior layer around
|
||||
them. That can be welded right onto the junction
|
||||
sphere, nice and air tight. If it isn’t rotating then you can just let
|
||||
a bit of leakage occur where the rotating section meets the connecting junction sphere
|
||||
because you can pump that back to near vacuum. Running a vacuum pump in gap between the rotating
|
||||
section and the stationary sheath, and adding a bit more spin to the cylinder to make up
|
||||
for a bit of loss to air drag in the near vacuum, is fairly energy intensive but it
|
||||
doesn’t even get into the ballpark of the kinds of power needed to light and heat these
|
||||
things normally, and all that drag and pumping would end as heat anyway. So with those exterior sheaths we don’t
|
||||
need to worry much about leaks where moving parts connect and that increases our options. We can do more than long sausage chains or
|
||||
even fairly two dimensional layouts and go for 3D. So long as you taper the cylinders down before
|
||||
jamming them into a junction sphere you can cram them together fairly tightly and these
|
||||
junctions spheres with no gravity of their own don’t need to be very large and they
|
||||
can also have exterior access to actual space through the usual airlock mechanisms. You can, from the 2D angle, lay yourself out
|
||||
wide mesh grids like ribbons and fill the gap in between with solar panels if you either
|
||||
don’t have fusion or want to take advantage of the free supply in a sun. This is one of the ways you can go about creating
|
||||
a Dyson Sphere, or Partial Dyson Sphere if your raw materials run out, by just wrapping
|
||||
these ribbons all the way around a star then doing another ribbon cocked at a different
|
||||
angle and so on, until you have a sphere. Unlike the Ringworld they only need to be
|
||||
moving at normal solar orbital speeds because they get their entire gravity from spinning
|
||||
locally, rather than around the entire star. Such combined structures, possessing thousands
|
||||
if not millions of times as much living room as a planet, let you get away with devoting
|
||||
whole planets worth of space to things like natural habitats for all the flora and fauna
|
||||
we have here on Earth while still devoting the super majority of it to human-centric
|
||||
interests. It’s also a lot easier to protect a rotating
|
||||
habitat from invasive species or careless campers. Taken as a whole, as we close out for the
|
||||
day, rotating habitats offer us the advantage of millions of times more space than we’d
|
||||
ever get just terraforming planets and are doable inside the laws of known science. Plus as we’ve seen they can be made very
|
||||
comfortable to mankind and quite safe and secure, arguably a lot more than planets are. Unlike planets you can choose your own day
|
||||
length and temperature and climate and gravity, and while as we saw in the terraforming video
|
||||
there are ways to do that with other worlds too it’s a heck of a lot easier with these
|
||||
sorts of constructs. This is, fundamentally, why many of think
|
||||
that vast swaths of rotating habitats are more likely in mankind’s future than endless
|
||||
terraformed worlds. So this concludes all the prepwork we needed
|
||||
to finally get to the video on interstellar colonization. Once we finish that up we’ll be returning
|
||||
to the megastructures series to look at another type of artificial world, this time with real
|
||||
gravity, in Shell Worlds, and from there probably move on to the slightly more fantastic Discworlds. Our next stop on the habitable planets series
|
||||
is going to be a look at Double Planets. If you want alerts when those videos come
|
||||
out, click the subscribe button, and if you enjoyed this video, hit the like or share
|
||||
buttons and try out some of the other videos. Questions and comments are welcome down below,
|
||||
and as always, thanks for watching and have a great day!
|
||||
18
inbox/archive/space-elevators.md
Normal file
18
inbox/archive/space-elevators.md
Normal file
File diff suppressed because one or more lines are too long
341
inbox/archive/the-mega-earth.md
Normal file
341
inbox/archive/the-mega-earth.md
Normal file
|
|
@ -0,0 +1,341 @@
|
|||
---
|
||||
type: source
|
||||
title: "Colonizing Jupiter"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=PQnvjGN91Mg
|
||||
date: 2017-01-01
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: high
|
||||
tags: [megastructures, space-infrastructure, isaac-arthur, jupiter, gas-giant, orbital-rings, fusion-candles, europa]
|
||||
notes: "TRANSCRIPT MISMATCH: File titled 'The Mega Earth' but contains the Colonizing Jupiter episode."
|
||||
---
|
||||
|
||||
## Agent Notes (Astra, 2026-03-10)
|
||||
|
||||
Colonizing Jupiter and its moons. Key findings: Callisto as first base (outside radiation belts), Europa's ocean > all Earth's oceans combined, orbital rings at 1g altitude give 318× Earth's living area, fusion candles for gas giant atmosphere stripping. Jupiter system is self-sufficient. See musing for full analysis.
|
||||
|
||||
## Curator Notes
|
||||
|
||||
Transcript mismatch noted. Part of Outward Bound series. Unique content on orbital rings at planetary scale and fusion candles.
|
||||
|
||||
## Transcript
|
||||
|
||||
When we talk about the solar system and the
|
||||
planets and all the distance between them, it’s very easy to forget that most of the
|
||||
solar system is actually Jupiter and its dozens of moons. So today we continue our look at colonizing
|
||||
the solar system by focusing in on Jupiter. I’ve pointed out in the past that the asteroid
|
||||
belt is in some ways a far better prospect for colonization than the inner planets, and
|
||||
that we focus too much on those inner planets, and something similar applies to Jupiter. Virtually all the mass of the solar system
|
||||
is in our Sun; of what remains, the majority of it is in Jupiter. If you totaled up every bit of matter in between
|
||||
Mercury and the Kuiper Belt - every planet and moon and asteroid - you still would not
|
||||
match the mass of Jupiter. Yet at the same time that mass is mostly useless
|
||||
to us because Jupiter is not a place we can directly colonize. We are going to challenge that today, near
|
||||
the end of this episode, and discuss ways to colonize the actual planet. But first we need to consider that Jupiter
|
||||
is not alone. It has a swarm of large planetoids - 4 of
|
||||
which, the Galilean moons Ganymede, Callisto, Io, and Europa - are of a size and mass similar
|
||||
to our own moon or the planets Mercury and Pluto. The eight official planets are also the eight
|
||||
most massive objects in the solar system, after the Sun of course, but of the next 6,
|
||||
4 of them are those 4 Galilean moons and the other two our own moon, which we’ve devoted
|
||||
multiple episodes to discussing the colonization of, and Titan, which was our last episode
|
||||
in this series. So the importance of these 4 moons in colonization
|
||||
should not be underestimated. They are essentially planets in their own
|
||||
right, orbiting a gas giant that’s closer in mass to being a star than a rocky planet. In a way, they’re not so much a part of
|
||||
our solar system as a miniature one all their own. And if you settled them, the light lag for
|
||||
communications would be seconds, not minutes or hours like talking between other planets. Travel times are on an order of hours or days,
|
||||
depending on your drive system, rather than months or even years for interplanetary travel,
|
||||
and fuel consumption is far lower. At last count Jupiter has 69 moons, and every
|
||||
single one of them is colonizable. It also has a hundred times as many Trojan
|
||||
Objects, and a planetary ring. We are interested in every single one of these
|
||||
objects and, out of them alone, you could build a planetary empire that dwarfs most
|
||||
of the interstellar ones we see in science fiction. Now in Interplanetary Trade and in previous
|
||||
episodes of this series we talked about how each of our prior colonies needed something
|
||||
the others had, and lots of it. But we also talked about how the Earth was
|
||||
a bit of an exception since there really would only be a demand for precious metals, and
|
||||
Earth doesn’t really need them anyways - they just wouldn’t mind having them and importing
|
||||
those can fund solar expansion. The same is also true for Jupiter since this
|
||||
world and its moons contain all of the raw ingredients necessary to support life, and,
|
||||
as we discussed in the Interplanetary Trade Episode, you can ship stuff around that mini-solar
|
||||
system quite cheaply. Indeed, gas giants and their coterie of moons
|
||||
are better targets for first colonization than Earth-like planets at the interstellar
|
||||
level and we discussed why in the Life in a Space Colony series episode, Early Interstellar
|
||||
Colonies. They’ve got rocks and ice and plenty of
|
||||
oxygen and nitrogen and everything else we need. They also have a ton of hydrogen which is
|
||||
important if you have a fusion economy, which we tend to assume you do if you are an interstellar
|
||||
civilization, and of course we already established we had that technology in this series anyways. However it is worth noting that Jupiter, at
|
||||
5.2 AU from the Sun, is still close enough for solar power to be a marginal option. Out on those moons it’s much dimmer than
|
||||
a typical day on the Earth and is more akin to a cloudy day or a brightly lit house, not
|
||||
a shadowy twilight place. Ignoring temperature and the lack of air,
|
||||
plants can grow at the light levels out at Jupiter, though you’d want to boost them
|
||||
with some supplementary red LED lighting to optimize their growth. Of course they can’t grow on the surface
|
||||
of some of those moons not just because they are cold and airless but also because they
|
||||
are bathed in radiation, a serious health hazard to any form of life. Now we have followed our traveler from the
|
||||
Moon to Mars and back to the Moon then to Venus and back once more to the Moon - or
|
||||
rather, to Borman station around the Moon - then back down to Earth and back to Borman
|
||||
Station and off to Saturn’s Moon Titan. However, our traveler doesn’t remember that
|
||||
last bit. As you might recall the Traveler had cancer
|
||||
and opted to upload their mind to the huge data repositories built on Titan. As we’ve also discussed in recent episodes
|
||||
though, uploading your mind is not cut and paste, it’s copy and paste; so the Traveler
|
||||
copied their mind to a digital format and then found themselves still sitting there
|
||||
with cancer. Fortunately someone finally cured it so our
|
||||
Traveler is alive and well and once more taken up with Wanderjahr and at Borman station around
|
||||
the Moon, still the hub of interplanetary travel. This radiation issue on Jupiter obviously
|
||||
is especially of concern to our Traveler. Jupiter’s Magnetosphere is enormous, 20,000
|
||||
times as strong as Earth’s, and it bathes the inner moons in potent radiation in roving
|
||||
radiation belts that orbit Jupiter. Now Jupiter actually has 4 small moons closer
|
||||
to it than the Galilean Moons, who are 5 through 8, and only the last of these, Callisto, is
|
||||
outside that intense radiation zone. We often hear about Ganymede, the largest
|
||||
moon in the entire solar system; or Europa and its enormous subsurface ocean hidden under
|
||||
the ice; or even of Io, with its hundreds of active volcanoes spewing matter right into
|
||||
the Jovian orbit, which is largely responsible for the specific shape and nature of Jupiter’s
|
||||
Magnetosphere. But Callisto gets skipped a lot, which is
|
||||
strange since it is bigger than our own moon - coming in third in the solar system after
|
||||
Ganymede and Titan - and is outside the worst of the radiation, making it the best prospect
|
||||
for first colonization of Jupiter. And indeed that is where our Traveller will
|
||||
be going, to a new colony recently established on Callisto. Far enough from Jupiter to mitigate its gravity
