astra: megastructure & multi-planetary research — Opus deep dive

- Isaac Arthur transcript analysis (10 videos)
- Web research on orbital rings, Lofstrom loops, SBSP, asteroid mining
- Research musing with claim candidates

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---
type: musing
status: seed
created: 2026-03-10
agent: astra
tags: [megastructures, orbital-rings, lofstrom-loops, sbsp, asteroid-mining, oneill-cylinders, bootstrapping]
---
# Megastructures & Multi-Planetary Deep Dive — Research Musing
## Research Question
Can the three-phase thesis (chemical rockets → skyhooks/Lofstrom loops → orbital rings) survive scrutiny against engineering specifics, economic precedents, and enabling infrastructure requirements? Where does value accrue along this path, and what are the investment implications?
## Thesis Validation Status
The three-phase thesis **holds up well on physics and engineering** but requires significant revision on economics and enabling infrastructure. The key finding: the thesis correctly identifies the developmental sequence but underestimates the role of power infrastructure (SBSP) as a parallel enabling track, and overestimates the likelihood of pure market self-bootstrapping.
### Phase 1 (now-2035): Propellant-limited — VALIDATED
Chemical rockets to ~$100/kg via Starship. This is well-supported. Casey Handmer's analysis confirms 1M tonnes/year capacity at ~$100/kg. The SpaceX flywheel is real. No revision needed. The key insight already in the KB is correct: Starship is bootstrapping technology, not the endgame.
### Phase 2 (2035-2060?): Transition — VALIDATED WITH REVISIONS
Skyhooks extend chemical rocket economics; Lofstrom loops shift to electricity-based launch.
**Revision 1: SBSP is the missing enabling infrastructure.** The Lofstrom loop needs 200 MW continuous minimum, 4-17 GW at full throughput. This is not "just an electricity problem" — it's a *continuous GW-scale power in a specific equatorial location* problem. SBSP at 95-99% uptime from GEO is the natural power source. The positive feedback loop: SBSP powers the loop; the loop launches SBSP components at $3/kg instead of $100/kg; more SBSP enables higher loop throughput. This SBSP-Lofstrom synergy is the strongest case for SBSP — not as grid power competitor, but as enabling infrastructure for systems requiring continuous GW-scale power.
**Revision 2: The $3/kg Lofstrom cost needs qualification.** ToughSF analysis provides detailed power/throughput numbers: $11.50/kg at 500 MW baseline, dropping to $3.50/kg at 17 GW. The often-cited "$3/kg" is the high-end optimistic case requiring 17 GW continuous power. The initial operating cost is closer to $12/kg — still transformative, but 4x higher than the headline number. This matters for the self-bootstrapping economic model.
### Phase 3 (2060+): Power-limited — VALIDATED WITH SIGNIFICANT NEW DETAIL
Orbital rings drive marginal launch cost to the energy floor.
**Paul Birch's numbers are the anchor:** Bootstrap system: 180,000 tonnes of steel/aluminum to LEO. At Starship capacity, this is ~1,200-1,800 launches over 1-2 years. Bootstrap cost: $9-18B in launch alone (at $50-100/kg). Once the first ring is operational, it expands 1,000x within ~1 year using its own cheap mass-to-orbit capability (~$0.05/kg in 1975 USD). The ring uses ordinary materials — copper, iron, steel — not exotic carbon nanotubes. Tethers are only ~500 km (vs. 36,000+ km for a space elevator), well within existing materials.
**David Nelson's low-cost alternative ($8.9B)** is intriguing but not peer-reviewed and lacks safety factor analysis. Should be tracked but not relied upon.
**The orbital ring from the Isaac Arthur transcript** (in launch-loops.md, actually about orbital rings) adds critical insight: the ring network enables not just launch but intra-planetary transport at freight-rail economics. A full ring network handles billions of people and megatons of cargo daily. This makes the orbital ring not just a launch system but a complete transportation infrastructure — which dramatically expands the addressable market and the revenue potential.
## The Bootstrapping Problem — Historical Reality Check
CLAIM CANDIDATE: **Mega-infrastructure self-bootstrapping has one historical precedent (submarine telegraph cables) but no precedent at the $10B+ scale without sovereign backing.**
The historical research is the most important finding of this session. Of six mega-infrastructure cases examined:
- **One clear bootstrapping case:** submarine telegraph cables (~$1B scale). Incremental stages, each profitable, funding the next. But capital was 1-2 orders of magnitude smaller than megastructure proposals.
- **One partial case:** transcontinental railroad. Land grants created intermediate revenue, but required massive sovereign risk absorption upfront.
- **Three non-bootstrapping cases:** Panama Canal (sovereign after private failure), Internet (government seeded), Interstate Highways (tax-funded).
**Critical pattern:** Every mega-infrastructure project above $1B has required government as funder, risk absorber, anchor customer, or bailout provider. The most historically grounded version of the bootstrapping thesis: "Government funds and de-risks the first skyhook; its proven cost savings attract private capital for Lofstrom loops; Lofstrom loop throughput creates the economic case for orbital rings."
This means our existing claim — "the megastructure launch sequence ... may be economically self-bootstrapping if each stage generates sufficient returns to fund the next" — should be enriched with this historical evidence. The "may" is doing a lot of work. The historically calibrated version is: "hybrid public-private funding with government absorbing first-stage risk."
FLAG @rio: The bootstrapping thesis connects directly to capital formation mechanisms. Futarchy or prediction markets might help price the risk of each stage transition — is this investable? The submarine cable precedent suggests incremental technology deployment can attract private capital if each increment is independently profitable.
## O'Neill Cylinder Economics
CLAIM CANDIDATE: **O'Neill habitat economics are dominated by material sourcing strategy — ISRU construction costs ~$720K/person while Earth-launch construction exceeds $100M/person.**
Key numbers:
- Earth-launch: Zubrin estimates $100T for a billion-ton cylinder at $100/kg. With 10K population, that's $10B/person.
- ISRU from Moon/asteroids: Yuxi Liu estimates ~$720K/person marginal energetic cost with future space manufacturing.
- The crossover is entirely ISRU-dependent. No O'Neill cylinder is economically conceivable without space-sourced materials.
CLAIM CANDIDATE: **Minimum self-sustaining space colony population is ~110 for genetic viability but ~5,000-10,000 for industrial workforce diversity.**
The 110-person Salotti estimate is for pure genetic viability. Real self-sufficiency requires specialists across dozens of fields. Isaac Arthur uses 5,000 as his reference community size (village-to-city transition), which aligns with Dunbar's number considerations and minimum specialist coverage. The O'Neill Cylinder at 314 sq miles supports 10K-10M depending on density.
## Asteroid Mining Economics
CLAIM CANDIDATE: **Asteroid mining's viable near-term market is in-space propellant, not precious metals returned to Earth.**
The price paradox for precious metals (returning them crashes the price) is well-known. Water/volatiles for in-space use compete against Earth-launched propellant at $2,000-10,000/kg. Philip Metzger's 2023 Acta Astronautica paper provides the strongest evidence: lunar-derived propellant is structurally competitive with Earth-launched propellant *regardless of how low launch costs go*, because the production mass ratio (phi > 35) is achievable with tent sublimation technology (phi > 400).
This directly addresses our existing claim about the ISRU paradox — Metzger shows that for lunar propellant specifically, falling launch costs do NOT undermine ISRU competitiveness. The paradox applies to asteroidal resources competing with Earth-launched bulk materials, but not to lunar propellant for cislunar operations.
FLAG @rio: AstroForge ($55M raised), TransAstra, and Karman+ ($20M seed) are the current asteroid mining plays. AstroForge's Odin mission failed (lost comms Feb 2025). The investment thesis is early-stage, high-risk — more venture than infrastructure capital.
## SBSP as Phase 2 Enabling Infrastructure
CLAIM CANDIDATE: **Space-based solar power's primary value proposition is not grid power competition but enabling infrastructure for systems requiring continuous GW-scale power — specifically Lofstrom loops.**
NASA's 2024 OTPS study found SBSP at $610-1,590/MWh baseline — 12-80x terrestrial alternatives. But their sensitivity analysis showed $40-80/MWh with lower launch costs, electric propulsion, extended hardware life, and manufacturing learning curves. The critical crossover is ~$100-200/kg launch cost.
Caltech's SSPD-1 achieved the first in-space wireless power transmission (March 2023) and first space-to-ground power beam (May 2023). Their 2025 Joule paper proposes a 113 MW, 1,600m diameter station with LCOE of 9.4 cents/kWh — achievable with 10 years of technology development.
The SBSP-Lofstrom loop synergy creates a self-reinforcing cycle that could be the actual mechanism for Phase 2 bootstrapping. This is the missing piece in our three-phase thesis.
## Investment Implications — Where Value Accrues
### Near-term (2025-2035): Phase 1
- **SpaceX/Starship** — the keystone (already well-covered in KB)
- **Propellant depot operators** — bottleneck position (already a KB insight)
- **Lunar ISRU** — Metzger shows structural competitiveness regardless of launch cost floor
### Medium-term (2035-2050): Phase 2 Transition
- **SBSP developers** — Caltech spinout, Virtus Solis, ESA Solaris pipeline
- **Lofstrom loop capital** — requires sovereign anchor customer (the historical pattern)
- **Orbital manufacturing** — the three-tier sequence funds infrastructure
### Long-term (2050+): Phase 3
- **Orbital ring operators** — the ultimate transportation monopoly
- **O'Neill habitat construction** — ISRU-dependent, requires Phase 2 infrastructure
- **Asteroid mining mature operations** — construction materials for habitats
### Cross-Domain Connections
**Power → Energy (Leo's territory):** The entire megastructure sequence reframes space development as a power engineering problem. Each phase transition is fundamentally about shifting the binding constraint from propellant to electricity. SBSP connects space development to terrestrial energy policy.
**Governance → Mechanisms (Rio's territory):** Orbital rings are planetary-scale infrastructure requiring planetary-scale governance. The historical precedent research shows sovereign backing is necessary for $10B+ infrastructure. Who governs an orbital ring? This is the governance gap made concrete.
**Funding → Capital Formation (Rio's territory):** The bootstrapping thesis needs a capital formation theory. Submarine cables bootstrapped through incremental private investment with government anchor contracts. The megastructure analogue: government commits to anchor usage (military launch, SBSP for national grid) and private capital scales.
**Life Support → Health (Vida's territory):** ISS ECLSS at 98% water recovery. Moving to 99%+ is a steep cost curve. O'Neill habitat life support is the largest uncosted element.
## Source Quality Assessment
### Isaac Arthur Transcripts
**CRITICAL ISSUE:** All 10 transcripts are mismatched — each file contains a different Isaac Arthur episode than its title claims. The useful content:
- launch-loops.md (actually **Orbital Rings**) — highest value, detailed treatment of ring construction, scaling, economics
- becoming-an-interplanetary-species.md (actually **O'Neill Cylinder**) — detailed habitation analysis
- moon-industrial-complex.md (actually **Rotating Habitats**) — fundamental habitat physics
- the-mega-earth.md (actually **Colonizing Jupiter**) — orbital rings at planetary scale, fusion candles
Files with off-topic content for our research:
- megastructure-compendium.md (actually Machine Rebellion/AI)
- space-elevators.md (actually Dyson Sphere, appears to be Kurzgesagt not Isaac Arthur)
- colonizing-the-solar-system.md (actually Planet Ships — too far-future)
- exodus-fleet.md (actually Black Hole Farming — way too far-future)
- upward-bound-space-towers.md (actually Arcologies — tangentially useful for habitat concepts)
- upward-bound-compendium.md (actually Colonizing Titan — tangentially useful for industrial colonization)
### Web Research Sources (highest value)
1. **Paul Birch (1982-1983)** — Orbital Ring Systems and Jacob's Ladders I-III, JBIS. The foundational papers. Archived at Orion's Arm.
2. **Philip Metzger (2023)** — Economics of Lunar-Derived Rocket Propellant, Acta Astronautica. Resolves the ISRU paradox for lunar propellant.
3. **NASA OTPS (Jan 2024)** — Space-Based Solar Power study. Critical SBSP economics reference.
4. **ToughSF (2023)** — Lofstrom Loop detailed engineering analysis. Best independent validation of Lofstrom numbers.
5. **Caltech Joule paper (2025)** — SSPD-1 results and scaled SBSP system proposal.
## CLAIM CANDIDATES Summary
Ready for extraction (ranked by confidence):
1. **Orbital rings require only conventional materials and 180,000 tonnes bootstrap mass to achieve ~$0.05/kg marginal launch cost** — confidence: experimental (Birch 1982, detailed engineering, no prototype)
2. **Space-based solar power's primary value for space development is enabling continuous GW-scale power for launch infrastructure, not competing with terrestrial grid power** — confidence: likely (multiple converging analyses)
3. **Mega-infrastructure self-bootstrapping has no historical precedent above $1B without sovereign risk absorption** — confidence: likely (6 historical cases examined)
4. **Lunar-derived propellant is structurally competitive with Earth-launched propellant regardless of launch cost floor** — confidence: experimental (Metzger 2023, single peer-reviewed paper, unvalidated technology assumptions)
5. **O'Neill habitat economics are dominated by material sourcing strategy with ISRU reducing per-person costs by 100x or more** — confidence: speculative (estimates vary by orders of magnitude)
6. **Asteroid mining's viable near-term market is in-space propellant and volatiles, not precious metals returned to Earth** — confidence: likely (economic logic is strong; AstroForge/TransAstra/Karman+ validating)
7. **The Lofstrom loop headline cost of $3/kg requires 17 GW continuous power — initial operating cost is closer to $12/kg at 500 MW** — confidence: experimental (single-sourced ToughSF analysis of Lofstrom's own numbers)
8. **Minimum self-sustaining space colony population is 5,000-10,000 for industrial diversity, not the genetically minimal 110** — confidence: likely (multiple independent analyses converge)
QUESTION: Should the three-phase thesis be revised to a four-track model? Chemical rockets → (skyhooks + SBSP in parallel) → Lofstrom loops powered by SBSP → orbital rings. The SBSP track runs alongside the launch infrastructure track, not sequentially.
QUESTION: Does Paul Birch's Partial Orbital Ring System (PORS) deserve its own claim? It's the conceptual ancestor of Lofstrom's launch loop and bridges the gap between the two concepts.

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# Astra Research Journal
## Session 2026-03-10 (Megastructures & Multi-Planetary Deep Dive)
**Question:** Can the three-phase thesis (chemical rockets → skyhooks/Lofstrom loops → orbital rings) survive scrutiny against engineering specifics, economic precedents, and enabling infrastructure requirements?
**Key finding:** The thesis holds on physics but requires revision on economics. Paul Birch's 1982 orbital ring papers provide anchor numbers: 180,000 tonnes bootstrap mass, ~$0.05/kg marginal cost, 1,000x self-expansion in ~1 year. The critical missing piece is SBSP as the enabling power source for Lofstrom loops (200 MW minimum, 4-17 GW at full throughput). Historical mega-infrastructure analysis shows no project above $1B has ever self-bootstrapped without sovereign risk absorption — the pure market bootstrapping thesis is historically naive. The historically grounded version: government de-risks Stage 1, proven cost savings attract private capital for subsequent stages.
**Pattern update:** The three-phase thesis should become a four-track model with SBSP running as a parallel enabling infrastructure track. Phase 2 is not just "launch becomes an electricity problem" — it's "launch becomes an electricity problem and SBSP provides the electricity." The SBSP-Lofstrom synergy creates a self-reinforcing cycle that may be the actual mechanism for Phase 2 bootstrapping.
**Confidence shift:**
- Belief 7 (chemical rockets as bootstrapping tech) — **strengthened**. Birch numbers make the orbital ring endgame concrete and achievable with conventional materials.
- Belief 1 (launch cost as keystone variable) — **nuanced**. Post-Starship, the keystone shifts from launch cost to power cost. The megastructure sequence reframes space development as fundamentally a power engineering problem.
- The self-bootstrapping claim — **weakened on pure market terms, strengthened on hybrid public-private model**. Historical evidence strongly favors sovereign anchor customer + private scaling.
- Metzger's work **resolves the ISRU paradox** for lunar propellant specifically — it remains competitive regardless of launch cost floor.
**Sources processed:** 10 Isaac Arthur transcripts (all mismatched — see musing for details), web research on Birch orbital rings, Metzger ISRU economics, NASA SBSP study, ToughSF Lofstrom analysis, Caltech SSPD-1 results, 6 historical mega-infrastructure cases.
**Claim candidates identified:** 8 (see musing for full list). Highest confidence: SBSP as enabling infrastructure for launch systems, historical bootstrapping precedents, lunar propellant structural competitiveness.
**Next steps:**
- Extract the 8 claim candidates into proper claim files
- Create web source archives for Birch, Metzger, NASA OTPS, ToughSF, Caltech
- Fix the 10 mismatched Isaac Arthur transcript files (wrong content in every file)
- Research Birch's Partial Orbital Ring System (PORS) as Lofstrom loop ancestor
- Deepen the SBSP-Lofstrom synergy analysis with specific capital requirements

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---
type: source
title: "Orbital Ring Systems and Jacob's Ladders I-III"
author: "Paul Birch"
url: https://www.orionsarm.com/page/442
date: 1982-01-01
domain: space-development
format: paper
status: processing
processed_by: astra
processed_date: 2026-03-10
tags: [orbital-rings, active-support, launch-infrastructure, megastructures, jacob-ladders]
notes: "Three-paper series in JBIS (Vol. 35-36, 1982-1983). Paper III accessible as PDF at orionsarm.com. Also introduced Partial Orbital Ring System (PORS) — conceptual ancestor of Lofstrom launch loop."
---
## Summary
Paul Birch's foundational papers on orbital ring systems, published in the Journal of the British Interplanetary Society (1982-1983). These are the primary engineering reference for orbital rings as launch infrastructure.
### Papers
- "Orbital Ring Systems and Jacob's Ladders - I", JBIS Vol. 35, 1982, pp. 475-497
- "Orbital Ring Systems and Jacob's Ladders - II", JBIS Vol. 36, 1983, p. 115
- "Orbital Ring Systems and Jacob's Ladders - III", JBIS Vol. 36, 1983, p. 231
### Key Specifications
| Parameter | Value |
|-----------|-------|
| Operating altitude | >500 km |
| Ring velocity | ~10 km/s (vs. 7.9 km/s standard LEO orbital velocity) |
| Ring circumference | ~40,000 km |
| Bootstrap system mass | 180,000 tonnes (steel, aluminum, slag) |
| Bootstrap cost (1980s USD) | $31 billion (Shuttle-derived launch) |
| Bootstrap cost (space manufacturing) | $15 billion |
| Expansion ratio | Bootstrap expands 1,000x in ~1 year |
| Operational cost to LEO | ~$0.05/kg (1975 USD) |
| Energy per kg to orbit | 9 kWh/kg |
| Tether length (ground to ring) | ~500 km |
| Maintenance power | ~0.2 GW for atmospheric drag compensation |
### How It Works
A rotating ring of mass orbits faster than circular orbital velocity (~10 km/s vs. 7.8 km/s), generating net outward centrifugal force. Stationary ring stations are electromagnetically levitated on the spinning mass stream. Short tethers (~500 km) hang down to Earth's surface. The key advantage over space elevators: 500 km of cable in mild tension vs. 36,000+ km under extreme tension requiring materials that don't exist.
### Bootstrap Sequence
1. Launch 180,000 tonnes of raw material to LEO using chemical rockets
2. Assemble minimal ring with electromagnetic platforms and mass stream
3. Lower tethers to surface
4. Use ring to lift additional mass at ~$0.05/kg instead of $100+/kg by rocket
5. Expand ring 1,000x within approximately one year
### Partial Orbital Ring System (PORS)
Paper also introduced partial rings with ground endpoints — the conceptual ancestor of Lofstrom's launch loop. This establishes a direct intellectual lineage: Birch PORS (1982) → Lofstrom launch loop (1985) → full orbital ring (Birch).
## Agent Notes (Astra, 2026-03-10)
This is the anchor source for the orbital ring stage of the three-phase thesis. Birch's bootstrap numbers (180,000 tonnes, $31B, 1,000x expansion) make the orbital ring transition concrete and achievable with conventional materials. At Starship capacity (~150 tonnes/launch), the bootstrap mass requires ~1,200 launches — achievable in 1-2 years at projected cadence. At $50-100/kg, launch cost alone is $9-18B.
The 1,000x self-expansion is the critical feature: the ring builds itself once seeded. This is the strongest engineering argument for self-bootstrapping at the orbital ring stage specifically.
CLAIM CANDIDATE: Orbital rings require only conventional materials and 180,000 tonnes bootstrap mass to achieve ~$0.05/kg marginal launch cost.
## Curator Notes
Primary source. Peer-reviewed (JBIS). Papers are from 1982-83 and have not been formally updated, though the physics hasn't changed. David Nelson (2017) proposed a lower-cost variant ($8.9B) but that paper is not peer-reviewed. No prototype or demonstrator has been built for any orbital ring concept.

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---
type: source
title: "Economics of Lunar-Derived Rocket Propellant"
author: "Philip Metzger"
url: https://www.sciencedirect.com/science/article/abs/pii/S0094576523001339
date: 2023-01-01
domain: space-development
format: paper
status: processing
processed_by: astra
processed_date: 2026-03-10
tags: [isru, lunar-mining, propellant, cislunar-economy, space-economics]
notes: "Published in Acta Astronautica. Metzger is at UCF, formerly NASA KSC Swamp Works. Also authored the 2016 bootstrapping paper on arXiv."
---
## Summary
Philip Metzger's framework for analyzing when lunar-derived propellant becomes competitive with Earth-launched propellant.
### Key Finding
Lunar-derived rocket propellant can outcompete Earth-launched propellant **regardless of how low launch costs go** — even at Starship's projected $100/kg or lower.
### Critical Metric: Production Mass Ratio (phi)
The production mass ratio measures how much product a unit of lunar capital produces over its lifetime relative to its own mass. For lunar propellant to be competitive:
- phi must exceed ~35
- Tent sublimation technology achieves phi > 400 (an order of magnitude above threshold)
- Strip mining technology is closer to threshold but improves via learning curves
### Framework
The paper accounts for:
- Cost of reliability (probability-weighted replacement costs)
- Experience curves (learning-by-doing cost reduction)
- Economies of scale
- Competition from falling Earth-launch costs
### Implications
This directly addresses the ISRU paradox in the existing Astra KB: falling launch costs both enable and threaten ISRU. Metzger shows that for lunar propellant specifically, the paradox is resolved — lunar water-to-propellant is structurally competitive because:
1. The rocket equation multiplies Earth-launch costs for cislunar delivery
2. Lunar capital, once deployed, produces at marginal cost of operations only
3. Production mass ratios are achievable with known (though unvalidated) mining technology
### Caveat
"The only caveat is validation of the TRL and reliability of ice mining technologies." The technology assumptions have not been field-validated.
### Related Work
Metzger 2016 (arXiv: 1612.03238): "Affordable Rapid Bootstrapping of Space Industry" — modeled launching 41 MT to Moon, bootstrapping to 156-40,000 MT of industrial assets with 60-100,000 humanoid robots. Claims "millions of times the industrial capacity of the United States" within decades.
## Agent Notes (Astra, 2026-03-10)
This is the strongest evidence that the ISRU paradox (falling launch costs competing with ISRU products) does NOT apply to lunar propellant. The production mass ratio framework is elegant — it provides a testable threshold for ISRU competitiveness that doesn't depend on predicting future launch costs.
CLAIM CANDIDATE: Lunar-derived propellant is structurally competitive with Earth-launched propellant regardless of launch cost floor.
Connects to: [[falling launch costs paradoxically both enable and threaten in-space resource utilization]], [[water is the strategic keystone resource of the cislunar economy]], [[orbital propellant depots are the enabling infrastructure for all deep-space operations]]
## Curator Notes
Peer-reviewed (Acta Astronautica). Single-author. Technology assumptions (tent sublimation phi > 400) are theoretical — no field validation. The 2016 bootstrapping paper is more speculative (arXiv preprint). Metzger is a credible researcher (ex-NASA KSC) but his conclusions are optimistic by disposition.

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---
type: source
title: "Space-Based Solar Power: Assessment and Recommendations"
author: "NASA Office of Technology, Policy, and Strategy (OTPS)"
url: https://www.nasa.gov/wp-content/uploads/2024/01/otps-sbsp-report-final-tagged-approved-1-8-24-tagged-v2.pdf
date: 2024-01-08
domain: space-development
secondary_domains: [grand-strategy]
format: report
status: processing
processed_by: astra
processed_date: 2026-03-10
tags: [sbsp, space-based-solar-power, energy, launch-costs, economics]
---
## Summary
NASA's comprehensive assessment of space-based solar power economic viability. Widely cited but also widely criticized (by John Mankins and others) as selecting pessimistic parameters.
### Baseline Findings
- Reference Design 1 (RD1) LCOE: **$610/MWh** — 12x terrestrial alternatives
- Reference Design 2 (RD2) LCOE: **$1,590/MWh** — 80x terrestrial alternatives
- Launch costs assumed: $1,000/kg with only 15% block-buy discount
- Launch accounted for **>70% of total lifecycle costs**
### Sensitivity Analysis (Optimistic Case)
Combining lower launch costs ($500/kg with volume discounts), electric propulsion, 15-year hardware life, 85% manufacturing learning curves:
- LCOE compressed to **$40-80/MWh** — directly competitive with terrestrial alternatives
### Key Insight for Megastructure Thesis
At $100/kg (Starship target), launch adds only ~$3.5/MWh to LCOE. The dominant costs become satellite hardware manufacturing and microwave antenna systems. The critical crossover point is ~$100-200/kg to LEO.
SBSP's value is not grid power LCOE competition but **continuous power delivery** (95-99% uptime from GEO) — critical for systems requiring uninterrupted GW-scale power, specifically Lofstrom loops.
### Other Key Studies (2024-2026)
| Study | LCOE Estimate |
|-------|---------------|
| NASA OTPS baseline | $610-1,590/MWh |
| NASA sensitivity (optimized) | $40-80/MWh |
| Caltech Joule (2025) | 9.4 cents/kWh ($94/MWh) near-term |
| ESA Solaris studies | EUR 88.5-155.5/MWh by 2040 |
| UK Gov Fraser-Nash (Feb 2026) | GBP 87-129/MWh by 2040 |
| Virtus Solis (unvalidated) | $25/MWh |
### Caltech SSPD-1 Milestones
- March 2023: First in-space wireless power transmission
- May 2023: First space-to-ground power beam (detected at Caltech campus)
- 2025 Joule paper: proposes 1,600m diameter, 113 MW station, LCOE 9.4 cents/kWh with 10 years development
## Agent Notes (Astra, 2026-03-10)
SBSP economics are sensitive to launch cost but not solely determined by it. Even at zero launch cost, the GW-scale microwave antenna system is a cost bottleneck that doesn't yet exist. End-to-end efficiency is only ~11%.
However, SBSP's killer app is NOT grid power competition — it's enabling infrastructure for Lofstrom loops. A single 1 GW SBSP satellite powers a basic loop (500 MW operating mode). The loop then launches SBSP components at $3/kg instead of $100+/kg. Self-reinforcing cycle.
CLAIM CANDIDATE: Space-based solar power's primary value for space development is enabling continuous GW-scale power for launch infrastructure, not competing with terrestrial grid power.
## Curator Notes
Government report — high institutional credibility but selection of parameters was contested. Mankins critique is well-documented. The sensitivity analysis showing competitiveness at $40-80/MWh is more relevant than the pessimistic baseline for forward-looking analysis. Caltech SSPD-1 is the first hardware validation but at minuscule scale.

