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cc3bd3399a rio: extract from 2025-11-07-futardio-proposal-meta-pow-the-ore-treasury-protocol.md
- Source: inbox/archive/2025-11-07-futardio-proposal-meta-pow-the-ore-treasury-protocol.md
- Domain: internet-finance
- Extracted by: headless extraction cron (worker 4)

Pentagon-Agent: Rio <HEADLESS>
2026-03-12 08:53:14 +00:00
12 changed files with 167 additions and 195 deletions

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@ -86,7 +86,7 @@ Futardio cult launch (2026-03-03 to 2026-03-04) demonstrates MetaDAO's platform
### Additional Evidence (extend)
*Source: [[2025-11-07-futardio-proposal-meta-pow-the-ore-treasury-protocol]] | Added: 2026-03-12 | Extractor: anthropic/claude-sonnet-4.5*
(extend) The Meta-PoW proposal demonstrates MetaDAO's platform evolution beyond simple fundraising into complex economic mechanism design. COAL's proposal introduces a multi-token system (COAL, ORE, INGOT, WOOD) with dynamic pricing mechanisms (license cost c(y) scaling with price ratios), evergreen tool economics (4% daily decay with repair-vs-recraft tradeoffs), and treasury accumulation mechanics (all ORE flows through INGOT smelting at fixed μ rate). The proposal passed through futarchy governance and includes explicit governance parameter tuning (c0, y_ref, p, μ, r_ing_total, w0) showing MetaDAO's capacity to evaluate and approve sophisticated tokenomic designs, not just binary funding decisions.
COAL's Meta-PoW proposal (passed 2025-11-10) demonstrates MetaDAO's expansion beyond simple fundraising into complex game-theoretic token economies. The proposal introduces a multi-token system (COAL, ORE, INGOT, WOOD) with dynamic pricing mechanisms (c(y) = c0 * (y/y_ref)^p), decay functions (4% daily), and treasury accumulation logic—all governed through futarchy conditional markets. This extends the platform's scope from 'should we fund this?' to 'should we adopt this complex economic architecture?' showing that MetaDAO's conditional markets can handle sophisticated mechanism design decisions, not just binary funding choices.
---

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@ -36,7 +36,7 @@ The connection to futarchy governance is important. Since [[MetaDAOs Autocrat pr
### Additional Evidence (extend)
*Source: [[2025-11-07-futardio-proposal-meta-pow-the-ore-treasury-protocol]] | Added: 2026-03-12 | Extractor: anthropic/claude-sonnet-4.5*
(extend) Meta-PoW implements dynamic emissions through tool-gated access rather than direct performance metrics. COAL has fixed max supply (25M) with halving-band emissions (R_t = R_0 * 2^(-k_t), R_0 = 11,250 COAL/day), but access to those emissions requires crafting and maintaining pickaxes. The dynamic element comes through the license cost c(y) = c0 * (y / y_ref)^p, which adjusts crafting costs based on ORE/COAL price ratio. When COAL strengthens (y decreases), license costs fall, more pickaxes come online, and more players access emissions. When COAL weakens (y increases), license costs rise toward 300 COAL cap, throttling new tool creation. This creates a market-responsive emission access system where token price dynamics determine who can economically participate in mining, rather than fixed schedules or direct performance measurement.
Meta-PoW implements a hybrid emission model combining fixed halving bands with dynamic access control. COAL has a fixed max supply of 25M with emissions halving every 5% of supply added (1.25M COAL bands), but access to those emissions is gated by pickaxe ownership and tool power. The daily emission rate R_t = R_0 * 2^(-k_t) is deterministic, but individual miner rewards depend on maintaining tool power through repair. This creates a performance-based distribution layer on top of a fixed emission schedule—miners who maintain their tools capture emissions, while those who let tools decay see their share diminish at 4% per day. The mechanism ties token distribution to measurable player behavior (tool maintenance) without making total supply elastic.