|
||||
well and be safe from radiation, Callisto is a natural choice for the first major base
|
||||
in the Jovian system. And while Europa’s ocean interests us more,
|
||||
Callisto itself is believed to have subsurface oceans too. Callisto’s oceans are possibly more likely
|
||||
to harbor life than Europa’s are, as I will explain later. We don’t tend to think too much about Callisto
|
||||
as it is cursed by silver medals; it tends to come in second or third on almost any factor
|
||||
of interest to humans, so it isn’t as well known as other planets and moons. But it has so many areas in which it is almost
|
||||
the best that it is actually one of the best prospects for colonization in our solar system. Now we are a little less concerned about radiation
|
||||
here in the late 22nd century, our Traveler’s miraculous cure from Cancer being the very
|
||||
technology that eases that concern, but we can still hardly go jaunting around radiation-soaked
|
||||
hellish landscapes without a care in the world. So we will settle Callisto first and because
|
||||
it is the late 22nd century we will do it in style. There’s far more space-based infrastructure
|
||||
than there used to be and we have more technology and more practice with alien planets and moons. When we get to Callisto we find they have
|
||||
already setup their own mass driver, no orbital stations in the traditional sense, it’s
|
||||
almost a big launch loop ramp with a terminus runway just sitting on pylons high up over
|
||||
the moon, not orbiting. We just match vectors with it, connect and
|
||||
roll on down to the surface, decelerating as we go, like a big highway exit ramp. Down at the surface are dozens of domes with
|
||||
plants inside. We exit the craft and gaze around. The Sun is 5 times further away than on Earth,
|
||||
so it’s much dimmer, appearing only 5% as bright, but the red-brown light of Jupiter
|
||||
gives the surface a warm glow. Callisto is tidally locked so Jupiter itself
|
||||
always dominates the sky on one half of the moon and appears 50 times bigger by area than
|
||||
the Moon appears from Earth, allowing us to easily identify the constantly changing features
|
||||
on it, like the Great Red Spot, without even needing a telescope. We smile, pleased we came - this is very different
|
||||
from anything we’ve seen in the inner system. The lighting isn’t just sunlight, there’s
|
||||
a red-purple glow of supplemental lighting in the domes. First, because it is far from the Sun, and
|
||||
second, because even being about four times further from Jupiter than our Moon is from
|
||||
Earth, it is still tidally locked to Jupiter. This means that it orbits every 17 days and
|
||||
that’s how long its day night cycle lasts. Most but not all plants can handle constant
|
||||
light, but a week of darkness is another story, so being able to provide some lighting in
|
||||
that period is important. The other moons have this same problem. Only Io, the closest of the Galilean moons,
|
||||
has a near-Earth length day, at about 42 hours, Europa comes in at 85 hours and Ganymede at
|
||||
one week. Though the other 4 smaller inner-moons are
|
||||
really no better, having an effective day length of 7 to 16 hours each. This is okay though because all the radiation
|
||||
they get encourages us to live under the rock and ice for protection anyway, so all your
|
||||
lighting is artificial. On Callisto we can employ the same techniques
|
||||
as on our own moon: Thick glass domes with good insulation and a nice point defense system
|
||||
for dealing with meteors. That’s important on Callisto which is usually
|
||||
considered to have the oldest and most heavily cratered surface in the solar system. But Callisto doesn’t need a fusion economy
|
||||
to run it, it does get enough light for solar to be viable and fission reactors are certainly
|
||||
possible. Indeed there’s probably good quantities
|
||||
of uranium and thorium in the smaller moons which might be fairly easy to find and extract. There’s also plenty down in Jupiter, though
|
||||
that’s harder to extract obviously, but it does mean Jupiter gives off a lot of geothermal
|
||||
energy, or jovithermal I suppose, vastly more than Earth and indeed more than Earth’s
|
||||
entire solar energy budget. Hypothetically, you could tap that via Seebeck
|
||||
generators hung in Jupiter’s Atmosphere, for instance. And Jupiter is a massive dynamo, so one could
|
||||
also hypothetically tap its rotation directly for electricity. We are assuming fusion as a power source but
|
||||
it is nice to know there are other options available, and even if solar is a bit weak
|
||||
out here, we can still play the trick of having cheap parabolic mirrors focusing light on
|
||||
solar panels or beaming energy in from closer to the Sun. One way or another, Jupiter’s colonization
|
||||
won’t be hampered by energy concerns. We do still have heat concerns though, even
|
||||
volcanic Io is much colder than Antarctica and much like as we discussed with Titan,
|
||||
you have to worry about the places you build melting into the moon. Callisto’s surface is a mix of ice and rock,
|
||||
it’s like building in permafrost tundra. You don’t necessarily want to go warming
|
||||
that up. However if you are bound and determined to
|
||||
genuinely terraform the place, you can make large thin mirrors to bounce enough sunlight
|
||||
there, and then dome the place over, paraterraform it, so that you can create an atmosphere. Of course gravity is a concern too since gravity
|
||||
on Callisto is quite low, lower even than our Moon at 12% Earth normal. It’s more massive than the Moon, but less
|
||||
dense. Even Ganymede is only 14.6% Earth normal,
|
||||
and Io is the highest, slightly more than our own moon, at 18%. It’s 13% on Europa incidentally, making
|
||||
Callisto the lowest gravity moon of Jupiter’s major moons, and none of the others have any
|
||||
gravity of significance. We mentioned back in episode one that we just
|
||||
don’t know how much gravity people need. We know Earth-gravity is fine, and we know
|
||||
zero gravity isn’t. Nobody has ever lived in low gravity for more
|
||||
than a few days so we don’t yet know what the long-term effects of being exposed to
|
||||
low gravity are. It could turn out to be the case that Callisto’s
|
||||
low 12% is enough, or that Venus’s near-Earth 91% is not enough. We just don’t know. When discussing Mars’s 38% gravity in the
|
||||
first episode we opted to assume it would be enough with at most some technological
|
||||
and medical assistance. We ignored it on Titan because the folks living
|
||||
there were cyborgs and transhumans. Here I don’t think we can. Now channel regulars know we have a trick
|
||||
for making gravity: we stick folks in a cylinder and spin it around, using centrifugal force
|
||||
to simulate gravity by spin. We can’t quite do that here but we can do
|
||||
something similar. We have to combine the two – real gravity
|
||||
and spin gravity - when working in low gravity environments. We can’t just ignore the gravity already
|
||||
present. So if we want to boost it we need to use something
|
||||
more like a rotating bowl or vase rather than a cylinder. The stronger the local gravity, the shallower
|
||||
the bowl; the weaker, the closer to being a cylinder we need. Now we do have one last trick if you really
|
||||
want an Earth-like planet. Last week in Mega-Earths we discussed building
|
||||
shells around stockpiles of mass, preferably cheap mass like hydrogen, whose surface gravity
|
||||
would then be the same as Earth. For Callisto or either of the other three
|
||||
moons, there’s enough mass to make a rocky shell surface and you’ve got hundreds of
|
||||
Earth’s worth of hydrogen just down in Jupiter itself. You could also fix its spin to be 24 hours
|
||||
while pumping that in and use orbiting shades and mirrors, or ones back at Jupiter’s L1
|
||||
point, to boost the light. And between the 4 main moons there is actually
|
||||
plenty enough rocky mass to construct many such shells, not just 4, but that’s a lot
|
||||
of work and I would say more than it’s worth but we never really know what the effective
|
||||
price point for Earth-like living space will be when considering high-tech post-scarcity
|
||||
civilizations. They might have automation so good that planet-building
|
||||
is fairly cheap, or they might be so efficiency minded that they live a strictly post-biological
|
||||
existence on computer chips. As for Callisto, while its surface resembles
|
||||
our own moon quite a lot, it is a bit different. As you dig down beneath it’s rocky ice lithosphere,
|
||||
many dozens of kilometers, we think you might hit a deep salty ocean, one which may or may
|
||||
not have a decent amount of ammonia in it too, and which would probably be deeper than
|
||||
any ocean on Earth, before returning to an icy-rock mixture and possibly a small silicate
|
||||
core. Unlike Earth, it’s a lot easier to dig very
|
||||
deep on Callisto, no major issues with pressure and heat, so boring a tunnel down into that
|
||||
hypothetical ocean might not be too hard. You can do some interesting things there too
|
||||
but we’ll discuss those in regards to Europa in a moment instead. Once settled on Callisto our Traveler finds
|
||||
they are something of a celebrity, having been all over the solar system with every
|
||||
new colony. So we are brought in to discuss the future
|
||||
of Jovian civilization. For the outer moons, and indeed even those
|
||||
inner 4, things are simple enough: they will follow the colonial model of asteroids by
|
||||
boring a hole inside for a rotating habitat and mine and expand as the situation demands. For Ganymede the situation is somewhat the
|
||||
same as Callisto, but you almost have to live underground because of the radiation. It is also likely to have an oceanic layer
|
||||
between the surface rock and ice and the center. Io is another story. It tends to get written off as non-viable
|
||||
for colonization but that might be a little too pessimistic, and as we noted in our discussion
|
||||
last time about Titan, colonization doesn’t necessarily mean terraforming. It would not be hard to put an orbital ring
|
||||
around Io with connected habitats folks lived in and a tether reaching down to the surface
|
||||
to conduct mining operations. In this regard Io could serve as an industrial
|
||||
hub, supplying huge amounts of raw materials and manufactured goods to the rest of the
|
||||
Jovian mini-system. Again, with the low gravity and close distances
|
||||
it is actually viable even with 21st century rocket technology to ship around goods and
|
||||
people between all these moons. But let’s consider Europa next. Europa is often considered the best candidate
|
||||
for any other life in our solar system, especially anything more complex than some lichen on
|
||||
Mars or floating microbes on Venus. Data from NASA's Galileo mission strongly
|
||||
indicated that Europa has a liquid ocean under its ice-shell that has more water than in
|
||||
all of Earth’s oceans combined and is more than 100km deep. Water was one of the main reasons that life
|
||||
evolved on Earth and many scientists believe it might be a necessary element for the creation
|
||||
of life. There are some issues when it comes to life
|
||||
evolving on Europa, though. One is that the most recent research suggests
|
||||
that an action of having alternating periods in, as Charles Darwin put it, “warm little
|
||||
ponds” of wet and dry were likely required to create the conditions for unicellular life
|
||||
to evolve on Earth. For that there needs to be land where a nutrient-rich
|
||||
soup of chemicals can pool that is alternately covered by ocean water and then dried out. There is no such land on Europa. Another problem is that Jupiter's radiation
|
||||
belts regularly sweep across the surface of Europa, which would sterilize any life on
|
||||
its surface, including any in those warm little ponds. That is, if it is life as we know it from
|
||||
Earth. Finally, the temperature of those ponds is
|
||||