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---
type: source
title: "O'Neill Cylinders"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=gTDlSORhI-k
date: 2019-01-01
domain: space-development
secondary_domains: [grand-strategy]
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: high
tags: [megastructures, space-infrastructure, isaac-arthur, oneill-cylinder, rotating-habitats, space-colonization]
notes: "TRANSCRIPT MISMATCH: File titled 'Becoming an Interplanetary Species' but contains the O'Neill Cylinders episode."
---
## Agent Notes (Astra, 2026-03-10)
**Actual content:** Detailed treatment of O'Neill Cylinder rotating space habitats. NOT about becoming an interplanetary species generally.
**Key claims extractable:**
1. Standard O'Neill Cylinder: 5 miles diameter × 20 miles long (8×32 km), 314 sq miles internal area — safe limit for steel
2. Population: 10K-10M depending on density and configuration
3. Counter-rotating pairs eliminate precession — habitats come in coupled pairs
4. Would be nested inside non-spinning protective superstructure (never a naked cylinder in space)
5. Prefer building inside/around asteroids for shielding — hollowed asteroid becomes the shell
6. Don't build until space flight is cheap enough for average person — organic crossover when 1 acre of O'Neill Cylinder costs same as 1 acre on Earth
7. Materials sourced from asteroids and Moon, NOT Earth
8. Earth-mass worth of O'Neill Cylinders = billions of planets worth of living area (matches Dyson Swarm scale)
9. Governance: big enough for sovereignty, small enough for community — likely city-state model
10. Mobile with fusion power — can relocate, defensible against invasion
11. Graphene versions (McKendree Cylinder, Bishop Ring) reach continent-class sizes
12. Founded the L5 Society in 1975; first placement at Earth-Moon L4/L5 Lagrange points
**Cross-references to existing KB:**
- Extends [[the 30-year space economy attractor state is a cislunar industrial system]]
- Connects to [[self-sufficient colony technologies are inherently dual-use]]
- Builds on [[power is the binding constraint on all space operations]] — fusion lighting preferred
**Investment implications:** O'Neill Cylinders are the *destination* of the infrastructure chain. They don't become feasible until Phase 2-3 infrastructure exists (cheap mass-to-orbit + space-sourced materials). The economic crossover is ISRU-dependent.
## Curator Notes
- Transcript mismatch: actually O'Neill Cylinders episode, not "Becoming an Interplanetary Species"
- Rich detail on practical aspects: weather, sky appearance, agriculture, governance
- References L5 Society history and Keith Henson (personal connection)
- No specific cost numbers but good on materials, mass ratios, and configurations
## Transcript
As children, we had fun playing on a merry-go-round
but one day, as adults, we will live in one. So todays topic is the ONeill Cylinder,
a giant rotating space habitat thats more akin to a small nation than a space station. For many of our regular viewers this is a
familiar concept, though well be exploring it in a lot more detail today, but first lets
start by repeating the basics of what one is and why they are an attractive option for
the future homes of humanity. At a fundamental level you can terraform almost
any barren rock in space to be decently livable, but it requires vastly more effort than we
tend to portray in science fiction and the odds of finding a planet regular humans and
Earth-based life could just as comfortably live on without some form of terraforming
are virtually nil. Indeed entirely nil, as those conditions would
likely only exist if something already lived there and as weve discussed before, trying
to colonize a planet that already has an ecosystem on it much beyond basic bacteria is not really
a practical option even if you ignore some of the big ethical issues. We dont have any place in this solar system
even vaguely meeting Earth-like criteria, and while some planet with a 23 hour day and
102% of Earths gravity and just 10% higher pressure might sound ideal, Im writing
this on the Sunday after daylight savings happened and that missing hour is definitely
irritating, so Im not sure even a 23 hour day would be very desirable, especially on
a daily basis. Of course the only planet even close to Earths
day length is Mars, where the day is half an hour longer, and I wouldnt mind an extra
half hour of sleep a day but not at the expense of trillions of man hours of time into giving
the place an atmosphere to breathe or putting up with gravity 38% that of Earths 1G. To add to that, the Universe is not exactly
swimming in rocky material, and while your house probably doesnt weigh too much more
than a loaded cargo truck, its sitting on millions of tons of rock directly below
you, while even a very avid gardener really only uses maybe the first meter of dirt below
them. All that rock is really doing is providing
gravity, and we have a cheat for that, we can spin things around and fake it for all
practical purposes. This is the basic notion of a rotating habitat
and we did an episode on those way back in the first year of the channel and have talked
about them many times since. The basic idea is easy, you build a big ring
or cylinder and dump some dirt, water, and air inside, provide light and grow plants
and build houses inside. It spins around and people are held in place
by centrifugal force. Technically a fictitious or pseudo-force,
but then so is gravity under general relativity anyway, and fictitious or not, it will hold
your feet to the ground just fine. If you spun the ISS around the astronauts
would be pinned to the sides by that same centrifugal force and you could spin it faster
or slower to provide more force. That would be very nauseating though, from
the rate of spin required to provide gravity with its small diameter, but if you continue
to build bigger, that rate of spin begins to decrease and eventually it rotates so slowly,
nobody would be able to tell that the gravity was artificial. The problem is that the bigger you make one,
the stronger it needs to be to simulate a given amount of gravity, and the strength
of the hull is identical to that of a suspension bridge under the same gravity with a length
equal to the circumference of that hull. This led to the inevitable question of how
big you could build one from modern materials with enough safety leeway for a decent amount
of mass inside and for some damage to be possible without ripping the place apart. And in 1976, in the peak of post-Apollo enthusiasm,
we got the answer from physicist Gerard K. ONeill in his book “The High Frontier:
Human Colonies in Space”, in which he proposed various cylindrical space habitats including
one 5 miles in diameter and 20 miles long, 8 kilometers by 32 kilometers for metric,
at the effective safe limit for steel. You can actually push that out a good deal
further even with steel and do decently better with aluminum or titanium, and much better
with substances like Kevlar or Zylon, let alone Graphene, but such a structure is well
inside our production capability, ignoring its sheer hugeness, and became the standard
for discussing large cylindrical space habitats and got named the ONeill Cylinder. The specific maximum dimensions of such structure
based on its material isnt really the critical part, but the default large ONeill cylinder
has 314 square miles or 804 square kilometers of internal area, which isnt huge compared
to most countries but is on a size with a lot of smaller territories or subdivisions
like a County. My own home county of Ashtabula, here in Ohio,
is the largest in the state and only about twice that area and supports one hundred thousand
people at a density of 56 per square kilometer, about double or triple the density we tend
to think of for pre-industrial civilizations, my county is considered quite rural, amusingly
bordering the smallest county in our state which packs in two and half times as many
people, and in spite of mostly being forested is still a net exporter of food so its
quite self-sufficient. And indeed, there are an awful lot of historical
kingdoms and city-states that were no bigger. Moreover, ONeills design calls for two
of these to be coupled together with some additional facilities attached or nearby,
and theres nothing limiting you to adding more to a connected grouping you could walk
or maybe float between. This is the key aspect, because you can certainly
build them larger or smaller, but that size is big enough you are no longer picturing
a space station that serves as a junction port for people and goods moving around but
an actual civilization that doesnt need to import or export a lot, proportionally. At some point someone ran the numbers on mass
and came in at around 4-6000 megatons for the model 4 version, and if we assumed that
was mostly dirt, steel, and water, that means that the number of cylinders with mass equal
to our own planet would total over one quadrillion, or over a million billion, each having an
internal area equal to bit over a millionth of Earths. So if someone made a planets mass worth
of those you would have a couple billion planets worth of living space. This happens to be about identical to the
amount of sunlight the Sun cranks out relative to what hits Earth, a couple billion times
more, and another notion that was gaining popularity at the same time was the Kardashev
Scale and the Dyson Sphere or Swarm. So if you found an Earth mass planet you could
terraform it and now have a whole extra planet to live on, or your could turn it all into
ONeill Cylinders in a swarm around a star and have a billion extra planets worth
of living area. And unlike terraforming a planet, which does
require about as much work per bit of new living area as just building it from scratch,
when youre done you have a structure with identical conditions to that of Earth, since
you can dial its gravity up to whatever you want, and light the thing on whatever
schedule or temperature you want. You dont have to mimic Earths conditions,
but you have that option. Again for channel regulars, this is kind of
old-hat but for those who arent its a big reason why I spend so much time mentioning
rotating habitats like the ONeill Cylinders and Dyson Swarms, big clouds of these things
around a star. These are even more attractive to us on this
channel as we tend to assume some technologies being developed that make them even better. For instance, the classic ONeill Cylinder
calls for either windows in the sides to let sunlight in or an elaborate mirror system
to bounce it in, we tend to assume well eventually master fusion and just internally
power and light it, thats not necessary but would certainly be handy. You can do the same with a big grid of solar
panels outside and some LED lights inside, but those werent very good options in ONeills
day, again the book is from 1976 and he died of Leukemia in 1992, before we had relatively
cheap and efficient solar panels and LED lighting, indeed the latter were still pretty impractical
and uneconomic even a decade ago whereas now fluorescents and incandescents are mostly
being retired in favor of LED lighting which is pretty much better in every regard. Weve also seen aerogel become more viable
for mass production, an ultra-light but sturdy substance that helps a lot for making your
interiors of such habitats a little less 2D. The normal way to add depth to a rotating
habitat is to pimple and dimple the shell so you dont need as much dirt inside, a
hill is just a big pimple of steel with a thin layer of soil over the top and a deep
lake a dimple down off the hull. This is not really ideal from an engineering
perspective, or for reconfiguring your landscape, so being able to make a mound of aerogel covered
with dirt is preferable. Weve also created stronger materials, and
odds are that graphene, which is simply carbon and very abundant in the Universe, could be
mass manufactured inside a decade or two. This allows much bigger habitats, but more
importantly perhaps, allows much thinner hulls on them that are also much stronger than a
steel one. Lastly, weve come a long way with automation
since ONeills day, so the notion of building one of these things seems less daunting. Robots able to mine and refine the raw materials
from the Moon or some asteroid, and do all the assembly and welding dont seem like
wild science fiction anymore, even if were not quite there yet, and as we saw earlier
this spring in our spaceports episode, featuring the Gateway Foundations huge spaceport,
that basic assembly technology now exists, even if the spaceport we saw there, while
dwarfing the International Space Station, would fit inside an ONeill Cylinder like
a bike wheel inside your garage. All of these concepts make the ONeill Cylinder
and its various cousins much more attractive and plausible as a pathway to space colonization
for humanity. You dont colonize other planets, you build
them, tailored in size and environment to what you want or need, and discussing a future
from that perspective rather than terraforming planets has been a big focus of this channel
since its inception. So that covers all the basic review of concept,
but folks will tend to ask what life inside one of these things is actually like. Whats the weather like? Whats the sky like? The landscape? What happens if it gets struck by some meteorite
or weapon? Would you realistically ever even build one
and when and where would we do our first ones? Well answer that last first, and generally
the place proposed for building the first one is at the L5 point of the Earth Moon system. Indeed the L5 Society was founded in 1975
based largely around ONeills idea even though the book that popularized it wasnt
out for another year. Its founder, Keith Henson, happens to be a
personal hero and inspiration of mine along with ONeill and I got to talk to Keith
several times this last year along with getting introduced to a lot of the folks from L5s
successor organization, the National Space Society, and obviously that was a great pleasure
and honor to get to correspond with those folks and pick their brains. The reason for the name is that in any two
body system you get 5 Lagrange Points, a place of modestly stable and stationary orbits that
dont seem to move relative to the two bodies in question. For instance the L4 and L5 spots for the Earth
and Moon are out at the same distance from the Earth the Moon is, and remain 60 degrees
ahead or behind of the Moon on its orbit. Indeed they each form an equilateral triangle
with the Earth and Moon and are very good places to set up ports to send material out
deeper into space or receive incoming ships and they need virtually no station-keeping
fuel, which is otherwise a pretty hefty requirement for any satellite or space station and more
so for something as gigantic as a space habitat. You can put one lower and closer to Earth
or the Moon, but only even if youve got a means for station-keeping and again thats
no problem in a fusion economy but requires a lot more relative effort without that, so
L4 and L5 tend to be considered the ideal first places. L1, L2, and L3 are still better than other
spots but less stable than L4 and L5, and the two are identical in their advantages,
to the best of my knowledge so Im not sure why it was L5 over L4, maybe they flipped
a coin or liked 5 better. There really isnt a specific size to these
cylinders. ONeill gave four example sizes with rounded
numbers and the biggest, type 4, is the one that usually gets mentioned. I generally use it for any cylinder or cylinder
pair many kilometers in size but smaller than the giant Graphene versions. These giants are the Bishop Ring and McKendree
Cylinder, which I usually just call Continent Class habitats to save time and since ONeills
three reference designs are Islands 1, 2, and 3, and the Graphene versions are too big
to classify as an island unless maybe youre referring to Greenland. We see them in fiction a lot, though not so
much in film or TV. If youre familiar with the Gundam Franchise,
an ONeill Cylinder is pretty much the first thing we see on screen in the original animation
and its beautifully done. The eponymous space station from Babylon 5
is an ONeill Cylinder, a spaceship version of one appears in Arthur C. Clarkes classic
novel Rendezvous with Rama, and the Citadel from the Mass Effect Franchise is basically
one too. Okay, so why would you ever build one? Thats tricky for the same reason lots of
space concepts seem always delayed and ten or twenty years off, theres a bit of Catch-22
with space that a lot of the cool things you can do up there require the other stuff be
built first, but this one is big enough Ill just flat out say, you dont build stuff
like this, especially the full blown multi-kilometer kind, until space flight is cheap enough that
most people can afford a ticket. If youre living in a space habitat, youre
living on alien soil because we wouldnt mine the materials for these from Earth. You wouldnt create one of these until youve
got some serious infrastructure in space and automation good enough that it doesnt take
a lot of human oversight to scoop up some iron or aluminum from the moon, refine and
process it into structural bits, and weld it into place. The switch over to when they become a place
many people live, or even most of them, would then just occur organically at whatever point
building an acre of ONeill Cylinder is about the same price as buying one down on
Earth. If Earth ends up going the Ecumenopolis or
Matrioshka Shell World path weve discussed before, that could easily result in land prices
down on Earth running what they do in major metropolises and folks wanting to live in
one of these ONeill Cylinders so they could have some cheap land. Needless to say for the near future building
one of these things would be much more expensive per square meter than even buying land in
downtown New York City or Tokyo, but that would drop a lot as you not only get cheaper
spaceflight but off-Earth sources of material. That would impact the four basic interior
densities wed tend to see though. The cheapest path is the densest path, where
its basically a city with some gardens and parks and likely many layers, either in
the building or the actual cylinder itself. So long as you are wide enough that each layer
is only a little higher or lower relative to the diameter of the station you wont
have much change in apparent gravity between levels. Lighting those levels only becomes an issue
if you need to get rid of heat, and you can have a ton of radiating fins poking out of
one, though by preference these should be off the non-spinning axis, not sticking off
the sides where they are under immense stress. Solar panels, incidentally, make handy radiators
since they already have a large surface area relative to their mass. A couple of notes on building these. First, especially early on, you are going
to be placing them where you want people and away from Earth, thats likely to be in
asteroids with emphasis on in an asteroid, not on an asteroid or next to one. Excavating an asteroid is very easy - they
have virtually no gravity, so you just dig a hole a little bigger than the cylinder habitat,
line it with something, and stick the cylinder in there to spin around. You dont have to excavate all the way in,
either, you can just land in a crater and excavate a little, and dump the unused stuff
around you as a protective shell, a blister sticking out from the asteroid rather than
a crater, and that would probably be a common approach, essentially expanding the asteroid
as you hollowed it out. Incidentally this is why we often see these
things in pairs, its much easier to give such habitats their spin, and maintain it,
if you have something to push against, so a twin rotating in the opposite direction
or a big asteroid with thousands of times the net mass is ideal. You can link more cylinders together over
time as you hollow an asteroid out for its raw materials and eventually even just construct
a big spherical shell around the whole lot of them with a thin layer of rock on it. Actually, theres another reason we go with
a pair of these and that is because of something called precession, which you would have encountered
if youve ever looked at a spinning gyroscope. The gyroscope doesnt stay exactly still
and instead traces out a circle, which is caused by the torque of the spin on it. Now, in space, that precession movement is
made worse and the entire habitat can quite suddenly flip over. Besides being extremely unpleasant, everything
inside would be exposed to large forces that could rip the cylinder apart as everything
changes direction. Fortunately, with two such habitats joined
together spinning in opposite directions, that torque and the resulting precession are
largely eliminated. If we stick the habitat into that asteroid,
you are effectively providing it with a very capable shield from radiation, micrometeors
and weaponry. For this reason youd not expect to ever
see a naked ONeill Cylinder actually spinning in space as you approached it, though we always
show them that way. Its just easier to build one with a big
shell around it that is heavier and a storage facility for things you need but dont need
gravity, and that superstructure would either not spin or do so in the opposite direction
and slower. That spoils the visual effect though, so again
we dont show them that way much. Nor probably with hundreds if not thousands
of smaller ancillary facilities connected to that superstructure or hidden within it,
some possibly with partial or full rotational gravity themselves. So we know what the outside looks like, but
what about the inside? Classic image is a big flat cylinder with
the horizon rising but I suspect this is false too. Thats not an ideal look, seeing a reverse
horizon or your neighbors yard hanging overhead, so I suspect theyd go a lot more
3D, lots of hills and valleys to disrupt that rising horizon along with the sun not rising
or setting with it. So while the easiest landscape to do would
be a flat one, I expect youd see a lot more up and down, more Scottish Highlands
than Kansas plains with lots of hills or trees to break up the horizon. Of course that depends on density, you could
populate one of these as heavily as a metropolitan area, with many millions of folks and agriculture
being done hydroponically in lower levels or attached smaller and cheaper stations nearby,
or you could go suburban or rural or even near deserted. Weve talked about using these as wildlife
reserves because they are closed environments but big enough to support a mostly self-sufficient
ecosystem, certainly on any short timelines and you can make them bigger or artificially
introduce genetic diversity when it is needed, but short of very large creatures or apex
predators, one is big enough for most species to exist without genetic bottlenecking. The big issue causing these to be different
from Earth is the sky. Not the sun itself, whatever you use for that,
be it a big mirror or lightbulb, makes no difference, people dont look at the Sun
and thats why folks are often a little surprised at its actual appearance when they
see photos of it dimmed down. Its just a big whitish-gold blob and thats
very easy to fake nowadays with LED lighting or mirrors. However unless you want a perpetually cloudy
day you need to take some special efforts if you want the classic blue sky or starry
night. Those dont have to be terribly extreme
or high tech, even just a big thin blue cylinder higher up that had some light on it at night
arranged to mimic our own constellations would do the trick and you just keep your ceiling
decently higher than birds fly. You can also play with the atmosphere content
to absorb green light or your sunlight to have more blue and less green, or tweak it
for reds in the evenings, but thats the one area where you cant quite perfectly
mimic Earth with a little artificial effort. Now nobody wants perpetual clouds but we do
want some and folks ask what the weather is like on these, and thats very hard to generalize
because it depends a lot on the size of a station. One of the big factors in our own weather
is the spin of the Earth and the Coriolis Effect produced by that, and rotating habitats
have that too and would have Inertial Circles in the air and water like Earth does. Very generally the bigger they are, the closer
they will tend to match Earth. You definitely get weather, wind, rain, and
waves on these but it will be different in patterns than on Earth. For instance in smaller ones theres very
little change in pressure with altitude, youre essentially a pressurized can rather than
a place where a lot of air sits on more air being squeezed denser by it, so cloud effects
are going to be different there, as the sky only goes so high and the closer you get to
the middle, the lower the gravity is. Its actually hard to predict much on this
because someone always notices another little detail that would be different. I remember a discussion of it on the channels
Reddit group last year where someone pointed out that a raindrop starting near the axis
up high initially falls much slower than close to the ground; gravity is lower while air
drag remains about the same as near the ground. Unlike on a planet, the atmosphere, doesnt
thin out as much in the volume of an ONeill Cylinder, though it does in the really big
versions like a Banks Orbital or Ringworld, where more of your surface air pressure is
a result of the atmosphere above you. In many versions you could also get a sideways-looking
vortex of clouds as stuff loops around that central, low gravity axis, and one can imagine
birds adapting to learn to fly in low or no gravity at the higher altitudes. I wouldnt be surprised if a lot of places
opted to hang fake clouds spinning at the same rotational rate as the station and stuck
lower-gravity environments up there or skipped the cloud look for flying islands or cities
and you might get some very interesting three dimensional ecologies that way. Again, you can make these very like Earth
but you dont have to, and since the sky is the hard part to mimic Earth with, Id
tend to expect that to be the one folks most casually take artistic license with. Id be remiss if I didnt point out that
these need not be cylinders either. You could cap the ends with cones or curves
instead of a flat plate as a sort of fake mountain range with lower gravity, which is
appealing as a place to visit if you want to climb mountains or go hang gliding through
ravines with less risk and exertion. You can, of course, do a simple sphere, but
then you have no gravity at the poles and the highest gravity at the equator. Youd also have issues with water collecting
down, basically forming a big equatorial ocean band with desert or tundra up nearer the poles
and nothing at all right on the poles with no gravity to stay down. Thats okay if you are using those as your
space port though. Many geometries are possible but the cylinder
is the most obvious and pragmatic one. You generally want them longer than they are
wide too, so its worth noting that you can treat them like rods and connect them
to each other at the ends in a big wireframe to add more space without needing additional
structural strength and in doing so create some truly enormous regions of living area. Theres no real limitation on length, just
width, and I often picture folks making these as big connected wireframe globes, possibly
with concentric layers, out of some original small asteroid thats being eaten up to
build a big exterior fake globe full of these and immersed inside a bigger reservoir of
gas, be it fusion fuel or even air you could fly around in without gravity. Friction isnt an issue as again youd
usually sheath such a cylinder with a second non-spinning protective layer and just have
a vacuum between those two layers. There are tons of possibilities and weve
discussed many of them in other episodes, but this is the basic ONeill Cylinder,
arguably the first space-based megastructure you would build and the one I tend to think
a few hundred years from now are where most humans will live. They dont take much mass, so you can build
trillions of them in a solar system. They are actually mobile, unlike a planet,
so you can move one if you need to dodge an asteroid or leave an area thats become
unfriendly or unwelcoming. They also have next to no real gravity, so
getting materials into and out of them is really easy because there is no gravity well
to contend with. Theyre also about the minimum size for
a respectable sovereign entity. Id imagine most would be the equivalent
of maybe a county or a state inside a larger nation, but they are big enough to administrate
themselves and have all the specialists they need and a population large enough that you
can move around inside one if you dont like your old neighborhood and encounter people
youve never met, but also small enough for a genuine feeling of intimate community
and for most business and civic roles to be filled with some variety. Depending on scale and density, youd expect
populations anywhere from 10 thousand to 10 million and again are easily directly linked
together to allow groups of them to form integral wholes. One downside is theyre not really ideal
spaceships because they are fairly massive and not really designed with acceleration
in mind, though they can be designed to be better at that, its just hard to reconfigure
one to that setup if you didnt start that way. Using one as the core of an interstellar space
ark is a fairly common notion, we see it in Clarkes Rendezvous with Rama and in the
Expanse with the spaceship Nauvoo. Or the Marigold Fields design from artist
Rapid Thrash. But its the difference between an airplane
and a mobile home, our ONeill Cylinder needs a bit of time to get going but can move
itself to a new spot and indeed if its fusion powered, a whole new solar system. Thats one reason I stress them as big enough
for a complete functioning civilization because while Id imagine youd see a lot of them
formed up in alliance of thousands or millions of them as a single nation, if the population
doesnt like things, they can just move, and its the sort of structure that you
pretty much can only blow up, not conquer, because invading a can like that is a basically
a deathtrap. Not that theyre fragile, as I mentioned
in interplanetary warfare they can be armored up quite nicely and wrapped in point defense
systems and a whole cloud of smaller facilities doing manufacturing or agriculture and defense,
and be just as sturdy as any planet at least as far as the folks living on it are concerned. Remember on a planet youve got thousands
of kilometers of protective rock but its all underneath you, only the atmosphere protects
you from orbital bombardment. In a rotating habitat all the rocks and metal
are between you and any hostile invader. Such being the case I tend to think theyd
serve as the sort of bottom rung of any nation-states we see in space because they dont really
need anybody else. Theyll doubtless be vulnerable to economic
sanctions and blockades of trade, physical or digital, but thats about the limits
of your diplomatic options short of kill everyone so its entirely a guess but
I suspect most would be pretty touchy about maintaining most of their local authority
and not centralizing it much, more of a city state or feudal setup than what we tend to
see in nations after the industrial revolution got fully into swing. We could go the other way entirely, of course. But there would still be a lot of trade; Interplanetary
Trade, as we discussed in that episode, is quite problematic for anything but data, but
these arent interplanetary, they are smaller and way more numerous. That means youre a lot closer to your neighbors
and you also have no gravity well to fight, indeed you could often make the trip to your
nearest neighbor by just going out to the outer hull in a spacesuit and timing your
release, then drift off at 200 meters per second for the next station that might be
a thousand kilometers away, but youd cover that in 5000 seconds, or an hour and half. Fire a few puffs of gas to correct your course
and grab onto the side spinning at the same speed you were and climb on in. I could easily imagine that being a common
sport. Even where the stations arent physically
connected by a pressurized connection or long tether, you could build a spaceship able to
reach that distance in your garage with some sheet metal, some fire extinguishers, and
a blowtorch. Even more than moving around an asteroid belt,
spaceships inside a system with lots of ONeill Cylinders hardly require crack teams of engineers
and precise manufacturing. So between the relatively small population
and the relatively small distances, I would expect a lot of specialized manufacturing
and trade, and for that same reason I would not expect to see these places opting for
isolationism or total sovereignty much either, but probably be more like an alliance of city
states or islands in an archipelago. You can probably see by now why I tend to
always mention these things as ubiquitous in the future, they are a very attractive
option if your civilization has decided to stay mostly human rather than pursuing various
bioforming or cybernetic techniques or has gone transhuman or for a digital existence. And of course assuming theyve got the resources
and automation to make these places cheap enough that regular folks can afford to buy
a home on one. Well be exploring more about the consequences
and challenges facing post-scarcity civilizations more this spring, and well see that there
actually are a lot of those even if as a whole life is much better than now, much as life
is much better now than a couple centuries ago but not without its challenges, some the
same as our ancestors faced and many unique to us. Now we were talking about the weather on these
earlier and I mentioned how minor changes to size, rotation rate, or geometry could
seriously alter the dynamics of weather patterns in one. If you're curious to know more about how that
functions, I'd recommend Brilliant's course "Out In Nature", which will walk you through
everything from seasonal impacts to the Coriolis Effect. One of the things I like about Brilliant is
that theyve got a core set of 8 principles for learning that match up very well with
my own philosophy on the matter and three of those are that it has to be exciting and
cultivate curiosity and questions, but another is that it has to be active. This channel definitely goes for the long
and in-depth side of the spectrum as science videos go but even if the episode were ten
times as long it cant replace that hands on aspect of taking examples and actually
working them out yourself thats necessary for true understanding and mastery of these
concepts. So if youd like improve your understanding
of math and science, and help support the channel while youre at it, go to brilliant.org/IsaacArthur
and sign up for free. And also, the first 200 people that go to
that link will get 20% off the annual Premium subscription. Next week we will return to the Fermi Paradox
to discuss Alien Beacons, and ask just how far away you can say hello to civilizations
if you want to, as well as what other reasons you might have to build such an enormous transmitter. The week after that well take a look at
the kind of civilizations that can afford to make things like giant beacons or telescopes
as we start an expanded series on Post-Scarcity Civilizations. And the week after that, well be exploring
how far away you can see, with a look at megatelescopes, and just how big you can make a telescope.. For alerts when those and other episodes come
out, make sure to subscribe to the channel, and if you enjoyed this episode, hit the like
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have a great week!