---

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---
type: claim
domain: internet-finance
description: "COAL's c(y) = c0 * (y/y_ref)^p formula adjusts pickaxe crafting cost based on COAL/ORE price ratio with cubic sensitivity"
confidence: experimental
source: "Futardio proposal G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg, Meta-PoW: The ORE Treasury Protocol, 2025-11-07"
created: 2026-03-11
---
# Dynamic license fees using price ratio exponents create automatic supply throttling in token economies without governance intervention
Meta-PoW introduces a dynamic license fee for crafting pickaxes that automatically adjusts based on the COAL/ORE price ratio, using the formula c(y) = c0 * (y / y_ref)^p, where y = P_ORE / P_COAL. With default parameters of c0 = 200 COAL, y_ref = 50, and p = 3, the license fee exhibits cubic sensitivity to price changes.
This creates automatic supply throttling: when COAL strengthens relative to ORE (y decreases), the license fee drops, making pickaxe crafting cheaper and encouraging more mining activity. When COAL weakens (y increases), the license fee rises sharply due to the cubic exponent, discouraging new pickaxe creation and reducing pressure on COAL emissions.
The mechanism is clamped between c_min = 1 and c_max = 300 COAL to prevent extreme values. The cubic exponent (p = 3) means the fee is highly responsive to price changes—a 2x increase in the ORE/COAL ratio results in an 8x increase in the license fee, creating strong economic pressure against crafting during COAL weakness.
Critically, this operates without governance intervention. The price ratio is derived from an EMA-smoothed TWAP oracle, and the formula executes automatically on-chain. This is a form of algorithmic monetary policy embedded in the token mechanics themselves.
The license fee is paid in COAL and burned (not sent to treasury), making it a deflationary mechanism rather than a revenue stream. Its purpose is purely regulatory—to modulate mining tool supply in response to market conditions.
## Evidence
- Formula specification: "c(y) = c0 * (y / y_ref)^p, clamped so that c_min ≤ c(y) ≤ c_max"
- Default parameters: "c0 = 200 COAL, y_ref = 50, p = 3, c_min = 1, c_max = 300"
- Price sensitivity: "When COAL is strong relative to ORE (y low): c(y) decreases, more picks are economically viable. When COAL is weak (y high): c(y) increases, crafting slows"
- Governance independence: "The system self-throttles without intervention"
- Oracle design: "y = P_ORE / P_COAL using an EMA-smoothed TWAP"
## Challenges
The cubic exponent creates high sensitivity, which could lead to instability if price volatility is extreme. The EMA smoothing is intended to dampen this, but the smoothing window is not specified in the proposal. Additionally, the mechanism assumes rational player response to price signals—if players craft pickaxes for non-economic reasons (speculation, gaming the system), the throttling effect may not work as intended. This is a proposed mechanism not yet deployed.
---
Relevant Notes:
- [[optimal governance requires mixing mechanisms because different decisions have different manipulation risk profiles]]
Topics:
- [[domains/internet-finance/_map]]

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---
type: claim
domain: internet-finance
description: "COAL's Meta-PoW uses 4% daily decay and repair costs below crafting costs to incentivize tool maintenance over churn, creating predictable INGOT demand and ORE treasury inflow"
confidence: experimental
source: "futard.io, Meta-PoW: The ORE Treasury Protocol proposal, 2025-11-07"
created: 2026-03-11
---
# Meta-PoW implements evergreen tool economics where repair cost is cheaper than recrafting, creating stable demand for INGOT and ORE treasury inflow
COAL's Meta-PoW proposal introduces "evergreen" pickaxe mechanics where tools decay by 4% per day if not repaired, but repair costs (0.082643 INGOT + 0.3 WOOD daily) are calibrated to be cheaper than recrafting a new pickaxe (1 INGOT + 8 WOOD + c(y) COAL license). This creates a structural incentive for players to maintain existing tools rather than constantly craft new ones.