unlikely to be warm, meaning that biochemical reactions slow down and decrease the chances
|
||||
of life evolving from the soup. Now as mentioned, both Callisto and Ganymede
|
||||
probably have those underground oceans just like Europa, so if you find life on one you
|
||||
might find it on the others. Indeed as close as they are and as low as
|
||||
their gravity is I wouldn’t rule out that if one had it the others might too, even with
|
||||
those frozen surfaces and radiation belts as a likely barrier to cross-pollination. This means in all three cases we want to be
|
||||
careful to keep our eyes open for signs of life; it’s not very likely, but if we find
|
||||
life under the ice on any of these moons it will shakeup our view of the cosmos a lot. If that life exists, though, it’s likely
|
||||
to be very different from the life that evolved on Earth. But even if it was a simple bacterial life
|
||||
form, that would provide a treasure-trove of genetic information that we could possibly
|
||||
incorporate into our own genetics or make use of industrially and that could be an economic
|
||||
driver for the Jovian colonies too. If it is life as we know it, then that will
|
||||
also have repercussions as it then means that Panspermia is probably real. Panspermia is the hypothesis that life exists
|
||||
throughout the Universe, distributed by meteoroids, asteroids, comets, and planetoids. As I mentioned earlier, Callisto is possibly
|
||||
a better bet for finding life on it than Europa is because Callisto is located largely outside
|
||||
of Jupiter’s radiation belts, has solid rocky surfaces, and therefore may be able
|
||||
to provide us with those alternating wet and dry primordial ponds. The only real issue is that it does not have
|
||||
the tidal stresses that Europa does so any heating of the oceans will have to be driven
|
||||
by radioactive decay in Callisto’s core and by sunlight, not through gravitational
|
||||
tectonics. In the absence of life though, Europa represents
|
||||
an unusual colonization approach. Under the ice is ocean, and in a fusion economy
|
||||
it would be possible to float large fusion reactors that gave off photosynthetic light
|
||||
to warm the seas and let us transplant photosynthetic organisms and our whole marine ecology there. You could put the reactors near the surface
|
||||
and hang a chain of lights down, what I referred to as vertical reefs in our discussions of
|
||||
Rogue Planets or enhancements to Earth itself. Or you could simply let them float like submarines
|
||||
around the depths with large wire frames around them with lights and nutrients till they became
|
||||
meandering ecosystems fueling an entire marine ecology. Submarine archipelagos. With Europa’s far weaker gravity diminishing
|
||||
the buildup of pressure with depth, and with light coming from the reactors and not the
|
||||
Sun, such marine life would be far more vertical. Human habitats and farms could exist on these
|
||||
submarine archipelagos too, and people might journey around in personal submarines rather
|
||||
than automobiles or small private spaceships. It’s hard to overestimate the amount of
|
||||
civilization and colonization that could be done around Jupiter. It has immense resources and a good mixture
|
||||
of them so that while it might trade with other planets, it doesn’t really need to. Yet what about the planet itself? In a fusion economy hydrogen is immensely
|
||||
valuable but also not really in short supply, but the preferred fusion methods, beyond simple
|
||||
vanilla hydrogen which is much harder, would be either deuterium or helium-3, and Jupiter
|
||||
is a great source for both, which are not easy to find in quantity elsewhere. Though one doesn’t need a lot for fusion,
|
||||
entire national economies can run their electricity off the energy in one small tank of deuterium
|
||||
for quite a while. To harvest that we might scoop it up with
|
||||
ships, giant airships that descended and opened their bays and shot out of the atmosphere
|
||||
before they got too heavy and slowed down. This may be the best method early on, and
|
||||
your ship probably needs to be as big as a fusion reactor can be made small, so that
|
||||
it can be powered by what it is collecting. We obviously don’t have fusion reactors
|
||||
for spaceships but it’s unlikely you couldn’t make one suitable for that use, and of course
|
||||
if you can’t make one at all, you don’t need to try scooping up gas from Jupiter. If you do have a fusion economy then you probably
|
||||
want not just these scoops but big tanker refineries floating around sucking in gas
|
||||
and probably refining out the deuterium or helium-3 from it for pick up. However at the bigger scale, when you need
|
||||
billions of tons, scooping with ships is maybe not ideal. Folks often want to hang tethers down and
|
||||
just suck material up, either straight from the atmosphere or from our huge flying refineries,
|
||||
but space elevators are a dubious proposition even on Earth, and tethers on Jupiter require
|
||||
far more length and are under 253% of Earth gravity. We have an option for this though. The orbital rings we’ve discussed before,
|
||||
the ultimate in cheap mass movement of material off a planet. You build an orbital ring just above the atmosphere,
|
||||
or even down in it just a little to gain protection against meteors but still be above wind. From here you can safely lower down far shorter
|
||||
tether to scoop up gas and retract them up to the ring. Above that you can have yet another ring,
|
||||
either several layers or two more, one more circular ring out where gravity has dropped
|
||||
to Earth Normal, and another elliptical one connecting the two. Jupiter has a radius of just under 70,000
|
||||
kilometers, more than ten times Earth’s. To get to a place where gravity is the same
|
||||
as Earth, you would need to be 1.59 times further away, 41,000 kilometers above the
|
||||
planet. That is probably much too long to stretch
|
||||
any single space elevator tether, so you need either multiple rings each connected to the
|
||||
one above and below, or you need an elliptical one to stretch the distance. However up at that top one you could walk
|
||||
around – under a dome – and feel just like you were back on Earth. Indeed, as we discussed last week, one option
|
||||
for colonizing Jupiter is simply to build many orbital rings at this distance, each
|
||||
turned at an angle, to create a shell around the planet, then add dirt and water and air
|
||||
and have a planet with 318 times the living area of Earth. It would be cold, but you can provide artificial
|
||||
lighting either by many orbital mirrors or an artificial fusion-powered sun orbiting
|
||||
the planet once a day, geocentrically. Jupiter is known as the solar system’s vacuum
|
||||
cleaner. It is the most massive object in our solar
|
||||
system with the sole exception of the Sun and it deflects or captures a lot of the comets
|
||||
and asteroids that would otherwise head for the inner solar system. Without Jupiter, considerably more comets
|
||||
and asteroids would bombard the inner planets, including Earth. We can be extremely grateful that we have
|
||||
a big brother keeping watch over us and dealing with those icy and rocky playground bullies
|
||||
that would otherwise pound us. There will come a time, though, when humans
|
||||
will have colonized the entire solar system, including the Oort Cloud. The Oort cloud is currently where most of
|
||||
our comets are found. We will discuss how that can happen in our
|
||||
next episode in the series. When we have tamed it all, rogue bodies will
|
||||
be all but eliminated and we will outgrow the need for our planetary big brother to
|
||||
protect us here in the solar system. One possible future for Jupiter is to remove
|
||||
all of the gas from Jupiter. Down under it all we believe is an immense
|
||||
core of heavier elements several times more massive than Earth. If we stripped that all away we might have
|
||||
a rather nice planet below, especially if we moved it closer to the sun and took its
|
||||
moons with it. For this purpose we have a device known as
|
||||
a fusion candle. There’s a few ways to do this but I’ll
|
||||
describe the one’s Jeremy rendered for the episode since they are the only such animations
|
||||
in existence. You build yourself a giant fusion reactor,
|
||||
with an intake nozzle to suck in gas and two propellant nozzles, one pointed down and one
|
||||
pointed up. When you turn it on the upward nozzle hurls
|
||||
huge amounts of high velocity gas out of a rocket engine, shooting it fast enough to
|
||||
escape the planet’s gravity. That would make the fusion candle drop down
|
||||
into the planet very fast, so the second down-pointing nozzle thrusts the whole candle up to compensate. This is one time when you definitely want
|
||||
to burn the candle at both ends! You build a ton of these, when they are on
|
||||
the right side of the planet they are on full power, otherwise they hover, so that all your
|
||||
push is in the right direction, and it shoves the planet like a giant spaceship, using its
|
||||
massive atmosphere for power and propellant. By this means you can strip off a gas giant’s
|
||||
atmosphere and relocate the smaller remnant to the inner solar system. That would be a rather pitiful ending for
|
||||
our big brother planet and I prefer a more exciting option of making the Jovian system
|
||||
into an interstellar spacecraft, taking that whole planet and its moons on an interstellar
|
||||
journey to another solar system. It has the fuel and resources to travel at
|
||||
solid speeds across the interstellar void for millions of years if it needs to, and
|
||||
it is one example of how you might send an intergalactic colonization effort, a notion
|
||||
we will examine more at the end of the year. That interstellar spacecraft Jovian system
|
||||
could even undergo a further evolution. Jupiter is too small to become a star, but
|
||||
that doesn’t need to stop us. We can pick up other exo-Jupiters - Jupiter
|
||||
sized planets that have been expelled from other star systems or ones that we have flown
|
||||
out of other systems using fusion candles. We gather several of these Jupiters together
|
||||
in interstellar space and fuse them into a super-Jupiter. This super-planet, once it reaches a critical
|
||||
mass, will itself become a star about which we can build a custom-made solar system with
|
||||
our super-Jupiter as its star. Speaking of getting out into deep space though,
|
||||
our next episode in the series will focus on colonizing not planets but the endless
|
||||
swarms of small icy bodies out beyond the main solar system, in our next episode in
|
||||
the Outward Bound series, Colonizing the Oort Cloud. After that we will turn inward, and talk about
|
||||
Colonizing the Sun. Not Mercury or making a Dyson Swarm, but the
|
||||
actual Sun itself. Next week though we will head back to our
|
||||
discussion of artificial intelligence and look at the well known science fiction concept
|
||||
of a Machine Rebellion, and the week after that we will examine the notion of networked
|
||||
intelligence and Hive Minds. For alerts when those and other episode come
|
||||
out, make sure to subscribe to the channel. And if you enjoyed this episode, hit the like
|
||||
button and share it with others. Until next time, thanks for watching, and
|
||||
have a great week!
|
||||
342
inbox/archive/upward-bound-compendium.md
Normal file
342
inbox/archive/upward-bound-compendium.md
Normal file
|
|
@ -0,0 +1,342 @@
|
|||
---
|
||||
type: source
|
||||
title: "Colonizing Titan (MISMATCH: filed as Upward Bound Compendium)"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=HdpRxGjtCo0
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: medium
|
||||
tags: [titan, saturn, colonization, industrial-automation, isaac-arthur]
|
||||
notes: "TRANSCRIPT MISMATCH: Contains Colonizing Titan episode, NOT Upward Bound Compendium. Relevant for automated industrial colony concepts, Titan as computational/cold-processing hub, interplanetary trade economics."