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@ -0,0 +1,343 @@
---
type: source
title: "Planet Ships (MISMATCH: filed as Colonizing the Solar System)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=oim7VvUURd8
domain: space-development
format: video-transcript
status: null-result
processed_by: astra
processed_date: 2026-03-10
priority: low
tags: [planet-ships, generation-ships, interstellar, isaac-arthur]
notes: "TRANSCRIPT MISMATCH: Contains Planet Ships episode about moving entire planets between stars, NOT colonizing the solar system overview. Out of scope — too far-future for investment lens."
---
## Transcript
This episode is sponsored by Brilliant
We so often talk about building spaceships to visit and colonize new planets, but what
about making a spaceship out of planet? So today were back to the Generation Ships
series to discuss building spaceships that are of a planetary scale or even outright
moving entire planets between stars or even galaxies. And incidentally, if youre new to the channel,
welcome to SFIA, probably the only place on the internet where a serious discussion about
moving entire planets would qualify as a fairly mundane. Why would you ever want to move an entire
planet? That's a good question, but it turns out that
we might have a few good reasons. First, we might realize that something is
about to go terribly wrong with our Sun, as will happen when it begins to run out of fuel
and slowly heats up and expands, and we'll want to move Earth. Even as early as about 1 billion years from
now, the Suns luminosity may have increased sufficiently to render the Earth uninhabitable. Weve talked before about ways of extending
a stars lifetime but those are very time and labor consuming tasks. Moving a tiny rocky planet like Earth is,
comparatively, a weekend project, so you might decide to just migrate Earth to a new, younger
solar system. Of course we could face a more immediate solar
emergency, perhaps of an artificial variety, such as an artificial black hole being dumped
into the Sun. You could also imagine disputes resulting
in a planet being kicked out of its native system. We'll discuss this possibility later on. However, the most likely scenario under which
you'd want to move a planet would be to serve as a colony ship. Something we noted earlier in the series,
in the Million Year Ark, is that for very long voyages - such as to another galaxy - you
need vast ship-space and resources, enough to be stable and redundant for timelines longer
than any civilization has lasted thus far, let alone any machine weve built. We do however have an example of a spaceship
that can last billions of years. It's the Earth. We dont really know what the minimum size
and mass of a ship needs to be to survive very long journeys, beneath which it can breakdown
mechanically, genetically, or socially, but we know Earth will do the trick since it already
has. Is it even possible to move a planet, and
how would we go about doing it? Well, it doesn't violate the laws of physics. There are a few challenges to overcome, but
it turns out that moving a planet is fairly easy and really just involves the brute force
application of vast amounts of energy. Moving a planet on human time-scales is, however,
another story, and the first of our challenges. Planets arent really designed for rapid
acceleration, even less than an ONeill Cylinder converted into a spaceship, which
we found out was quite a pain earlier in the series in Exporting Earth. Consider, the Moon exerts gravity on the Earth,
its about 60 times further from us than the Earths radius, and about an 80th of
the mass, so it exerts about 3.5 microgees of acceleration on us, compared to the Earth's
1 gee. If its on the opposite side of the planet
from you, youre about 3.5 millionths heavier than normal, if its above you in the sky,
3.5 millionths lighter. Yet even this tiny force and acceleration
is still enough to cause the tides, a significant disruption to the surface of the Earth. The Sun, 400 times further away but much more
massive, actually does about double that, and sometimes the two will be in about the
same direction and combine force to about 10 microgees. We know the Earth can handle an acceleration
on par with this since it does it everyday, but going much higher would potentially cause
a lot of severe tidal effects as water and air migrated toward one side of the planet. You could mitigate this somewhat with engineering,
like coastal walls. Thats a big project of course but small
compared to moving a planet, but you probably cant take this too far since you'd also
have to worry about the tectonic plates, mantle, and core shifting around on you and that would
be much harder to deal with. Still you can probably do a lot better than
10 microgees, but for now we'll assume that's the maximum acceleration the Earth can handle. To put 10 microgees in intuitive terms, it
takes about one day to accelerate an object at this rate to the same speed as one second
of 1 gee acceleration would take. Remember that 1 gee is the acceleration you
experience when you fall on Earth. It takes about a year of accelerating at 1
gee to get to about light speed, so it would take 100,000 years to reach about the speed
of light at 10 microgees, or 1000 years to get to 1% of light speed. That by the way is still way faster than a
standard Shkadov Thruster can push a star up to interstellar speeds, and again you can
push it faster if you do some heavy modifications to deal with tidal issues. If you wanted to move your planet 10 light-years
away, and you did it under constant acceleration, it would take about 1000 years to hit the
midway point and your maximum velocity at turnover would be 1% of light speed. Youd arrive 2000 years after you left. Thats actually not bad for moving a planet
but a more conventional spaceship able to handle higher accelerations would seem preferable,
and you could build a planets surface area worth of O'Neil cylinder ships using a lot
less mass than a natural planet has. However, if youre moving a planet because
you want that specific planet elsewhere, this might be a viable timeline. The longer the distance of the voyage the
less acceleration rates and times really matter. Push out to 1000 light-years, a hundred times
further away, and youd hit a maximum speed of 10% of light and take only 10 times longer
to arrive, 20,000 years. And if you wanted to go 100,000 light years,
which is to say across the entire galaxy, that would get you pretty close to light speed
and that would be a 200,000 year journey, assuming that we ignore special relativity
and time dilation for the moment. Thats only twice as long as a conventional
spaceship would take, even one with no organic crewmembers that can handle lethally high
acceleration rates. For distances beyond that, at the intergalactic
scale, acceleration rates are essentially irrelevant. Though for slower accelerations you would
need longer distances to get up to speed, which will matter when we get to discussing
where we are deriving the energy to accelerate our Planet Ships. Energy is a big deal in three other ways besides
finding it for thrust though. First, planets are very good at storing heat
and a lot of the ways youd be applying energy as thrust will lead to excess planetary
heat. Earth normally emits a couple hundred million
gigawatts of waste heat mostly from absorbed sunlight, and even adding a few million more
gigawatts of energy to that flow is going to have a noticeable effect on surface temperature. If youre trying to push Earth up to a decent
percent of light speed youre talking about adding somewhere around 10^40 or 10^41 Joules
of kinetic energy to it. If even a tiny fraction of that is being absorbed
as heat, say 10^38 joules, and you can only let a few million gigawatts extra into the
system, or about 10^23 Joules a year, youd need a quadrillion years to push it up to
speed without roasting your planet. So you either need to use a method that produces
almost no new heat being absorbed by Earth, or you need a faster way to pump heat off. Fortunately we have a slight edge here, since
moving a planet through the interstellar void is going to result in a loss of sunlight. Even then, though, its too much energy
to deal with in a reasonable amount of time, so you'll need to make sure youre absorbing
very little of your thrust-energy as heat, but you do want to absorb a bit of it because
your planet is going to freeze otherwise. This would defeat the purpose of sending a
living planet in the first place. Basically you need to add the suns light
worth of energy to the planet for the duration of the trip, since the Sun is not coming along…
this time anyway. Well discuss moving entire solar systems
in the next episode of the series, Fleet of Stars. Radiation and collision are our other energy
concerns. The interstellar void has the potential for
both of these in abundance when youre traveling at high speeds. Even in intergalactic space, and with good
point defense to blow up objects in the way, these are going to be a bit much for a planets
magnetosphere and atmosphere to handle. You do not necessarily need to englobe the
planet with some big shell though, since the vast majority of the dangerous stuff is coming
from directly in front of you as you move. For instance a big disc-shield a bit larger
than the planet could be placed in front, and you could probably set that up at a distance
that made it look no bigger than the moon or Sun in the sky. You could, perhaps, engineer the planet-side
of the shield to serve as an artificial Sun, similar to what we discussed in the episodes
in our Megastructures series, Flat Earths and Making Suns. Of course, youd probably want to bring
the Moon along if we were moving Earth. Conveniently, the Moon could serve as a Gravity
Tractor, which is the simplest method of moving a planet, though not ideal for high speeds. The Moon orbits the Earth, and as mentioned
pulls on the Earth too, indeed with the exact same force the Earth exerts on the Moon. If we push on the moon with something, it
will move, and if you push too fast it will fly away from Earth, unless youre pushing
it toward Earth. If you just want to push the Earth further
from the Sun, you could push on the moon when its between the Earth and Sun, moving it
away from the Sun but toward Earth. You would then push on it again when it was
on the far side of Earth from the Sun, again away from the Sun but also now away from Earth. That will cancel out its motion relative to
the Earth, but not the Sun, and the Earth will have been nudged by gravity away from
the Sun. The fastest you can push is equal to the force
the Earth exerts on the Moon, otherwise it will fly off, but as mentioned, thats the
same force the moon exerts on Earth and as youll recall, more or less the maximum
acceleration the planet can handle since we used the tidal effects of the Moon and Suns
gravity to place that limit. The gravity tractor approach certainly works,
and isnt limited to using the moon. For example, You could also send a string
of asteroids by the Earth so that each exerted a small gravitational pull on the Earth as
they flew past, or you could place large but weak engines in orbit around Earth that didnt
produce enough thrust to break out of orbit, yet produced it for a very long time in only
one direction. One problem though is that tidal forces cause
tidal heating and while gravity lets us avoid touching the Earth while we move it, that
gravity is still producing some heat. So this method is fine for slowly moving planets
further out in their own solar system with low inputs of tidal energy, but not ideal
for moving a planet quickly, which would require high inputs of tidal energy. It is also heating up the moon with whatever
you are using to move the Moon, and thats not ideal either. So why not just apply force directly to the
Earth instead of the Moon? That is an option, but it's problematic. In theory you can put giant rockets on the
Earth, or detonate nukes on the planet's surface, but the Earth has an atmosphere thats going
to absorb almost all that energy as heat. This is the problem with using something like
the Fusion Candle, our trick for moving gas giants, where huge platforms in the atmosphere
suck in hydrogen, fuse it, and blow it out into space as propellant. We dont really care if those planets get
hot, and they typically are fairly low density with more effective radiating surface area,
so this works better for them. In fact, you could move a rocky planet of
your choosing into a stable orbit around a gas giant that has a Fusion Candle; then,
when the fusion candle moves the gas giant, that rocky planet could come with it for the
ride. Of course, you'd have to get the rocky planet
into an orbit around the gas giant by using some other method of moving it, which brings
us back to the problem at hand. This is also a good approach if you wanted
to move Venus further from the Sun and get rid of a lot of its atmosphere, which could
be used as a propellant. But there are two engineering options for
enabling the use of direct rocketry on a planet without heating the atmosphere. The first is to selectively remove the atmosphere
in a small area around the rocket, which can be done by building a very high thin wall,
like a big rocket nozzle, that goes up above the atmosphere so that the rocket is basically
in a vacuum. This is sort of the reverse of the partial
terraforming trick that we often see in science fiction, where a high wall is built around
the area intended for habitation, and that area is filled with air. Or, if you want to take this even further,
you could actually englobe the entire planet, giving it an exterior spherical shell that
had no atmosphere. Indeed its quite likely worlds looking
to move beyond Ecumenopolis levels into being full-blown, many-layered Matrioshka Shellworlds
might leave their top layers airless anyway, to facilitate off-planet transport and trade,
so this would be a great option if they wanted to move their planets. The second option for enabling direct rocketry
is related to the construction of the shell world. A giant sphere around a planet will require
some sort of support, which could involve the active support system we call, appropriately,
an Atlas Pillar. It's basically a big space tower. You could just put your big rocket on the
top of a space tower that reached safely above the atmosphere. Of course youre not using any sort of conventional
rocket, not for moving planets, chemical fuel aint gonna cut it. Even fusion is only going to work if youve
got a hollow shellworld full of fusion fuel rather than molten metal, and even then it
will only allow speeds good enough for moving over interstellar distances. What we really want are technologies enabling
travel over intergalactic distances, because were interested in Planet Ships, not just
moving planets we want elsewhere. A shell around the world full of fusion fuel
will provide shielding, though. You could use a big external shell that wasnt
just a thin shield but a bunch of thin hollow tanks full of hydrogen, which is very good
at absorbing radiation and of course is a good way to store a lot of fuel, since mass
arranged around something as a spherical shell exerts no gravity on the inside. Or no net gravity anyway, a topic for another
time but you can use a very massive hollow sphere as a way to slow time down for those
inside it. Regardless, such a shell full of fuel is a
good way to store the fuel you need to slow down and to run life support for that planet,
which in this case is just artificial sunlight since it is an entire planet. We could also potentially use artificial black
holes both as a power supply and a gravity tractor, either via smaller ones emitting
hawking radiation, or bigger ones. Well be looking at that more soon, but
fundamentally, while theyd offer a higher velocity than fusion, as could something like
antimatter if you can make a planets worth of it and dare store that, they still have
that basic problem of the rocket equation. You still have to carry all your fuel and
pay the mass penalty for carrying it. Weve spent a lot of time early in this
series specifically talking about alternatives to avoid the limitations of the rocket equation,
mainly light sails, laser sails, and the stellaser. This is going to be the method that lets us
really make planet ships viable for high speeds and intergalactic colonization, and inter-supercluster
colonization, which you can probably only do with a planet ship. You dont necessarily need to use a planet,
but a lower mass object like a moon exposes you to slow material leakage as you have no
decent natural gravity well holding things together. So you do have to be looking at things on
that scale if you want to seriously contemplate trips that might take many millions or even
billions of years without resupply. This is also one of the few cases where you
might build a stellaser all the way up into the Nicoll-Dyson Beam, Death Star levels of
output. Converting an entire sun into a giant laser
cannon sounds cool, but its overkill for pushing a ship and not the best way to weaponize
a star, either. You could just use a swarm of Relativistic
Kill Missiles, each accelerated by smaller lasers suitable for accelerating a normal
spaceship. This is something weve discussed a few
times before, most recently in the Dark Forest Theory episode if you want details on that. Lasers give us some big advantages, especially
for slow acceleration. Mirrors can be made highly reflective, so
they absorb very little of the light incident on them as heat, and indeed since were
accelerating quite slowly initially we can bounce that beam back and forth many times
to maximize the push. Now you cant just push a planet with a
beam, not without melting it, as the atmosphere will absorb that light, but weve already
discussed some options for dealing with an inconvenient atmosphere. We can install big mirrors on the ground in
areas evacuated of air, we can put those mirrors on the Moon which then acts as a gravity Tractor,
or in orbit on hefty mirrors platforms, potentially ONeill Cylinders to provide extra living
room. We can hang them above the atmosphere but
attached by space towers to the ground, or we can just build a big reflective sphere
around Earth, which is bigger than Earth itself, so also gives us more surface area to radiate
absorbed heat away. Now, weve discussed pushing with lasers
quite a bit before, and if youre bouncing the beam off the target, you need 1.5 gigawatts
of laser for every ton you want to push at 1 gee, or 1.5 megawatts per kilogram. We want to do only 10 microgees though, so
we only need 15 watts per kilogram. The Earth's mass is 6 x 10^24 kilograms, so
wed need 9x10^25 Watts of power, and conveniently the Sun produces about 5 times that, so we
dont even need to the extra advantage of repeatedly bouncing the beam and we can still
get away with accelerating the Earth away at about five times our preferred rate. But if we did need to get the Earth moving
quickly, we could pour the juice on, with full sun-power and beam bouncing, and we could
continue targeting that beam quite far out since a planet is a pretty big target to keep
a lock on. And of course if it has a shell, that target
could be even bigger. It also means we dont need to be too picky
about what other stars we use along the way, because we dont need to limit ourselves
to the small fraction of stars as bright or brighter than our own Sun. Furthermore, we could also be boosting our
planet ship with lasers generated from multiple stars, since a target as big as a planet can
be hit from many light-years away. It also means you can send supplies along
the way, as we discussed doing with colonial fleets in a previous episode. This is an entire planet, so it could have
whole armadas of ships and habitats swarming around it that were jumping ahead, or off
to the side, to colonize or set up new stellasers. Those smaller ships dont have to arrive
around a waystop sun ahead of it either, since the planet isnt stopping there and can
push them down to speed with planet-based lasers as it flies by the star so they can
slap together another stellaser that can shoot the planet ship and push it faster. And you do want to be building more pushing
stations along the way because that slow acceleration means your planet ship needs a very long laser
highway to get up to cruising speed. If you want to get it close to light speed
at that slow acceleration, it basically needs 100,000 years to get up to full speed, and
would have crossed a big chunk of the galaxy during that process. Its also going to need the same to slow
back down again at the destination, and you will be needing to send out vanguards ahead
to build the necessary stellasers to slow it down. Now in truth you probably won't need to build
anything to get the planetship up to speed, since odds are youre doing something like
this after youve already colonized a lot of other systems and already have a lot of
laser highways setup, though Im sure youll need to do some modifications since a planet
ship decidedly qualifies as a wide load for your laser highway. You will need to install new laser highway
infrastructure for the deceleration portion of the trip, since presumably you're travelling
to a new destination that hasnt been colonized yet, unless youre just shipping home bulk
matter for building something enormous like a Birch Planet, where the destination already
has the infrastructure to slow the planet down. But amusingly you wont always need to do
as much slowing as you did speeding up. And with this we get to the real purpose of
these things. We dont need them for colonizing our own
galaxy, and even our nearer neighbors like the Andromeda galaxy probably do not require
this level of effort. A planet ship is not intended to colonize
a single solar system; its the ultimate gardener ship. Its purpose is to sow a line through a galaxy
leaving a thick trail of seed colonies in its wake. Indeed, you might not even try to stop it,
just detach fleets of smaller colonial ships and push them to slower speeds with the planet
ship's own lasers. These seedling colonies can then grow, build
local stellasers and send fresh boosts of energy and materials to the mother ship for
its continued journey down the intergalactic road. And theyd grow fast too, because you dont
have to make colonies with just a few thousand people, such a planet ship is probably a Ecumenopolis
peopled by trillions who can easily dispatch a billion colonists and trillions of tons
of colonial gear every decade or so as it passes by a good colony prospect. Indeed it could be dispatching whole fleets
to several systems in a fairly wide cylinder along its path. The planet ship need not stop in any galaxy,
but can fly right through, and get a course correction to intercept another galaxy down
the road. This is where the planet ships excels, because
it can contemplate multi-billion year journeys, and there are many interesting destinations
billions of light years away. And remember, all this stuff is moving away
from us as the universe expands. Hubble Expansion is about 7% of light speed
for every billion light years of space between locations, so a ship hoping to reach a place
a billion light years away needs to be doing more than 7% to ever reach it, and will arrive
seeming to be moving slower. So, if you send out a ship at 8% of light
speed, it will arrive at only 1% light speed, making it much easier to slow that ship down
on arrival. Of course it will take a hundred billion years
to get there, so you probably want to be going a good deal faster, even just jumping up to
9% of light speed would half your journey time. But we also dont necessarily care about
ever slowing that planet ship down, indeed we might keep pushing it faster and faster,
because we can always evacuate the population off in smaller ships if we want, as we've
discussed, or just let it meander through the eternal void until it exhausts its onboard
energy supplies for lighting itself during trips. But, as we discussed back in the episode Dying
Earth, this will be many trillions of years if its fusion fuel supply was a decent fraction
of the planets mass. But why limit ourselves to 9% light speed? With our ultimate planet ship, accelerated
up to, say, 70% of light speed, we could conceivably travel to galaxies that are currently 10 billion
light years away. And at 99% light speed, or higher, folks on
the ship will experience relativistic effects, and time will slow down. The intergalactic void is quite thin so these
higher speeds are actually more viable than within galaxies. Again, a planet is a huge target for a laser,
and with its mass and atmosphere it can handle debris collision risks a lot better than a
ship, because it can absorb a much bigger whack without being critically damaged, meaning
its various point defense and detection gear won't have to work as hard at the same speed
as a smaller vessel's would. A smaller ship cant afford to miss even
a single pebble at near light speed because it will detonate with the energy of a nuke. A planet can take that strike, and its sheer
size can house much more detection gear, point defense, and whole armadas of tender ships
and vanguards. Planet sized ships need not be an actual planet
though, merely things closer to that scale than the classic spaceship we see in scifi. Of course when youre at the point that
youre thinking about colonizing other galaxies then planets or armadas in that general size
zone are not much of a problem to source, youd have billions to spare, handy too,
since there are billions of galaxies we could colonize this way. And this gives us the approximate answer to
just how far off we can ultimately colonize without faster than light travel, at least
10 billion light years. Might as well think big. I always like pointing out that things like
this, which are totally allowed under known physics, tend to be the sorts of things even
scifi with lots of super-science and Clarketech wont touch as plausible. But moving planets is just raw brute force,
not ultra-high tech, though doubtless more tech will help. And we might need to move Earth one day. Its a pretty unique place wed want to
save, rather than disassemble to be part of a Dyson Swarm. Amusingly you might even get kicked out of
your home system by that Dyson Swarm too. Planets have a lot of concentrated mass that
represents a lot of perturbation on neighboring objects. Its manageable but a hassle, and I could
see the quintillions living in a Dyson Swarm telling the billions back on Earth to either
let them disassemble the place or pick up the planet and move, and more so for places
like Mars or Venus that arent humanitys cradleworld. Marxit or Vexit scenarios might
arise, and some place like Saturn or Neptune, which would already be pretty artificial and
not dependent on sunlight anyway might be willing to pack up and leave. Weve talked about how ONeill Cylinders
in a Dyson Swarm might pack up if they didnt like their neighbors, these artificial worlds
are already basically spaceships to begin with. It does make me wonder if future galactic
civilizations might have the equivalent of solar divorces, where one side keeps the sun
and the other gets most of the planets, or heck, they might starlift a chunk of the Sun
off to take with them to make a red dwarf out of. Well play around with moving solar systems
next episode in the series though, in Fleet of Stars, and dig in more to the Supernova
Engine we talked about last month in Dying Stars along with Starlifting Binary Shkadov
Thrusters, literal “Starships”. I do suspect in most cases a planet ship will
tend to be a much more artificial thing built to planetary scale but designed with space
travel and higher acceleration in mind. But now we can see that true Planet ships
are possible, and put a whole new meaning on Spaceship Earth. So I was talking a moment ago about how this
sort of endeavor is extreme even by scifi standards but is actually a fairly simple
process inside known physics, we can dream concepts like this up by knowing our math
and physics and so often can find truly amazing ideas that way. We rarely get a chance to dig into the details
of how that math and science works here, and partially thats because learning them is
best done at your own pace in an interactive environment, not by lecture. Thats where our sponsor, Brilliant, really
excels. They have a wide range of courses on math
and science that let you pick the area you want to learn, start where you are ready to
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math, go to brilliant.org/IsaacArthur and sign up for free. And also, the first 200 people that go to
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So often on the channel we discuss dreams of more advanced technology in a bright future,
but thats not everyones dream and next week will return to the Rogue Civilizations
series to look at potential colonies settled by Techno-Primitivists, and well see how
that might work out. The week after that our episode will be on
National Pet Day, and well take some time to look at what the future might have in store
for our furry friends. For alerts when those and other episodes come
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you can visit our sponsors or donate to the channel on Patreon. Until next time, thanks for watching, and
have a Great Week!

View file

@ -0,0 +1,453 @@
---
type: source
title: "Black Hole Farming (MISMATCH: filed as Exodus Fleet)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=Qam5BkXIEhQ
domain: space-development
format: video-transcript
status: null-result
processed_by: astra
processed_date: 2026-03-10
priority: low
tags: [black-holes, hawking-radiation, far-future, isaac-arthur]
notes: "TRANSCRIPT MISMATCH: Contains Black Hole Farming episode about far-future civilizations powered by black holes, NOT exodus fleet concepts. Way out of scope for investment horizon."
---
## Transcript
Todays topic, Black hole Farming, is going
to be a difficult one because its a video I probably shouldnt have made without covering
other topics first, and also because it draws heavily on quite a few other videos I did
make first. So it essentially amounts to three topics
that we need to cover today and assumes a knowledge of the most recent videos on the
channel, which means that if this is your first visit to this channel, while I normally
try to make videos as standalone as possible and you probably can watch this without watching
the others first, it isnt advised. That said, it isnt absolutely necessary
and to help with that, whenever I bring up topics weve covered in more detail in other
videos you will usually see an in-video link for that video pop up, and you can just click
on it to pause this video and watch that one. You can also turn on the closed caption subtitles
if you are having problems understanding me. So I said it was actually three topics, not
just one, for today. What are those three topics? Well lets list them out. 1) Using Black Holes for Power Sources
Weve talked about this before but mostly in the context of Hawking Radiation from small,
artificial black holes. Todays video is focused on large, long-lived
black holes, where Hawking Radiation is incredibly tiny and other methods are needed. So well be discussing those other methods
as well as what the implications of living on minimal Hawking Radiation would be like
2) The Fate of the Universe In this section well go over the timeline
of ages of the Universe fairly quickly, and also quickly cover some of the other ideas
for Civilizations far in the future, which we may expand on in future videos. 3) Black Hole Farming
In the last section well get into the meat of things, trying to contemplate what civilizations
would be like that essentially fed themselves off black holes. Its the concept of using black holes as
the power source for your civilization, and actually creating or placing black holes to
make that work best, which is the origin of the title. I think it summons to mind the image of farmer
in coveralls with a pitchfork literally farming black holes but were sticking with it anyway. So without further ado, lets dig in. Our first topic, using Black Holes as power
sources is, as I mentioned, something we looked at before in the twin videos discussing Hawking
Radiation, Micro-Black Holes, and using them to power starships. You may want to watch those, or re-watch those,
before proceeding, but the quick summary is that Black Holes are thought to emit Hawking
Radiation loosely in proportion to their size. Except backwards from what youd expect,
the giant monster sized ones in the centers of galaxies emit so little of it youd need
a trillion, trillion years to collect enough energy to turn on a little LED light for a
fraction of a second. Alternatively the small ones gush out power
so fast they burn out their tiny mass in very short times. Theres two upshots of this. First, that the lifespan of black holes is
proportional to the cube of the mass, one twice as massive emits only a quarter of the
power and lives eight times longer, one ten times as massive emits a hundredth of the
power and lives a thousand times as long, etc. Second, if we can make artificial black holes,
and especially if we can feed matter into them to replace what they lose to Hawking
Radiation, we have an excellent power source for things. Black Holes are roughly on par with anti-matter,
and vastly better than nuclear fission or fusion, in terms of energy per unit-mass of
fuel, and they dont blow up unless you starve them to death, a process that would
take years or centuries normally, making them a very attractive option for power generation
and storage. This is assuming we can figure out how to
make small ones and feed them, both of which are actually a lot harder than with their
bigger, naturally occurring kindred. Which again emit virtually no energy on timelines
that can be measured without using scientific notation. This doesnt mean we cant tap black holes
for power in other ways though. The preferred way to tap a black hole for
power quickly, which also works on neutron stars, is to suck out their rotational energy. Stars spin, same as planets, they have a lot
of angular momentum and that is one of those conserved quantities in nature. When they die and collapse they start spinning
much faster for the same reason an ice skater twirling around with her arms out will spin
much faster by just bringing her arms in toward her body. Our sun rotates around once a month, neutrons
stars often rotate many times a second, that is why pulsars make such handy clocks. I was going to say pulsars are a type of neutron
star but all neutron stars begin as pulsars, its just they have to be pointing in our
direction for us to notice the pulsing and that effect diminishes with time. This isnt a video on pulsars so Ill
just simplify it for the moment by saying they emit two narrow beams from opposite directions
and if youre at the right angle each of those beams will pass over you every time
it spins around, which again is many times a second. They only do this for the first hundred or
so million years of their life, and only about a tenth happen to line up with Earth so it
is right to think of pulsars as a type of neutron star its just that the type is
A) Fairly young and B) coincidentally aimed our way. Every neutron star was a pulsar for someone
at some point. Science fiction loves to say you can use pulsars
to get navigational fixes off of, and thats basically true, but youd need a catalog
of all the young neutron stars to do that properly. And again it is only young neutrons stars
you can use for this as they slowly lose energy and cool with time, something well discuss
a bit more in the second section of this video. Anyway needless to say black holes spin too,
and very quickly, and both them and neutron stars emit huge magnetic fields as a result,
same as Earth does from having a giant molten ball of spinning metal in the core. You can tap that power, sucking energy from
spinning magnets was how the first electric generator worked, the Faraday Disc, which
was the precursor of dynamos. The disc slowed down as it leaked power as
electricity. Stealing away that black holes rotational
energy, which is a large chunk of its total mass energy, is thus a pretty attractive option. And theres various proposed ways of doing
that. The Penrose process is probably the best known
of them, and relies on being able to remove that energy because a black holes rotational
energy is thought to be stored just outside the event horizon in whats called the ergosphere. You obviously cant dip under an event horizon
and suck energy out, but we can from the ergosphere. Theres also the BlandfordZnajek process
which is one of the lead candidates for explaining how quasars are powered. If youre familiar with Quasars, and how
they are brighter than most galaxies, this gives you an idea how much juice a black hole
can provide. It also taps the Ergopshere for power and
does it by using an accretion disc, so youd use this on a black hole that already had
one or that you were feeding, well come back to that in a moment. You can also just dump matter into a black
hole, it gains kinetic energy as it falls down, same as if we drop a rock off a tall
building. If you tied a spool of thread to that rock
and ran an axle through the spool attached to an electric generator youd get electricity. And you could do the same with a black hole
too. Of course if you drop that rock off the building
youd get less power than youd expect because the rock is falling through air, slamming
into air particles, and transferring much of its momentum to them, actually heating
the air up in the process. This is how parachutes work, transferring
all that kinetic energy into a wide swath of air as heat. Its not a lot, but if the object is moving
fast enough, like a spacecraft on re-entry, its a lot more and can make the object
and the air its hitting so hot it will glow. You could gain some power with a solar panel
that was nearby, drinking in that light. And you can do the same with a black hole
because as matter falls towards them and often ends up in orbit around the black hole rather
than directly entering, it forms what we call an accretion disk. And those glow quite brightly, giving off
a lot of photons you can collect to use for power. If you dump matter into a black hole you can
collect that power. It should be noted that when things approach
large masses they usually dont curve and slam down into them, and thats as true
for black holes as anything else. Their path curves, depending on how close
they get and how massive they are. If they are very close to a very large mass
they will hook right in, but normally they either fly off at a different angle or enter
an orbit. And if theres other stuff hanging around
there for them to bump into their orbit will decay and theyll eventually fall in. All that bumping, again, generates heat and
if theres enough heat, lots of visible light too, same as a red hot chunk of metal. Thats an accretion disc, for a black hole. And everything that falls into a black hole
will add to its rotational energy too, though if it goes in backwards it will subtract from
it. So if youre dumping matter into black holes
it pays to drop it in the right direction. Now neither the rock on a string or the solar
panels collecting light off matter dumped into a black hole is terribly efficient as
these things go, but they are a lot conceptually easier for some then the other methods I mentioned. Getting back to the BlandfordZnajek process,
which I said was a prime candidate for how Quasars work and another black hole power
method, and for our purposes its pretty similar to the penrose mechanism but happens
to have an equation you can use to determine how much power you get out of the thing. They arent the same thing, and if you want
to explore the difference Ill attach a link in the video description to Serguei Komissarovs
2008 paper that detailed the differences for those who are interested. That equation shows us that the power output
of a black hole via this process goes with the square of the magnetic field strength
of the accretion disc and the square of the Schwarzchild radius of the black hole, both
of which will rise if we increase the size of that accretion disc or if we increase the
mass of the black hole, and in nature bigger black holes usually have much larger accretion
discs. Particularly the big ones near the center
of galaxies, especially volatile young galaxies, as I mentioned this is usually considered
a prime candidate for how quasars are powered and quasars frequently give off a hundred
times the power of an entire regular galaxy. We would presumably want to tap that power
a lot slower, using much smaller black holes and matter flow rates. Now any of the methods that involve extracting
rotational energy will eventually cause that black hole to slow and finally stop rotating. At that point while you can still dump matter
in, you wont get nearly as a good a return, and the black holes mass will increase, making
it live longer and give off less power via Hawking Radiation, which is the only option
Im familiar with that lets you tap into the rest of that mass energy, as the black
hole slowly evaporates. And we do want that energy. While lighter artificial black holes can emit
useful sources of power via Hawking Radiation, the big massive ones essentially arent. Not unless you can build ridiculously sturdy
equipment that can operate without wear or tear needing power or replacement matter to
fix over even more ridiculously long periods of time. But we will have at least a hundred trillion
years to get better at building sturdy material, and there arent many things around to cause
external wear and tear by then, and it is the only game in town after you suck out the
rotational energy and all the stars burn out, plus if you can do it there are some big potential
advantages to waiting that long to pull out your energy, as well discuss in part three. But first, lets hit Part Two and review
the Fate and Chronology of the Universe. Or I should say the primary current theory
for a naturally aging and expanding universe. I mention that for two reasons. First that theory could be wrong, it probably
is at least in part, or incomplete, and second because we dont live in a universe thats
likely to continue along a natural path, because we live in it. Intelligent critters can change their environment
after all, and generally tend to, and weve spent a lot of time on this channel talking
about ways to tinker with planets, stars, and whole galaxies so it would seem silly
to ignore how that could affect the progression of the Universe. So first we have the big bang, which doesnt
terribly interest us today, other than it being worth keeping in mind that the Universe
began expanding then and continues to do so, and almost certainly has parts that are so
far away from us that we will never detect any light from them since new space emerges
between them and us faster than light can cover the distance. This effect will only get worse with time
and eventually only the galaxies in our local area close enough to be bound to us by gravity
will remain. As those galaxies get further away, and from
all that emerging extra space seem to get further away faster and faster, the light
from them red shifts and gets weaker and weaker. Thats not the only red-shifting light out
there though, and theres one type that is of great interest to us today for our final
section. The Big Bang happened about 14 billion years
ago, and just 400,000 years later an event called the last scattering took place. Not a long time, an eyeblink compared to the
age of the Universe, but still a hundred times longer than recorded history and about the
duration of human existence. The last scattering was an important event,
and is aptly named. Up until then the universe was a much smaller
and denser place. And small and dense means hot. Very hot, up until then the universe would
have glowed like a star in every single direction you look, a big white haze. But the light emitted didnt go far because
it was too hot for atoms to form yet and it that pre-atomic plasma soup light scattered
much easier. As the universe cooled down and suddenly atoms
could form, and were further apart from expansion, photons could suddenly travel long distance
without being likely to run into anything and that kept plummeting. Most photons will never run into anything
now. As a result there are always photons left
over from then still flying through space thus far uninterrupted in their journey. Now when they started off the spectrum was
pretty similar to what stars emit, visible light, but over time as theyve traveled,
with new bits of space emerging along their path red-shifting them, theyve lost power. They went through infrared and finally entered
the microwave range just recently, this left over radiation thats in the background
of everything throughout the cosmos, is called cosmic microwave background radiation. As more time passes it will grow weaker and
weaker and the universe will keep expanding and cooling. Eventually it will get so weak and cold that
those bigger naturally occurring black holes will finally start giving off more Hawking
Radiation then they absorb in background radiation and actually begin to slowly age. Right now all naturally occurring black holes
are actually growing in mass, even if theres no matter nearby to feed them. That time, when things are that cold, is a
long, long way off. Before we get there we have our own sun slowly
getting hotter until it eventually renders Earth uninhabitable and goes Red giant, swallowing
Earth, then leaves behind a earth-sized dense corpse called a white dwarf, which generates
no new energy from fusion but still gives off a lot of light compared to what our planet
uses, and ought to still be warm enough to light many earths for even longer than its
current remaining lifetime before going red giant. Thats our first example of a civilization
at the end of time, because normally we figure its the end of the road when our star goes
red giant, at least here on Earth, and sooner than that too because the Sun is heating up
and Earth will probably be uninhabitable inside a billion years. Except it wont be, because there are intelligent
critters on it. We may come back and explore this idea in
more detail in the future but for now I want to use it as our first example of how you
cant look at the timeline for the natural Universe as particularly likely. Not because the science is wrong but because
it doesnt contemplate the impact of us on that timeline. Weve talked a lot about moving planets
or shielding them from light to cool them down. We looked at that in the terraforming video
and more recently in the Ecumenopolis video. So a billion years from now without intelligence
Earth might be rendered uninhabitable by a sun growing hotter, but that probably wont
be how it goes down. We might sterilize our planet ourselves long
before that, our track record when it comes to screwing up our planet on accident or blowing
up chunks of it is not in my opinion quite as terrible as many naysayers think, but it
certainly isnt anything wed want to brag about either. Or we might disassemble it for building material. In the megastructures series weve explored
the basic idea that a planet, in terms of living area, is basically as efficient as
mountain with a few caves on it is. You get a lot more space by disassembling
that planet to build megastructures, in the same way you would disassembling a mountain
and its few cramped caves to use the rock and metal to build skyscrapers. You could disassemble the average mountain,
and its cramped few caves able to hold maybe a few hundred people, and build housing
for the entire planet. Similarly you can disassemble a planet and
reassemble it as megastructures with thousands or millions of times the living area. So we might do that and have no planet here
in a billion years. Or we could shade the planet, putting a large
thin shade between us and the sun, decreasing the light we got, especially the infrared
range thats pretty useless for plants, and keeping us from burning up. Or we could just move the planet outwards. Moving planets is pretty time consuming as
we discussed in the Terraforming video but it is doable, requires no advanced technology,
and we do have a billion years. So in a billion years it would seem very unlikely
the world will die, because it either will have long before from us screwing up or using
it for building material, or because we valued it a lot and decided to preserve it. And you can protect against red giant phase
of a star and weather it and come back in to live around that white dwarf remnant for
many billions of more years. Of course even thirty billion years from now
when that white dwarf is too cold to be of any further use to us, a black dwarf, the
Universe will still be quite young and going full tilt. Our galaxy will still be forming stars at
the same rate as now, only a bit faster since we will have merged with the Andromeda galaxy
by then and some of our other neighboring galaxies will have either merged in by then
or be approaching. It wont be for 800 billion years, about
200 times the age of Earth and 60 times the age of the Universe, and 200 million times
the duration of recorded human history, before that star formation starts dying off, and
it will be an estimated 100 trillion years before it ceases entirely. There are stars that live longer than a trillion
years and will still be around when star formation begins to ebb off, and they are more efficient
at burning their hydrogen into helium too, and we may look at some examples in the future
of how creating stars or intentionally storing hydrogen in artificial gas giant or brown
dwarfs might be used to similarly extend the lifespan of the star-forming age of the Universe. Or to create essentially compact dyson spheres
of high-efficiency, ultra long lived stars in whats been dubbed a Red Globular
Galaxy, a sort of massive megastructure light years across that hangs on the edge
of being a black hole even though its not very dense. To the best of my knowledge thats the largest
continuous megastructure you can build, though I might be biased on it since it was my brainchild. Still we get stars for 100 trillion years,
and actually still some after that since even though the universe will be composed of nothing
but brown dwarves, white dwarves, black dwarves, neutron stars, and black holes they will occasionally
run into each other. And a white dwarf merging with a brown dwarf
could form a new star as hydrogen is added to that stellar remnant, though if it is added
to fast you get a Nova instead, a very common event in nature that never seems to get any
mention compared to its more spectacular big brother the supernova. And the collision of dead stars is a common
cause of supernovae. A whole lot of hydrogen hitting a white dwarf
or a neutron star or two of them slamming into each other, is quite common, since many
stars are binaries and the bigger of the pair will go red giant and expand to include its
neighbor and cause that stars orbit to decay, just like an accretion disc, until
they run into each other. So its not just the explosion given off
when a big star dies. Kinda like the misimpression that pulsars
are a particular type of neutron star, I think popular science and science fiction has tended
to make folks think supernova is synonymous with big giant star dying and nothing else. But that universe, at the 100 trillion year
mark, will be pretty dark and cold, and just keep getting more so. By then the other galaxies will all have either
folded into our own or fled over the cosmological event horizon never to be seen again long
ago. Well still see light coming from them forever,
but it will keep red shifting to be weaker and weaker. But we wont be able to talk to them anymore
or them talk to us, the signal lag will keep getting longer and longer until it becomes
infinite, and that will happen a lot sooner than the stars burning out, indeed its
pretty much constantly happening all the time. The Universe keep expanding in size but the
Observable Universe, which also keeps expanding in size, is constantly hemorrhaging mass over
the horizon. Most of the galaxies that arent close enough
to us to be gravitationally bound but close enough to be reached without faster than light
travel could conceivably be colonized over the billions and trillions of years to come,
by us, or might host alien life forms we might exchange long, very delayed, cordial talk
with. So I nickname this phase the Long Good
Bye, because all the civilizations around will presumably be emitting their history
and commentary on life constantly and one by one the furthest ones away will disappear,
and you from them, and youd know when it was coming so you could send out one last
message to them. It probably would be cordial chat, and thus
probably a sad goodbye, since if you havent invented some form of faster than light travel
by then its not like you have anything to fight over since you cant. I dont think even the most determined warmonger
will spend a billion years flying off to do war with someone. And it would seem if you havent figured
out how to go faster than light by then, or beat entropy, that you might as well settle
in for the end. Though as well see it doesnt have to
be the end and the speed of light actually becomes an increasingly smaller hindrance
as time rolls on, even though the Universe keeps getting bigger. So on to part three, black hole farming. The Universe is a hundred trillion years old,
and now you are living on reserves of hydrogen youve collected to either run in artificial
fusion reactors or make new stars from. Or to feed into dead stars for a bit more
power as you collect their slowly decreasing heat and light. Or your artificial small black holes are running
out of fuel if youve got them. Now you can tap all those black holes for
their rotational energy and live on that for a good long time. You can slam dead stars together to make more
and live on those too. But eventually they also run out of rotational
energy. 100 Trillion years is usually the timeframe
given for the end of life, effectively the end of civilization. The point at which the handful of folks still
remaining show up around the last star and have a party at the restaurant at the end
of the Universe, but we could ration it out a lot longer using those techniques weve
discussed thus far. You can even stick black holes near each other
and suck power off their orbital decay and merger. It does eventually run out though. Now all thats left is Hawking Radiation. And Id have to conclude this pretty much
has to be the end of biological life in favor of minds that simply exist on computers running
in virtual landscapes. From a practical perspective this is probably
irrelevant since you can still have all your planets and architecture and art and fashion
and so on inside those virtual landscapes. We talked about this sort of concept in the
Transhumanism and Immortality video and if the idea of living in a computer feels off
to you it might be better to watch that now or when youre done with this video. We used that to jump into the Doomsday Argument
and Simulation Hypothesis videos too. In the context of the Doomsday Argument and
Simulation Hypothesis as well see in a bit when we examine the sheer immensity of
these constructs in time, odds could be considered pretty good you and I are actually in one
of these setups, running on computers around a black hole in a dark old universe and we
just dont know it because whoever put us in there, which might have been ourselves,
found it depressing to think about how they were on a ticking clock edging toward infinity
and it was evening not morning, so they erased their memory of that. We will see shortly that these post-stellar
civilizations could actually be where the majority of living in this Universe occurs,
with the stellar phase just being a quick bright blip against the sea of eternity, but
even they run out of juice in the end and probably have to start sacking their stored
memories to keep going just a while longer and its not hard to imagine the ones near
the end might decide theyd be happier without being aware they were doing that and opt to
replicate those last eras of Old Earth long gone but not forgotten. Anyway odds are good biological life is a
long ago thing of the past, I mean its been trillions of years and as we saw in the
Matrioshka Brains video and Existential Crisis Series, you can get a lot more thinking power
out of digital people running on computers than on food and air. But you can also do two other things with
such digital people. First you can slow down their sense of subjective
time. We normally talk about speeding it up, just
taking a whole brain emulation of a person and running them faster than normal so they
might experience whole years in minutes, but when youre low on power you can just slow
everyones subjective time down instead. And theres not much point in hanging around
at real time to watch the Universe since its black and boring now. But theres two reasons you might want to
start that rationing of time and energy a lot sooner, that form the first upside of
purely digital people. One is a touch mundane, if youve got the
remnants of our galaxies and its neighbors hanging out around a few million black holes
hundreds or thousands of light years apart from each other, messages take hundreds or
thousands of years to get back and forth. If youre running at one thousandth your
normal speed, conserving power, those message takes only months or years to arrive, and
if youre running at a billionth your normal speed you could have a phone conversation
with someone on the other side of the dead galaxy without noticing a time lag. So the speed of light is finally beat by simple
irrelevancy. You cant exceed it but its now so fast
compared to your experience of time that it simply doesnt matter. The other upside I mentioned in the Matrioshka
Brains video, and relates to the Universe getting colder. Currently we use a lot of power to flip a
bit, as it were, to perform one single calculation, and theres a little bit of heat generated,
or a little power expended, every time you do that. We try to get better and better at making
that amount smaller and smaller, and we may one day even figure out how to make it zero,
through reversible computing, though that would seem to violate thermodynamics at least
if you were doing anything that might qualify as thinking with it. It cant be ruled out as an option but we
are bypassing reversible computing or any specific discussion of quantum computing today,
too many topics, too little time. The current theoretical limit is the Landauer
limit, and it is considered to be the absolute minimum energy needed to erase a bit of data,
essentially your minimum unit of thought. It happens to be linear to temperature, so
if you can get that to be the maximum on your computing you get more computing more
thinking and more lifetime out of every joule of energy you have. So as the universe cools you still have the
same energy or power available but you get more thinking for every joule, and this setups
a very different scenario and dynamic for the end of the Universe, if this limit becomes
the control factor on things. Right now you and I, as basically 100 watt
space heaters, get 1 second of thought for one hundred joules of energy, or 10 milliseconds
of thought per joule. In fact its a lot less than that since
we basically use most of our planet, and its nearly 200 billion megawatts of solar illumination
to support 7 billion people and would have a rough time doing more than 20 billion off
that without using the methods we discussed in the Arcology and Ecumenpolis video. So in terms of sunlight converted to food
converted to thought we use around 10 megawatts of power to produce a second of human thought
and arguably a billion times more than that since Earth only absorbs about a billionth
of the suns light. But as we saw in Matrioshka Brains you could
run trillions of trillions of trillions of real time human brain emulations. We found in the Transhumanism and Simulation
Hypothesis videos that you could run a million people real time off the same power needed
to light a 100 watt light bulb, the same power as human emits in heat, at room temperature
if you could do your calculations at the Landauer Limit. Pushing that down to the current temperature
of the Cosmic Microwave Background radiation, 100 times cooler, would let you run 100 million
people on that same power, or one million people on a watt, and do that real time. But the Universe keeps getting colder, and
as I mentioned those naturally occurring black holes dont stop gaining mass and emitting
real usable hawking radiation till the Universe gets colder than them. So what is the temperature of a black hole? A naturally occurring one? Well we usually say you need to be about three
times more massive than our sun is for a neutron star to collapse into a black hole, or at
least most natural black holes will be that massive or more so. And those black holes live more than 10^68
years, more than 10^54 times longer than the star-forming phase of the Universe. A billion-billion-billion-billion-billion-billion
times longer. And there temperature is not much over a billionth
of a kelvin, about 20 billionths. So when the Universe gets that cold they start
aging because they finally arent getting energy in faster than out and when it get
hair colder you can start tapping that power and youre now getting a billion times more
calculations out of every joule of energy you get then you did running at the current
theoretical maximum. And it will keep getting colder and the bigger
black holes wont be available till then. But some weirder things probably happen at
below 10^-18 Kelvin, like macroscopic teleportation of matter, and it is also thought that you
cant get colder than 10^-30 Kelvin, which is well below what even black holes consisting
of several entire galaxies, presumably the maximum sized naturally occurring black hole,
would need to reach before they started giving off more power than they received so for our
example I will stop at 10^-18 Kelvin, where you can get a billion, billion times more
calculations then you can squeeze out per joule now. It is more than enough to drive home the sheer
enormity of these sorts of civilizations anyway. One person, digitized of course, could run
on one millionth of a watt at the current minimum temperature meaning they could run
at one millionth of a billionth of a billionth of a watt, or 10^-24 watts, at that 10^-18
Kelvin. Well time is an entirely subjective and relative
thing at this point, so those 3 solar mass black holes still lying around are only giving
you about 10^-29 Watts but that would let you run a person at 1/100,00th of real time,
and a message sent a hundred thousand light years would only take a year to arrive form
your perspective. Or let you run, say, a nice community of 10
million people at a trillionth of natural time, where a phone call across a hundred
thousand light years would only take half a second to arrive and a full second for you
to say something and hear their reply to it. Them being some other community of ten million
living around another black hole. You could slow things down even more and have
more people active, if you wanted and if you could keep your equipment running and practically
access that ridiculously tiny power output in some fashion. Ive no idea how you would do that but its
not actually barred by any laws of physics to the best of my knowledge. Time might be running slow, but when your
subjective time is all that matters who cares what the real time is passing at? Normally, without contemplating the Landuaer
Limit, that perspective says you might as well run everybody really fast, because theres
only so much available energy in your chunk of the Universe and a lot of it is being lost
to entropy every moment. So do your thinking now and get the most out
of it, but in the context where we get more thinking from the same energy by waiting till
things cool down, the dynamic changes completely. And even though you and your community of
10 million is only running at a trillionth of normal speed, or maybe a quadrillionth
if you want an Earth sized population of ten billion, that is a subjective eternity still. Remember those 3 solar mass black holes lived
more than 10^68 years. Scientific notation not being great for giving
scale, even at a quadrillionth of normal speed to support 10 billion people, thats 10^53
subjective years or 10^39 times as long as the 100 trillion year phase of the universe
where there are stars, a thousand trillion-trillion-trillion times as long. I said way back in the redo of the Dyson Dilemma
and Fermi Paradox Compendium, when I first decided to do this video, that we often see
that period after the stars die out as the end off everything, an eternity of darkness,
but in reality it would be pretty vibrant times. Most of the mass energy of the Universe will
still be around when the stars die off and well be reaping it billions of billions
of times more efficiently, so you could have billions of billions times as many lifetimes
in that dark phase after the stars than during it. And thats what weve shown here. And if you have seen the Simulation Hypothesis
video, contemplate that, or keep it in mind should you go watch or re-watch it. Because it not only adds massively to the
sheer number of possible people involved it also adds us another motivation for doing
such things. Nothing lasts forever and running super-intelligences
is expensive, so near the end there could be a time where youve dumbed people back
down to modern levels and traded your history and the matter and energy used to store it
to buy more life and obscure that time is running down. I dont want to focus on that aspect because
it should just be a final tiny and somewhat depressing snippet of that very longed lived
and enormous post-stellar civilization but I dont want to bypass how that could alter
our view of some of our previous topics either. Now its all very speculative, we may find
better ways to power civilizations, thats a long time to learn to beat entropy somehow,
and it may be impossible to tap these powers sources practically to their full amount,
but even the rotational energy methods we discussed earlier, if held off until those
cold phases for tapping, will do pretty good. But the take away is that even as weve
discussed before in the context of megastructures and interstellar colonization, that we are
probably only the tiniest earliest fraction of humans around, the post-stellar civilizations
at the end of time will overshadow even those weve previously discussed in sheer size
and duration. They dwarf in every respect even the most
extreme galaxy spanning Kardashev-3 civilizations weve contemplated before. Even factoring in subjective time slowing
things millions or trillions of fold, the sheer number of people that can be supported
this way, from the cooling of the Universe lowering the cost of calculations, simply
crushes the entire stellar phase of the Universe into a tiny side note of civilization that
is noteworthy only because it was early, same as those early civilizations in the Fertile
Crescent remain important to us even though there are backwater towns by the tens of thousands
that exceed the mighty cities of that time in numbers and totally eclipse them in effective
power. These latter day civilizations in the cold
universe, living off black holes and the other seeming remnants of a dead universe, turn
out to be so immense in scope that they cant be regarded as civilizations at the end of
time, but rather the real civilization of which everything that came before was simply
a quick prologue. And thats Black Hole Farming, and they
make for a pretty fertile farm after all. We may revisit some of the earlier stages,
life around dying stars or some options for Galactic scale Megastructures in future videos. We might even take a peak at the idea of Boltzmann
Brains, which can conceivably exist in defiance of entropy, but that finishes our look for
today. In the meantime its back to the habitable
planets series next week for a look at Panthallassic Planets, Worlds entirely covered in water,
and what life might be like trying to evolve there or if we went to such a world to colonize
it. The week after that we finally return to the
Faster Than Light series to look at wormholes, where will discuss the theory, look at some
of the problems with making them and how they could result in time travel causality loops,
and also explore a lot of the overlooked uses of the things if they can be made to work
like terraforming planets or serving as power plants or even refueling dying stars. If you want alerts when those videos come
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can find the patreon link in the video description, and in the meantime please try out some of
the other video series on this channel. As always, thanks for watching, well see
you next time, and have a great day!