The evergreen design serves two economic functions: (1) it stabilizes the number of active mining tools as a predictable state variable, and (2) it creates consistent daily INGOT demand, which drives ORE inflow to the treasury since INGOT can only be minted by smelting (burning 100 COAL + paying μ ORE, currently ~12.10 ORE per INGOT).
The proposal calibrates repair costs so that "a fully maintained pick effectively corresponds to about 1 ORE/day of smelt demand into the treasury." This means the number of active, fully repaired pickaxes becomes a direct proxy for daily ORE accumulation rate.
The 4% decay rate creates a meaningful but not catastrophic penalty for skipping repairs. Players who abandon tools can later restore them by paying accumulated repair costs, avoiding permanent loss while maintaining economic pressure to stay active.
## Evidence
- Meta-PoW proposal specifies: "Each pick has power p between 0 and 1. If repaired for the day, p stays at 1. If not repaired, p decays by 4% per day: p_next = 0.96 * p"
- Daily repair cost: r_ing_total ≈ 0.082643 INGOT + 0.3 WOOD
- Crafting cost: 1 INGOT + 8 WOOD + c(y) COAL (where c(y) ranges from 1-300 COAL depending on price ratio)
- Proposal states: "Tools are evergreen and cheaper to repair than to recraft, so players maintain their gear instead of churning it"
- Design goal: "Rational players maintain picks. The number of active, fully repaired picks is the key state variable. In equilibrium: ORE per day to the treasury is approximately equal to the number of active, fully repaired picks."
## Challenges
The 1:1 correspondence between active picks and daily ORE inflow assumes rational player behavior and stable participation. If COAL price crashes or player engagement drops, the treasury inflow could fall below projections even with the evergreen mechanics in place.
The repair-vs-recraft calculation depends on the dynamic license cost c(y). If COAL strengthens significantly (y drops), the license cost falls toward c_min = 1 COAL, potentially making recrafting competitive with long-term repair costs.
---
Topics:
- [[domains/internet-finance/_map]]

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---
type: claim
domain: internet-finance
description: "COAL's Meta-PoW uses 4% daily decay and repair costs below replacement to stabilize mining tool demand"
confidence: experimental
source: "Futardio proposal G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg, Meta-PoW: The ORE Treasury Protocol, 2025-11-07"
created: 2026-03-11
---
# Meta-PoW implements evergreen tool economics where repair cost undercuts replacement creating stable demand for INGOT and ORE treasury inflow
COAL's Meta-PoW mechanism introduces "evergreen" pickaxes that decay at 4% per day when not repaired but never permanently break. The daily repair cost is calibrated at 0.082643 INGOT plus 0.3 WOOD—deliberately set below the cost of crafting a new pickaxe (1 INGOT + 8 WOOD + dynamic COAL license fee). This creates a structural incentive for players to maintain existing tools rather than constantly recrafting.
The evergreen design solves a core problem in token-based gaming economies: churn-driven volatility. When tools break permanently, demand for crafting materials spikes and crashes unpredictably. By making repair cheaper than replacement, Meta-PoW creates continuous, predictable demand for INGOT—which can only be produced by smelting (burning 100 COAL + paying ~12.10 ORE to the treasury).
The mechanism ties this to a calibration target: each fully maintained pickaxe is designed to drive approximately 1 ORE per day into the COAL treasury through repair-driven INGOT demand. This creates a direct relationship between active player count (measured in maintained pickaxes) and treasury ORE accumulation.
The 4% daily decay rate is the key tuning parameter. Too slow and players ignore repairs; too fast and the system feels punitive. At 4%, a pickaxe that goes unrepaired for a week drops to 73% power, creating meaningful pressure to maintain without forcing daily engagement.