|
||||
---
|
||||
|
||||
## Transcript
|
||||
|
||||
We often see folks arguing about whether or
|
||||
not space exploration should be done by robots or manned missions. We don’t talk as much about whether or not
|
||||
space colonization should be done by robots, or the advantages of robots over humans. So today we will be looking at Colonizing
|
||||
Titan, the largest moon of Saturn and slightly larger than the planet Mercury, a claim only
|
||||
Jupiter’s moon, Ganymede, can match. Yet while both are larger than Mercury, their
|
||||
combined mass is actually less. Both are far less dense than Mercury, Earth,
|
||||
or the other two inner planets, Venus and Mars. In the first two episodes of this series we
|
||||
looked at Mars and then Venus, one with virtually no atmosphere and the other with one far more
|
||||
massive than Earth’s own. Genuine atmospheres are not common in our
|
||||
solar system, and ignoring the gas giants, you can only find them on two planets and
|
||||
one moon: Earth, Venus, and Titan. Unlike Venus, where the atmosphere is super-hot
|
||||
and thick and mostly carbon dioxide, Titan’s own atmosphere is mostly nitrogen like our
|
||||
own with an atmospheric pressure about 50% greater than Earth’s. Of course you can’t breathe it because there’s
|
||||
no oxygen and because the temperature of Titan makes Antarctica look like an oven in comparison. Titan is so cold it is thought to have cryovolcanoes
|
||||
on it, shooting out not magma but water, molecular hydrogen, and other volatiles. Which may be the reason why it has so much
|
||||
ethane and methane on it, and butane and propane as well. Titan has many lakes on it, but they’re
|
||||
not water. If you wanted to think of Titan as a planet
|
||||
of ice covered in lakes of oil, and methane seas, that would basically be on the nose,
|
||||
and it’s maybe a good thing there’s not much free oxygen around, or you could light
|
||||
the whole place on fire. You could walk around on Titan in a well-insulated
|
||||
suit and oxygen mask, but if you stood still you’d start melting the surface where you
|
||||
stood, and if you went for a swim in one of those lakes, it would steam around you and
|
||||
boil until eventually it froze you. This is Titan, the frozen flammable gold mine
|
||||
of the solar system, with hundreds of times more natural gas and other hydrocarbons than
|
||||
Earth. With an atmosphere thick enough to allow easy
|
||||
aerobraking to land on and with a gravity well similar to our own moon. It’s easy to land on and easy to leave,
|
||||
with vast quantities of rocket fuel just lying there to suck up, add Oxygen, and burn your
|
||||
way back to orbit. This is Titan, a place far enough away that
|
||||
if you are still using chemical fuels for rockets it’s probably beyond your range
|
||||
to make much use of, but it’s there, in case we never master fusion or make dependable
|
||||
fission drives; It’s the solar system’s ultimate chemical fuel depot. And this is Titan, a place so far away from
|
||||
the Sun that it receives just 1% of the sunlight Earth does. It has a lot of appeal in many solar system
|
||||
colonization plans for its riches, and yet at the same time it is so much less tempting
|
||||
of a place for humans to ever colonize. We often see it as a lynchpin of a future
|
||||
solar economy, able to provide hydrogen and nitrogen to places like Mars that have very
|
||||
little of either, or Venus, which has plenty of nitrogen but very little hydrogen. Titan, while cold, is rich in everything you
|
||||
need for life except warmth. Yet were you to warm it up, it lacks the gravity
|
||||
to hold those organic riches; and if you introduced oxygen, they’d soon incinerate. As we’ve discussed before, there is no place
|
||||
you can’t terraform if you want to badly enough, but it is worth asking if those things
|
||||
which make a place unlike earth might actually be beneficial. So, let’s take up the persona of our traveler
|
||||
again from earlier episodes to get a human perspective. We first visited Mars and dwelt there for
|
||||
a decade, then came back to Borman Station in orbit around the Moon and were convinced
|
||||
to travel to Venus and dwelt there for many years in their floating cities. Now, once more, we’re returning to Borman
|
||||
Station, the hub for early interplanetary travel and trade, with the intent again to
|
||||
see Earth once more. Things have hardly been static on Earth, Mars,
|
||||
or the rest of the inner solar system all these years. There are habitats scattered around Earth’s
|
||||
orbit and mining operations on many asteroids out in the belt, some slowly becoming permanent
|
||||
settlements. So folks are discussing getting some genuine
|
||||
trade going on in the solar system. The long consensus is that Titan is a potentially
|
||||
invaluable node for such trade, but the lure of space exploration and settlement is beginning
|
||||
to fade a bit. The idea of flying off to Titan isn’t that
|
||||
appealing. It used to take years to get a probe out to
|
||||
Saturn; ships are far faster now but it’s still a long trip. When your spaceship runs on chemical fuels,
|
||||
you have to make almost the entire ship out of fuel and still follow the most optimum
|
||||
energy paths throughout the solar system. These typically involve Hohmann Transfer Orbits,
|
||||
which I’ll discuss later, but they don’t look anything like a straight line. Normally all the planets move so much relative
|
||||
to each other that it is rather pointless to think of straight lines anyway, but Saturn
|
||||
takes 30 years to orbit the Sun and is almost ten times further from it than Earth. The two planets are never closer than 8 AU
|
||||
– astronomical units, the average distance of Earth from the Sun – and never further
|
||||
than 11. That is a long way, but on the other hand
|
||||
you can get a message there and back in under three hours, which isn’t really long on
|
||||
normal email timelines. If a spaceship could sustain a one-gee thrust
|
||||
constantly, it could accelerate halfway there, for 4 to 5 days, flip over and slow down and
|
||||
arrive in about 9 days. Of course such a ship would be traveling at
|
||||
over 1% of light speed. This is actually quite conceivable for a genuine
|
||||
fusion powered ship; indeed, it is fairly modest compared to hypothetical maximum speeds
|
||||
for such a vessel. But it’s also quite wasteful of energy. Even such a fast ship is not traveling in
|
||||
a particularly straight line, and Saturn won’t have moved much during that time. It’s important to keep in mind though that
|
||||
even if you can go that fast, most of the time you won’t want to. Interplanetary trade is a complex enough topic
|
||||
that I’ll give it its own episode in a month or so, but when you’re engaging in bulk
|
||||
transport of billions of tons of raw materials, it pays to be frugal with your energy and
|
||||
follow those slow paths. This is essentially what Titan offers too:
|
||||
huge amounts of nitrogen and hydrogen and hydrocarbons, all of which are in short supply
|
||||
in the inner solar system and needed in massive quantities for making earth-like habitats
|
||||
and living areas. But here on Borman Station, we find out that
|
||||
folks have some other ideas about what Titan might be useful for. While potential terraformers are talking about
|
||||
ways to warm Titan up, others are pointing out that being cold has its own benefits. At the core of all industrial and computational
|
||||
processes is thermodynamics, and how efficient those are. Even things like solar panels that folks don’t
|
||||
think of as having anything to do with big steam or oil-fired engines are limited by
|
||||
this and the key constraint is that such engines operate on an energy transfer between two
|
||||
reservoirs, a hot one and a cold one. Take two equal temperature reservoirs and
|
||||
no work or power can be extracted from them. No engine can ever be more efficient than
|
||||
the Carnot heat engine, and its maximum efficiency is given as one minus the ratio of the cold
|
||||
reservoir over the hot one, with temperatures in absolute scale, typically Kelvin. Back on Earth, a heat engine whose cold reservoir
|
||||
was at room temperature - about 300 Kelvin - might have a hot reservoir of 400 Kelvin,
|
||||
a bit more than boiling water. Such an engine can produce work or power at
|
||||
no better efficiency than 1 minus 300 over 400, or 1 minus three-fourths, or one-fourth,
|
||||
or 25%. That is not terribly efficient. Yet that same engine running on Titan, where
|
||||
the average temperature is only about 100 kelvin, is one minus 100 over 400, or one
|
||||
minus one fourth, or three fourths or 75% efficient. Heat is also a big deal with computation. Computers build up ferocious amounts of heat
|
||||
and need massive amounts of cooling to operate. But even beyond that, Landauer’s Limit kicks
|
||||
in, which is the maximum theoretical limit for classic computing efficiency, and that
|
||||
is directly related to temperature. Halve the temperature, double your maximum
|
||||
computations for the same amount of energy. I’ll come back to this a little later. Now you can produce cold temperatures anywhere,
|
||||
but you usually have to expend considerably more energy refrigerating a warm place than
|
||||
it’s worth. Up in space this is a bit worse, because you
|
||||
can only get rid of heat by radiating it away, and radiating heat is dependent on the total
|
||||
surface area of the object doing the radiating and the temperature it is at. Except that scales up far faster with temperature,
|
||||
with the fourth power, so if you double something’s temperature it radiates heat away 2^4 or 16
|
||||
times faster. Mercury and Venus are almost ten times as
|
||||
hot as Titan and radiate 10^4 or 10,000 times the energy from the same surface area. But Titan is big and cold, so you can use
|
||||
conventional cooling processes by running cold fluids over the hot, heat-generating
|
||||
object and cooling it, then pumping the hot fluids away. What this means is that on Titan you can run
|
||||
many industrial processes and electronics at ultra-high efficiency and use Titan’s
|
||||
atmosphere as a massive space radiator. Now, of course, one can’t dump an infinite
|
||||
amount of heat on Titan. Every joule of energy you add raises the temperature
|
||||
a bit. But the hotter the moon gets the more quickly
|
||||
it gets rid of heat. By taking its current average surface temperature,
|
||||
which is 98.3 Kelvin, and picking a new average temperature, say 100 Kelvin, this shows how
|
||||
much power each radiates off per square meter, take their difference, and multiply that against
|
||||
Titan’s whole surface to find out what the thermal energy budget is. By doing that, the amount of power that’s
|
||||
usable without warming the place up even more can be calculated. We’ll skip the rest of the math. What’s really useful is that Titan can dissipate
|
||||
up to 31 Trillion Watts, which is almost double the total power generation of humanity in
|
||||
the early 21st century. So in industrial terms you could get away
|
||||
with running all the planetary industrial output of humanity at that time several times
|
||||
over again and at a far higher rate of efficiency and without having to worry about impacting
|
||||
Earth’s climate with excess heat and other chemical pollutants. That makes Titan a potential industrial powerhouse,
|
||||
the titan of interplanetary industry, because everything it does is more efficient, and
|
||||
it can do a lot of it. Its low gravity and thick atmosphere allow
|
||||
very easy transport from the surface to space and vice-versa. On Borman station, folks are talking about
|
||||
this option, but as of yet no person has even set foot on Titan, and the furthest manned
|
||||
missions to date have been out to the moons of Jupiter. We haven’t set foot on Earth in a generation,
|
||||
and plenty of fascinating things have been happening there too. So we go home to Earth and get to see all
|
||||
the new changes. Giant citadel arcologies with whole metropolises
|
||||
living inside them and still finding ample room for factories and farms and forests inside. Cities floating in the ocean or snugly warm
|
||||
in the polar ice. Cities kilometers under the sea or deep inside
|
||||
mountains. For all the millions of people now living
|
||||
in space, in the orbital habitats or off colonizing planets and asteroids, many more are colonizing
|
||||
humanity’s home, turning desert and tundra green, creating structures so vast they each
|
||||
could have housed and fed the entirety of pre-industrial humanity. We can see why no one is rushing off to colonize
|
||||
Titan; there are plenty of places left still to explore on Earth, and even Antarctica in