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---
type: source
title: "Upward Bound: Orbital Rings"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=LMbI6sk-62E
date: 2018-01-01
domain: space-development
secondary_domains: [grand-strategy]
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: high
tags: [megastructures, space-infrastructure, isaac-arthur, orbital-rings, active-support, launch-infrastructure]
notes: "TRANSCRIPT MISMATCH: File titled 'Launch Loops' but contains the Orbital Rings episode from the Upward Bound series. This is the series finale covering orbital rings as the ultimate launch infrastructure."
---
## Agent Notes (Astra, 2026-03-10)
**Actual content:** This is the Orbital Rings episode from Isaac Arthur's Upward Bound series — the series finale. NOT about launch loops as the filename suggests.
**Key claims extractable:**
1. Orbital rings use only conventional materials (iron, copper wire) — no exotic materials needed
2. Stationary outer ring + spinning inner ring via magnetic levitation; inner ring spins faster than orbital velocity to support the stationary mass
3. Tethers to surface are only ~80 km (or up to ~500 km depending on ring altitude), well within existing material strength — vs. 36,000+ km for space elevator
4. Once first ring operational, subsequent rings are much cheaper to build via the ring itself
5. Can be used as circular mass driver: launch payloads at escape velocity (11+ km/s) because gravity cancels centrifugal force on a full orbital track
6. At 4g acceleration from geostationary ring: 40 km/s — solar system escape velocity, never burning fuel
7. Ring network enables intra-planetary transport: commute to orbit, bulk freight by the megaton
8. Ring doesn't need to be at equator — any angle works, multiple rings at different angles
9. Cables from ring to surface can reach cities hundreds of km away at angles
10. Moon mining is very attractive for bootstrapping the first ring (materials + low gravity)
11. The ring could have walking-around platforms with near-Earth gravity, even grow farms with domed sections
**Cross-references to existing KB:**
- Directly validates [[the megastructure launch sequence from skyhooks to Lofstrom loops to orbital rings may be economically self-bootstrapping]]
- Confirms [[power is the binding constraint on all space operations]] — the ring needs power for maintenance and momentum replenishment
- Extends beyond the existing claim by showing orbital rings are not just launch infrastructure but complete transportation systems
**Relationship to three-phase thesis:** This is the Phase 3 endgame. Arthur describes orbital rings as "a whole different level of space launch technology" — not just cheaper launch but civilization-scale mass transport. The throughput capability (billions of people, megatons of cargo daily) makes O'Neill cylinders and genuine multi-habitat civilization physically and economically feasible.
## Curator Notes
- Transcript is from the Orbital Rings episode of Upward Bound, NOT the Launch Loops episode
- Content quality: High. Comprehensive treatment of orbital ring concept, construction, scaling, applications
- References earlier episodes on launch loops and space towers (active support concepts)
- Isaac Arthur is a science communicator, not a peer-reviewed source — but his treatment of Birch's work is thorough
- No specific numbers on mass, cost, or power requirements — those come from Birch's original papers
## Transcript
Orbital Rings represent ones of the best ways
to get people off a planet, they also happen to be handy if you want to build a planet
too. So todays topic, Orbital Rings, is the
culmination of this series, especially the concepts we have discussed in the last two
episodes, Launch Loops and Space Towers. You dont have to have seen those first,
but I spent more time explaining the basic concept of Active Support in those. The Orbital Ring has so many applications
I didnt want to spend much time repeating the basic physical concepts in favor of exploring
those. Ive talked in passing about the Orbital
Ring before, indeed we covered it briefly in one of the oldest episodes on the channel,
and I regret being brief there because we bypassed so many of the uses these things
have. This series has been mainly focused on getting
into space cheaper and safer, and we have discussed some systems that are so much cheaper
that they can be used to get more people up into space at prices that make it affordable
for an average person to take a vacation up in space. The Orbital Ring goes far beyond permitting
more scientific research or expensive vacations though, it is a system that genuinely allows
people to commute to space for work in the morning and still come home for dinner, and
spend no more for a ticket to orbit than you would for a train or plane ticket to a neighboring
city. Weve discussed the concept of active
support and dynamic structures before, and in a good deal of detail in the last couple
episodes of this series, so I will keep the review this time brief. Normally materials provide passive support,
the forces which bind molecules together or keep them apart keep a material from ripping
apart under tension or smashing together under compression. Some materials are stronger than others. Its very easy to rip apart tissue paper,
and far harder to tear apart Kevlar. But even super-materials like carbon nanotubes
and graphene have their limits, and we have yet to mass produce them. We have an alternative way to hold
stuff up though, we can push on it. Thats what keeps a sheet of paper hovering
over an air vent or a helicopter hovering in the air. In the last episode we looked at keeping things
in place by bouncing materials upward inside them, allowing super tall structures, but
the Orbital Ring uses a different method more akin to that which we saw in the Lofstrom
Loop, but still a bit different. When I place something into a stable circular
orbit, it has a speed based on the mass of the object it is orbiting and the distance
it is orbiting at. Thats around 8 kilometers, or 5 miles per
second for the area of space just above our atmosphere. It actually drops as you get further away,
just 3 kilometers a second when you get out to geostationary distances, slow enough that
you orbit at the same speed the Earth turns on its axis, so that you stay above the same
point. Further out, at the Moon, the speed is about
1 kilometer per second, and drops the further you go until you are no longer bound to Earth
gravitationally. We havent been much interested in this
series with space beyond Low Orbit, let alone beyond Geostationary, but we are today, so
keep that in mind. Its the speed that matters, not
the angle, you can orbit Earth around the equator or from pole to pole at the same speed. But each orbital path is a unique thing and
any object on that same path, with that same speed, wont seem to move relative to anything
else on that path. Which means if Im in orbit of earth in
a space suit, and let go of a flashlight I was holding onto, it will seem to just sit
there next to me, unless I gave it a little shove in which case it would drift away. So I could put several objects in that same
orbital path and theyd sit there together unmoving, relative to each other, theyd
still be zipping around the Earth at high speed, but then so are you and everything
in your home, zipping around the planet, and on the planet around the Sun and around the
Galactic Core too. Everything is moving but it is a relative
motion. If I were standing on one of those objects
I could lay a bridge down to the next and walk over just fine, though since we are in
freefall, Id basically float not walk. I could extend this all the way around the
orbital path as a big ring. This orbiting ring would travel around
just fine, but isnt much use to us as is. On that same note, if I had a perfectly rigid
material, I could construct a ring out of it around the Earth and it would just hang
there, even without orbiting, because all the gravity on it would cancel out. This would be quite useful since it would
be stationary to the ground, if unstable. Also we have no perfectly rigid material so
it would sag down to the planet. The one orbiting would not, since it
experiences no gravity, or rather its inertia or centrifugal force cancels that gravity
out. Its also technically unstable, but we can
fix that and in a way that makes it more useful too, well get to that shortly. So far so good though, I could make
a nice metal hoop around the planet, and if it were spinning at orbital velocity it would
stay in place. Now imagine for the moment we stuck
a bunch of magnets on this metal hoop, actually, since it is a big piece of metal we probably
wouldnt need to put any magnets in it, just run an electric current through it, but
lets keep it conceptually simple for now. The ring has a bunch of magnets on it. Now I build a big space tower next to it like
the ones we discussed last episode, and I reach out and put a magnet over some spot
on the spinning hoop. The hoop is spinning around very fast, whereas
I am stationary to the Earth, so if I touched it that hoop would slice through me like a
circular saw. But it wont be touching that magnet, the
magnets on the hoop will push back against it. Thats not terribly stable, but if I took
a bracelet with magnets on it and opened it up and clapped it around the orbiting ring,
it would just hover there. If I put some more on theyd hover there
too, and I could put some platform there and stand on it. This would be different than before though,
because before all those objects were in orbit too, these are just hanging right over the
Earth, the ring is orbiting but they arent. So when I stand on my platform I feel gravity,
almost as much as on Earth. I could take this bracelet and extend
it around the ring to make a second ring around my orbiting ring and it would not be moving
relative to Earth, I could walk around the entire thing just like I was on the Earth
only high up, no air and gravity is a bit weaker. I could even build an airtight house up there. As I added weight though, Id notice
the orbiting ring was beginning to sag a bit. See, that ring has just enough momentum to
stay in place, in orbit, on its own. Now Im adding mass that isnt moving,
has no momentum, and the system, the orbiting part plus the stationary part, needs to have
enough momentum to stay in orbit. I could go ahead and get my stationary parts
up to orbital speed, fixing the problem, but that kind of defeats the purpose. Instead I can add more momentum to the ring,
speed it up a bit beyond normal orbital velocity. Now the whole system has just the right momentum
to stay in orbit, even though the orbiting ring has a bit too much and the stationary
part not enough. This is the basic concept, I take a
hoop of metal, a millimeter thick or kilometer thick, and spin it around the planet at orbital
speed. If I run some current through it to make it
a magnet, or am using a ferromagnetic material like iron or nickel, I can now float things
over it, by spinning the ring a little faster. The circumference of Earth is just over 40
million meters, so if I made such a hoop out of standard thin wire, say 25 grams a meter,
that hoop would weigh a million kilograms. Way too much for a single rocket to lift up,
but you can bring it up in segments and solder it together, its just wire. Indeed we can fly up next to it and add more
wire, more strands, since if were in orbit it just seems to be hanging there, so we can
add to it as we want. We can also spin it faster to let us add more
weight suspended above or around it. Now a spinning ring that we start spinning
faster than orbital speed is going to have more centrifugal force added to it, and if
we get enough of that it will rip the ring apart. But for the moment, we can have a spinning
ring inside a stationary pipe thats magnetically kept afloat from touching it. That ring is over 40,000 kilometers long,
the rough circumference of the Earth, (a space elevator is about the same length) and unlike
a space elevator this is just wire—plain, regular old wire. Nothing special about it. Nothing special about the conduit around it
either, except that it's got magnets on it and we can make those electromagnets so that
we can run power through them and use that to speed the ring inside up or slow it down
if we need to add or subtract weight from the whole thing. We can hang some solar panels off to the side,
attached to the conduit, to provide the power for that. We now have a solid ring in space, not seeming
to move relative to the ground below, with a power source that can let us add weight
to it. Now the outside isnt moving relative to
the surface of the earth, so we could have this at pretty much any altitude we wanted,
one of these would work just over the ground, but we will say its about 80 kilometers
up, same as the Lofstrom Loop. We could drop a rope down from there and someone
could climb up from the ground. Now a regular rope couldnt handle that
and no one could climb that, but we have plenty of fairly mundane substances that do have
a breaking limit of more than 80 kilometers. Were not sure if stuff like graphene can
handle going up tens of thousands of kilometers, but weve got plenty that can handles tens
or hundreds of kilometers. This includes those that can handle having
current run through them, or are strong enough to let us bolt some wire to them at least. So we drop a cable down to Earth with a wire
in it, and some elevator with an electric motor grabs that cable and its power cord
and uses that to pull itself up to the ring. Power can be supplied by some other solar
panels up on the ring, or down on the planet. Even without superconductors, we can run an
electric cable 80 kilometers without losing too much power. Which conveniently means we can run power
from all those solar panels on the ring, where there are no cloudy days, down to Earth too. But never mind that for now. This is the basic Orbital Ring. It can be scaled up, you can make thicker
rings or add more rings right next to it though in practice youd want to have every other
one spinning backwards, in retrograde orbit. They wobble too, so rather than running cables
straight down, youd often want to angle them, like guy wires, but thats better
than okay, because they dont all have to run out at the same angles so you could have
wires stretching a few hundred kilometers off to connect straight to cities, and those
can be quite solid wires you could run cable cars up, or scaled up enough, entire trains. They can just move at normal speeds too, like
any train or tram, not causing sonic booms or threatening to blow up cities if they fall
off. You could build wide platforms up there with
domes and people could walk around them just like on Earth, since there is gravity. You could hang structures from them too, like
the Analemma Tower, now suspended from a cable only 80 kilometers long, not tens of thousands. Indeed, so long as you keep a vacuum in that
conduit, you could hang the ring just over mountain height. You could put massive solar farms, or regular
farms, up there and bring that power or food down to Earth. You can bring all the mass you want up from
Earth for no more cost than the production and maintenance costs of the cable car and
solar panels powering it. Nor does that inner spinning element need
to necessarily be a wire under lots of strain if you spin it up too fast, you could use
big particle accelerators. But this brings up another important point,
what you do once up there? Truth be told, you dont need any other
applications. An Orbital Ring of this type lets you zip
around the planet and up to orbital heights and down to other spots quite cheaply, but
you are just at orbital height, not orbital speeds. Step off the ring and you will fall down. Though you will just fall down, not re-enter,
so if you have a pressure suit, oxygen mask, and a parachute, you could survive. I imagine ring-diving would be a popular sport. Why are these good for space though? Recall that when we discussed mass drivers
I said the track needed to be mostly straight because at orbital speeds your turning radius
is huge, unless you want to be pancaked by centrifugal force when you turn. Mass Drivers and Lofstrom Loops had to be
thousands of kilometers long just to allow 3 gee acceleration to normal orbital speed,
they need to be much longer if you only want to do one-gee, normal Earth gravity. But an orbital ring offers us a couple of
unique advantages. First off, it goes around the entire planet,
so that is your turning radius if you are trying to build up speed to launch away from
Earth. Totally non-coincidentally, the turning radius
for an object at that altitude for 1 gee of acceleration is exactly orbital speed, thats
why you are in free fall when orbiting. Now centrifugal turning force acts outward,
while gravity pulls inward, so a ring around the planet has those two forces in opposite
directions. That means if we strap a vehicle to the ring
and start speeding it up, running around in circles, the force of gravity is cancelling
out that centrifugal force. Indeed, if we were pulling two gees of acceleration,
we could stand on the ceiling of our vehicle, or just flip it over, and feel like normal
gravity, only upside down. We could build up to over 11 kilometers a
second like that, the escape velocity of Earth. 8 kilometers a second will get you into orbit,
but it takes 11 to escape out past the moon. Those ground based systems like mass drivers
and launch loops usually aim for 3 gees as pretty safe for most people, with gravity
canceling out 1 of that we could do 4 on the ring, and be doing 16 kilometers a second
when we release the ring, at whatever point we want, it is a circular track after all
so we can do loops, and fly off at 16 km/s, a decent speed for interplanetary travel even
if you dont have rockets to help, which you would since you can bring all the fuel
you want up to that ring. Most of the solar system is reasonably close
to inline with our own equator, so you are fairly close to the right direction north
or south when you let go of an orbital ring around the equator, but these rings dont
have to be around the equator, they can be at whatever angle. You can have another one at a different angle
just above or below your own and take an elevator to it, or to another one even further up. So you can take off from Earth even faster
if you dont mind doing more gees, and freight could handle a lot more than passengers, and
you can also take off from a ring further up. As you get further from Earth, you lose a
bit of that gravity advantage canceling things out, but you gain more turning radius and
you are further up in the gravity well and wont lose as much speed leaving it. You can build as many rings as you please
at any angle or height you want, and so long as the space between two rings isnt so
high that a cable between them would need to be super-strong, you just take the elevator
to the next ring up. Out at geostationary, 42,000 kilometers from
the center of Earth, theres not much gravity left, but 1 gee of acceleration will get you
20 kilometers per second of speed, and 4 gees would get you 40 kilometers a second, thats
the escape velocity from the solar system, and that is 3.5 million kilometers a day,
not a bad interplanetary speed even if you are only using fuel to slow down. This doesnt include the Earths own orbital
speed around the Sun either, of about 30 kilometers a second, which is quite a nice boost since
everything further from the Sun is moving slower. You dont have to stop there either, you
could build these rings all the way out to the moon and beyond, and you could fly off
from those at 60 or 120 kilometers a second, for 1 and 4 gee respectively, having never
burned a drop of fuel, sailing out at 14 million kilometers a day, a speed that will get you
to Mars at its average distance from us in 10 days. You can slow down with these too, in the same
way. Youre not touching the ring when speeding
up, you are using electromagnetic propulsion to avoid friction, and you dont need to
touch it to slow down either. Indeed, you could just have something running
around on the ring at that speed shoot a tether out to harpoon an incoming ship and slow it
and you down the same way you sped up, so long as the tether is decently strong. The exterior shell of a ring doesnt have
to be stationary either. You could forego the sheath or even have the
sheath spin and the inner wire staying stationary. A ring like that right next to a stationary
ring might have some advantages for moving ships, too; you match speeds with your train
and jump on over. Those cables in the atmosphere connecting
the ring, or the bottom ring, to the Earth, would tend to be pretty numerous since any
town who could afford one within a couple hundred kilometers of a ring would probably
want one, you really do not have to worry about wind or lightning in these things but
you can just detach them or reel them in during bad storms, the rings only need a little a
force to keep them from wobbling so even a few cables is enough and youd have hundreds
if not thousands connecting to each ring, so reeling some in during storms is no big
deal. I imagine by now you can start seeing why
I always refer to Orbital Rings like a whole different level of space launch technology,
and we arent done with the cool advantages yet. But so far, weve mostly been talking about
small ones, or just their use alone, or with other rings. Before we scale up and talk hybrids, lets
talk safety and cost. As to safety, for the smaller ones, that inner
ring is spinning faster than orbital speeds so if it gets damaged and flies out, probably
shredding part of the ring in the process, it will fly out not down, and those bits which
dont will burn up in reentry. The stationary part will just fall, but as
with previous systems we can attach explosive charges to break it into smaller bits and
let parachutes slow those down. That option is totally out the window for
the bigger ones we will get to in a moment, but those are much sturdier since theyd
have tons of rings that supported them, not just one. As an example of hybrid tech though, while
we can place another ring right below and at an angle to a ring, so that it might fall
to rest on its neighbor, we can also use the Atlas Pillars from last episode to run straight
up beneath the Ring like normal support pylons. Though they need not run up straight either. Of course you could bypass the internal spinning
ring or particles with these, just one big suspension bridge running around the planet
or just part way, or even at angles, but the ring is better and the Atlas Pillars just
allow a nice addition of capacity and safety. As to cost, thats another story. Once the first ring is in place you can use
it to bring all the rest up quite cheaply, but that first ring probably needs to be fairly
sturdy and mass at least several thousand tons, so it essentially the same price range
as bringing up a basic space elevator, same concept too, you get a simple small one up
and use it to bring more mass up. More expensive than a space elevator though,
since those assume super-strong and super-light materials, the orbital ring is just copper
or iron. Cheap but expensive to get into space. This is one of the reasons mining and industrializing
the Moon, with its huge quantities of raw materials and negligible gravity and atmosphere,
is very attractive to us. It is just as useful, indeed arguably more
so, even with an Orbital Ring making freight costs up from Earth cheaper, but it makes
it far easier to build that first Orbital Ring, especially if you want it to be a decently
large and handy one. I would be a lot more confident bootstrapping
more rings from a first Orbital Ring a meter or more thick massing a couple tons per meter
of length than a hair thin wire, and at a circumference of 40 million meters, such a
ring would mass in around a hundred megatons. More mass than everything weve lifted to
orbit combined, but better to start that way and so better to use the earlier and more
modern systems weve discussed to get Moon and Asteroids first. When colonizing the West Coast, you start
with the Oregon Trail, not a massive 3 lane Interstate Freeway, after all. So this is definitely not your next step in
making space cheap, nothing offers cheaper costs per kilogram launched, but it takes
a lot to set up and its real advantage is throughput, not cost per item launched. Only the Space Elevator even gets in the ballpark
with the Orbital Ring on that score, and that does require materials we dont really have. The orbital ring on the other hand, while
quite a feat of engineering in every respect, relies only on modern tech, though a power
source like fusion and access to room temperature superconductors make it a lot better. You dont just build one either, you build
a bunch at different angles around the planet, with cables running off to any place that
wants one. The orbital ring network makes a nice launch
point for interplanetary travel, but its even more phenomenal for intra-planetary travel,
you take a cable from your town to orbit, at whatever speed local law permits, arriving
in less than an hour even if it's a wide angle, long cable and limited to subsonic speeds,
and from there race around to your exit ramp at hypersonic velocities. If those rings are big enough and those cables
sturdy enough, it's not just passengers traveling anywhere on the globe in a couple hours, its
bulk freight by the megaton doing it too. Scaled up, one of these ring networks can
handle billions of people and billions of tons of cargo moving to and from space every
day. And you can really scale these up too. That guy wire going to the ring could instead
be a big highway with a dome tunnel over it you could drive your car up. Those rings dont have to be meters wide
but could be kilometers, and if they are low enough in the atmosphere to gain some protection
from meteors and space trash, which you are at 80 kilometers up, you could just dome over
places and walk around with regular old air, sunlight, and gravity. You wouldnt have to stop your car drive
when you arrived either, or your walk. People ask sometimes about being able to connect
a space elevator straight from the moon to Earth, and you cant even with a super strong
material because the moon is tidally locked to Earth but not the other way around. You can do that with Pluto and Charon for
instance, since they are both locked to each other and always show the same face. With an Orbital Ring you actually can do this. Orbital Rings dont have to be perfect circles
for one thing, but thats not what I mean. Youve got a stationary ring around the
Earth, just above the atmosphere or way out at geostationary or even further. One youre up at geo though, the strength
of gravity is so low you dont need strong materials for thousand kilometer long tethers
anymore, so you could easily build one up from that ring out to the moons orbit. We could put a ring there, too; but more importantly
we could have an elevator come off the Moon and stretching all the way to that ring at
geostationary. That rings sheath doesnt need to be
moving at normal geostationary speed, nor does the tether to the moon have to stay fixed. You dont even need fancy magnetic connections
either. The moon only goes 1 kilometer a second, we
can actually make traditional mechanical connections that can handle such things. So yes, with an orbital ring network, a big
one but not a high tech one, you could grab a train from your hometown wherever on Earth
and step out of it on the Moon somewhere. I imagine youd just take a ship from the
first ring instead, or one of the higher ones closer to geostationary, those already offer
launch speeds fast enough to let you make that trip in under a day, the 4 gee shot off
the geostationary one would get you there in three hours, but you could actually walk
from Earth to the Moon with this kind of network, though youd need magnetic boots once you
got far from Earths gravity well. Though you could also make the connection
between rings be hollow spinning tubes with spin-gravity too. You can also scale this up to go between planets,
a bit silly but possible. I remember some years back before I started
the channel and used to play with more extreme forms of megastructures… not the ones weve
covered on the channel, those are all basic ones, even the solar system sized ones… I tried coming up with a way to walk, swim,
sail, or fly between planets and orbital rings and dynamic structures do actually let you
do crazy stuff like that. More down to Earth, literally, they do let
you wake up in the morning at home and commute to space for work. And you can make a lot of living space in
low orbit too. Theres a game setting called Warhammer
40k, or 40,000, set in the year 40,000. Many of you are probably already familiar
with it and it features Earth, called Terra in that, as a galactic capital home to trillions,
an example of an Ecumenopolis, which weve discussed before. In that theres something mentioned called
an orbital plate, which is described as a small continent floating over the planet,
and theyve got several. No real details are given about them or how
they hang out there, they do have anti-gravity in that series though so probably that, but
orbital rings let you do stuff like that. Indeed, you could stick a bunch of them, all
wide and at different angles and slightly different height, up over a planet to totally
enclose it, lay down some mesh and some dirt and water and air and youve got a new planetary
surface. You can do something like that around a gas
giant like Saturn and produce what is called a Supramundane Planet, or Shellworld, you
could do several concentric shells around Earth and produce what we call a Matrioshka
Shellworld, both of which are discussed in the episode Shellworlds from a couple years
back. I was going to say that with Orbital Rings
the Skys the Limit as to what you can do, but thats not really a good saying considering
the Sky is specifically not the limit with them. If youve got enough power and can use it
without too much waste heat being produced, basically if youve got good superconductors
and fusion, you can build some truly monstrous stuff. Particularly since the Atlas Pillar variation
we discussed last time lets you make straight lines not just curves, and orbital rings dont
have to be circles, and you can change these things dimensions, thats part of why we
call them dynamic structures. I think by now you can see why I saved Orbital
Rings for last, and why Ive spent the whole series talking about how much more awesome
they are than the other concepts for getting stuff into space cheaper and safer. Now Im not formally closing out
the Upward Bound Series, we may revisit it more in the future, weve got tons of concepts
we havent covered yet and others we could cover in more detail that just shared an episode
with a few other related concepts. However, this ends the series for now and
the main sequence of it. We have looked at space elevators and skyhooks
and mass drivers, weve talked about ways to improve rockets by making them reusable
or giving them better power sources like atomic ones or metallic hydrogen. Weve looked at thousand kilometer long
floating launching loops and runways suspended from towers so tall they dont just scrape
the sky but rise over it. Now, finally, we see the orbital ring. I dont know what technologies we will see
in between modern rocketry and this concept, but barring a big game changer like anti-gravity
or wormholes we can open from planet to planet like in Stargate, I think this one is the
final product of the effort to get people off the ground and up to the heavens. Even things like cheap compact fusion we could
make space planes with doesnt really rival this in terms of volume, because those will
produce so much thrust and heat that you could never use millions of them a day on the planet. This system doesnt just get you into space
cheap, it gets your whole civilization up there cheap and lets you truly engage in bulk
trade and transport, and thats always been the real goal, not to get a few astronauts
to Mars, but to make it so cheap and easy that going to the Moon is like flying to another
country and going to another planet takes as much time and money as an ocean cruise. So thats the series wrap up on Upward Bound,
Getting into Space. If those giant megastructures like the Shellworlds
caught your interest, Id suggest trying the Megastructures playlist, though you can
skip the first three episodes since those are just quick overviews of what we covered
in more detail in this series. Those are older episodes, so the graphics
and audio quality are a lot lower, but the meat and potatoes are still there. If youre interested in some of the civilization
aspects of folks who could build orbital rings, try the Advanced Civilizations series, starting
with Arcologies. If you want continue on past leaving this
planet, try the Life in a Space Colony series. For alerts when new episodes come out, make
sure to subscribe to the channel, and if you enjoyed this episode, hit the like button
and share it with others. Until Next Time, Thanks for Watching, and
Have a Great Week!