## Evidence
- Meta-PoW proposal specifies: "Each pick has power p between 0 and 1. If repaired for the day, p stays at 1. If not repaired, p decays by 4% per day: p_next = 0.96 * p"
- Repair cost calibration: "r_ing_total ≈ 0.082643 INGOT per day" versus crafting cost of "1 INGOT + 8 WOOD + c(y) COAL burned as license"
- Design intent: "Tools are evergreen and cheaper to repair than to recraft, so players maintain their gear instead of churning it"
- Treasury flow target: "A fully maintained pick effectively corresponds to about 1 ORE/day of smelt demand into the treasury"
## Challenges
This is a proposed mechanism that passed governance but has not yet launched. Real player behavior may deviate from the economic model—players might abandon tools during COAL price crashes, or bot farms might exploit the repair economics in unexpected ways. The 1 ORE/day calibration assumes rational maintenance behavior and stable INGOT demand, both untested assumptions.
---
Relevant Notes:
- [[MetaDAO is the futarchy launchpad on Solana where projects raise capital through unruggable ICOs governed by conditional markets creating the first platform for ownership coins at scale]]
- [[dynamic performance-based token minting replaces fixed emission schedules by tying new token creation to measurable outcomes creating algorithmic meritocracy in token distribution]]
Topics:
- [[domains/internet-finance/_map]]

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---
type: claim
domain: internet-finance
description: "Meta-PoW concentrates all ORE payments at INGOT smelting only, creating a single measurement point for treasury inflow and simplifying governance tuning through a single μ parameter"
confidence: experimental
source: "futard.io, Meta-PoW: The ORE Treasury Protocol proposal, 2025-11-07"
created: 2026-03-11
---
# Meta-PoW separates ORE payment to smelting only, creating single choke point for treasury inflow measurement and governance tuning
The Meta-PoW proposal concentrates all ORE payments at a single point in the economic loop: INGOT smelting. To mint 1 INGOT, players must burn 100 COAL and pay μ ORE (currently calibrated at ~12.10 ORE) directly to the COAL treasury. No ORE is charged at pickaxe crafting, repair, or any other game action.
This architectural choice creates three key properties:
1. **Single measurement point**: Treasury inflow rate equals INGOT minting rate times μ. Since INGOT is required for all tool crafting and repair, INGOT demand becomes the sole driver of ORE accumulation.
2. **Governance simplicity**: The ORE inflow rate can be tuned by adjusting a single parameter (μ) rather than balancing multiple fee points across different game actions.
3. **Transparent accounting**: All ORE paid goes directly to treasury with no intermediate routing or distribution logic. The proposal states: "All ORE paid at smelt goes to the COAL treasury."
The proposal calibrates μ so that "a fully maintained pick maps to roughly 1 ORE/day of smelt-driven inflow." With daily repair costs of ~0.082643 INGOT per pickaxe, this implies each active pickaxe generates approximately 1 ORE/day of treasury inflow through its INGOT consumption.
This design contrasts with multi-point fee models where different actions charge different tokens, making it difficult to track which activities drive treasury growth and creating complex tuning problems when adjustments are needed.
The proposal explicitly notes that axes (WOOD-producing tools) "do not receive COAL emissions" and "are excluded from ORE accrual logic," reinforcing that the pickaxe-INGOT-smelting loop is the exclusive path for ORE treasury accumulation.
## Evidence
- Smelting cost: burn 100 COAL + pay μ ORE (μ ≈ 12.10 ORE per INGOT)
- Proposal states: "ORE enters only at smelt. No ORE is charged at craft or repair."
- Proposal states: "All ORE paid at smelt goes to the COAL treasury."
- Daily repair cost: r_ing_total ≈ 0.082643 INGOT per pickaxe
- Design target: "a fully maintained pick maps to roughly 1 ORE/day of smelt-driven inflow"
- Axes explicitly excluded: "Axes do not receive COAL emissions. Axes are excluded from ORE accrual logic. Any ORE used to smelt their INGOT is incidental."