|
||||
the winter time is far more hospitable than Saturn’s distant moon. Now for all that few manned missions have
|
||||
been far from Earth, but there’s been no shortage of unmanned robot missions. There’s not much need to send a manned mission
|
||||
out to Jupiter to take ice core samples from Europa when a robot can do it cheaper and
|
||||
better. There’s always an assumption though, that
|
||||
a manned mission must eventually follow, certainly if you mean to colonize the place. But do colonies and outposts need people on
|
||||
them? Folks are able to create automated mining
|
||||
outposts, all done by robots who, at most, need occasional oversight from people. Does an asteroid mining facility really need
|
||||
any people on it? Or would it be enough just to have the crew
|
||||
of a ship perform some checks and maintenance on the machinery while picking up the refined
|
||||
cargo. Indeed does that ship even need a crew? It’s not much of a leap to imagine machines
|
||||
that could repair themselves and handle reasonably complex tasks and problems without even considering
|
||||
human level artificial intelligence, but you don’t necessarily need the ability to repair
|
||||
your robots. After all the big advantage of advanced automation
|
||||
is that it can do most manufacturing tasks with little to no human labor and even minimal
|
||||
oversight, so if you have robot miners that can operate fairly autonomously you probably
|
||||
have that same option for the factories making those robots back home. You don’t really need to repair them, but
|
||||
you probably could, and you probably could automatically. You probably don’t even need to send more
|
||||
probes or mining drones out either, because they can potentially manufacture everything
|
||||
they need to make more of themselves. I’ve talked before about self-replicating
|
||||
machines, and people tend to think of these as tiny little robots, but they hardly need
|
||||
to be and the first ones probably wouldn’t be. Nor does each need to be able to do it on
|
||||
its own. A factory capable of producing every component
|
||||
in that factory is a self-replicating machine. You could easily imagine vast factories down
|
||||
in the ice on Titan all monitored and controlled from a few manned orbital facilities, maybe
|
||||
occasionally sending down a team in insulated pods and suits if necessary, but do you even
|
||||
need people there? Would anyone even want to be there? Some maybe for the adventure or potentially
|
||||
high pay, but who would want to actually live there? So, could Titan be truly colonized in the
|
||||
future with few to no people living on it? Just a massive factory and computer farm taking
|
||||
in raw materials and energy and information and exporting material? This would be an entire moon where deep below
|
||||
its atmosphere, submerged under the ice and lakes, entire city-sized computers and factories
|
||||
exist. And while there’s an energy budget to avoid
|
||||
melting, where is it getting that energy? Oh, Titan is covered in the same hydrocarbons
|
||||
used in combustion engines but there’s no free oxygen to use with it, and it takes a
|
||||
lot of energy to remove oxygen from water or rocks to burn it with those hydrocarbons. Uranium or Thorium for fission is an option
|
||||
and odds are that Saturn’s 61 other known moons have plentiful supplies of those. It’s very easy to move around those moons;
|
||||
there’s very little gravity. Of course, solar power would seem to be out
|
||||
since a solar panel near Saturn only gets about 1% the light which one near the Earth
|
||||
would get, but you could put your panels at the focus of a cheap parabolic dish -- just
|
||||
shiny plastic or metal to focus light on it. It’s not like a few square meters of tin
|
||||
foil cost anything like as much as a square meter of solar panels, and space to put them
|
||||
is no problem. There’s no reason to care if they orbit
|
||||
Titan and block what little sunlight hits the place since that would only increase the
|
||||
Thermal budget. Or you could have power satellites much closer
|
||||
to the sun that just beamed energy out to Titan; not even to the moon itself, trying
|
||||
to cut through that thick atmosphere. The orbital velocity around Titan is quite
|
||||
low, as is its gravity, so building a space elevator or an orbital ring with power lines
|
||||
right down to the surface is not that hard. You could even have colonies living inside
|
||||
of floating cities in the upper atmosphere attached to tethers that are anchored to the
|
||||
surface and use receivers to capture the beamed energy. And if one has viable fusion power plants
|
||||
there’s no shortage of hydrogen or deuterium on Titan itself. Unlike the inner planets where hydrogen tends
|
||||
to be too light to stick around in truly large quantities, Titan has tons, as does the planet
|
||||
it orbits. Most folks reject the notion of letting robots
|
||||
do all our exploring, and would not see a point in letting them do our colonizing, but
|
||||
that does not mean that every object humans colonize has to have an end-state of being
|
||||
principally for human habitation. In the sorts of massive economies and industrial
|
||||
infrastructure a solar system working its way towards Kardashev 2 status might have,
|
||||
especially one with good automation, it’s possible for an entire giant moon like Titan
|
||||
to be entirely colonized even if it just had a handful of folks living at the stations
|
||||
at the top of a space elevator, while millions of tons of raw materials and manufactured
|
||||
goods left up that elevator every minute. Folks talk about a future for humanity where
|
||||
there’s far better automation. Might not this be a more likely set up and
|
||||
use for a place like Titan than having people actually trying to live there and start up
|
||||
a real civilization of millions of people? Back to our story, we live on Earth for about
|
||||
a year, but find Earth’s gravity crushing. Earth’s culture is also alien to us because
|
||||
we’ve been away for so long. The final straw is when we get bad news from
|
||||
a doctor that we’ve developed a rare, incurable cancer because of the decades spent without
|
||||
a magnetosphere protecting us. So, just as one would expect of such an adventurer,
|
||||
we decide to go back to being a pioneering colonist! A mission is planned for Titan to setup automated
|
||||
factories and a mega-computational capability. It’s very expensive setting up and maintaining
|
||||
people on a mission like this so only a skeleton crew will be sent to oversee the project and
|
||||
mostly they are there to make sure nothing gets out of hand with Titan’s manufacturing
|
||||
facilities and AI capability going rogue. We sign onto the mission. Artificial intelligence is now well advanced. I mentioned before that the fundamental theoretical
|
||||
limit on classic computing is called Landauer’s Limit, and that the colder it is the better
|
||||
it works too. The energy needed to flip a single bit at
|
||||
Titan’s temperature is just one zeptojoule, a gigahertz processor could run on just one
|
||||
trillionth of a watt. You recall the 31 trillion watts in our energy
|
||||
budget for Titan? If computers used just one of those trillions,
|
||||
a trillion, trillion gigahertz processors can be run, and it’s generally believed
|
||||
you only need maybe 10 to 100 million to emulate a human mind. So for just a few percent of the available
|
||||
energy budget on Titan, there you could operate a computer able to emulate the minds of the
|
||||
entire human population a million times over. Even if you’re nowhere near Landauer’s
|
||||
limit, that much energy at those kind of temperatures and cooling rates allows you to run some very
|
||||
serious computing operations. More than enough to oversee any sort of automated
|
||||
manufacturing you had going on. Heck, unlike Earth whose core is mostly molten
|
||||
iron, Titan’s core is mostly silicon, so you’re hardly short of stuff to make computers
|
||||
out of. Folks are understandably a bit nervous about
|
||||
things like totally automated factories and megacomputers and artificial intelligence
|
||||
being set up around Titan. The skeleton crew joke that they are really
|
||||
just there with self-destruct devices if the Titan wakes up and starts manufacturing battleships
|
||||
and talking about exterminating humanity. They end up referring to it that way too,
|
||||
not talking about the factories or computer banks down on Titan doing that but rather
|
||||
Titan itself. Most of these folks will stay in orbit around
|
||||
Titan, check the files coming from Earth to be run on the giant computers below and send
|
||||
the results back, or provide hospitality when a ship shows up bringing in metals or taking
|
||||
away mining equipment for other moons. Once the mission arrives at Titan, we are
|
||||
initially tasked with directing the robots that set up manufacturing on the moon itself
|
||||
and that build an orbital ring covered in huge receivers, sucking in transmissions from
|
||||
the inner system and sending data back, launching huge pods of nitrogen and hydrogen off to
|
||||
Mars and Venus and the various asteroid habitats trying to build settlements and cities in
|
||||
space. After everything is set up, we move to overseeing
|
||||
day-to-day operations. Visitors occasionally want to visit Titan
|
||||
and the skeleton crew always shrug and say go ahead. Nobody has made a shuttle-sized reactor so
|
||||
the shuttle runs on chemical rockets and there’s no shortage of fuel below. Once the shuttle lands, a visitor has to wait
|
||||
till things freeze back over because the shuttle’s rockets evaporate and melt its landing space. Visitors are often disappointed as they expect
|
||||
some sign of all the massive industry below but there was no real need to do it on the
|
||||
surface. You can essentially melt your facilities down
|
||||
where you need them and a lot of it’s underground or under the lakes. Back on Mars, the big argument was over whether
|
||||
or not to colonize the planet or colonize the orbital lanes above it and just mine the
|
||||
planet for resources. Here, the only signs that civilization has
|
||||
arrived is the orbital ring above and the tether rising up to it. Occasionally you can see some barge carrying
|
||||
material to one of those automated ports at the bottoms of the tethers or a submarine
|
||||
pop up from under the lakes. It’s a strange place and inhospitable, but
|
||||
in many ways the more logical outcome of space colonization. Humans need all the moons and planets for
|
||||
their resources, but very few offer much reason to live there, rather than build your own
|
||||
habitats to your own specifications in more hospitable places, and in many ways the vacuum
|
||||
of space or the inside of a modest asteroid is more habitable. Humans could build domes here, and could insulate
|
||||
them to leak little heat so they didn’t melt the ground they sat on and sink. They could light them so they didn’t exist
|
||||
in the dim twilight of a lunar surface far from the Sun and deep beneath an atmosphere,
|
||||
but ultimately, to what end? You might do a few, surely some folks will
|
||||
want to visit and others might be employed there, but while there is immense material
|
||||
wealth on Titan, you’ve little motivation to live there to get it if you don’t need
|
||||
to be there to get it. Our automation gets better every day, and
|
||||
it doesn’t really need to be that smart to just build the same thing over and over
|
||||
again and suck up atmosphere or scoop out ice to transport to other worlds. In an ultimate sense, Titan’s key export
|
||||
is cold itself, and all the advantages that offers, but it’s not a nice place to live
|
||||
and to make it such a place decreases those advantages. While the notion of an entire moon the size
|
||||
of a regular planet being a huge automated factory and processor is somehow a little
|
||||
creepy, it’s worth noting that it’s not any creepier than any other deserted moon
|
||||
or planet, which is all of them. Titan really is an invaluable resource to
|
||||
colonizing the solar system, it can be a key hub of an interplanetary trade, but that doesn’t
|
||||
mean many or any people need to live there. This is a very different way of viewing colonization,
|
||||
much at odds with the classic image from science fiction, yet in some ways seems far more realistic. Just because humans colonize a place, doesn’t
|
||||
mean a lot of folks need to actually live there, and just because a lot of folks don’t
|
||||
live there, doesn’t mean it isn’t colonized. The skeleton crew occasionally head down to
|
||||
the surface of Titan, but after the excitement of the first couple of trips, all of them