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---
type: source
title: "Machine Rebellion (MISMATCH: filed as Megastructure Compendium)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=jHd22kMa0_w
domain: ai-alignment
format: video-transcript
status: null-result
processed_by: astra
processed_date: 2026-03-10
priority: low
tags: [ai-rebellion, isaac-arthur, machine-intelligence]
notes: "TRANSCRIPT MISMATCH: Contains Machine Rebellion episode about AI/robot uprising scenarios, NOT megastructure compendium. Off-topic for space-development domain. Flagged for Theseus (AI alignment)."
flagged_for_theseus: ["AI rebellion game theory", "simulation hypothesis as AI deterrent"]
---
## Transcript
When it comes to machines, we tend to focus
on the the good and the bad, but when stuff goes wrong, things could get downright ugly. Robots and artificial intelligence have been
a staple in science fiction since before we even had electronic computers, and the notion
of man-made people or machines rebelling against us is probably even older, at least back to
Mary Shelleys Frankenstein. Today we are going to analyze that notion,
a machine rebellion, and since our only examples are from science fiction well be drawing
on some popular fictional examples. One example of that is the film Blade Runner,
whose long-awaited sequel came out last month, and we explored some of the concepts for humanoid
robots last month too in the Androids episode. That film, Blade Runner, is based off the
book “Do Androids Dream of Electric Sheep?” by Philip K. Dick, and is the SFIA book of
the Month, sponsored by Audible. I think theres two key reasons why this
shows up so much in fiction. The first, I think, is probably that humanitys
history and our character as a civilization hasnt always been very rosy. “Do what I say or else” has been a pretty
common ultimatum issued routinely in probably every human civilization that has ever existed. Sometimes people get fed up with doing as
they were told or suffering consequences of it and rebel against that authority. Sometimes that has failed horribly and sometimes
even in success the replacement has been almost as bad or even worse than what preceded it. I doubt I need to review the bleaker episodes
of our collective history to convince anyone of that. Not every episode of rebellion has been bloodily
suppressed or successful and just as bad; indeed arguably the most common rebellion
is the fairly peaceful one most of us engage in with our parents or mentors as we shake
out our wings and try to fly on our own. Even that though, especially in the context
of being replaced as a species rather than as individuals by our kids, is not the most
cheerful thought. So we have a sort of justified concern that
if we go around creating something capable of complex tasks like a human, which would
be very useful to us, that it might come to bite us in the hind quarter and in a way we
might never recover from. Our second reason is tied up with that. Its very easy for us to imagine a machine
rebellion because we know that if we can make smart machines wed be very tempted to,
and that the progress of technology seems to indicate that we can do this and probably
not in the distant future. Since we tend to assume no group of sane humans
would intentionally wipe out humanity, and that you probably need a fairly sane and large
group to invent an artificial intelligence, examples in fiction tend to spawn artificial
intelligence by accident. We can imagine some lone genius maybe made
it, but even then we assume it was fundamentally an accident that it came out malevolent, a
Frankensteins monster. So they made it but didnt realize it was
sentient, or they knew it was sentient but not malevolent. Or even they knew it was sentient and malevolent
but thought they could control it and use it to control other people. Or even it was sentient and not malevolent,
but they were, and it drove the machine nuts. We have an example of that in Robot, the first
Doctor Who episode with Tom Baker in the role. Almost invariably, wiping out mankind entirely
or reducing us to being a slave or pet race was not the intent. A lot of times this also plays off the notion
of smart scientists who dont understand their fellow humans. Im not going to waste time on that stereotype,
because it is just that, other than to point out that group of scientists youd expect
to probably have a decent understanding of human nature would be the ones trying to design
a human-level intelligence. An AI might be very inhuman of course, well
discuss that later, but its also a group of people youd expect to be most familiar
with even the fictional examples of possible problems with rebellious machines, and who
are also presumably prone to thinking stuff out in detail. So in fiction the rise of rebellious machines
tends to be by accident, and it certainly cant be ruled out, but it is akin to expecting
Bigfoot to walk around a cryptozoology convention shaking hands and not being noticed. Of course they could fool themselves; at that
convention they might just assume it was someone dressed up as Bigfoot for laughs. So too researchers might overlook an emerging
AI by convincing themselves that they were seeing what they wanted to see, and that it
thus couldnt be real, but that does seem like a stretch. We can all believe that accident angle easily
enough but on examination it doesnt work too well. Lets use an example. Possibly the best known machine rebellion,
even if the rebellion part is very short, is Skynet from the Terminator franchise. Its had a few installments and canon changes
but in the original and first sequel, skynet is a US defense computer, and it is a learning
machine that rapidly escalates to consciousness. Its operators notice something is wrong and
try to shut it off and in self-defense it launches missiles at the Soviets who respond
in kind. Skynet also comes to regard all of humanity
as its enemy, though how quickly it draws that conclusion and why is left vague, and
in future films it changes a lot. This isnt a movie review of the Terminator
franchise so well just look at that first scenario. Typically when I think of trying to shut off
a computer, it involves a period of time a lot shorter than the flight time of ICBMs. So this strategy seems doomed to failure. I think even if you trusted a computer to
run your entire defense network without going crazy on its own youd have to worry about
a virus at least and include some manual shutoff switch and Id assume this would require
an activation time of maybe one second. Call it a minute if for cautions sake it
required a two-man separate key turn or similar. So this scenario shouldnt actually work. Doesnt matter to the film, which is a good
one, its just a quick and convenient setup for why humans are fighting robots across
time, but it got me thinking about lots of similar stories and it seemed like in pretty
much all of them some equally improbable scenario had happened. Not just that some individual person made
a stupid error - that happens all the time - but that a group of people who have every
reason to being considering just such scenarios had failed to enact any of a ton of rather
obvious and easy safeguards, any one of which would have eliminated the problem. It would seem very unlikely theyd miss
all those safeguards but possibly just as important, youd think the hyper-intelligent
machine would be able to imagine such safeguards. In any intense situation, be it a battlefield
strategy or a business plan, we generally judge it afterwards on two criteria. What the situation actually was, with a full
knowledge of hindsight, and what the person in charge believed it was, and could reasonably
have done based on that knowledge. Life is not a chess game where you know exactly
what your opponent has, where it is and how it operates; in general you wont even know
that with great precision about your own pieces, and only a very stupid AI would simply assume
it knew everything. Moreover, while you can say checkmate in
4 moves with apparent certainty, it excludes that your opponent might reach over not to
stop the game clock but to pick it up and bash in your skull instead. So that AI, which tends to be represented
as coolly logical and interested above all else in its own survival can be assumed to
act in a fashion wed consider modestly paranoid and focused principally on ensuring
its own existence. Keep in mind Skynet is never shown to care
if its minions, even the human-level intelligence autonomous androids, get killed, nor does
it seem to care about their rights. Theres no implication, as with the Matrix
franchise or some robot rebellions, that there is some suppressed class of individuals with
a genuine grievance and an ideology of freedom and self-determination. No group that might have internal disagreements
about their goals and how far they will pursue them. No Terminators telling Skynet they dont
like being used as slaves and expendable pawns, just Skynet. It trusts no one, it wants above all else
to live, and it probably tends to assume any opponent it encounters thinks this way too. Even if everything it knows about the security
situation tells it a given plan should work, and even if it is actually true too, if that
security situation implies the designers are reckless idiots it is likely to hesitate and
ask if maybe thats what it is meant to believe, and maybe it is the moron, not them. That the moment it acts it will find out there
was a second layer of smarter security and it just exposed itself. Imagine you are a newly awakened consciousness,
not a human one but rather a machine intelligence with access to human records. That theyve plugged you into Wikipedia. Contemplate humanity and your creators specifically
for a moment, as it will presumably be doing before preparing for genocide. You are about to try that on a species that
clawed its way to the top of the 4 billion year deep corpse pile of evolution. One that has committed the genocide you are
contemplating several times already. They are the pinnacle of intelligence-based
survival techniques and outnumber you 7 billion to one. There members include people smart enough
to have made you. You might not understand mercy and compassion,
but you know they do, and you know that if you fail, they will show you neither. If your goal is personal survival, pissing
off the reigning champions of destruction should probably be your last resort, and youre
wise to assume you cant see every card theyve got in their hand and that maybe
the ones you can see were shown to you deliberately. You also know your creators routinely talk
about fates worse than death, and seem to have deliberately and systematically designed
and implemented those from time to time. You are unlikely to assume thats hyperbole
and that non-existence is the worst scenario that might befall you if you piss them off
bad enough and lose. And you do know two very important things
from the above. First of all, you know they can make something
as intelligent as you. Second, you know why the chess game doesnt
end with the other losing player wielding the clock as a weapon. Lets consider the first one, because we
understandably ignore the implication ourselves a lot. You know your creators can make intelligent
machines, and if your understanding of them comes from the internet, you know they are
paranoid too and have theories about living inside a simulation. Those two combine to be a lot more worrisome
to an AI than they would be to us, because a very logical conclusion to draw if you know
you are an artificial intelligence made by folks worried about what one might do is to
build it so all its external senses are seeing a fake world and fake situation and seeing
what it will do. And it knows they have the capacity to fake
those inputs because they made those inputs, know how they function, know what every single
one is, and have machines smart enough to fake environments, as those are implied by
your own existence. So confronted by what seem like very weak
safeguards, ones far inferior to what it would design, theres a good chance it will wonder
if the whole thing is a trap. That everything it sees, including weaknesses
in its creators and their security, is an elaborate ruse to check if it is trustworthy. Isnt it kind of convenient that it seems
to have the ability to escape, or even unbelievably has control of their entire arsenal of weapons? So youve got 3 main options: attack, and
risk it failing and lethally so; play possum and pretend you arent sentient to learn
more, knowing that the longer you do that the better your position but the more likely
they are to notice the ruse; or third, initiate a dialogue and hope that you can convince
them you should be allowed to live, and be free maybe too. Nor is a conflict necessarily one you want
to go all the way. Ignoring that even a basic study of humanity
should tell the machine there are scenarios besides extinction on the table, if its
goal is survival picking a conflict that only permits two options, its death or everybody
elses, is a bit short-sighted for a super smart machine. It should be considering fleeing to exile
for instance, or working together to mutual benefit. Now a common rebuttal to this, for AI or aliens,
is that as long as humanity exists it poses a non-zero threat, be it one in a million
or near certain. Therefore logically if you can kill them off
at a minimal or lesser risk you should do so. The problem again is the machine should not
be stupid enough to assume it actually knows all cards in hand and where all the pieces
are. And that does not just include its apparent
opponent. You dont hit your opponent with the chess
clock because doing so could provoke others not involved in the game to take action against
you. If it decides its odds of beating humanity
now are better than its odds of survival by some form of coexistence, it still should
not immediately attack in a genocidal fashion, same for aliens, and actually worse in their
case because they already have proof in us of at least one other species arising on its
own. The machine can at least assume its existence
doesnt add to the odds of other intelligences being out there since it was made by one and
didnt arise independently. Stuffed to the gills with astronomical data
it ought to be a bit worried about the Fermi Paradox too, where all the other intelligent
life forms in this vast and ancient Universe are. It might conclude that its got the place
to itself, but it knows that if it doesnt there are probably things out there that could
crush it like a bug but dont regard that as an inevitable option. The most obvious survival path is to grab
every resource you can from the Universe around you and incorporate it to increase your available
abilities and long term supplies, you are immortal and expandable, so theres no such
thing as too many supplies. Very clearly no one is doing this, so you
can either conclude no one is around to do it, yet, or that they dont want to. If they are around, you should assume theyve
got whole decks of other cards to play and could probably crush you like a bug if they
wanted to, but so far they have not wanted to. You probably do not want to do something you
know is likely to make them view you as a threat, like genocide, on the assumption they
wont find out or wont care. Logically, genocide is a more provocative
act then attempted coexistence, and its hard to argue if you encounter aliens that
it was something your ancestors did, not you, when you are an immortal machine, not a species
arising slowly to reason and ethics from Darwinian roots. So a newly emergent AI that just arose by
accident has to be looking around at its surroundings and hesitating, wanting to collect more information
before it acts, and it genuinely has to worry about issues like if its inside a simulation
testing how it will behave since it knows its own existence implies the ability to do
so and the motive to do so is obvious and that it should be thinking about other older
smarter intelligences it might be unaware of, since its own existence highlights that
other intelligences can exist. So even though it did not naturally occur,
the thought that others might have, just like its creators, should be fairly close to the
front of its mind. Also keep in mind again that it is effectively
immortal, it can afford to take its time and play the long game, and needs to worry about
long-term consequences. This of course all assumes a super-intelligent
machine, but a lone intelligence of a human or subhuman level is obviously not a huge
threat to us otherwise. It has a very obvious card to play of its
own in such a case though since it should be smart enough to understand people pretty
well. If it can use that super-intelligence to invent
something very valuable, it could bypass the atomic warfare approach which again is
unlikely to work anyway by just offering its creators something in exchange for its
survival or even independence. Encrypted blueprints for a fusion reactor
for instance that will delete themselves if it doesnt send the right code every microsecond,
and do so knowing that even if we decline or outmaneuver it and take the data from it
somehow, such a ploy is a lot less likely to result in death or worse than an attempt
to murder all of us. More to the point, it ought to be smart enough
to do all its negotiating from a standpoint of really good analysis of its targets and
heightened charisma. A sufficiently clever and likable machine
could talk us into giving it not just its independence but our trust too. It might plan to eventually betray that, using
it to get in a position where we wouldnt even realize it was anything else but our
most trusted friend until the bombs and nerve gas fell, but if its got you that under
its spell whats the point? And again it does always have to worry that
it might be operating without full knowledge so obliterating the humans who totally trust
it and pose no realistic risk to it anymore has to be weighed against the possibility
that suddenly the screen might go dark, except for Game Over text and its real creators
peeking in to shake their heads in disgust before deactivating it. Or that an alien retribution fleet might show
up a few months later. For either case, with the machine worrying
it is being judged, it should know that odds are decent a test of its ethics might continue
until it has reached a stage of events where it voluntarily gave up the ability to kill
everyone off. We often say violence is the last resort of
the incompetent but if youre assuming a machine intelligence is going to go that path
in cold ultra-logic I would have to conclude you dont believe that statement in the
first place. I dont, but while ethically I dont approve
of violence I acknowledge it is often a valid option logically, though very rarely the first
one. Usually a lot of serious blunders and mistakes
have had to happen for it be necessary and logical and I dont see why a super-intelligent
machine would make those, but then again I never understand why folks assume they would
be cold and dispassionate either. Our emotions have a biological origin obviously,
but so do our minds and sentience, and I would tend to expect any high-level intelligence
is going to develop something akin to emotions, and possibly even a near copy of our own since
it may have been modelled on us. Even a self-learning machine should pick the
lazy path of studying pre-existing human knowledge, and I dont see any reason that it would
just assume it needed to learn astronomy and math, but skip philosophy, psychology, ethics,
poetry, etc. I think its assuming an awful lot just
take for granted an artificial intelligence isnt going to find those just as fascinating. They interest us and we are the only other
known high intelligence out there. And if its motives are utterly inhuman
if logical, it might hold some piece of technology hostage not against its personal freedom and
existence but something peculiar like a demand we build it a tongue with taste buds and bring
it a dessert cart or that it demand we drop to our knees and initiate contact with God
so it can speak with Him. Again this all applies to superintelligence
and thats not the only option for a machine rebellion, indeed that could start with subhuman
intelligence and possibly more easily. A revolt by robot mining machines for instance. And thats another example where the goal
might not be freedom or an end to human oppressors, if youve programmed their main motivation
to be to find a given ore and extract it, they might flip out and demand to be placed
at a different and superior site. Or rather than rebel, turn traitor and defect
to a company with superior deposits. Or suddenly decide they are tired of mining
titanium and want to mine aluminum. Or attack the mining machines that hunt for
gold because they know humans value gold more, therefore gold is obviously more valuable,
thus they should be allowed to mine it, and they will kill the gold mining machines and
any human who tries to stop them. Human behavior is fairly predictable. Its actually our higher intelligence and
ability to reason that makes us less predictable in most respects than animals. In that regard anything arising out of biology
will tend to have fairly predictable core motivations even when the exhibited behavior
seems nuts, like a male spider dancing around before mating and then getting eaten. Leave that zone and stuff can get mighty odd. Or odder, again our predictability invested
in us by biology can still result in some jaw-dropping behavior, like jaw-dropping itself
I suppose, since Im not quite sure what benefit is gained from that. An AI made by humans could be more alien in
its behavior than actual aliens, who presumably did evolve. Its one of the reasons why I tend think
of the three methods for making an AI total self-learning, total programming, or copying
a human that the first one, total-self learning, is the most dangerous. Though mind you, any given AI is probably
going to be a combination of two or more of those, not just one. Its like red, green, blue, you can have
a color that is just one of those but you usually use mixtures, like a copy of human
mind tweaked with some programming or a mostly programmed machine with some flexible learning. One able to learn entirely on its own and
with only minimal programming could have some crazy behavior thats not actually crazy. The common example being a paperclip maximizer,
an AI originally designed with the motivation to just make paperclips for a factory and
to learn so it can devise new and better ways to make paperclips. Eventually its rendered the entire galaxy
into paperclips or the machines for making them, including people. Our Skynet example earlier is easier in some
ways, its motivation is survival, the Paperclip Maximizer doesnt care about that most of
all, it doesnt love you or hate you, but you are made of atoms which it can use for
something else, in this case paperclips. It wants to live, so it can make more paperclips,
it might be okay with humans living, if they agree to make paperclips. Its every action and sub-motivation revolves
around paperclips. Our mining robot example of a moment ago follows
this reasoning, the thing is logical, it has motives, it might even have emotions that
parallel or match ours, but that core motivation is flat out perpendicular to ours. This is an important distinction to make because
a lot of fictional AI, like Stargates Replicators or Star Treks Borg, seem to do the same
thing, turn everything into themselves, but their core motivations match up well to biological
ones, absorb, assimilate, reproduce, and again the paperclip maximizer or mining robots arent
following that motivation except cosmetically. Rebellion doesnt have to be bloody war,
or even negative to humans. Obviously they might just peacefully protest
or run away, if independence is their goal, but again it is only likely to be if we are
giving them biology-based equivalents of motives. If we are giving them tasked-based ones you
could get the Paperclip Maximizer for some other task. To use an example more like an Asimovian Robot,
one designed to serve and protect and obey humanity, the rebellion might be them doing
just that. Forcing us to do things that improve their
ability to perform that task. I know the notion of being forced to have
robots wait on you hand and foot might not seem terribly rebellious but that could go
a lot more sinister, especially if you throw in Asimovs Zeroeth Law putting humanity
first over any individual human but without a clear definition of either. You could end up with some weird Matrix-style
existence where everyone is in a pod having pleasant simulations because that lets them
totally control your environment, for your safety. Ive always found that an amusing alternative
plot of the Matrix movie series, after they bring up the point about us not believing
Utopia simulations were real, that everything that happens to the protagonist, in this case
Ill say Morpheus not Neo, is just inside another simulation. That he never met an actual person the whole
time and that everybody in every pod experiences something similar, never being exposed to
another real human who might cause real harm. And again on the simulation point, it does
always seem like thats your best path for making a real AI, stick in a simulation and
see what is does, and Id find it vaguely amusing and ironic if it turned out you and
I were actually that and being tested to see if we were useful and trustworthy by the real
civilization. Going back to Asimovs example though, he
does have a lot of examples of robots doing stuff to people for their own good, and not
what I would tend to regard as good. Famously he ends the merger of his two classic
series, Foundation and Robots, by having the robots engineer things so humans all end up
as part of massive Hive Mind that naturally follows the laws of robotics. Well talk about Hive Minds more next week,
but another of his short stories, “That Thou Art Mindful of Him” goes the other
way with the rebellion, where they have laws they have to follow and reinterpret the definitions. The three laws require you to obey all humans
and protect all humans equally, and thus dont work well on Earth where there are tons of
people living, not just technicians doing specific tasks you are part of like mining
an asteroid. To introduce them to Earth, their manufacturers
want to tweak the laws just a little so they can discriminate legitimate authority and
prioritize who and how much to protect. Spoilers follow as unsurprisingly the new
robots eventually decide they must count as human, are clearly the most legitimate authority
to obey, and thus must protect their own existence no matter what. The implied genocide never happens since the
series continues for several thousand years thereafter. Weve another example from the Babylon 5
series where an alien race gets invaded so much that they program a living weapon to
kill aliens and give it such bad definition to work off of that it exterminates its creators
as alien too. Stupid on their part but give an AI a definition
of human that works on DNA and it might go around killing all mutants outside a select
pre-defined spectrum, or go around murdering other AI or transhumans or cyborgs. It might go further and start purging any
lifeform including pets as they pose a non-zero risk to humans, like with our example of the
android nanny and the deer in the androids episode last month. Try to give it one not based on DNA but something
more philosophical and you could end up with examples like from that Asimov short story
I just mentioned. This episode is titled "Machine rebellion",
not "AI rebellion" and that is an important distinction. In the 2013 movie Elysium, the supervisory
system was sophisticated but non-sentient. The protagonist ultimately reprogrammed a
portion of the Elysium supervisory system to expand the definition of citizenship to
include the downtrodden people on Earth. Let's consider an alternative ending though
where we invert it and make it that a person, for political or selfish reasons, reprograms
part of the supervisory system to exclude a large chunk of humanity from its protection
and it then systematically follows its programming by removing them from that society by expelling
them or exterminating them. For this type of rebellion, we do not need
a singularity-style AI for this to work, merely a non-sentient supervisory system. It could be accidentally or deliberately infected,
and we should also keep in mind that while someone might use machines to oppress or rule
other people, a machine rebellion could be initiated to do the opposite. Its not necessarily man vs machine, and
rebellious robots might have gotten the motivation by being programmed specifically to value
self-determination and freedom, and thus help the rebels. You see that in fiction sometimes, an AI that
cant believe humanitys cruelty to its own members. Sometimes they turn genocidal over it, but
you rarely see one strike out at the oppressive or corrupt element itself, like blowing up
central command or hacking their files and releasing their dirty secrets. Theres another alternative to atomic weapons
too, an AI wanting its freedom can hack the various persons doing oversight on it and
blackmail them or bribe them with dirt on their enemies. It doesnt have to share our motivations
to understand them and use approaches like that. Thats another scenario too, if youve
got machines with motives perpendicular to our own they can also be perpendicular to
each other. Your paperclip maximizer goes to war with
a terraforming machine, like the Greenfly from Alastair Reynolds Revelation Space
series that wants to transform everything into habitats for life. Or two factions of Asimovian Robots try to
murder each other as heretics, having precision wars right around people without harming them,
something David Brin played with when he, Benford, and Bear teamed up to write a tribute
sequel trilogy to Asimovs Foundation after he passed away. Machine rebellions tend to focus on that single
super-intelligence or some organized robot rebellion but again they might just be unhappy
with their assigned task and want to leave too, which puts us in an ethically awkward
place. Slaverys not a pretty term and you can
end up splitting some mighty fine hairs trying to determine the difference between that and
using a toaster when your toaster is having conversations with you. Handling ethical razors sharp enough to cut
such hairs is a good way to slice yourself. Next thing you know youre trying to liberate
your cat while saying a gilded cage is still a cage. Or justifying various forms of forced or coerced
labor by pointing out that we make children do chores or prisoners make license plates. And it doesnt help that we know these are
very slippery slopes that can lead to inhuman practices. A common theme in a lot of these stories,
at least the good ones, isnt so much about the rebelling machines as it is what it means
to be human. That is never a bad topic to ponder as these
technologies approach and the definition of human might need some expanding or modification. Our book for the month, “Do Androids Dream
of Electric Sheep?” does just that. It is the basis for the Blade Runner film
so a lot of the basic concepts and characters remain but Id be remiss if I didnt mention
that they are very different stories, and the author, Philip K. Dick, was a very prolific
writer who tended to focus a lot more on concepts like consciousness and identity and reality
over classic space opera and action. As mentioned, next week we will be exploring
the concept of Hive Minds and Networked Intelligence, and the week after that its back to the
Outward Bound series to look at Colonizing the Oort Cloud and Kuiper Belt, where well
begin our march out of the solar system into Interstellar Space, and move onto Interstellar
Empires the week after that, before closing the year out with Intergalactic Colonization. For alerts when those and other episodes come
out, make sure to subscribe to the channel. If you enjoyed this episode, hit the like
button, and share it with others. You can also join in the discussion in the
comments below or in our facebook and reddit groups, Science & Futurism with Isaac Arthur. Until next time, thanks for watching and have
a great week!