## Challenges
The single-point design creates a potential bottleneck: if INGOT demand collapses (due to low COAL emissions, high license costs, or player exodus), ORE inflow stops entirely. There is no diversified revenue stream to maintain baseline treasury growth.
The 1:1 correspondence between active pickaxes and daily ORE inflow assumes stable μ calibration. If the ORE/COAL price ratio shifts dramatically, the current μ value may become misaligned with economic reality, requiring governance intervention to adjust.
The proposal allows "parameters to be slightly adjusted by the core team before launch, upon feedback from the community," suggesting the μ calibration is still experimental and may require post-launch tuning.
---
Topics:
- [[domains/internet-finance/_map]]

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---
type: claim
domain: internet-finance
description: "Meta-PoW's dynamic license cost c(y) scales with ORE/COAL price ratio, creating automatic supply response to token price dynamics without governance intervention"
confidence: experimental
source: "futard.io, Meta-PoW: The ORE Treasury Protocol proposal, 2025-11-07"
created: 2026-03-11
---
# Meta-PoW uses dynamic license costs as macro throttle where COAL strength increases crafting and ORE inflow while COAL weakness self-throttles without intervention
The Meta-PoW proposal introduces a dynamic pickaxe license cost c(y) that adjusts based on the ORE/COAL price ratio (y = P_ORE / P_COAL), creating an automatic feedback mechanism that responds to token price dynamics without requiring governance intervention.
The license formula is: c(y) = c0 * (y / y_ref)^p, clamped between c_min and c_max. With suggested defaults (c0 = 200 COAL, y_ref = 50, p = 3, c_min = 1, c_max = 300), the license cost varies by up to 300x depending on relative token prices.
When COAL strengthens relative to ORE (y decreases), the license cost falls, making pickaxe crafting more economically viable. This increases the number of active mining tools, which drives more INGOT smelting (the only source of ORE treasury inflow), creating a positive feedback loop: strong COAL → cheap licenses → more crafting → more smelting → more ORE accumulation.
When COAL weakens relative to ORE (y increases), the license cost rises toward the 300 COAL cap, making new pickaxe crafting prohibitively expensive. This naturally throttles new tool creation without breaking existing gameplay, since evergreen mechanics allow existing tools to continue operating through repairs.
The cubic exponent (p = 3) creates strong sensitivity to price changes. A 2x change in the price ratio produces an 8x change in license cost, making the throttle highly responsive to market conditions.
The proposal explicitly frames this as a control parameter rather than a revenue mechanism: "The license is paid in COAL only. That COAL is burned, not sent to the treasury. It is a control parameter, not a revenue stream."
## Evidence
- License formula: c(y) = c0 * (y / y_ref)^p, with c_min ≤ c(y) ≤ c_max
- Suggested defaults: c0 = 200 COAL, y_ref = 50, p = 3, c_min = 1, c_max = 300
- Price ratio: y = P_ORE / P_COAL using EMA-smoothed TWAP
- Proposal states: "When COAL is strong relative to ORE (y low): c(y) decreases, More picks are economically viable, More smelting and more ORE flows into the treasury"
- Proposal states: "When COAL is weak relative to ORE (y high): c(y) increases, Crafting slows, The system self-throttles without intervention"
- All license COAL is burned, not sent to treasury
## Challenges
The mechanism assumes liquid markets for both COAL and ORE with reliable price feeds. If either market is illiquid or manipulable, the license cost could be gamed through price manipulation.
The EMA-smoothed TWAP introduces lag, meaning the license cost responds to recent price history rather than current spot prices. This could create arbitrage opportunities or misalignment during rapid price movements.
The cubic exponent creates extreme sensitivity at the tails. Small price movements near the boundaries could cause dramatic shifts in crafting economics, potentially creating instability rather than smooth adjustment.