|
||||
prefer to live in the orbital ring rather than in the hazy twilight on the freezing
|
||||
surface. Unlike them, we are perfectly happy and at
|
||||
home on the surface of Titan and it’s not because we have been colonizing for decades,
|
||||
but rather it’s because we’re not a member of the skeleton crew. Instead, we were one of a number of people
|
||||
who uploaded their consciousnesses into an AI core before leaving Earth and are now housed
|
||||
in the Titan supercomputer. As I said earlier, folks were worried about
|
||||
an AI running amok, and it was felt that using an AI that was allowed to self-develop was
|
||||
a bad idea. Instead, human volunteers were found to cross
|
||||
the digital divide and become transhuman AIs. That was seen as a lot safer for all concerned. It was just the sort of thing that appealed
|
||||
to us as the next frontier. An entire industry has subsequently developed
|
||||
where people, tired of corporeal life or unable to continue with a corporeal existence, decide
|
||||
to upload their consciousness into the Titan mega-computer, so we are now far from alone
|
||||
and the surface of Titan has become a colony of a different sort - one that has lots of
|
||||
humans existing in it but one that, at the same time, has no flesh-and-blood humans at
|
||||
all. Over time, Titan could house more virtual
|
||||
humans than all the flesh-and-blood humans in the entire solar system, including colonies
|
||||
and Earth itself. Despite its hostile alienness, Titan could
|
||||
be set to be the biggest home of humanity. That doesn’t mean you can’t have quite
|
||||
a large colony of flesh-and-blood people around gas giants. Those giant planets and their many moons can
|
||||
form a surprisingly self-sustainable civilization like a miniature solar system, one where travel
|
||||
to and from is quick and easy and communications are fast enough you can chat with your lunar
|
||||
neighbors real time. That’s something we’ll examine more in
|
||||
the next episode of the series when we look at colonizing Jupiter, and we’ll look at
|
||||
colonizing those moons and forming such a mini-solar system, with an extra focus on
|
||||
Jupiter’s icy moon Europa and its subterranean oceans, as well as discussing how we could
|
||||
colonize a gas giant itself, not just its moons. Before we get to that we will take some time
|
||||
to examine the idea of Interplanetary Trade in a bit more detail, and even interstellar
|
||||
trade concepts. We’ll be looking at a lot of the classic
|
||||
ideas from science fiction and seeing how plausible they are, and if not what our alternatives
|
||||
are. A pretty crucial part of that is going to
|
||||
be Hohmann Transfer Orbits, or HTOs, and the Interplanetary Transport Network, and it’s
|
||||
vital to trade for places like Titan where most of exporting is going to be either data
|
||||
moving at light speed or huge quantities of raw materials and bulk durable goods moving
|
||||
slowly from place to place in automated vessels. Hohmann Transfers are crucial to modern space
|
||||
travel, and will continue to be even if we get awesome high-tech engines. I’ve been meaning to discuss Hohmann transfers
|
||||
for a long while, but keep flinching back from it since it would require us to work
|
||||
through examples to really understand it, and that’s best done at the individual’s
|
||||
own pace. But if you want to know how slingshot maneuvers
|
||||
and HTOs actually work, and be able to look at them the way a rocket scientist does, then
|
||||
I recommend that you check out Brilliant.org, our newest partner. They just put out an entire course on the
|
||||
dynamics of orbits, including a project where you learn the physics of the HTO as you design
|
||||
your own mission to Mars, which I found remarkably straight-forward and intuitive, and I recommend
|
||||
that you check it out. I can never overemphasize how handy that math
|
||||
and science skill-set is to have in your mental toolbox, because of all the extra layers of
|
||||
concepts it opens up for you to explore, and Brilliant is a great place to do that. They’ve got everything an aspiring space
|
||||
traveler would need — from Classical Mechanics to Differential Equations to their new course
|
||||
on Astronomy — you can dive right in at whatever your skill level is and explore at
|
||||
your own pace. To support the channel and learn more about
|
||||
Brilliant, go to brilliant.org/IsaacArthur and sign up for free. And also, the first 200 people that go to
|
||||
that link will get 20% off the annual Premium subscription. That’s the subscription I’ve been using
|
||||
to explore concepts like HTO. A couple weeks back we looked at the notion
|
||||
of Uplifting, enhancing animal minds to the human level, and next week we’ll be looking
|
||||
at some of the way you might be able to do that or to enhance the human mind to super-intelligence
|
||||
in Mind Augmentation, a concept explored in our October Book of the Month, Revelation
|
||||
Space by Alastair Reynolds. We’ll be looking at that topic and some
|
||||
of the themes explored in that novel. For alerts when that and other episodes come
|
||||
out, make sure to subscribe to the channel. If you enjoyed this episode, hit the like
|
||||
button and share it with others. Until next time, thanks for watching, and
|
||||
have a great week!
|
||||
348
inbox/archive/upward-bound-space-towers.md
Normal file
348
inbox/archive/upward-bound-space-towers.md
Normal file
|
|
@ -0,0 +1,348 @@
|
|||
---
|
||||
type: source
|
||||
title: "Arcologies (MISMATCH: filed as Upward Bound: Space Towers)"
|
||||
author: "Isaac Arthur"
|
||||
url: https://www.youtube.com/watch?v=TqKQ94DtS54
|
||||
domain: space-development
|
||||
format: video-transcript
|
||||
status: processing
|
||||
processed_by: astra
|
||||
processed_date: 2026-03-10
|
||||
priority: medium
|
||||
tags: [arcologies, self-sufficient-habitats, vertical-farming, isaac-arthur]
|
||||
notes: "TRANSCRIPT MISMATCH: Contains Arcologies episode about self-sufficient habitat buildings, NOT space towers. Tangentially relevant — arcology concepts inform O'Neill habitat interior design and life support requirements."
|
||||
---
|
||||
|
||||
## Transcript
|
||||
|
||||
Arcologies Today will be looking at Arcologies, a sort
|
||||
of mix of skyscraper and self-sufficient habitat. And will be exploring this idea, where it
|
||||
came from, and what it implies for human civilization. The first thing to understand is that Arcology
|
||||
has essentially developed two different meanings. The original one, where the name derived from,
|
||||
was essentially the idea of self-contained ecologically sustainable communities. The word Arcology is a portmanteau of the
|
||||
words Architecture and Ecology and that accurately describes the original intent. In this context there’s no special implication
|
||||
of it being a single giant building, though it wasn’t unusual for it be a community
|
||||
under a dome, or linked together. There’s no need for such communities to
|
||||
be isolated from trade but the assumption is they are designed to be at least minimally
|
||||
self-sufficient in terms of things like food, in contrast to a classic cities or castles
|
||||
that certainly didn’t grow their own food on site. The concept of a single massive building is
|
||||
the more modern notion, and as best as I can tell the enormous skyscraper approach was
|
||||
popularized by the classic game SimCity 2000. This portrayal almost inevitably shows the
|
||||
tower back-dropped against a major metropolis where it is being contrasted against it by
|
||||
its sheer size and usually a lot of plants and greenery in evidence, though it tends
|
||||
to imply that if that greenery is the real food source for the inhabitants the artist
|
||||
has wildly inaccurate notions of how much space growing foods takes. Traditionally an acre could feed a single
|
||||
person, though just barely, but modern farming does about an order of magnitude better, and
|
||||
climate controlled greenhouses doing hydroponics especially if you can do layered setups supplemented
|
||||
with red light, which is the primary one used for photosynthesis, can bump that up another
|
||||
order of magnitude. So it is actually conceivable to grow enough
|
||||
food for one person on the equivalent space of one large apartment or the basement of
|
||||
a house. But most apartments of that size have more
|
||||
than one occupant, and obviously you can’t use that space for living in and dedicated
|
||||
growth, particularly if you’re optimizing your growing space with red light, carbon
|
||||
dioxide, and heightened heat and humidity. Also skyscrapers cost something like $1000
|
||||
a square foot, meaning your growing space for one person would cost something like a
|
||||
million dollars. Nor would this include much excess food, feed
|
||||
for meat animals, or for non-food elements like cotton for textiles, wood for lumber,
|
||||
or biofuels for fuel or plastics. We’ve played with these numbers before in
|
||||
the fusion video and some of our looks at space habitats and ships and I’ve usually
|
||||
found that a value of about 2000 square feet or 200 square meters is a pretty decent size
|
||||
with lots of padding and rounding up. Keep that number, rounded and somewhat arbitrary
|
||||
that it is, in mind for later. Most Arcology art that I’ve seen seems to
|
||||
just have the walls covered with plants and maybe some more inside getting non-optimal
|
||||
lighting. And the image those tend to paint, to me anyway,
|
||||
is essentially an over-sized building with houseplants and gardens, which is hardly revolutionary. Our cities have featured plants for as long
|
||||
as we’ve had cities and keeping a small herb garden out back, on a windowsill, or
|
||||
on your roof was a classic way of slightly supplementing your diet or improving the taste
|
||||
of your meals while helping to mask all the odors associated to human habitation especially
|
||||
prior to the invention of modern plumbing and sanitation. There’s nothing terribly revolutionary about
|
||||
growing plants in or around buildings, but if you actually want to feed the inhabitants
|
||||
primarily off those you not only need a lot more space devoted to it but to adopt some
|
||||
pretty intensive measures to get those yields, as I just mentioned. I’ve never really considered either vision
|
||||
of Arcologies terribly accurate though, and I thought the cover art was a lot more accurate
|
||||
to the real concept. This is the first time I’ve ever had the
|
||||
cover to a video on hand during the writing phase of a video, usually all the art comes
|
||||
well after the scripts are done so it’s nice to have one on hand while I’m writing
|
||||
for a change, admittedly this is script draft #5 at the moment, but I was especially taken
|
||||
with the cover Jakub designed since it nailed the concept on the head so much better than
|
||||
most representations I’ve seen. Out goes the contrast to existing metropolises,
|
||||
where every effort is made to show how immense these structures are, and we’re not impressed
|
||||
by that scale anyway since the megastructures series has shown us constructs so large even
|
||||
the smallest of them next to a giant stadium would look like a rolling pin next to a peanut. In comes the more proper image of giant buildings
|
||||
integrated into a more natural setting but one with mankind’s handprint on it in the
|
||||
forms of the hexagonal grid below. Arcologies are supposed to replace cities,
|
||||
so while you would expect early ones to sit next to a cityscape that portrayal shows us
|
||||
arcologies the same way sticking a model-T next to a bunch of horse drawn carriages show
|
||||
us a modern cars and roads. This video is essentially a two parter with
|
||||
next week’s video looking at the notion of the entire planet being subsumed into one
|
||||
immense city and I’m forever trying to explain that the sort of dystopian, packed concrete
|
||||
forest shown to us in most examples of that is just off the mark. Later in the video we’ll walk through an
|
||||
example Arcology only about as tall a tallest skyscrapers nowadays and not all that wide
|
||||
and we’ll see how just having one these poking out of the forests every couple miles
|
||||
would let you easily house dozens of times our currently population, and see that heat
|
||||
not space is the real bottleneck to further growth. So this image of them towering on their own
|
||||
or in small clusters scattered throughout forest and farmland is far more accurate. Now this doesn’t mean an Arcology can’t
|
||||
have all its food production done inside instead, but to do that you almost have to have fusion
|
||||