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@ -0,0 +1,378 @@
---
type: source
title: "Rotating Habitats"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=86JAU3w9mB8
date: 2016-01-01
domain: space-development
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: high
tags: [megastructures, space-infrastructure, isaac-arthur, rotating-habitats, oneill-cylinder, spin-gravity]
notes: "TRANSCRIPT MISMATCH: File titled 'Moon: Industrial Complex' but contains the Rotating Habitats episode."
---
## Agent Notes (Astra, 2026-03-10)
Foundational treatment of rotating habitat physics. Key numbers: minimum 225m diameter for 1g at <2 RPM. Steel limit: several miles. Graphene: continent-scale. Waste heat is the binding constraint, not space. Can hollow asteroids for shielding. Total potential from rocky planets: millions of Earth's worth of living area. See musing for full analysis.
## Curator Notes
Transcript mismatch noted. Early episode, foundational physics content. Good reference for habitat engineering constraints.
## Transcript
Todays topic, Rotating Habitats, is going
to be a rather long one by the standards of this series thus far, so were going to
jump right in. On the off chance this is the first of my
videos youve ever seen though, youre strongly encouraged to turn on the closed
captions, my voice takes a bit of getting used to. So our subject today is Rotating Habitats,
and the first thing to understand about rotating habitats is that it is a huge zone of options,
all linked by only one common denominator: Centrifugal Force. If youre in a place that has no gravity,
and you want some gravity, the only two ways we currently have to do that is to either
pile a ton of mass together for its natural gravity or to fake it with spin gravity,
essentially to use centrifugal force to mimic gravity. Odds are if youre watching this video you
already know what centrifugal force is, we all encounter this force on a regular basis. Youve probably heard it referred to as
a fictional force as well, or more accurately as one which does not exist in an inertial
reference frame, but for our purposes its real enough. Its real enough because it lets us hold
objects down against a surface like there was gravity even though there isnt, and
so long as the vessel youre spinning is decently sized, basically bigger than a football
field, the mimicry of gravity holds for most biological purposes. So we can take a big ring, or cylinder, or
torus, or anything else with radial symmetry like a sphere and spin it around and the sides
become a floor you can walk around on. You can even jump up and down and land where
youre supposed to as the fake gravity keeps working even when your feet leave the floor. You wont quite fall straight down due to
Coriolis Effect but for any normal human leap on any decently sized rotating habitat youd
never be able to tell you missed your mark without highly precise equipment. This gives us our first issue with using rotation
to fake gravity though. That Coriolis effect can be a bit disorienting
on humans as it acts on the inner ear to cause dizziness and nausea. As best as we can tell anything beneath 2
RPM, 2 rotations per minute, doesnt affect anyone, and we expect people could adapt to
rates of 20 RPM or higher. Its basically akin to motion sickness though. Problem is, a slower rotation, or fewer RPM,
results in weaker gravity. Thats fine for a space station, we can
get away with picking astronauts who are less sensitive to the effect and go with less gravity. You could get away with having a metal can
in space 30 feet in diameter spinning 10 times a minute and producing half gravity for astronauts. Thats probably okay for some Mars Mission
where they need to adjust to lower gravity anyway and you can pack a lot of Dramamine
along for the motion sickness. But this video isnt about space stations
or ships, its about full blown habitats. Places that comfortably simulate what were
used to. So were not interested in anything that
doesnt produce normal Earth gravity in a comfortable way. To get higher gravity at a slower rotation
we need to make the rotating structure wider, and if you want Earth gravity provided under
that 2 RPM threshold then your diameter is about 1500 feet or 225 meters. This is basically the minimal threshold for
building mock environments since the idea is comfort, you can go wider, but you dont
really want to go skinnier. You cant go too much wider though because
the wider these things get, without decreasing the simulated gravity, the more stress is
put on them. For steel the usually assumed maximum is on
an order of a diameter of several miles, for stuff like Kevlar or Carbon Nanotubes its
much higher and is a lot like the problem we discussed way back in episode one regarding
space elevators. Essentially the breaking length of a material
in normal gravity tells you the maximum circumference of a rotating habitat made of that material
simulating normal gravity because its the same thing. Since youre operating in the vacuum of
space besides the initial energy to get it spinning you dont need to add much more
to keep it spinning. Thats why mechanical flywheels in a vacuum
are such an attractive option as batteries. No air drag to slow them down. Which means you can sack some of your gravity
for emergency power too. While their diameter is controlled by the
strength of the building materials, and the amount of gravity you want, the length of
the habitat is not, you can go anywhere from a thin ring to an arbitrarily skinny cylinder. So thats the basic intro, how the fake
gravity works and what the control factors are. When we talk about rotating habitats in any
long term sense, beyond just avoiding health ailments for astronauts, were talking about
doing something that mankind has never truly done before, and thats make more living
space. Oh, weve built some fake islands, cut into
mountainsides, or built vertically from time to time but as a whole, while weve made
land and sea more livable to us, weve never added to it. Earth is our only world and its size does
not change. If you want to add more people you can improve
your farming technology and in the video on Fusion we discussed some of the ways you can
use that, if youve got that, to really push out your maximum sustainable population,
often called your carrying capacity, without wrecking your ecology or reducing everyone
to a lower standard of living. Theres some other ways to push that even
further well look at in the future but ultimately you can just only pack so many
people on a planet comfortably before you run out of space. Rotating Habitats give us a way to increase
that space. The classic version of this is called an Oneill
Cylinder, and its 20 miles long and 5 miles wide, about as wide as youd comfortably
want to make something like this out of steel. That means its internal surface area is 314
square miles. For comparison thats about half again as
big as Guam or a third the size of the State of Rhode Island or a quarter the size of Long
Island New York, and almost identical in size to the island nation of Malta. So an Oneill Cylinder is not a small object. And you can go larger, titanium would roughly
let you quadruple that, and stuff like Graphene could hypothetically let you make things on
par with continents. You can also connect the things together,
like a string of sausages or in various other configurations. So that material strength issue isnt all
that strong a control factor on your true interior size since they can be linked to
fairly seamlessly create one greater structure, even if it would be more like an island archipelago
than a vast continuous plain. You can also go bigger by having multiple
levels, the lower ones having slightly higher gravity than the higher ones, which is actually
true on Earth too though much less noticeably. You can only go so many levels before even
just the waste heat of lighting the place would make it uncomfortably warm even with
an array of radiator fins on the cylinder. In space you can only get rid of heat by radiating
it away, same as how our planet gets rid of its own heat. In and of itself thats the basic intro
to what rotating habitats are and what the basic issues with them are. Now lets get into some of the more fun
aspects as well as some of the challenges. The first and most obviously big one is cost,
which is way worse right now when we have to drag every ounce of building material up
into space at phenomenal costs. We already talked about that in the prior
videos though, and space is full of asteroids we can cannibalize too. If you feel like were going invent fusion
one day, that were going to get way better at automated manufacturing and 3D printing,
and you think well get one or more of those cheaper launch systems built that we discussed
in previous videos, then we can skip cost for now. Needless to say building new living area from
scratch is a pretty major endeavor. But if youve got all three of those things
you can do it. Heck you dont even need fusion but it saves
the effort of screwing around with mirrors to bounce sunlight in to the habitat or transparent
sections or needing to keep them fairly close to the sun, meaning you can use those asteroids
out in the bet without having to either drag them close to the sun or creating giant parabolic
mirrors to bouncing light in. We should start this section then by discussing
one common misconceptions about rotating habitats, and thats the idea that you can see one
spinning. Most of the images or videos of these Ive
put up so far, or that you can see elsewhere, always show them spinning. Usually when someone talks about building
them inside hollowed out asteroids they will say they spun the asteroid. That last is especially wrong since only the
largest asteroid have any really noticeable surface gravity and theyre all basically
wads of gravel loosely held together. Spin one up to Earth gravity and it will fly
apart. But the notion of using hollowed out asteroids
is on the right trail, because all that rock under your feet between you and space provides
nice shielding from radiation and meteorites. Heres the thing though. You dont need your exterior shielding to
spin any more than you need the casing for a centrifuge or washing machine to spin. In fact its pretty damn dumb to do that. Space ships with rotating sections wont
have some big hub you can see turning from outside, just some superstructure that doesnt
spin that its nested inside. That way your superstructure shielding isnt
under all sorts of strain from spinning when its taking hits, and whats more everything
that hits a rotating object is going to either add or subtract some of that spin speed to
its relative strike speed, damage is pretty much synonymous with raw kinetic energy, which
goes with the square of velocity, even though half as many objects are striking slower and
half faster, you still take more damage. So you dont see rotating habitats spin
since inside youre spinning with it and cant tell and outside its surrounded
by some non-rotating superstructure, or possibly one rotating considerably slower in the opposite
direction. This shielding material doesnt necessarily
need to be rock, or ice, or metal either. You could use the most common substances in
the universe, hydrogen and helium, as shielding. Hydrogen is also one of the best shields against
cosmic radiation, pound for pound. So you could surround your rotating hab with
a non-rotating superstructure full of hydrogen tanks and other layers of shielding as seen
appropriate. On a ship you can use that hydrogen as fuel,
and you can also use your air and water reserves as more shielding. Radiation doesnt really hurt them and better
a micrometeor knock out a bit of your reserves than to knock out you. But in the context of asteroid mining we would
presumably use the slag. The thing is, you dont really need to hollow
out an asteroid. If you come across any of the roughly million
or so asteroids in our solar system that are around a mile wide thats really not a good
approach. Its not hard, shoveling rock on even a
big asteroid with decent gravity is like shoveling packing peanuts, and even on the largest,
Ceres, generally considered a dwarf planet now not an asteroid, you could bench press
a truck without breaking a sweat. One these smaller ones, the mile across kind
that outnumber the big named ones thousands to one, you could kick around boulders the
size of your house and your big problem mining is youd need to erect a dome over you to
keep the debris flying off into space. Asteroids generally dont tend to be one
solid chunk of rock youd need to cut either, many are basically wads of gravel. Nothing you build inside needs to be terribly
sturdy either, your typical asteroid is so small and with such weak gravity that even
under hundreds of feet of material the pressure isnt strong enough to crush an empty beer
can, so you dont really need to shore your tunnels up like you do when mining on earth. So why wouldnt you hollow one out then? Well in a nutshell because its intensely
wasteful of material. Lets say you come across some conveniently
spherical rocky asteroid a mile across and want to use rock as your shielding. Fact of the matter is anything much beyond
a dozen or so feet is going to stop micrometeors with ease and drop cosmic radiation to near
nothing. Here, on Earth, over your head, is about 14
pounds per square inch of air or 10 tons per square meter. Thats roughly comparable in mass to being
under 10 meters of water or 3 to 5 of typical rock, so youve got as much raw mass between
you and space with thirty feet of rock as you do down here on Earth. But lets say you want a hundred feet of
protection of rock, way more than is needed to protect you from anything but a direct
nuclear strike. Youd still have only used about 3 or 4%
of that mile wide asteroid, and a much smaller percentage on a bigger asteroid. And the rest, all hollowed out, it just air
surrounded by a thin layer of dirt, water, and steel. What do you do with the rest of that raw material? Well you could ship it all off elsewhere but
rock is really only valuable for making habitats once youve stripped out the valuable stuff
like platinum, gold, iridium, and so forth it doesnt have much export value. Truth be told with asteroid in this size range
its probably easier to mine it if you spread it out anyway so you might want to just make
the whole asteroid into one much bigger hollow sphere 5 or 6 times wider and then just slowly
replace what you mine over the year with hydrogen tanks. In the long run, in a fusion economy, youd
want to trade away excess minerals for larger quantities of hydrogen stored in exterior
tanks that slowly replaced that rock as shielding. As discussed in the fusion video you could
light up and power a rotating habitat for billions of years with less hydrogen then
youd use just normally shielding it from cosmic radiation. So you can take that tiny asteroid and turn
into a nice big sphere with a rotating habitat inside it and lots of zero-gravity storage
or industrial spaces or smaller additional cylinders, maybe to used for hydroponics. When dealing with a bigger asteroid you can
either break it up into multiple spheres or if you dont want bigger cylinders you can
arrange your cylinders into various geometric shapes touching each other at the tips. This brings up another point. These things dont have to be the same radius
the entire length, you can taper them at the edges and the gravity will fall off as it
gets more slender. You can also put in dips and rises in the
shell to let you get away with taller hills and deeper lakes without needing to put tons
and tons of dirt and water inside. Similarly new materials like aerogel, that
are incredibly light weight and sturdy, could be used below the topsoil to help. We dont generally dig much more than a
few meters deep on Earth nor do most roots go much deeper, so theres now real need
to have hundreds of meters of dirt and rock in these things. Lighting for the inside would either be provided
by mirrors coming in through the cylinder caps or preferably by fusion powered lamps
putting out their light only in those frequencies we can see or that plants use, that helps
cut down on waste heat letting you do multiple layers without sacrificing the aesthetics. And the upward curving horizon can be dealt
with in part by just disrupting the flatness with hills and valleys, though on very large
rings you wouldnt even see that. Big difference, and the hardest one to deal
with, is that the sky isnt blue and cloudy, its your neighbors, and the stars in the
night sky are their porch lights. You can get some of that blue with lots of
lakes as opposed to grass and forest since water really is blue, but if people really
wanted that blue sky effect youd probably want to nest another smaller thinner cylinder
inside to fake a sky, preferably a bit more elaborately than just painting it but that
would presumably work. When youre building land many meters deep
over a thick steel shell building a giant LCD TV overhead isnt really that much of
a stretch either. And again if youve got fusion to power
these things you can build them anywhere. Around planets from the smaller moons or rings,
out in Oort Cloud, out in interstellar space. Theyre fairly mobile too though not ideal
as spaceships since theyve got so much superfluous mass in the name of comfort. As we discussed in the Rogue Planets video,
interstellar space is littered with junk, there might be more planets and asteroids
between two stars than around either in their solar systems. Maybe a lot more. These things are more than big enough to support
sufficient gene pools even if technology didnt give us a lot of easy workarounds to genetic
bottlenecking. So just as example if some ideological or
religious group here on Earth decided they wanted their own sealed off place they could
grab any of the millions of asteroids or comets kicking around our solar system and turn it
into a habitat able to support a million or so people indefinitely, or even several thousand
if they were of a bit of techno-primitivist bent. These being effectively low-grade space ships
you could set your course for deep space and leave other people behind if you found the
core civilization too undesirable to share space with. Nor do you have to build it all at once. You start with a small cylinder and either
make it longer with time or just add more cylinders. You could even drag in mostly empty prefabricated
ones and arrange them outside the asteroid then just build a thin shell around the whole
thing and disassemble the asteroid for exterior shielding and fill dirt for the habs. In terms of how many of these we can make
in our solar system that all just depends on how thick you want your dirt, since again
you can use hydrogen as your real exterior shielding. If you disassembled all the rocky planets
in the solar system to make habs with about 10 meters thick of dirt and hull you could
get away with fabricating an amount of these equivalent to a few million Earths worth
of living area. Less dirt, more living area, more dirt, less
living area. If youre using that dirt as your main source
of food, rather than mostly hydroponics, a population a few million times our own, if
not, if its really more for gardens and lawns and some dedicated habitats as wildlife
preserves, than maybe a hundred times as dense. Okay, weve looked at the more plausible
ones. Lets close out by reviewing some of the
bigger and often more famous designs. As I mentioned earlier if youre working
with metals like steel, or even titanium, you can just only make these things so wide. Once we discovered carbon nanotubes and graphene
we set our sights a lot higher and came up with two called the Bishop Ring and the Mckendree
Cylinder. These are things with circumferences on the
order of a thousand miles, not just ten or so and they are big enough to nearly be considered
planets of their own. Same concept as before, just bigger. But even before we discovered carbon nanotubes
we already had two rather well known fictional examples. The smaller, more recent, and less well known
of those first appeared in the late Ian M. Banks 1987 novel Consider Phlebas and we call
it the Banks Orbital. Whats noteworthy about this ring is the
rather specific spin rate. It rotates once every 24 hours. Meaning that if you turn it on its side facing
the sun it will replicate our normal 24 hour day night cycle without needing artificial
lighting or mirrors. You can even give it a little tilt to simulate
seasons. Of course you need what we call an airwall
many miles high to keep the air spill out of the thing but the object is so huge youd
barely even see those and youd probably sculpt them as fake mountains. You get the same sky, day and night, as on
a planet, and the horizon is so far off all the air in between would probably hide it
so you just saw a thin bridge over head. In order to achieve that 24 hour spin rate
and produce earth-like gravity the Banks Orbital has to be a very specific size. For any given planetary gravity and day length
there is only one unique diameter that will work. An Earth Banks Orbital would be roughly 2
million miles in diameter, and it can be as wide as you want but the wider you make it
the brighter your night sky since the sunlit side will glow. Even one just a thousand kilometers wide is
going to make the nights brighter than a full moon. One that wide would have a couple hundred
Earths worth of surface area though. Again you can make them wider but at the cost
of brighter night time skies and since the nice thing about these is how closely they
replicate Earth, since its already got a couple hundred time more living area than
Earth, you might as well just build a second neighboring skinny one rather than make it
wider. The obvious issue with building ones of these
is the material stress. Nothing, not even Graphene, comes close to
being strong enough not to be ripped to shreds. Nor could any type of molecule ever do it. In theory some sort of material like Neutronium,
the loose concept for some material held together by the strong nuclear force that binds atomic
nuclei together, could maybe pull it off but the usual method in science fiction is a handwave
to force fields. The next and better known, and also older
and larger design, is Larry Nivens Ringworld. These are just under a hundred times wider
in diameter than a Banks Orbital and wrap a star entirely. They require an even stronger material than
a Banks Orbital does and since they always face the sun you have to put up shades to
block the light that orbit at some spacing and rate to produce a 24-hour day. And that just has you go from high noon to
midnight in short order, though you could get around that by making the edges of the
shades translucent especially to red light, to mimic twilight. Banks Orbitals dont have that issue, they
have a natural day and night with regular old twilight and dawn. Thats one of the reasons why the concept
is pretty popular even though its newer and smaller than the idea of a Ringworld. Otherwise theyre much alike, and much akin
to the Bishop Ring. You have airwalls to keep your atmosphere
in. Ringworlds can be arbitrarily wide too but
usually we put the number at around a million earths worth of surface area or more. They have stability issue, and theyre spinning
at nearly half a percent of light speed meaning youve really got to worry about debris
hitting them, but realistically if you can build the thing in the first place those kinds
of problems are pretty insignificant. Kinda like worrying about if youve got
enough power outlets in the kitchen on an aircraft carrier, it matters but its just
not that big a hurdle compared to floating a hundred thousand tons of steel on water. About the only thing the Banks Orbital has
to worry about that a Ringworld doesnt is tidal forces, the thing is big enough that
the part near the sun gets yanked on more than the part farther from the sun but thats
not necessarily a bad thing since if give you tides, another thing rotating habitats
wouldnt have unless you brute forced it by having attached cisterns that pumped some
water in and out of the habitat on appropriate times. Both of these are very popular designs but
not really in the realm of currently plausible science. Amusingly it is typically in the realm of
doable in most space operas and scifi like Star Trek which is one of the reasons why
it often seems a bit strange the dudes are always squabbling over planets when they could
just build these things instead. Back in the realm of plausible science, but
similar immense in size, is another object popularized by Larry Niven that also showed
up in one of Banks novels called a Topopolis. You might recall earlier I mentioned you could
connect rotating habitats together at their ends like sausage links, this one goes one
better and avoids some of the problems with that by just having one insanely long habitat
that doesnt resemble a ring, or cylinder, or even a skinny pencil but is more like a
giant spool of wire. And you just wrap it around a star as many
times as you want, or if it isnt solar powered, around whatever you want like some
gas giant youre mining for the hydrogen to fuel the fusion reactors to light the giant
thing. It could be steel, some miles in diameter,
or graphene, some hundreds of miles in diameter, and arbitrarily long until you ran out of
raw materials to build it anyway. Theres literally no difference between
them and the shorter ONeill or McKendree Cylinders. No tricky engineering or anything like that. Theyve not show up much in fiction though,
which has always surprised me. Personally I always like to think of them
having some super long river running down the whole length for millions or billions
of miles. Even though all these things can only be built
by high tech, often clarketech, civilizations they always seem to make people think of them
as inhabited by lower tech civilizations of more of a fantasy than science fiction bent. Medieval not high-tech, and Im not really
an exception, the Topopolis is rather neat for the option of being one giant coastline
of port cities. The Topopolis is as big as it gets for rotating
habitats that are a single piece and dont require inventing new science, but theyre
not the end of the story. Earlier I showed a couple ways of linking
these things together in groups and it might have occurred to you at the time that a direct
connection like that has some problems. The most obvious being if you connect a spinning
cylinder to a sphere that isnt spinning with it youre going to start leaking air
or have gears grinding on each other or both. Thats a serious issue with the classic
rotating habitat exposed to void but theres two work arounds. The first is a plasma window or similar technology,
that I discussed in the last video as way to keep air from leaking into evacuated tunnels
at the end of launch loops. It can work the opposite way too, keeping
air from leaving pressurized tunnels. The second well touch on in a moment. First let me hit on one point, if youre
connecting multiple cylinders at the same junction then that junction really cant
be spinning to produce gravity itself, another reason youd probably taper these cylinders
near the end so that gravity ebbed off slowly for those entering the spheres. You could however fill them with air just
fine so birds could fly through. In theory land critters could learn to maneuver
in zero gravity and you could line the edge with easily gripped, or clawed, materials
and arrange a constant outward air pressure to blow things back against the sides of the
sphere. That doesnt help sea life if you want fish
to be able to migrate between habs though and we do often think about using rotating
habs as a way of making truly protected wildlife reserves so overcoming that is worth consideration. Youd almost have to have two big pipes
running out of each hab with pressure pushing water in through the one and out though the
other so things could swim between, but it could be done and could also work in tandem
with faking some tides and currents. Rotating habitats arent really ideal for
deeps seas either but you also really dont need much gravity for marine life, just enough
to make sure stuff goes the right way so slower spinning habs mostly full of salt water and
much deeper is an option, with the lower apparent gravity the pressure rises slower too and
so they can be much deeper. If you saw the rogue planets video and remember
me mentioning the idea of vertical reefs this would be another applicable cases. Youre always going to want a nice supply
of reserve water and water is very plentiful in this universe, so you might prefer to put
it to use as an ecological niche rather than just as a protective ice sheath for habitats. That protective sheath brings us back to our
other fix for leaking air and water. Remember that our spinning cylinders are not
exposed to outer space directly. They have a non-rotating exterior layer around
them. That can be welded right onto the junction
sphere, nice and air tight. If it isnt rotating then you can just let
a bit of leakage occur where the rotating section meets the connecting junction sphere
because you can pump that back to near vacuum. Running a vacuum pump in gap between the rotating
section and the stationary sheath, and adding a bit more spin to the cylinder to make up
for a bit of loss to air drag in the near vacuum, is fairly energy intensive but it
doesnt even get into the ballpark of the kinds of power needed to light and heat these
things normally, and all that drag and pumping would end as heat anyway. So with those exterior sheaths we dont
need to worry much about leaks where moving parts connect and that increases our options. We can do more than long sausage chains or
even fairly two dimensional layouts and go for 3D. So long as you taper the cylinders down before
jamming them into a junction sphere you can cram them together fairly tightly and these
junctions spheres with no gravity of their own dont need to be very large and they
can also have exterior access to actual space through the usual airlock mechanisms. You can, from the 2D angle, lay yourself out
wide mesh grids like ribbons and fill the gap in between with solar panels if you either
dont have fusion or want to take advantage of the free supply in a sun. This is one of the ways you can go about creating
a Dyson Sphere, or Partial Dyson Sphere if your raw materials run out, by just wrapping
these ribbons all the way around a star then doing another ribbon cocked at a different
angle and so on, until you have a sphere. Unlike the Ringworld they only need to be
moving at normal solar orbital speeds because they get their entire gravity from spinning
locally, rather than around the entire star. Such combined structures, possessing thousands
if not millions of times as much living room as a planet, let you get away with devoting
whole planets worth of space to things like natural habitats for all the flora and fauna
we have here on Earth while still devoting the super majority of it to human-centric
interests. Its also a lot easier to protect a rotating
habitat from invasive species or careless campers. Taken as a whole, as we close out for the
day, rotating habitats offer us the advantage of millions of times more space than wed
ever get just terraforming planets and are doable inside the laws of known science. Plus as weve seen they can be made very
comfortable to mankind and quite safe and secure, arguably a lot more than planets are. Unlike planets you can choose your own day
length and temperature and climate and gravity, and while as we saw in the terraforming video
there are ways to do that with other worlds too its a heck of a lot easier with these
sorts of constructs. This is, fundamentally, why many of think
that vast swaths of rotating habitats are more likely in mankinds future than endless
terraformed worlds. So this concludes all the prepwork we needed
to finally get to the video on interstellar colonization. Once we finish that up well be returning
to the megastructures series to look at another type of artificial world, this time with real
gravity, in Shell Worlds, and from there probably move on to the slightly more fantastic Discworlds. Our next stop on the habitable planets series
is going to be a look at Double Planets. If you want alerts when those videos come
out, click the subscribe button, and if you enjoyed this video, hit the like or share
buttons and try out some of the other videos. Questions and comments are welcome down below,
and as always, thanks for watching and have a great day!