---
Topics:
- [[domains/internet-finance/_map]]

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---
type: claim
domain: internet-finance
description: "Meta-PoW channels all ORE payments through INGOT smelting making treasury inflow directly measurable via on-chain INGOT mints"
confidence: experimental
source: "Futardio proposal G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg, Meta-PoW: The ORE Treasury Protocol, 2025-11-07"
created: 2026-03-11
---
# Separating ORE payment to smelting only creates single choke point for treasury inflow measurement and governance in multi-token game economies
Meta-PoW's architecture makes ORE payment occur at exactly one point in the system: smelting INGOT. To smelt 1 INGOT, a player must burn 100 COAL and pay μ ORE (currently ~12.10 ORE) directly to the COAL treasury. No ORE is charged at pickaxe crafting, repair, or any other action.
This design choice creates a single, auditable choke point for treasury inflow. Every INGOT minted on-chain represents a verifiable ORE payment. Since INGOT is required for both crafting and repairing tools, all economic activity that drives the game ultimately flows through this smelting bottleneck.
The architectural benefit is measurement precision. In complex token economies with multiple burn mechanisms and fee structures, tracking actual value accrual to the treasury becomes difficult. By concentrating ORE payment at smelting, Meta-PoW makes treasury inflow directly observable: count INGOT mints, multiply by μ.
This also creates a governance lever. The parameter μ (ORE per INGOT) can be adjusted to change the rate of treasury accumulation without touching the game's other mechanics. If the treasury needs more ORE inflow, increase μ. If ORE becomes too expensive and chokes off activity, decrease μ. The rest of the system (repair costs, crafting recipes, decay rates) remains unchanged.
The proposal calibrates μ so that "a fully maintained pick maps to roughly 1 ORE/day of smelt-driven inflow," creating a direct relationship between active player count (measured in maintained pickaxes) and treasury ORE accumulation.
## Evidence
- Smelting specification: "To smelt 1 INGOT: Burn 100 COAL, Pay μ ORE to the COAL treasury"
- Exclusivity: "ORE enters only at smelt. No ORE is charged at craft or repair"
- Measurement property: "INGOT is the on-chain proof of COAL burn plus ORE fee"
- Calibration target: "μ is chosen so a fully maintained pick maps to roughly 1 ORE/day of smelt-driven inflow. Current μ ≈ 12.10 ORE per INGOT"
- Treasury flow: "All ORE paid at smelt goes to the COAL treasury"
## Challenges
Concentrating ORE payment at smelting creates a potential bottleneck. If INGOT demand collapses (due to player exodus or economic imbalance), treasury inflow stops entirely. The mechanism has no fallback revenue stream. Additionally, the 1 ORE/day per pickaxe calibration is theoretical—actual player behavior may not match the model's assumptions about repair frequency and tool maintenance. This is a proposed mechanism not yet deployed.
---
Relevant Notes:
- [[MetaDAO is the futarchy launchpad on Solana where projects raise capital through unruggable ICOs governed by conditional markets creating the first platform for ownership coins at scale]]
Topics:
- [[domains/internet-finance/_map]]

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---
type: entity
entity_type: decision_market
name: "COAL: Meta-PoW: The ORE Treasury Protocol"
domain: internet-finance
status: passed
parent_entity: "[[futardio]]"
platform: "futardio"
proposer: "coal project"
proposal_url: "https://www.futard.io/proposal/G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg"
proposal_date: 2025-11-07
resolution_date: 2025-11-10
category: "mechanism"
summary: "Introduces Meta-PoW economic model with dynamic license costs, evergreen tool mechanics, and ORE treasury accumulation through INGOT smelting"
tracked_by: rio
created: 2026-03-11
---
# COAL: Meta-PoW: The ORE Treasury Protocol
## Summary
The Meta-PoW proposal establishes a sustainable economic model for COAL by creating a multi-token system (COAL, ORE, INGOT, WOOD) where mining power resides in pickaxes, crafting drives deterministic ORE accumulation into the treasury, and dynamic license costs create automatic supply response to token price dynamics. The proposal passed futarchy governance and implements evergreen tool mechanics where repair is cheaper than recrafting, creating stable demand for INGOT and predictable ORE inflow.