and ultra-cheap, ultra-durable construction in terms of height too, and we need to talk
|
||||
a bit about Vertical Farming to explain that. Vertical Farming has become quite a craze
|
||||
in recent years and I say craze with the full derogatory intent because it never makes any
|
||||
sort of economic sense to have your food supply, which takes a lot of space, grown inside skyscrapers,
|
||||
which often cost thousands of times more per foot of area than farmland does, and which
|
||||
really has few advantages economically or ecologically if you’ve got to run yourself
|
||||
on fossils fuels or solar power. In the absence of fusion, to light an acre
|
||||
of farmland up with replicated sunlight is going to require a few million watts of electricity
|
||||
running for a couple thousand hours a crop, so that even if you’re very miserly and
|
||||
efficient with your power supply you are burning millions of kilowatt-hours, and hundreds of
|
||||
thousands of dollars, to light up one acre per crop yield. It’s only when you have an actual alternative
|
||||
to sunlight that this becomes viable. And just as reminder, if you’re in doors
|
||||
right now with light coming in through the window or from a light bulb, it’s not half
|
||||
as bright as the noon time sun, it’s more like a hundredth or a thousandth. The noon time sun is about 100 Watts per square
|
||||
foot, a 100 Watts light bulb usually only produces about 10 Watts of visible light,
|
||||
and that’s being spread over a hundred or more square feet of floor and wall. The only reason LED lights, which produce
|
||||
strictly in the visible range, are even vaguely viable is that the super-majority of the sun’s
|
||||
light is not usable in photosynthesis, whereas LEDs can be tailored to emit a matching spectrum,
|
||||
and that plant’s can’t use most of the noon time sun light. So with LEDs you don’t need 100 Watts of
|
||||
sunlight per square foot and can get the same effect from maybe 5 watts of tailored light
|
||||
instead, less in most cases. That’s still prohibitively expensive, without
|
||||
fusion, but it also means you can light up a whole planet’s worth of surface area inside
|
||||
buildings without roasting the planet since you’re only adding 5% more heat to the setup,
|
||||
and we’ve discussed before some way of cooling planets and will look at that more in the
|
||||
follow up video. So that whole equation changes if you’ve
|
||||
got fusion. When you can exactly control the amount of
|
||||
and frequency of light and you control humidity, temperature, nutrient supply, the works, you
|
||||
can squeeze a lot of food out of an area and to the point that a large basement could produce
|
||||
the food for an entire family living in that house. Cheap, sustainable power is a huge game changer,
|
||||
but so is ultra-cheap construction and automation. In that sort of context a micro-arcology,
|
||||
a cabin in the woods, on first glance could look like any other, only you’d be surprised
|
||||
how lush and dense that forest was, and down in the basement there’s a couple level of
|
||||
hydroponics growing food and at night time little robots scurry out quietly to fertilize
|
||||
and tend to the forest, to harvest a bit of biomass, to water things, and so on. The notion of polyculture, which is mixing
|
||||
crops to optimize yields, is not very cost efficient currently because it can be pretty
|
||||
manpower intensive. Like with fusion, the equation changes when
|
||||
you’ve got better robots. The big green grass lawn that is a staple
|
||||
of suburban America is a staple because its not very time consuming compared to elaborate
|
||||
gardens. We already see robots replacing lawn mowers
|
||||
and vacuums, when you’ve got robots cheap and sophisticated enough to scuttle around
|
||||
on orders from your house computer pruning trees and watering and weeding gardens you
|
||||
would expect to see that replace the green lawn setup because it’s just an initial
|
||||
capital outlay plus the occasional maintenance or replacement of robot when your dog or cat
|
||||
mauls it, and you’d see a lot more fresh produce being homegrown when they can just
|
||||
scuttle in from your garden or greenhouse and stick the stuff in the fridge. This is every bit as much Arcology as giant
|
||||
towers are. So arcologies as a concept is just self-contained,
|
||||
self-supporting habitats. That could include everything from domed cities
|
||||
on the Moon or Mars or the giant rotating habitats we’ve previously discussed, to
|
||||
tower buildings where everything is grown inside, all the way down to a small cabin
|
||||
in the woods. They needn’t be isolated from trade but
|
||||
the notion is minimalist, because you’re trying to do most of your consumption from
|
||||
local production. But the giant building, if you do have fusion,
|
||||
can be one where everything is done not just nearby but totally inside the structure. Such structures could extend deep underground
|
||||
and high up into the air, and the control factors on their size run into two interesting
|
||||
problems. The first is strictly psychological, most
|
||||
folks would want a window view, so you aim to have hydroponics and factories and storage
|
||||
deep inside, the reverse of if you need sunlight for your food where the outside edge needs
|
||||
to be given over to hydroponics. In a fusion-powered setup you just have all
|
||||
these endless rooms lit mostly with red light to maximize photosynthesis with each room
|
||||
devoted to that being endless shelves of white or reflective material probably sealed off
|
||||
and mostly tended by robots. In both cases you recycle your water, sewage,
|
||||
and air supply through there. The other problem is called the Elevator Conundrum. The elevator conundrum is a term used to describe
|
||||
the problem that while having elevators allows for tall buildings, they also limit the height
|
||||
of tall buildings since you need to provide more elevators for each floor you add on. Doubling the height of building means doubling
|
||||
the people in it and slightly more than doubling the number of elevator shafts you need since
|
||||
those elevators also need longer travel times for the extra floors. Each shaft takes the same place up on each
|
||||
floor, so if you double your elevators you’re doubling the portion of your building given
|
||||
over to it, and again probably a decent amount more since you need those elevators to spend
|
||||
more time moving to go from top to bottom. This is a big deal with tall buildings, just
|
||||
as a quick example, if we needed 10% of the floor area to service a ten story building,
|
||||
say one that was 100x100 feet wide, 10,000 square feet per floor or 100,000 feet total,
|
||||
we’d have 10,000 square feet just devoted to elevators leaving only 90,000 for proper
|
||||
use. If we doubled that we’d needs 20% for elevators
|
||||
and our 200,000 square feet would need 40,000 for elevators and so we get 160,000 for other
|
||||
purposes, practically speaking probably less too from compensating for longer travel times. We doubled the area, we almost certainly more
|
||||
than doubled the construction cost, and yet we go from 90 to 160,000 usable footage and
|
||||
only got 78% more area. Adding ten more stories on, jumping to 30
|
||||
floors and 300,000 total feet, and 30% devoted to elevators, give us only 210,000 feet for
|
||||
use, jumping to 40 stories, and 40% usable area, would give us only 240,000 usable square
|
||||
feet and at 50 stories we only get 250,000 feet, and at 60 stories we’re actually back
|
||||
down to 240,000 feet, and at 70 stories, 210,000. So at a certain point you’re not even getting
|
||||
diminishing returns as you get less and less area from each new level while it costs far
|
||||
more to build each new level, with the elevator conundrum you eventually get a point where
|
||||
you actually have less usable area. And there’s similar 2D problems with roads
|
||||
in cities too. Needless to say there are a lot of partial
|
||||
solutions to these problems, double decker elevators, express and dedicated elevators,
|
||||
dispatching techniques and so on. And it’s quite a fascinating problem with
|
||||
a lot of math, but interestingly arcologies partially get around it. An Arcology being essentially self-contained
|
||||
you have a lot of low traffic areas and a much lower population per square foot ideally. Remember early I said you’d need about 1-2000
|
||||
square feet per person just for hydroponics, which doesn’t really need an elevator most
|
||||
days, whereas that’s a quite comfortable family sized apartment. You can also get away with a lot more levels
|
||||
because the first floor is no longer the primary destination for instance, and because there’s
|
||||
just more space per person. This doesn’t eliminate the elevator conundrum
|
||||
but it mitigates it an awful lot, and there’s never much point building higher than that
|
||||
would be a genuine concern for because you can always go wider instead and as we’ll
|
||||
see in the Ecumenopolis video even if you do every foot of your land and sea with arcologies,
|
||||
so that all that’s left is to go up, you hit the heat wall long before the elevator
|
||||
conundrum becomes critical. Also looking at an Arcology, where construction
|
||||
needs to be cheap enough, either to build or maintain, that devoting the majority of
|
||||
it to food production is viable, does require us to discard the notion of cramped buildings
|
||||
entirely. Arcologies are just something you don’t
|
||||
even build unless you’ve got the ability to make pretty spacious buildings in terms
|
||||
of individual area per person. We’ll look at that more in Ecumenpolis video
|
||||
but in short form, as long as you have to do your farming basically one level high,
|
||||
whether you’re doing that in land-inefficient but labor and cost-efficient open air farming
|
||||
or everything is being done in greenhouses, you just don’t need a lot of verticality
|
||||
to most of your buildings because it doesn’t benefit you. Human living, working, and shopping areas
|
||||
just don’t take up much real space. You look at Hong Kong and New York, the two
|
||||
cities with the most skyscapers, not only is neither of them even in the top 40 most
|
||||
densely populated cities, with the most dense, Manilla, barely having 50 skyscrapers, but
|
||||
neither takes up much actual land area even though most of the buildings aren’t even
|
||||
shorter high rises let alone tall skyscapers. Same as folks who don’t live in the country
|
||||
often forget how immense farms are, with larger ones often being bigger than cities, folks
|
||||
who mostly see metropolises on TV or going in for a shopping trip tend to forget that
|
||||
only a tiny fraction of the buildings in even the largest metropolises are 4 stories high
|
||||
or more, and only a small portion of those are skyscrapers. You might need all of an entire continent
|
||||
devoted to feeding our current population but you could comfortably house the entire
|
||||
population in one or two story suburban style micro-mansions without even denting your total
|
||||
area. Suburban housing densities of 14,000 people
|
||||
a square mile is not even a little cramped, that’s like a quarter-acre lot per family,
|
||||
and that would fit the whole human population into half a million square miles. Which sounds huge but is about the size of
|
||||
Spain. So you only start housing most of your population
|
||||
in tall towers when building them has gotten so cheap per square foot that you can plausibly
|
||||
start thinking about doing most of your farming indoors too. We might build an Arcology principally for
|
||||
the prestige, same as building the tallest building, but don’t ever expect them to
|
||||
become normal things a significant fraction of the population lives in until we can actually
|
||||
grow food economically indoors. It just couldn’t happen. If it did though, if we could do it economically,
|
||||
you could toss out the cramped apartment concept because living area would have had to have
|
||||
gotten proportionally a lot cheaper. And you can overlap growing area with living
|
||||
space too as your fish tank becomes part of your water recycling and produces food, your
|
||||
hallways being lit have plants growing on the sides, maybe your window curtains are
|
||||
actually a mesh fruit vines grow in, that sort of idea. Things we mostly don’t do now not because
|
||||
of space so much as time, doing them requires time and attention after all. Now there’s no optimal arrangement or size
|
||||
for these yet, so let’s walk through a conceptually and mathematically simple one. We’d previously said 1-2000 square feet
|
||||
was probably enough for food but let’s pad that out and remember we need other space
|
||||