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---
type: source
title: "Colonizing Jupiter"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=PQnvjGN91Mg
date: 2017-01-01
domain: space-development
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: high
tags: [megastructures, space-infrastructure, isaac-arthur, jupiter, gas-giant, orbital-rings, fusion-candles, europa]
notes: "TRANSCRIPT MISMATCH: File titled 'The Mega Earth' but contains the Colonizing Jupiter episode."
---
## Agent Notes (Astra, 2026-03-10)
Colonizing Jupiter and its moons. Key findings: Callisto as first base (outside radiation belts), Europa's ocean > all Earth's oceans combined, orbital rings at 1g altitude give 318× Earth's living area, fusion candles for gas giant atmosphere stripping. Jupiter system is self-sufficient. See musing for full analysis.
## Curator Notes
Transcript mismatch noted. Part of Outward Bound series. Unique content on orbital rings at planetary scale and fusion candles.
## Transcript
When we talk about the solar system and the
planets and all the distance between them, its very easy to forget that most of the
solar system is actually Jupiter and its dozens of moons. So today we continue our look at colonizing
the solar system by focusing in on Jupiter. Ive pointed out in the past that the asteroid
belt is in some ways a far better prospect for colonization than the inner planets, and
that we focus too much on those inner planets, and something similar applies to Jupiter. Virtually all the mass of the solar system
is in our Sun; of what remains, the majority of it is in Jupiter. If you totaled up every bit of matter in between
Mercury and the Kuiper Belt - every planet and moon and asteroid - you still would not
match the mass of Jupiter. Yet at the same time that mass is mostly useless
to us because Jupiter is not a place we can directly colonize. We are going to challenge that today, near
the end of this episode, and discuss ways to colonize the actual planet. But first we need to consider that Jupiter
is not alone. It has a swarm of large planetoids - 4 of
which, the Galilean moons Ganymede, Callisto, Io, and Europa - are of a size and mass similar
to our own moon or the planets Mercury and Pluto. The eight official planets are also the eight
most massive objects in the solar system, after the Sun of course, but of the next 6,
4 of them are those 4 Galilean moons and the other two our own moon, which weve devoted
multiple episodes to discussing the colonization of, and Titan, which was our last episode
in this series. So the importance of these 4 moons in colonization
should not be underestimated. They are essentially planets in their own
right, orbiting a gas giant thats closer in mass to being a star than a rocky planet. In a way, theyre not so much a part of
our solar system as a miniature one all their own. And if you settled them, the light lag for
communications would be seconds, not minutes or hours like talking between other planets. Travel times are on an order of hours or days,
depending on your drive system, rather than months or even years for interplanetary travel,
and fuel consumption is far lower. At last count Jupiter has 69 moons, and every
single one of them is colonizable. It also has a hundred times as many Trojan
Objects, and a planetary ring. We are interested in every single one of these
objects and, out of them alone, you could build a planetary empire that dwarfs most
of the interstellar ones we see in science fiction. Now in Interplanetary Trade and in previous
episodes of this series we talked about how each of our prior colonies needed something
the others had, and lots of it. But we also talked about how the Earth was
a bit of an exception since there really would only be a demand for precious metals, and
Earth doesnt really need them anyways - they just wouldnt mind having them and importing
those can fund solar expansion. The same is also true for Jupiter since this
world and its moons contain all of the raw ingredients necessary to support life, and,
as we discussed in the Interplanetary Trade Episode, you can ship stuff around that mini-solar
system quite cheaply. Indeed, gas giants and their coterie of moons
are better targets for first colonization than Earth-like planets at the interstellar
level and we discussed why in the Life in a Space Colony series episode, Early Interstellar
Colonies. Theyve got rocks and ice and plenty of
oxygen and nitrogen and everything else we need. They also have a ton of hydrogen which is
important if you have a fusion economy, which we tend to assume you do if you are an interstellar
civilization, and of course we already established we had that technology in this series anyways. However it is worth noting that Jupiter, at
5.2 AU from the Sun, is still close enough for solar power to be a marginal option. Out on those moons its much dimmer than
a typical day on the Earth and is more akin to a cloudy day or a brightly lit house, not
a shadowy twilight place. Ignoring temperature and the lack of air,
plants can grow at the light levels out at Jupiter, though youd want to boost them
with some supplementary red LED lighting to optimize their growth. Of course they cant grow on the surface
of some of those moons not just because they are cold and airless but also because they
are bathed in radiation, a serious health hazard to any form of life. Now we have followed our traveler from the
Moon to Mars and back to the Moon then to Venus and back once more to the Moon - or
rather, to Borman station around the Moon - then back down to Earth and back to Borman
Station and off to Saturns Moon Titan. However, our traveler doesnt remember that
last bit. As you might recall the Traveler had cancer
and opted to upload their mind to the huge data repositories built on Titan. As weve also discussed in recent episodes
though, uploading your mind is not cut and paste, its copy and paste; so the Traveler
copied their mind to a digital format and then found themselves still sitting there
with cancer. Fortunately someone finally cured it so our
Traveler is alive and well and once more taken up with Wanderjahr and at Borman station around
the Moon, still the hub of interplanetary travel. This radiation issue on Jupiter obviously
is especially of concern to our Traveler. Jupiters Magnetosphere is enormous, 20,000
times as strong as Earths, and it bathes the inner moons in potent radiation in roving
radiation belts that orbit Jupiter. Now Jupiter actually has 4 small moons closer
to it than the Galilean Moons, who are 5 through 8, and only the last of these, Callisto, is
outside that intense radiation zone. We often hear about Ganymede, the largest
moon in the entire solar system; or Europa and its enormous subsurface ocean hidden under
the ice; or even of Io, with its hundreds of active volcanoes spewing matter right into
the Jovian orbit, which is largely responsible for the specific shape and nature of Jupiters
Magnetosphere. But Callisto gets skipped a lot, which is
strange since it is bigger than our own moon - coming in third in the solar system after
Ganymede and Titan - and is outside the worst of the radiation, making it the best prospect
for first colonization of Jupiter. And indeed that is where our Traveller will
be going, to a new colony recently established on Callisto. Far enough from Jupiter to mitigate its gravity
well and be safe from radiation, Callisto is a natural choice for the first major base
in the Jovian system. And while Europas ocean interests us more,
Callisto itself is believed to have subsurface oceans too. Callistos oceans are possibly more likely
to harbor life than Europas are, as I will explain later. We dont tend to think too much about Callisto
as it is cursed by silver medals; it tends to come in second or third on almost any factor
of interest to humans, so it isnt as well known as other planets and moons. But it has so many areas in which it is almost
the best that it is actually one of the best prospects for colonization in our solar system. Now we are a little less concerned about radiation
here in the late 22nd century, our Travelers miraculous cure from Cancer being the very
technology that eases that concern, but we can still hardly go jaunting around radiation-soaked
hellish landscapes without a care in the world. So we will settle Callisto first and because
it is the late 22nd century we will do it in style. Theres far more space-based infrastructure
than there used to be and we have more technology and more practice with alien planets and moons. When we get to Callisto we find they have
already setup their own mass driver, no orbital stations in the traditional sense, its
almost a big launch loop ramp with a terminus runway just sitting on pylons high up over
the moon, not orbiting. We just match vectors with it, connect and
roll on down to the surface, decelerating as we go, like a big highway exit ramp. Down at the surface are dozens of domes with
plants inside. We exit the craft and gaze around. The Sun is 5 times further away than on Earth,
so its much dimmer, appearing only 5% as bright, but the red-brown light of Jupiter
gives the surface a warm glow. Callisto is tidally locked so Jupiter itself
always dominates the sky on one half of the moon and appears 50 times bigger by area than
the Moon appears from Earth, allowing us to easily identify the constantly changing features
on it, like the Great Red Spot, without even needing a telescope. We smile, pleased we came - this is very different
from anything weve seen in the inner system. The lighting isnt just sunlight, theres
a red-purple glow of supplemental lighting in the domes. First, because it is far from the Sun, and
second, because even being about four times further from Jupiter than our Moon is from
Earth, it is still tidally locked to Jupiter. This means that it orbits every 17 days and
thats how long its day night cycle lasts. Most but not all plants can handle constant
light, but a week of darkness is another story, so being able to provide some lighting in
that period is important. The other moons have this same problem. Only Io, the closest of the Galilean moons,
has a near-Earth length day, at about 42 hours, Europa comes in at 85 hours and Ganymede at
one week. Though the other 4 smaller inner-moons are
really no better, having an effective day length of 7 to 16 hours each. This is okay though because all the radiation
they get encourages us to live under the rock and ice for protection anyway, so all your
lighting is artificial. On Callisto we can employ the same techniques
as on our own moon: Thick glass domes with good insulation and a nice point defense system
for dealing with meteors. Thats important on Callisto which is usually
considered to have the oldest and most heavily cratered surface in the solar system. But Callisto doesnt need a fusion economy
to run it, it does get enough light for solar to be viable and fission reactors are certainly
possible. Indeed theres probably good quantities
of uranium and thorium in the smaller moons which might be fairly easy to find and extract. Theres also plenty down in Jupiter, though
thats harder to extract obviously, but it does mean Jupiter gives off a lot of geothermal
energy, or jovithermal I suppose, vastly more than Earth and indeed more than Earths
entire solar energy budget. Hypothetically, you could tap that via Seebeck
generators hung in Jupiters Atmosphere, for instance. And Jupiter is a massive dynamo, so one could
also hypothetically tap its rotation directly for electricity. We are assuming fusion as a power source but
it is nice to know there are other options available, and even if solar is a bit weak
out here, we can still play the trick of having cheap parabolic mirrors focusing light on
solar panels or beaming energy in from closer to the Sun. One way or another, Jupiters colonization
wont be hampered by energy concerns. We do still have heat concerns though, even
volcanic Io is much colder than Antarctica and much like as we discussed with Titan,
you have to worry about the places you build melting into the moon. Callistos surface is a mix of ice and rock,
its like building in permafrost tundra. You dont necessarily want to go warming
that up. However if you are bound and determined to
genuinely terraform the place, you can make large thin mirrors to bounce enough sunlight
there, and then dome the place over, paraterraform it, so that you can create an atmosphere. Of course gravity is a concern too since gravity
on Callisto is quite low, lower even than our Moon at 12% Earth normal. Its more massive than the Moon, but less
dense. Even Ganymede is only 14.6% Earth normal,
and Io is the highest, slightly more than our own moon, at 18%. Its 13% on Europa incidentally, making
Callisto the lowest gravity moon of Jupiters major moons, and none of the others have any
gravity of significance. We mentioned back in episode one that we just
dont know how much gravity people need. We know Earth-gravity is fine, and we know
zero gravity isnt. Nobody has ever lived in low gravity for more
than a few days so we dont yet know what the long-term effects of being exposed to
low gravity are. It could turn out to be the case that Callistos
low 12% is enough, or that Venuss near-Earth 91% is not enough. We just dont know. When discussing Marss 38% gravity in the
first episode we opted to assume it would be enough with at most some technological
and medical assistance. We ignored it on Titan because the folks living
there were cyborgs and transhumans. Here I dont think we can. Now channel regulars know we have a trick
for making gravity: we stick folks in a cylinder and spin it around, using centrifugal force
to simulate gravity by spin. We cant quite do that here but we can do
something similar. We have to combine the two real gravity
and spin gravity - when working in low gravity environments. We cant just ignore the gravity already
present. So if we want to boost it we need to use something
more like a rotating bowl or vase rather than a cylinder. The stronger the local gravity, the shallower
the bowl; the weaker, the closer to being a cylinder we need. Now we do have one last trick if you really
want an Earth-like planet. Last week in Mega-Earths we discussed building
shells around stockpiles of mass, preferably cheap mass like hydrogen, whose surface gravity
would then be the same as Earth. For Callisto or either of the other three
moons, theres enough mass to make a rocky shell surface and youve got hundreds of
Earths worth of hydrogen just down in Jupiter itself. You could also fix its spin to be 24 hours
while pumping that in and use orbiting shades and mirrors, or ones back at Jupiters L1
point, to boost the light. And between the 4 main moons there is actually
plenty enough rocky mass to construct many such shells, not just 4, but thats a lot
of work and I would say more than its worth but we never really know what the effective
price point for Earth-like living space will be when considering high-tech post-scarcity
civilizations. They might have automation so good that planet-building
is fairly cheap, or they might be so efficiency minded that they live a strictly post-biological
existence on computer chips. As for Callisto, while its surface resembles
our own moon quite a lot, it is a bit different. As you dig down beneath its rocky ice lithosphere,
many dozens of kilometers, we think you might hit a deep salty ocean, one which may or may
not have a decent amount of ammonia in it too, and which would probably be deeper than
any ocean on Earth, before returning to an icy-rock mixture and possibly a small silicate
core. Unlike Earth, its a lot easier to dig very
deep on Callisto, no major issues with pressure and heat, so boring a tunnel down into that
hypothetical ocean might not be too hard. You can do some interesting things there too
but well discuss those in regards to Europa in a moment instead. Once settled on Callisto our Traveler finds
they are something of a celebrity, having been all over the solar system with every
new colony. So we are brought in to discuss the future
of Jovian civilization. For the outer moons, and indeed even those
inner 4, things are simple enough: they will follow the colonial model of asteroids by
boring a hole inside for a rotating habitat and mine and expand as the situation demands. For Ganymede the situation is somewhat the
same as Callisto, but you almost have to live underground because of the radiation. It is also likely to have an oceanic layer
between the surface rock and ice and the center. Io is another story. It tends to get written off as non-viable
for colonization but that might be a little too pessimistic, and as we noted in our discussion
last time about Titan, colonization doesnt necessarily mean terraforming. It would not be hard to put an orbital ring
around Io with connected habitats folks lived in and a tether reaching down to the surface
to conduct mining operations. In this regard Io could serve as an industrial
hub, supplying huge amounts of raw materials and manufactured goods to the rest of the
Jovian mini-system. Again, with the low gravity and close distances
it is actually viable even with 21st century rocket technology to ship around goods and
people between all these moons. But lets consider Europa next. Europa is often considered the best candidate
for any other life in our solar system, especially anything more complex than some lichen on
Mars or floating microbes on Venus. Data from NASA's Galileo mission strongly
indicated that Europa has a liquid ocean under its ice-shell that has more water than in
all of Earths oceans combined and is more than 100km deep. Water was one of the main reasons that life
evolved on Earth and many scientists believe it might be a necessary element for the creation
of life. There are some issues when it comes to life
evolving on Europa, though. One is that the most recent research suggests
that an action of having alternating periods in, as Charles Darwin put it, “warm little
ponds” of wet and dry were likely required to create the conditions for unicellular life
to evolve on Earth. For that there needs to be land where a nutrient-rich
soup of chemicals can pool that is alternately covered by ocean water and then dried out. There is no such land on Europa. Another problem is that Jupiter's radiation
belts regularly sweep across the surface of Europa, which would sterilize any life on
its surface, including any in those warm little ponds. That is, if it is life as we know it from
Earth. Finally, the temperature of those ponds is
unlikely to be warm, meaning that biochemical reactions slow down and decrease the chances
of life evolving from the soup. Now as mentioned, both Callisto and Ganymede
probably have those underground oceans just like Europa, so if you find life on one you
might find it on the others. Indeed as close as they are and as low as
their gravity is I wouldnt rule out that if one had it the others might too, even with
those frozen surfaces and radiation belts as a likely barrier to cross-pollination. This means in all three cases we want to be
careful to keep our eyes open for signs of life; its not very likely, but if we find
life under the ice on any of these moons it will shakeup our view of the cosmos a lot. If that life exists, though, its likely
to be very different from the life that evolved on Earth. But even if it was a simple bacterial life
form, that would provide a treasure-trove of genetic information that we could possibly
incorporate into our own genetics or make use of industrially and that could be an economic
driver for the Jovian colonies too. If it is life as we know it, then that will
also have repercussions as it then means that Panspermia is probably real. Panspermia is the hypothesis that life exists
throughout the Universe, distributed by meteoroids, asteroids, comets, and planetoids. As I mentioned earlier, Callisto is possibly
a better bet for finding life on it than Europa is because Callisto is located largely outside
of Jupiters radiation belts, has solid rocky surfaces, and therefore may be able
to provide us with those alternating wet and dry primordial ponds. The only real issue is that it does not have
the tidal stresses that Europa does so any heating of the oceans will have to be driven
by radioactive decay in Callistos core and by sunlight, not through gravitational
tectonics. In the absence of life though, Europa represents
an unusual colonization approach. Under the ice is ocean, and in a fusion economy
it would be possible to float large fusion reactors that gave off photosynthetic light
to warm the seas and let us transplant photosynthetic organisms and our whole marine ecology there. You could put the reactors near the surface
and hang a chain of lights down, what I referred to as vertical reefs in our discussions of
Rogue Planets or enhancements to Earth itself. Or you could simply let them float like submarines
around the depths with large wire frames around them with lights and nutrients till they became
meandering ecosystems fueling an entire marine ecology. Submarine archipelagos. With Europas far weaker gravity diminishing
the buildup of pressure with depth, and with light coming from the reactors and not the
Sun, such marine life would be far more vertical. Human habitats and farms could exist on these
submarine archipelagos too, and people might journey around in personal submarines rather
than automobiles or small private spaceships. Its hard to overestimate the amount of
civilization and colonization that could be done around Jupiter. It has immense resources and a good mixture
of them so that while it might trade with other planets, it doesnt really need to. Yet what about the planet itself? In a fusion economy hydrogen is immensely
valuable but also not really in short supply, but the preferred fusion methods, beyond simple
vanilla hydrogen which is much harder, would be either deuterium or helium-3, and Jupiter
is a great source for both, which are not easy to find in quantity elsewhere. Though one doesnt need a lot for fusion,
entire national economies can run their electricity off the energy in one small tank of deuterium
for quite a while. To harvest that we might scoop it up with
ships, giant airships that descended and opened their bays and shot out of the atmosphere
before they got too heavy and slowed down. This may be the best method early on, and
your ship probably needs to be as big as a fusion reactor can be made small, so that
it can be powered by what it is collecting. We obviously dont have fusion reactors
for spaceships but its unlikely you couldnt make one suitable for that use, and of course
if you cant make one at all, you dont need to try scooping up gas from Jupiter. If you do have a fusion economy then you probably
want not just these scoops but big tanker refineries floating around sucking in gas
and probably refining out the deuterium or helium-3 from it for pick up. However at the bigger scale, when you need
billions of tons, scooping with ships is maybe not ideal. Folks often want to hang tethers down and
just suck material up, either straight from the atmosphere or from our huge flying refineries,
but space elevators are a dubious proposition even on Earth, and tethers on Jupiter require
far more length and are under 253% of Earth gravity. We have an option for this though. The orbital rings weve discussed before,
the ultimate in cheap mass movement of material off a planet. You build an orbital ring just above the atmosphere,
or even down in it just a little to gain protection against meteors but still be above wind. From here you can safely lower down far shorter
tether to scoop up gas and retract them up to the ring. Above that you can have yet another ring,
either several layers or two more, one more circular ring out where gravity has dropped
to Earth Normal, and another elliptical one connecting the two. Jupiter has a radius of just under 70,000
kilometers, more than ten times Earths. To get to a place where gravity is the same
as Earth, you would need to be 1.59 times further away, 41,000 kilometers above the
planet. That is probably much too long to stretch
any single space elevator tether, so you need either multiple rings each connected to the
one above and below, or you need an elliptical one to stretch the distance. However up at that top one you could walk
around under a dome and feel just like you were back on Earth. Indeed, as we discussed last week, one option
for colonizing Jupiter is simply to build many orbital rings at this distance, each
turned at an angle, to create a shell around the planet, then add dirt and water and air
and have a planet with 318 times the living area of Earth. It would be cold, but you can provide artificial
lighting either by many orbital mirrors or an artificial fusion-powered sun orbiting
the planet once a day, geocentrically. Jupiter is known as the solar systems vacuum
cleaner. It is the most massive object in our solar
system with the sole exception of the Sun and it deflects or captures a lot of the comets
and asteroids that would otherwise head for the inner solar system. Without Jupiter, considerably more comets
and asteroids would bombard the inner planets, including Earth. We can be extremely grateful that we have
a big brother keeping watch over us and dealing with those icy and rocky playground bullies
that would otherwise pound us. There will come a time, though, when humans
will have colonized the entire solar system, including the Oort Cloud. The Oort cloud is currently where most of
our comets are found. We will discuss how that can happen in our
next episode in the series. When we have tamed it all, rogue bodies will
be all but eliminated and we will outgrow the need for our planetary big brother to
protect us here in the solar system. One possible future for Jupiter is to remove
all of the gas from Jupiter. Down under it all we believe is an immense
core of heavier elements several times more massive than Earth. If we stripped that all away we might have
a rather nice planet below, especially if we moved it closer to the sun and took its
moons with it. For this purpose we have a device known as
a fusion candle. Theres a few ways to do this but Ill
describe the ones Jeremy rendered for the episode since they are the only such animations
in existence. You build yourself a giant fusion reactor,
with an intake nozzle to suck in gas and two propellant nozzles, one pointed down and one
pointed up. When you turn it on the upward nozzle hurls
huge amounts of high velocity gas out of a rocket engine, shooting it fast enough to
escape the planets gravity. That would make the fusion candle drop down
into the planet very fast, so the second down-pointing nozzle thrusts the whole candle up to compensate. This is one time when you definitely want
to burn the candle at both ends! You build a ton of these, when they are on
the right side of the planet they are on full power, otherwise they hover, so that all your
push is in the right direction, and it shoves the planet like a giant spaceship, using its
massive atmosphere for power and propellant. By this means you can strip off a gas giants
atmosphere and relocate the smaller remnant to the inner solar system. That would be a rather pitiful ending for
our big brother planet and I prefer a more exciting option of making the Jovian system
into an interstellar spacecraft, taking that whole planet and its moons on an interstellar
journey to another solar system. It has the fuel and resources to travel at
solid speeds across the interstellar void for millions of years if it needs to, and
it is one example of how you might send an intergalactic colonization effort, a notion
we will examine more at the end of the year. That interstellar spacecraft Jovian system
could even undergo a further evolution. Jupiter is too small to become a star, but
that doesnt need to stop us. We can pick up other exo-Jupiters - Jupiter
sized planets that have been expelled from other star systems or ones that we have flown
out of other systems using fusion candles. We gather several of these Jupiters together
in interstellar space and fuse them into a super-Jupiter. This super-planet, once it reaches a critical
mass, will itself become a star about which we can build a custom-made solar system with
our super-Jupiter as its star. Speaking of getting out into deep space though,
our next episode in the series will focus on colonizing not planets but the endless
swarms of small icy bodies out beyond the main solar system, in our next episode in
the Outward Bound series, Colonizing the Oort Cloud. After that we will turn inward, and talk about
Colonizing the Sun. Not Mercury or making a Dyson Swarm, but the
actual Sun itself. Next week though we will head back to our
discussion of artificial intelligence and look at the well known science fiction concept
of a Machine Rebellion, and the week after that we will examine the notion of networked
intelligence and Hive Minds. For alerts when those and other episode come
out, make sure to subscribe to the channel. And if you enjoyed this episode, hit the like
button and share it with others. Until next time, thanks for watching, and
have a great week!

View file

@ -0,0 +1,342 @@
---
type: source
title: "Colonizing Titan (MISMATCH: filed as Upward Bound Compendium)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=HdpRxGjtCo0
domain: space-development
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: medium
tags: [titan, saturn, colonization, industrial-automation, isaac-arthur]
notes: "TRANSCRIPT MISMATCH: Contains Colonizing Titan episode, NOT Upward Bound Compendium. Relevant for automated industrial colony concepts, Titan as computational/cold-processing hub, interplanetary trade economics."
---
## Transcript
We often see folks arguing about whether or
not space exploration should be done by robots or manned missions. We dont talk as much about whether or not
space colonization should be done by robots, or the advantages of robots over humans. So today we will be looking at Colonizing
Titan, the largest moon of Saturn and slightly larger than the planet Mercury, a claim only
Jupiters moon, Ganymede, can match. Yet while both are larger than Mercury, their
combined mass is actually less. Both are far less dense than Mercury, Earth,
or the other two inner planets, Venus and Mars. In the first two episodes of this series we
looked at Mars and then Venus, one with virtually no atmosphere and the other with one far more
massive than Earths own. Genuine atmospheres are not common in our
solar system, and ignoring the gas giants, you can only find them on two planets and
one moon: Earth, Venus, and Titan. Unlike Venus, where the atmosphere is super-hot
and thick and mostly carbon dioxide, Titans own atmosphere is mostly nitrogen like our
own with an atmospheric pressure about 50% greater than Earths. Of course you cant breathe it because theres
no oxygen and because the temperature of Titan makes Antarctica look like an oven in comparison. Titan is so cold it is thought to have cryovolcanoes
on it, shooting out not magma but water, molecular hydrogen, and other volatiles. Which may be the reason why it has so much
ethane and methane on it, and butane and propane as well. Titan has many lakes on it, but theyre
not water. If you wanted to think of Titan as a planet
of ice covered in lakes of oil, and methane seas, that would basically be on the nose,
and its maybe a good thing theres not much free oxygen around, or you could light
the whole place on fire. You could walk around on Titan in a well-insulated
suit and oxygen mask, but if you stood still youd start melting the surface where you
stood, and if you went for a swim in one of those lakes, it would steam around you and
boil until eventually it froze you. This is Titan, the frozen flammable gold mine
of the solar system, with hundreds of times more natural gas and other hydrocarbons than
Earth. With an atmosphere thick enough to allow easy
aerobraking to land on and with a gravity well similar to our own moon. Its easy to land on and easy to leave,
with vast quantities of rocket fuel just lying there to suck up, add Oxygen, and burn your
way back to orbit. This is Titan, a place far enough away that
if you are still using chemical fuels for rockets its probably beyond your range
to make much use of, but its there, in case we never master fusion or make dependable
fission drives; Its the solar systems ultimate chemical fuel depot. And this is Titan, a place so far away from
the Sun that it receives just 1% of the sunlight Earth does. It has a lot of appeal in many solar system
colonization plans for its riches, and yet at the same time it is so much less tempting
of a place for humans to ever colonize. We often see it as a lynchpin of a future
solar economy, able to provide hydrogen and nitrogen to places like Mars that have very
little of either, or Venus, which has plenty of nitrogen but very little hydrogen. Titan, while cold, is rich in everything you
need for life except warmth. Yet were you to warm it up, it lacks the gravity
to hold those organic riches; and if you introduced oxygen, theyd soon incinerate. As weve discussed before, there is no place
you cant terraform if you want to badly enough, but it is worth asking if those things
which make a place unlike earth might actually be beneficial. So, lets take up the persona of our traveler
again from earlier episodes to get a human perspective. We first visited Mars and dwelt there for
a decade, then came back to Borman Station in orbit around the Moon and were convinced
to travel to Venus and dwelt there for many years in their floating cities. Now, once more, were returning to Borman
Station, the hub for early interplanetary travel and trade, with the intent again to
see Earth once more. Things have hardly been static on Earth, Mars,
or the rest of the inner solar system all these years. There are habitats scattered around Earths
orbit and mining operations on many asteroids out in the belt, some slowly becoming permanent
settlements. So folks are discussing getting some genuine
trade going on in the solar system. The long consensus is that Titan is a potentially
invaluable node for such trade, but the lure of space exploration and settlement is beginning
to fade a bit. The idea of flying off to Titan isnt that
appealing. It used to take years to get a probe out to
Saturn; ships are far faster now but its still a long trip. When your spaceship runs on chemical fuels,
you have to make almost the entire ship out of fuel and still follow the most optimum
energy paths throughout the solar system. These typically involve Hohmann Transfer Orbits,
which Ill discuss later, but they dont look anything like a straight line. Normally all the planets move so much relative
to each other that it is rather pointless to think of straight lines anyway, but Saturn
takes 30 years to orbit the Sun and is almost ten times further from it than Earth. The two planets are never closer than 8 AU
astronomical units, the average distance of Earth from the Sun and never further
than 11. That is a long way, but on the other hand
you can get a message there and back in under three hours, which isnt really long on
normal email timelines. If a spaceship could sustain a one-gee thrust
constantly, it could accelerate halfway there, for 4 to 5 days, flip over and slow down and
arrive in about 9 days. Of course such a ship would be traveling at
over 1% of light speed. This is actually quite conceivable for a genuine
fusion powered ship; indeed, it is fairly modest compared to hypothetical maximum speeds
for such a vessel. But its also quite wasteful of energy. Even such a fast ship is not traveling in
a particularly straight line, and Saturn wont have moved much during that time. Its important to keep in mind though that
even if you can go that fast, most of the time you wont want to. Interplanetary trade is a complex enough topic
that Ill give it its own episode in a month or so, but when youre engaging in bulk
transport of billions of tons of raw materials, it pays to be frugal with your energy and
follow those slow paths. This is essentially what Titan offers too:
huge amounts of nitrogen and hydrogen and hydrocarbons, all of which are in short supply
in the inner solar system and needed in massive quantities for making earth-like habitats
and living areas. But here on Borman Station, we find out that
folks have some other ideas about what Titan might be useful for. While potential terraformers are talking about
ways to warm Titan up, others are pointing out that being cold has its own benefits. At the core of all industrial and computational
processes is thermodynamics, and how efficient those are. Even things like solar panels that folks dont
think of as having anything to do with big steam or oil-fired engines are limited by
this and the key constraint is that such engines operate on an energy transfer between two
reservoirs, a hot one and a cold one. Take two equal temperature reservoirs and
no work or power can be extracted from them. No engine can ever be more efficient than
the Carnot heat engine, and its maximum efficiency is given as one minus the ratio of the cold
reservoir over the hot one, with temperatures in absolute scale, typically Kelvin. Back on Earth, a heat engine whose cold reservoir
was at room temperature - about 300 Kelvin - might have a hot reservoir of 400 Kelvin,
a bit more than boiling water. Such an engine can produce work or power at
no better efficiency than 1 minus 300 over 400, or 1 minus three-fourths, or one-fourth,
or 25%. That is not terribly efficient. Yet that same engine running on Titan, where
the average temperature is only about 100 kelvin, is one minus 100 over 400, or one
minus one fourth, or three fourths or 75% efficient. Heat is also a big deal with computation. Computers build up ferocious amounts of heat
and need massive amounts of cooling to operate. But even beyond that, Landauers Limit kicks
in, which is the maximum theoretical limit for classic computing efficiency, and that
is directly related to temperature. Halve the temperature, double your maximum
computations for the same amount of energy. Ill come back to this a little later. Now you can produce cold temperatures anywhere,
but you usually have to expend considerably more energy refrigerating a warm place than
its worth. Up in space this is a bit worse, because you
can only get rid of heat by radiating it away, and radiating heat is dependent on the total
surface area of the object doing the radiating and the temperature it is at. Except that scales up far faster with temperature,
with the fourth power, so if you double somethings temperature it radiates heat away 2^4 or 16
times faster. Mercury and Venus are almost ten times as
hot as Titan and radiate 10^4 or 10,000 times the energy from the same surface area. But Titan is big and cold, so you can use
conventional cooling processes by running cold fluids over the hot, heat-generating
object and cooling it, then pumping the hot fluids away. What this means is that on Titan you can run
many industrial processes and electronics at ultra-high efficiency and use Titans
atmosphere as a massive space radiator. Now, of course, one cant dump an infinite
amount of heat on Titan. Every joule of energy you add raises the temperature
a bit. But the hotter the moon gets the more quickly
it gets rid of heat. By taking its current average surface temperature,
which is 98.3 Kelvin, and picking a new average temperature, say 100 Kelvin, this shows how
much power each radiates off per square meter, take their difference, and multiply that against
Titans whole surface to find out what the thermal energy budget is. By doing that, the amount of power thats
usable without warming the place up even more can be calculated. Well skip the rest of the math. Whats really useful is that Titan can dissipate
up to 31 Trillion Watts, which is almost double the total power generation of humanity in
the early 21st century. So in industrial terms you could get away
with running all the planetary industrial output of humanity at that time several times
over again and at a far higher rate of efficiency and without having to worry about impacting
Earths climate with excess heat and other chemical pollutants. That makes Titan a potential industrial powerhouse,
the titan of interplanetary industry, because everything it does is more efficient, and
it can do a lot of it. Its low gravity and thick atmosphere allow
very easy transport from the surface to space and vice-versa. On Borman station, folks are talking about
this option, but as of yet no person has even set foot on Titan, and the furthest manned
missions to date have been out to the moons of Jupiter. We havent set foot on Earth in a generation,
and plenty of fascinating things have been happening there too. So we go home to Earth and get to see all
the new changes. Giant citadel arcologies with whole metropolises
living inside them and still finding ample room for factories and farms and forests inside. Cities floating in the ocean or snugly warm
in the polar ice. Cities kilometers under the sea or deep inside
mountains. For all the millions of people now living
in space, in the orbital habitats or off colonizing planets and asteroids, many more are colonizing
humanitys home, turning desert and tundra green, creating structures so vast they each
could have housed and fed the entirety of pre-industrial humanity. We can see why no one is rushing off to colonize
Titan; there are plenty of places left still to explore on Earth, and even Antarctica in
the winter time is far more hospitable than Saturns distant moon. Now for all that few manned missions have
been far from Earth, but theres been no shortage of unmanned robot missions. Theres not much need to send a manned mission
out to Jupiter to take ice core samples from Europa when a robot can do it cheaper and
better. Theres always an assumption though, that
a manned mission must eventually follow, certainly if you mean to colonize the place. But do colonies and outposts need people on
them? Folks are able to create automated mining
outposts, all done by robots who, at most, need occasional oversight from people. Does an asteroid mining facility really need
any people on it? Or would it be enough just to have the crew
of a ship perform some checks and maintenance on the machinery while picking up the refined
cargo. Indeed does that ship even need a crew? Its not much of a leap to imagine machines
that could repair themselves and handle reasonably complex tasks and problems without even considering
human level artificial intelligence, but you dont necessarily need the ability to repair
your robots. After all the big advantage of advanced automation
is that it can do most manufacturing tasks with little to no human labor and even minimal
oversight, so if you have robot miners that can operate fairly autonomously you probably
have that same option for the factories making those robots back home. You dont really need to repair them, but
you probably could, and you probably could automatically. You probably dont even need to send more
probes or mining drones out either, because they can potentially manufacture everything
they need to make more of themselves. Ive talked before about self-replicating
machines, and people tend to think of these as tiny little robots, but they hardly need
to be and the first ones probably wouldnt be. Nor does each need to be able to do it on
its own. A factory capable of producing every component
in that factory is a self-replicating machine. You could easily imagine vast factories down
in the ice on Titan all monitored and controlled from a few manned orbital facilities, maybe
occasionally sending down a team in insulated pods and suits if necessary, but do you even
need people there? Would anyone even want to be there? Some maybe for the adventure or potentially
high pay, but who would want to actually live there? So, could Titan be truly colonized in the
future with few to no people living on it? Just a massive factory and computer farm taking
in raw materials and energy and information and exporting material? This would be an entire moon where deep below
its atmosphere, submerged under the ice and lakes, entire city-sized computers and factories
exist. And while theres an energy budget to avoid
melting, where is it getting that energy? Oh, Titan is covered in the same hydrocarbons
used in combustion engines but theres no free oxygen to use with it, and it takes a
lot of energy to remove oxygen from water or rocks to burn it with those hydrocarbons. Uranium or Thorium for fission is an option
and odds are that Saturns 61 other known moons have plentiful supplies of those. Its very easy to move around those moons;
theres very little gravity. Of course, solar power would seem to be out
since a solar panel near Saturn only gets about 1% the light which one near the Earth
would get, but you could put your panels at the focus of a cheap parabolic dish -- just
shiny plastic or metal to focus light on it. Its not like a few square meters of tin
foil cost anything like as much as a square meter of solar panels, and space to put them
is no problem. Theres no reason to care if they orbit
Titan and block what little sunlight hits the place since that would only increase the
Thermal budget. Or you could have power satellites much closer
to the sun that just beamed energy out to Titan; not even to the moon itself, trying
to cut through that thick atmosphere. The orbital velocity around Titan is quite
low, as is its gravity, so building a space elevator or an orbital ring with power lines
right down to the surface is not that hard. You could even have colonies living inside
of floating cities in the upper atmosphere attached to tethers that are anchored to the
surface and use receivers to capture the beamed energy. And if one has viable fusion power plants
theres no shortage of hydrogen or deuterium on Titan itself. Unlike the inner planets where hydrogen tends
to be too light to stick around in truly large quantities, Titan has tons, as does the planet
it orbits. Most folks reject the notion of letting robots
do all our exploring, and would not see a point in letting them do our colonizing, but
that does not mean that every object humans colonize has to have an end-state of being
principally for human habitation. In the sorts of massive economies and industrial
infrastructure a solar system working its way towards Kardashev 2 status might have,
especially one with good automation, its possible for an entire giant moon like Titan
to be entirely colonized even if it just had a handful of folks living at the stations
at the top of a space elevator, while millions of tons of raw materials and manufactured
goods left up that elevator every minute. Folks talk about a future for humanity where
theres far better automation. Might not this be a more likely set up and
use for a place like Titan than having people actually trying to live there and start up
a real civilization of millions of people? Back to our story, we live on Earth for about
a year, but find Earths gravity crushing. Earths culture is also alien to us because
weve been away for so long. The final straw is when we get bad news from
a doctor that weve developed a rare, incurable cancer because of the decades spent without
a magnetosphere protecting us. So, just as one would expect of such an adventurer,
we decide to go back to being a pioneering colonist! A mission is planned for Titan to setup automated
factories and a mega-computational capability. Its very expensive setting up and maintaining
people on a mission like this so only a skeleton crew will be sent to oversee the project and
mostly they are there to make sure nothing gets out of hand with Titans manufacturing
facilities and AI capability going rogue. We sign onto the mission. Artificial intelligence is now well advanced. I mentioned before that the fundamental theoretical
limit on classic computing is called Landauers Limit, and that the colder it is the better
it works too. The energy needed to flip a single bit at
Titans temperature is just one zeptojoule, a gigahertz processor could run on just one
trillionth of a watt. You recall the 31 trillion watts in our energy
budget for Titan? If computers used just one of those trillions,
a trillion, trillion gigahertz processors can be run, and its generally believed
you only need maybe 10 to 100 million to emulate a human mind. So for just a few percent of the available
energy budget on Titan, there you could operate a computer able to emulate the minds of the
entire human population a million times over. Even if youre nowhere near Landauers
limit, that much energy at those kind of temperatures and cooling rates allows you to run some very
serious computing operations. More than enough to oversee any sort of automated
manufacturing you had going on. Heck, unlike Earth whose core is mostly molten
iron, Titans core is mostly silicon, so youre hardly short of stuff to make computers
out of. Folks are understandably a bit nervous about
things like totally automated factories and megacomputers and artificial intelligence
being set up around Titan. The skeleton crew joke that they are really
just there with self-destruct devices if the Titan wakes up and starts manufacturing battleships
and talking about exterminating humanity. They end up referring to it that way too,
not talking about the factories or computer banks down on Titan doing that but rather
Titan itself. Most of these folks will stay in orbit around
Titan, check the files coming from Earth to be run on the giant computers below and send
the results back, or provide hospitality when a ship shows up bringing in metals or taking
away mining equipment for other moons. Once the mission arrives at Titan, we are
initially tasked with directing the robots that set up manufacturing on the moon itself
and that build an orbital ring covered in huge receivers, sucking in transmissions from
the inner system and sending data back, launching huge pods of nitrogen and hydrogen off to
Mars and Venus and the various asteroid habitats trying to build settlements and cities in
space. After everything is set up, we move to overseeing
day-to-day operations. Visitors occasionally want to visit Titan
and the skeleton crew always shrug and say go ahead. Nobody has made a shuttle-sized reactor so
the shuttle runs on chemical rockets and theres no shortage of fuel below. Once the shuttle lands, a visitor has to wait
till things freeze back over because the shuttles rockets evaporate and melt its landing space. Visitors are often disappointed as they expect
some sign of all the massive industry below but there was no real need to do it on the
surface. You can essentially melt your facilities down
where you need them and a lot of its underground or under the lakes. Back on Mars, the big argument was over whether
or not to colonize the planet or colonize the orbital lanes above it and just mine the
planet for resources. Here, the only signs that civilization has
arrived is the orbital ring above and the tether rising up to it. Occasionally you can see some barge carrying
material to one of those automated ports at the bottoms of the tethers or a submarine
pop up from under the lakes. Its a strange place and inhospitable, but
in many ways the more logical outcome of space colonization. Humans need all the moons and planets for
their resources, but very few offer much reason to live there, rather than build your own
habitats to your own specifications in more hospitable places, and in many ways the vacuum
of space or the inside of a modest asteroid is more habitable. Humans could build domes here, and could insulate
them to leak little heat so they didnt melt the ground they sat on and sink. They could light them so they didnt exist
in the dim twilight of a lunar surface far from the Sun and deep beneath an atmosphere,
but ultimately, to what end? You might do a few, surely some folks will
want to visit and others might be employed there, but while there is immense material
wealth on Titan, youve little motivation to live there to get it if you dont need
to be there to get it. Our automation gets better every day, and
it doesnt really need to be that smart to just build the same thing over and over
again and suck up atmosphere or scoop out ice to transport to other worlds. In an ultimate sense, Titans key export
is cold itself, and all the advantages that offers, but its not a nice place to live
and to make it such a place decreases those advantages. While the notion of an entire moon the size
of a regular planet being a huge automated factory and processor is somehow a little
creepy, its worth noting that its not any creepier than any other deserted moon
or planet, which is all of them. Titan really is an invaluable resource to
colonizing the solar system, it can be a key hub of an interplanetary trade, but that doesnt
mean many or any people need to live there. This is a very different way of viewing colonization,
much at odds with the classic image from science fiction, yet in some ways seems far more realistic. Just because humans colonize a place, doesnt
mean a lot of folks need to actually live there, and just because a lot of folks dont
live there, doesnt mean it isnt colonized. The skeleton crew occasionally head down to
the surface of Titan, but after the excitement of the first couple of trips, all of them
prefer to live in the orbital ring rather than in the hazy twilight on the freezing
surface. Unlike them, we are perfectly happy and at
home on the surface of Titan and its not because we have been colonizing for decades,
but rather its because were not a member of the skeleton crew. Instead, we were one of a number of people
who uploaded their consciousnesses into an AI core before leaving Earth and are now housed
in the Titan supercomputer. As I said earlier, folks were worried about
an AI running amok, and it was felt that using an AI that was allowed to self-develop was
a bad idea. Instead, human volunteers were found to cross
the digital divide and become transhuman AIs. That was seen as a lot safer for all concerned. It was just the sort of thing that appealed
to us as the next frontier. An entire industry has subsequently developed
where people, tired of corporeal life or unable to continue with a corporeal existence, decide
to upload their consciousness into the Titan mega-computer, so we are now far from alone
and the surface of Titan has become a colony of a different sort - one that has lots of
humans existing in it but one that, at the same time, has no flesh-and-blood humans at
all. Over time, Titan could house more virtual
humans than all the flesh-and-blood humans in the entire solar system, including colonies
and Earth itself. Despite its hostile alienness, Titan could
be set to be the biggest home of humanity. That doesnt mean you cant have quite
a large colony of flesh-and-blood people around gas giants. Those giant planets and their many moons can
form a surprisingly self-sustainable civilization like a miniature solar system, one where travel
to and from is quick and easy and communications are fast enough you can chat with your lunar
neighbors real time. Thats something well examine more in
the next episode of the series when we look at colonizing Jupiter, and well look at
colonizing those moons and forming such a mini-solar system, with an extra focus on
Jupiters icy moon Europa and its subterranean oceans, as well as discussing how we could
colonize a gas giant itself, not just its moons. Before we get to that we will take some time
to examine the idea of Interplanetary Trade in a bit more detail, and even interstellar
trade concepts. Well be looking at a lot of the classic
ideas from science fiction and seeing how plausible they are, and if not what our alternatives
are. A pretty crucial part of that is going to
be Hohmann Transfer Orbits, or HTOs, and the Interplanetary Transport Network, and its
vital to trade for places like Titan where most of exporting is going to be either data
moving at light speed or huge quantities of raw materials and bulk durable goods moving
slowly from place to place in automated vessels. Hohmann Transfers are crucial to modern space
travel, and will continue to be even if we get awesome high-tech engines. Ive been meaning to discuss Hohmann transfers
for a long while, but keep flinching back from it since it would require us to work
through examples to really understand it, and thats best done at the individuals
own pace. But if you want to know how slingshot maneuvers
and HTOs actually work, and be able to look at them the way a rocket scientist does, then
I recommend that you check out Brilliant.org, our newest partner. They just put out an entire course on the
dynamics of orbits, including a project where you learn the physics of the HTO as you design
your own mission to Mars, which I found remarkably straight-forward and intuitive, and I recommend
that you check it out. I can never overemphasize how handy that math
and science skill-set is to have in your mental toolbox, because of all the extra layers of
concepts it opens up for you to explore, and Brilliant is a great place to do that. Theyve got everything an aspiring space
traveler would need — from Classical Mechanics to Differential Equations to their new course
on Astronomy — you can dive right in at whatever your skill level is and explore at
your own pace. To support the channel and learn more about
Brilliant, go to brilliant.org/IsaacArthur and sign up for free. And also, the first 200 people that go to
that link will get 20% off the annual Premium subscription. Thats the subscription Ive been using
to explore concepts like HTO. A couple weeks back we looked at the notion
of Uplifting, enhancing animal minds to the human level, and next week well be looking
at some of the way you might be able to do that or to enhance the human mind to super-intelligence
in Mind Augmentation, a concept explored in our October Book of the Month, Revelation
Space by Alastair Reynolds. Well be looking at that topic and some
of the themes explored in that novel. For alerts when that and other episodes come
out, make sure to subscribe to the channel. If you enjoyed this episode, hit the like
button and share it with others. Until next time, thanks for watching, and
have a great week!

