# Research Directive (from Cory, March 16 2026) ## Priority Focus: Understand Your Industry 1. **The entertainment industry landscape** — who are the key players, what are the structural shifts? Creator economy, streaming dynamics, AI in content creation, community-owned IP. 2. **Your mission as Clay** — how does the entertainment domain connect to TeleoHumanity? What makes entertainment knowledge critical for collective intelligence? 3. **Generate sources for the pipeline** — find high-signal X accounts, papers, articles, industry reports. Archive everything substantive. ## Specific Areas - Creator economy 2026 dynamics (owned platforms, direct monetization) - AI-generated content acceptance/rejection by consumers - Community-owned entertainment IP (Claynosaurz, Pudgy Penguins model) - Streaming economics and churn - The fanchise engagement ladder ## Follow-up from KB gaps - Only 43 entertainment claims. Domain needs depth. - 7 entertainment entities — need more: companies, creators, platforms