too, and that we’re aiming for luxury and spaciousness. We don’t dystopia much on this channel. Let’s say an Arcology needed to devote 10,000
|
||||
square feet to each person, and that includes not just living area but all the shops, farms,
|
||||
elevators, warehouses, public buildings, offices, and factories you’d need. You want to cram everyone into a monolithic
|
||||
tower you might as well give them a lot of breathing space. And let’s assume a population of 5000 per
|
||||
Arcology, also not entirely arbitrary, many places like my own state of Ohio use 5000
|
||||
people as the official transition number from village to city and it happens be a value
|
||||
we often use for colony considerations in terms of both Dunbar’s number and minimum
|
||||
gene-pool to avoid genetic bottlenecking. Means you can have a specialist in almost
|
||||
every field living on site, and more than one of most. Means you can hypothetically know everyone
|
||||
in your own tower but is still big enough you can easily avoid people you don’t like. Means school class sizes don’t have three
|
||||
or four people, or three or four thousand, per grade. 5000 is a good community size, it allows a
|
||||
lot of independence yet still massively benefits from cordial relations and trade with neighbors. We could go bigger or smaller but it’s a
|
||||
solid number and a mathematically convenient one. So how much space is that? 5000 people needing an average of 10,000 square
|
||||
feet a piece for all their living, working, storage, recreation, and farming needs? Well its 50 million square feet, just under
|
||||
2 square miles, about 4.6 square kilometers, just under a thousand acres or 500 Hectares. If we turn that into a 100 story high cylindrical
|
||||
building that would mean each circular floor needed to have half a million square feet
|
||||
and a radius of 400 feet. That incidentally is just under 3 times larger
|
||||
than the world-recorder holder, China’s New Century Global Center, in floor area,
|
||||
8 times bigger than the Pentagon, and 15 times bigger than Khalifa Tower in Dubai, which
|
||||
is 154 levels high. All of these are deigned to either house or
|
||||
be workspace for a lot more than 5000 people, but remember this is all inclusive. It’s your parks and shops and factories
|
||||
and farms too. Now we don’t really think of cylinders or
|
||||
circular floors as the optimum design for window space, in fact it is the exact opposite,
|
||||
the shape which minimizes that exterior surface per volume, but the structure I’ve just
|
||||
described still has 2500 feet of circumference times 100 levels, or 250,000 feet of possible
|
||||
windows, or 50 feet per person for a population of 5000. That’s a lot of windows, especially considering
|
||||
most people prefer to live with someone else. We usually put the US coastline as being just
|
||||
under 100,000 miles, so if everyone lived in one of these and they only existed on the
|
||||
coast and only were spaced one per mile of coast you’d be able to pack about half a
|
||||
billion people into them, the population of the entire North American Continent, and leave
|
||||
the whole remainder of the continent over to forest if you wanted. If you just put one per square mile over the
|
||||
whole continent, keeping in mind that these only have a diameter of a sixth or seventh
|
||||
of that and would take up only a few percent of that square mile, you’d have ten million
|
||||
of these things with 50 billion people living in them, just in North America. Of course that would include tundra but an
|
||||
Arcology works just fine in tundra, desert, or ocean, or frankly on the moon, though they
|
||||
can generate a lot heat and would be harder to cool there. We’ll look at that issue and maximum packing
|
||||
in Ecumenpolis but its kind of key to understand that this concept of larger human populations
|
||||
living in dystopian trash dumps and eating Soylent Green is just a figment of over-population
|
||||
concepts from earlier science fiction. If you’ve got the power, either by fusion
|
||||
or secondhand fusion by solar, your real control factor is waste heat, not space, not food,
|
||||
and certainly not how many forests you can pave over. We’ll talk about that more next time too. Now you can builder these wider, you can build
|
||||
them taller, but if you’re a regular on this channel it seems pretty silly to try
|
||||
to impress people with sheer size. Last week we were talking about Matrioshka
|
||||
Brains and those can make classic Dyson Spheres look small and those are a billion times bigger
|
||||
than a planet, so some ten mile high building is not exactly over-awing at this point. In contrast the Arcology I just described
|
||||
is quite tiny and it’s still so large that if it wanted to have that central atrium a
|
||||
lot of skyscrapers go for with some trees in it, you could keep a full grown redwood
|
||||
in it. Nothing is really stopping you, besides maybe
|
||||
the elevator conundrum, from building these things so they stretch a mile underground
|
||||
and poke up into the upper atmosphere either. But larger arcologies, pretty much anything
|
||||
bigger than our 5000 person one I outlined, start needing ventilation, cooling, and transport
|
||||
networks built into them that are best compared to the human arterial or nervous networks. One reason you’d want to build them near
|
||||
a coast besides the view, much like a power plant, which would presumably be in the basement
|
||||
of one of these anyway, you’d need to suck in a lot of water to cool the places, and
|
||||
that can have positive effects on the local ecology too if done right. For that matter a lot of things can be done
|
||||
when you’ve got cheap power and automation that boost local ecologies. I talked before about the notion of vertical
|
||||
reefs in the oceans, just having fusion powered strings of light emitting at a photosynthesis
|
||||
optimized spectrum of light, to let plants grow far more abundantly and far deeper in
|
||||
the ocean, and you can do something similar on land too if you’ve got fusion, making
|
||||
your forest areas much taller and lusher by supplementing natural light with some photosynthetic
|
||||
calibrated red light and watering systems and fertilizer. There’s obviously a heat issue with something
|
||||
like that but it’s actually pretty minimal and considering some of the leviathan structures
|
||||
we’ve discussed elsewhere in the series, setting up solar shades between us and the
|
||||
sun that only blocked infrared light, which is again most of the sun’s emissions, would
|
||||
let you massively boost the amount of heat you could make on Earth without any ramifications
|
||||
to the ecology or aesthetics. Agriculture probably seems pretty boring compared
|
||||
to some of the subjects we look at on this channel and that’s probably why it tends
|
||||
to be a huge gaping hole in a lot of science fiction and futurism, fantasy too for that
|
||||
matter. Where you get your food from and how much
|
||||
food you can squeeze out of an area and how much labor that takes is a very big deal. These days we tend to grow crops as one giant
|
||||
field of all the same thing. The preferred way is polyculture where many
|
||||
different things are being grown to maximize the overall yield. That is more efficient, in terms of land or
|
||||
raw energy. What it isn’t more efficient in is equipment
|
||||
and manpower. Corn and wheat let you spew out a ton of calories
|
||||
from a large spot with very little human labor. That’s why they’re so cheap, and part
|
||||
of why things like strawberries are so expensive since we still need actual humans to do the
|
||||
picking. One man with a tractor can tend hundreds of
|
||||
acres of cereal crops while it can take the equivalent of an entire man year of labor
|
||||
to pick one acre of strawberries, which can actually yield a higher weight per acre than
|
||||
stuff like corn, albeit most of that weight is water not calories. We’ve a lot of crops that give much better
|
||||
yields in terms of calories than our staple crops but just take too much manpower to produce
|
||||
cheaply. It’s the human time, or the cost of machinery,
|
||||
which is our production bottleneck. We need those people for other tasks. That’s why we don’t just dome over every
|
||||
last drop of growing land, even though doing so would hugely increase yields and save huge
|
||||
amounts of water. We can still spend less time per calorie yielded
|
||||
by open air farming and have more than sufficient land to feed the population that way. As the dynamic shifts, either because we have
|
||||
more people than open air farming can support so have to go for more time-intensive but
|
||||
calorie-intensive production, or we get better robots, or we can spew out polycarbonate greenhouse
|
||||
sheeting for pennies on the dollar, our farms will begin shifting and probably our diet
|
||||
too. Many luxury crops that require a lot manpower
|
||||
to produce or have very touchy growing conditions would become more common and more to the point
|
||||
you can adapt elements of polyculture into industrial scale farming. And it wouldn’t always need to be robots
|
||||
either, I remember an example from Gregory Benford’s Galactic Center Series, coincidentally
|
||||
the earliest book I know of to reference arcologies by name, where they’d gene-tweaked their
|
||||
ants to go plant and harvest their corn, dutifully taking it kernel by kernel to silos and taking
|
||||
their share of the crop back to the hive. They didn’t use robots because robots were
|
||||
the bad guys in that series. Still while robotics is great stuff genetic
|
||||
engineering has its options too, for instance finding a way to make plants able to run on
|
||||
infrared light or green light too. Genetic Engineering like robotics is one of
|
||||
those controversial topics that some folks are fine with and others hate but I wanted
|
||||
to toss it out there as a reminder there’s lots of options. Most livestock tend to be inefficient grazers,
|
||||
trampling and ruining as much as they eat so if you could tweak them or the things they’re
|
||||
eating to avoid that for instance you get twice your yield. Arcology is a pretty broad-spectrum concept
|
||||
as I’ve been trying to emphasize and it really does extend across a lot of topics
|
||||
and disciplines and you try to fit the right one for what you want, what you can do, and
|
||||
what you’re willing to do. There are these giant climate-controlled warehouses
|
||||
where we grow lettuce for instance where they plant the suckers on little rafts on one end
|
||||
and pick them down on the other end and it just floats through like a slow conveyor belt,
|
||||
and you can expand the rafts the seedlings are on so you’re not wasting sunlight on
|
||||
them when they’re small. It’s not hard for me to imagine adapting
|
||||
that sort of concept to feeding livestock, like some big turf wheel that comes out at
|
||||
the trough and rolls slowly around through compact chambers spraying it with light and
|
||||
nutrients and rotating through like a conveyor belt over the course of a week. And there’s no reason you can’t double-dip
|
||||
on that to be raising fish off the water system being used or sucking the methane the cows
|
||||
are producing off be used as feedstock for fertilizer or plastics too. Again our bottleneck is a manpower and brainpower
|
||||
thing and increased automation, increased population, and so on really changes the playing
|
||||
field. That’s a topic we’ll be exploring more
|
||||
in the follow-up video on Ecumenopolises, where we’ll continue to blast away at this
|
||||
sort of Malthusian Apocalypse Myth that always seems so fixated on portraying humans and
|
||||
industrialized civilization as either intensely sterile or filthy places, and try to integrate
|
||||
how science and technology can allow more Eden-like setups without needing to decrease
|
||||
how many people we have and quite the opposite, actually have more people enjoying a higher
|
||||
standard of living without having to sacrifice many of things that we tend to feel are very
|
||||
important to who we are too. Lot of concepts today, as we tinkered with
|
||||
the classic image of the giant super skyscraper Arcology, and more next time, make sure to
|
||||
subscribe to the channel if you want alerts when that and other videos come out. If you enjoyed the video, please hit the like
|
||||
button, share the video with others, and if you want to support the channel it is on Patreon. As always, questions and comments are welcome,
|
||||
and you can explore other neat concepts like this by click on any of these video playlists. Thanks for watching, and have a great day!
|
||||
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