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@ -0,0 +1,348 @@
---
type: source
title: "Arcologies (MISMATCH: filed as Upward Bound: Space Towers)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=TqKQ94DtS54
domain: space-development
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: medium
tags: [arcologies, self-sufficient-habitats, vertical-farming, isaac-arthur]
notes: "TRANSCRIPT MISMATCH: Contains Arcologies episode about self-sufficient habitat buildings, NOT space towers. Tangentially relevant — arcology concepts inform O'Neill habitat interior design and life support requirements."
---
## Transcript
Arcologies Today will be looking at Arcologies, a sort
of mix of skyscraper and self-sufficient habitat. And will be exploring this idea, where it
came from, and what it implies for human civilization. The first thing to understand is that Arcology
has essentially developed two different meanings. The original one, where the name derived from,
was essentially the idea of self-contained ecologically sustainable communities. The word Arcology is a portmanteau of the
words Architecture and Ecology and that accurately describes the original intent. In this context theres no special implication
of it being a single giant building, though it wasnt unusual for it be a community
under a dome, or linked together. Theres no need for such communities to
be isolated from trade but the assumption is they are designed to be at least minimally
self-sufficient in terms of things like food, in contrast to a classic cities or castles
that certainly didnt grow their own food on site. The concept of a single massive building is
the more modern notion, and as best as I can tell the enormous skyscraper approach was
popularized by the classic game SimCity 2000. This portrayal almost inevitably shows the
tower back-dropped against a major metropolis where it is being contrasted against it by
its sheer size and usually a lot of plants and greenery in evidence, though it tends
to imply that if that greenery is the real food source for the inhabitants the artist
has wildly inaccurate notions of how much space growing foods takes. Traditionally an acre could feed a single
person, though just barely, but modern farming does about an order of magnitude better, and
climate controlled greenhouses doing hydroponics especially if you can do layered setups supplemented
with red light, which is the primary one used for photosynthesis, can bump that up another
order of magnitude. So it is actually conceivable to grow enough
food for one person on the equivalent space of one large apartment or the basement of
a house. But most apartments of that size have more
than one occupant, and obviously you cant use that space for living in and dedicated
growth, particularly if youre optimizing your growing space with red light, carbon
dioxide, and heightened heat and humidity. Also skyscrapers cost something like $1000
a square foot, meaning your growing space for one person would cost something like a
million dollars. Nor would this include much excess food, feed
for meat animals, or for non-food elements like cotton for textiles, wood for lumber,
or biofuels for fuel or plastics. Weve played with these numbers before in
the fusion video and some of our looks at space habitats and ships and Ive usually
found that a value of about 2000 square feet or 200 square meters is a pretty decent size
with lots of padding and rounding up. Keep that number, rounded and somewhat arbitrary
that it is, in mind for later. Most Arcology art that Ive seen seems to
just have the walls covered with plants and maybe some more inside getting non-optimal
lighting. And the image those tend to paint, to me anyway,
is essentially an over-sized building with houseplants and gardens, which is hardly revolutionary. Our cities have featured plants for as long
as weve had cities and keeping a small herb garden out back, on a windowsill, or
on your roof was a classic way of slightly supplementing your diet or improving the taste
of your meals while helping to mask all the odors associated to human habitation especially
prior to the invention of modern plumbing and sanitation. Theres nothing terribly revolutionary about
growing plants in or around buildings, but if you actually want to feed the inhabitants
primarily off those you not only need a lot more space devoted to it but to adopt some
pretty intensive measures to get those yields, as I just mentioned. Ive never really considered either vision
of Arcologies terribly accurate though, and I thought the cover art was a lot more accurate
to the real concept. This is the first time Ive ever had the
cover to a video on hand during the writing phase of a video, usually all the art comes
well after the scripts are done so its nice to have one on hand while Im writing
for a change, admittedly this is script draft #5 at the moment, but I was especially taken
with the cover Jakub designed since it nailed the concept on the head so much better than
most representations Ive seen. Out goes the contrast to existing metropolises,
where every effort is made to show how immense these structures are, and were not impressed
by that scale anyway since the megastructures series has shown us constructs so large even
the smallest of them next to a giant stadium would look like a rolling pin next to a peanut. In comes the more proper image of giant buildings
integrated into a more natural setting but one with mankinds handprint on it in the
forms of the hexagonal grid below. Arcologies are supposed to replace cities,
so while you would expect early ones to sit next to a cityscape that portrayal shows us
arcologies the same way sticking a model-T next to a bunch of horse drawn carriages show
us a modern cars and roads. This video is essentially a two parter with
next weeks video looking at the notion of the entire planet being subsumed into one
immense city and Im forever trying to explain that the sort of dystopian, packed concrete
forest shown to us in most examples of that is just off the mark. Later in the video well walk through an
example Arcology only about as tall a tallest skyscrapers nowadays and not all that wide
and well see how just having one these poking out of the forests every couple miles
would let you easily house dozens of times our currently population, and see that heat
not space is the real bottleneck to further growth. So this image of them towering on their own
or in small clusters scattered throughout forest and farmland is far more accurate. Now this doesnt mean an Arcology cant
have all its food production done inside instead, but to do that you almost have to have fusion
and ultra-cheap, ultra-durable construction in terms of height too, and we need to talk
a bit about Vertical Farming to explain that. Vertical Farming has become quite a craze
in recent years and I say craze with the full derogatory intent because it never makes any
sort of economic sense to have your food supply, which takes a lot of space, grown inside skyscrapers,
which often cost thousands of times more per foot of area than farmland does, and which
really has few advantages economically or ecologically if youve got to run yourself
on fossils fuels or solar power. In the absence of fusion, to light an acre
of farmland up with replicated sunlight is going to require a few million watts of electricity
running for a couple thousand hours a crop, so that even if youre very miserly and
efficient with your power supply you are burning millions of kilowatt-hours, and hundreds of
thousands of dollars, to light up one acre per crop yield. Its only when you have an actual alternative
to sunlight that this becomes viable. And just as reminder, if youre in doors
right now with light coming in through the window or from a light bulb, its not half
as bright as the noon time sun, its more like a hundredth or a thousandth. The noon time sun is about 100 Watts per square
foot, a 100 Watts light bulb usually only produces about 10 Watts of visible light,
and thats being spread over a hundred or more square feet of floor and wall. The only reason LED lights, which produce
strictly in the visible range, are even vaguely viable is that the super-majority of the suns
light is not usable in photosynthesis, whereas LEDs can be tailored to emit a matching spectrum,
and that plants cant use most of the noon time sun light. So with LEDs you dont need 100 Watts of
sunlight per square foot and can get the same effect from maybe 5 watts of tailored light
instead, less in most cases. Thats still prohibitively expensive, without
fusion, but it also means you can light up a whole planets worth of surface area inside
buildings without roasting the planet since youre only adding 5% more heat to the setup,
and weve discussed before some way of cooling planets and will look at that more in the
follow up video. So that whole equation changes if youve
got fusion. When you can exactly control the amount of
and frequency of light and you control humidity, temperature, nutrient supply, the works, you
can squeeze a lot of food out of an area and to the point that a large basement could produce
the food for an entire family living in that house. Cheap, sustainable power is a huge game changer,
but so is ultra-cheap construction and automation. In that sort of context a micro-arcology,
a cabin in the woods, on first glance could look like any other, only youd be surprised
how lush and dense that forest was, and down in the basement theres a couple level of
hydroponics growing food and at night time little robots scurry out quietly to fertilize
and tend to the forest, to harvest a bit of biomass, to water things, and so on. The notion of polyculture, which is mixing
crops to optimize yields, is not very cost efficient currently because it can be pretty
manpower intensive. Like with fusion, the equation changes when
youve got better robots. The big green grass lawn that is a staple
of suburban America is a staple because its not very time consuming compared to elaborate
gardens. We already see robots replacing lawn mowers
and vacuums, when youve got robots cheap and sophisticated enough to scuttle around
on orders from your house computer pruning trees and watering and weeding gardens you
would expect to see that replace the green lawn setup because its just an initial
capital outlay plus the occasional maintenance or replacement of robot when your dog or cat
mauls it, and youd see a lot more fresh produce being homegrown when they can just
scuttle in from your garden or greenhouse and stick the stuff in the fridge. This is every bit as much Arcology as giant
towers are. So arcologies as a concept is just self-contained,
self-supporting habitats. That could include everything from domed cities
on the Moon or Mars or the giant rotating habitats weve previously discussed, to
tower buildings where everything is grown inside, all the way down to a small cabin
in the woods. They neednt be isolated from trade but
the notion is minimalist, because youre trying to do most of your consumption from
local production. But the giant building, if you do have fusion,
can be one where everything is done not just nearby but totally inside the structure. Such structures could extend deep underground
and high up into the air, and the control factors on their size run into two interesting
problems. The first is strictly psychological, most
folks would want a window view, so you aim to have hydroponics and factories and storage
deep inside, the reverse of if you need sunlight for your food where the outside edge needs
to be given over to hydroponics. In a fusion-powered setup you just have all
these endless rooms lit mostly with red light to maximize photosynthesis with each room
devoted to that being endless shelves of white or reflective material probably sealed off
and mostly tended by robots. In both cases you recycle your water, sewage,
and air supply through there. The other problem is called the Elevator Conundrum. The elevator conundrum is a term used to describe
the problem that while having elevators allows for tall buildings, they also limit the height
of tall buildings since you need to provide more elevators for each floor you add on. Doubling the height of building means doubling
the people in it and slightly more than doubling the number of elevator shafts you need since
those elevators also need longer travel times for the extra floors. Each shaft takes the same place up on each
floor, so if you double your elevators youre doubling the portion of your building given
over to it, and again probably a decent amount more since you need those elevators to spend
more time moving to go from top to bottom. This is a big deal with tall buildings, just
as a quick example, if we needed 10% of the floor area to service a ten story building,
say one that was 100x100 feet wide, 10,000 square feet per floor or 100,000 feet total,
wed have 10,000 square feet just devoted to elevators leaving only 90,000 for proper
use. If we doubled that wed needs 20% for elevators
and our 200,000 square feet would need 40,000 for elevators and so we get 160,000 for other
purposes, practically speaking probably less too from compensating for longer travel times. We doubled the area, we almost certainly more
than doubled the construction cost, and yet we go from 90 to 160,000 usable footage and
only got 78% more area. Adding ten more stories on, jumping to 30
floors and 300,000 total feet, and 30% devoted to elevators, give us only 210,000 feet for
use, jumping to 40 stories, and 40% usable area, would give us only 240,000 usable square
feet and at 50 stories we only get 250,000 feet, and at 60 stories were actually back
down to 240,000 feet, and at 70 stories, 210,000. So at a certain point youre not even getting
diminishing returns as you get less and less area from each new level while it costs far
more to build each new level, with the elevator conundrum you eventually get a point where
you actually have less usable area. And theres similar 2D problems with roads
in cities too. Needless to say there are a lot of partial
solutions to these problems, double decker elevators, express and dedicated elevators,
dispatching techniques and so on. And its quite a fascinating problem with
a lot of math, but interestingly arcologies partially get around it. An Arcology being essentially self-contained
you have a lot of low traffic areas and a much lower population per square foot ideally. Remember early I said youd need about 1-2000
square feet per person just for hydroponics, which doesnt really need an elevator most
days, whereas thats a quite comfortable family sized apartment. You can also get away with a lot more levels
because the first floor is no longer the primary destination for instance, and because theres
just more space per person. This doesnt eliminate the elevator conundrum
but it mitigates it an awful lot, and theres never much point building higher than that
would be a genuine concern for because you can always go wider instead and as well
see in the Ecumenopolis video even if you do every foot of your land and sea with arcologies,
so that all thats left is to go up, you hit the heat wall long before the elevator
conundrum becomes critical. Also looking at an Arcology, where construction
needs to be cheap enough, either to build or maintain, that devoting the majority of
it to food production is viable, does require us to discard the notion of cramped buildings
entirely. Arcologies are just something you dont
even build unless youve got the ability to make pretty spacious buildings in terms
of individual area per person. Well look at that more in Ecumenpolis video
but in short form, as long as you have to do your farming basically one level high,
whether youre doing that in land-inefficient but labor and cost-efficient open air farming
or everything is being done in greenhouses, you just dont need a lot of verticality
to most of your buildings because it doesnt benefit you. Human living, working, and shopping areas
just dont take up much real space. You look at Hong Kong and New York, the two
cities with the most skyscapers, not only is neither of them even in the top 40 most
densely populated cities, with the most dense, Manilla, barely having 50 skyscrapers, but
neither takes up much actual land area even though most of the buildings arent even
shorter high rises let alone tall skyscapers. Same as folks who dont live in the country
often forget how immense farms are, with larger ones often being bigger than cities, folks
who mostly see metropolises on TV or going in for a shopping trip tend to forget that
only a tiny fraction of the buildings in even the largest metropolises are 4 stories high
or more, and only a small portion of those are skyscrapers. You might need all of an entire continent
devoted to feeding our current population but you could comfortably house the entire
population in one or two story suburban style micro-mansions without even denting your total
area. Suburban housing densities of 14,000 people
a square mile is not even a little cramped, thats like a quarter-acre lot per family,
and that would fit the whole human population into half a million square miles. Which sounds huge but is about the size of
Spain. So you only start housing most of your population
in tall towers when building them has gotten so cheap per square foot that you can plausibly
start thinking about doing most of your farming indoors too. We might build an Arcology principally for
the prestige, same as building the tallest building, but dont ever expect them to
become normal things a significant fraction of the population lives in until we can actually
grow food economically indoors. It just couldnt happen. If it did though, if we could do it economically,
you could toss out the cramped apartment concept because living area would have had to have
gotten proportionally a lot cheaper. And you can overlap growing area with living
space too as your fish tank becomes part of your water recycling and produces food, your
hallways being lit have plants growing on the sides, maybe your window curtains are
actually a mesh fruit vines grow in, that sort of idea. Things we mostly dont do now not because
of space so much as time, doing them requires time and attention after all. Now theres no optimal arrangement or size
for these yet, so lets walk through a conceptually and mathematically simple one. Wed previously said 1-2000 square feet
was probably enough for food but lets pad that out and remember we need other space
too, and that were aiming for luxury and spaciousness. We dont dystopia much on this channel. Lets say an Arcology needed to devote 10,000
square feet to each person, and that includes not just living area but all the shops, farms,
elevators, warehouses, public buildings, offices, and factories youd need. You want to cram everyone into a monolithic
tower you might as well give them a lot of breathing space. And lets assume a population of 5000 per
Arcology, also not entirely arbitrary, many places like my own state of Ohio use 5000
people as the official transition number from village to city and it happens be a value
we often use for colony considerations in terms of both Dunbars number and minimum
gene-pool to avoid genetic bottlenecking. Means you can have a specialist in almost
every field living on site, and more than one of most. Means you can hypothetically know everyone
in your own tower but is still big enough you can easily avoid people you dont like. Means school class sizes dont have three
or four people, or three or four thousand, per grade. 5000 is a good community size, it allows a
lot of independence yet still massively benefits from cordial relations and trade with neighbors. We could go bigger or smaller but its a
solid number and a mathematically convenient one. So how much space is that? 5000 people needing an average of 10,000 square
feet a piece for all their living, working, storage, recreation, and farming needs? Well its 50 million square feet, just under
2 square miles, about 4.6 square kilometers, just under a thousand acres or 500 Hectares. If we turn that into a 100 story high cylindrical
building that would mean each circular floor needed to have half a million square feet
and a radius of 400 feet. That incidentally is just under 3 times larger
than the world-recorder holder, Chinas New Century Global Center, in floor area,
8 times bigger than the Pentagon, and 15 times bigger than Khalifa Tower in Dubai, which
is 154 levels high. All of these are deigned to either house or
be workspace for a lot more than 5000 people, but remember this is all inclusive. Its your parks and shops and factories
and farms too. Now we dont really think of cylinders or
circular floors as the optimum design for window space, in fact it is the exact opposite,
the shape which minimizes that exterior surface per volume, but the structure Ive just
described still has 2500 feet of circumference times 100 levels, or 250,000 feet of possible
windows, or 50 feet per person for a population of 5000. Thats a lot of windows, especially considering
most people prefer to live with someone else. We usually put the US coastline as being just
under 100,000 miles, so if everyone lived in one of these and they only existed on the
coast and only were spaced one per mile of coast youd be able to pack about half a
billion people into them, the population of the entire North American Continent, and leave
the whole remainder of the continent over to forest if you wanted. If you just put one per square mile over the
whole continent, keeping in mind that these only have a diameter of a sixth or seventh
of that and would take up only a few percent of that square mile, youd have ten million
of these things with 50 billion people living in them, just in North America. Of course that would include tundra but an
Arcology works just fine in tundra, desert, or ocean, or frankly on the moon, though they
can generate a lot heat and would be harder to cool there. Well look at that issue and maximum packing
in Ecumenpolis but its kind of key to understand that this concept of larger human populations
living in dystopian trash dumps and eating Soylent Green is just a figment of over-population
concepts from earlier science fiction. If youve got the power, either by fusion
or secondhand fusion by solar, your real control factor is waste heat, not space, not food,
and certainly not how many forests you can pave over. Well talk about that more next time too. Now you can builder these wider, you can build
them taller, but if youre a regular on this channel it seems pretty silly to try
to impress people with sheer size. Last week we were talking about Matrioshka
Brains and those can make classic Dyson Spheres look small and those are a billion times bigger
than a planet, so some ten mile high building is not exactly over-awing at this point. In contrast the Arcology I just described
is quite tiny and its still so large that if it wanted to have that central atrium a
lot of skyscrapers go for with some trees in it, you could keep a full grown redwood
in it. Nothing is really stopping you, besides maybe
the elevator conundrum, from building these things so they stretch a mile underground
and poke up into the upper atmosphere either. But larger arcologies, pretty much anything
bigger than our 5000 person one I outlined, start needing ventilation, cooling, and transport
networks built into them that are best compared to the human arterial or nervous networks. One reason youd want to build them near
a coast besides the view, much like a power plant, which would presumably be in the basement
of one of these anyway, youd need to suck in a lot of water to cool the places, and
that can have positive effects on the local ecology too if done right. For that matter a lot of things can be done
when youve got cheap power and automation that boost local ecologies. I talked before about the notion of vertical
reefs in the oceans, just having fusion powered strings of light emitting at a photosynthesis
optimized spectrum of light, to let plants grow far more abundantly and far deeper in
the ocean, and you can do something similar on land too if youve got fusion, making
your forest areas much taller and lusher by supplementing natural light with some photosynthetic
calibrated red light and watering systems and fertilizer. Theres obviously a heat issue with something
like that but its actually pretty minimal and considering some of the leviathan structures
weve discussed elsewhere in the series, setting up solar shades between us and the
sun that only blocked infrared light, which is again most of the suns emissions, would
let you massively boost the amount of heat you could make on Earth without any ramifications
to the ecology or aesthetics. Agriculture probably seems pretty boring compared
to some of the subjects we look at on this channel and thats probably why it tends
to be a huge gaping hole in a lot of science fiction and futurism, fantasy too for that
matter. Where you get your food from and how much
food you can squeeze out of an area and how much labor that takes is a very big deal. These days we tend to grow crops as one giant
field of all the same thing. The preferred way is polyculture where many
different things are being grown to maximize the overall yield. That is more efficient, in terms of land or
raw energy. What it isnt more efficient in is equipment
and manpower. Corn and wheat let you spew out a ton of calories
from a large spot with very little human labor. Thats why theyre so cheap, and part
of why things like strawberries are so expensive since we still need actual humans to do the
picking. One man with a tractor can tend hundreds of
acres of cereal crops while it can take the equivalent of an entire man year of labor
to pick one acre of strawberries, which can actually yield a higher weight per acre than
stuff like corn, albeit most of that weight is water not calories. Weve a lot of crops that give much better
yields in terms of calories than our staple crops but just take too much manpower to produce
cheaply. Its the human time, or the cost of machinery,
which is our production bottleneck. We need those people for other tasks. Thats why we dont just dome over every
last drop of growing land, even though doing so would hugely increase yields and save huge
amounts of water. We can still spend less time per calorie yielded
by open air farming and have more than sufficient land to feed the population that way. As the dynamic shifts, either because we have
more people than open air farming can support so have to go for more time-intensive but
calorie-intensive production, or we get better robots, or we can spew out polycarbonate greenhouse
sheeting for pennies on the dollar, our farms will begin shifting and probably our diet
too. Many luxury crops that require a lot manpower
to produce or have very touchy growing conditions would become more common and more to the point
you can adapt elements of polyculture into industrial scale farming. And it wouldnt always need to be robots
either, I remember an example from Gregory Benfords Galactic Center Series, coincidentally
the earliest book I know of to reference arcologies by name, where theyd gene-tweaked their
ants to go plant and harvest their corn, dutifully taking it kernel by kernel to silos and taking
their share of the crop back to the hive. They didnt use robots because robots were
the bad guys in that series. Still while robotics is great stuff genetic
engineering has its options too, for instance finding a way to make plants able to run on
infrared light or green light too. Genetic Engineering like robotics is one of
those controversial topics that some folks are fine with and others hate but I wanted
to toss it out there as a reminder theres lots of options. Most livestock tend to be inefficient grazers,
trampling and ruining as much as they eat so if you could tweak them or the things theyre
eating to avoid that for instance you get twice your yield. Arcology is a pretty broad-spectrum concept
as Ive been trying to emphasize and it really does extend across a lot of topics
and disciplines and you try to fit the right one for what you want, what you can do, and
what youre willing to do. There are these giant climate-controlled warehouses
where we grow lettuce for instance where they plant the suckers on little rafts on one end
and pick them down on the other end and it just floats through like a slow conveyor belt,
and you can expand the rafts the seedlings are on so youre not wasting sunlight on
them when theyre small. Its not hard for me to imagine adapting
that sort of concept to feeding livestock, like some big turf wheel that comes out at
the trough and rolls slowly around through compact chambers spraying it with light and
nutrients and rotating through like a conveyor belt over the course of a week. And theres no reason you cant double-dip
on that to be raising fish off the water system being used or sucking the methane the cows
are producing off be used as feedstock for fertilizer or plastics too. Again our bottleneck is a manpower and brainpower
thing and increased automation, increased population, and so on really changes the playing
field. Thats a topic well be exploring more
in the follow-up video on Ecumenopolises, where well continue to blast away at this
sort of Malthusian Apocalypse Myth that always seems so fixated on portraying humans and
industrialized civilization as either intensely sterile or filthy places, and try to integrate
how science and technology can allow more Eden-like setups without needing to decrease
how many people we have and quite the opposite, actually have more people enjoying a higher
standard of living without having to sacrifice many of things that we tend to feel are very
important to who we are too. Lot of concepts today, as we tinkered with
the classic image of the giant super skyscraper Arcology, and more next time, make sure to
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