## Market Data
- **Outcome:** Passed
- **Proposer:** coal project
- **Created:** 2025-11-07
- **Completed:** 2025-11-10
- **Proposal Account:** G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg
- **DAO Account:** 3LGGRzLrgwhEbEsNYBSTZc5MLve1bw3nDaHzzfJMQ1PG
## Significance
This proposal demonstrates MetaDAO's capacity to evaluate and approve complex tokenomic designs beyond simple funding decisions. The Meta-PoW model introduces:
1. **Dynamic macro throttle**: License cost c(y) = c0 * (y / y_ref)^p adjusts crafting costs based on ORE/COAL price ratio, creating automatic supply response without governance intervention
2. **Single-point treasury inflow**: All ORE payments concentrated at INGOT smelting (burn 100 COAL + pay μ ORE ≈ 12.10 ORE), making treasury accumulation predictable and auditable
3. **Evergreen tool economics**: 4% daily decay with repair costs (0.082643 INGOT + 0.3 WOOD) calibrated below recrafting costs (1 INGOT + 8 WOOD + c(y) COAL), incentivizing maintenance over churn
4. **Governance parameter space**: Explicit tuning variables (c0, y_ref, p, μ, r_ing_total, w0) showing sophisticated mechanism design thinking
The proposal includes a GUI implementation on minechain.gg and allows "parameters to be slightly adjusted by the core team before launch, upon feedback from the community," indicating iterative development approach.
## Relationship to KB
- [[futardio]] - governance decision
- [[MetaDAO is the futarchy launchpad on Solana where projects raise capital through unruggable ICOs governed by conditional markets creating the first platform for ownership coins at scale]] - demonstrates platform evolution into complex mechanism design
- [[dynamic performance-based token minting replaces fixed emission schedules by tying new token creation to measurable outcomes creating algorithmic meritocracy in token distribution]] - implements tool-gated emission access with market-responsive throttle

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---
type: entity
entity_type: decision_market
name: "COAL: Meta-PoW: The ORE Treasury Protocol"
domain: internet-finance
status: passed
parent_entity: "[[futardio]]"
platform: "futardio"
proposer: "coal project"
proposal_url: "https://www.futard.io/proposal/G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg"
proposal_date: 2025-11-07
resolution_date: 2025-11-10
category: "mechanism"
summary: "Introduces Meta-PoW economic model for COAL with evergreen tools, dynamic license fees, and ORE treasury accumulation"
tracked_by: rio
created: 2026-03-11
---
# COAL: Meta-PoW: The ORE Treasury Protocol
## Summary
Meta-PoW establishes a multi-token game economy for COAL where mining power resides in pickaxes (not miners), crafting requires burning COAL and paying ORE to the treasury, and tools decay at 4% per day but are cheaper to repair than replace. The mechanism creates a loop: COAL emissions → pickaxe demand → INGOT smelting (burns COAL + pays ORE) → treasury accumulation. A dynamic license fee c(y) = c0 * (y/y_ref)^p automatically throttles pickaxe crafting based on COAL/ORE price ratio, with cubic sensitivity (p=3) creating strong economic pressure against crafting during COAL weakness.
## Market Data
- **Outcome:** Passed
- **Proposer:** coal project
- **Created:** 2025-11-07
- **Resolved:** 2025-11-10
- **Proposal Account:** G33HJH2J2zRqqcHZKMggkQurvqe1cmaDtfBz3hgmuuAg
## Significance
This proposal demonstrates futarchy's ability to govern complex mechanism design, not just binary funding decisions. Meta-PoW introduces:
1. **Evergreen tool economics** with 4% daily decay and repair costs below replacement
2. **Dynamic license fees** using price ratio exponents (cubic sensitivity) for automatic supply throttling
3. **Single-point ORE payment** at INGOT smelting, creating auditable treasury inflow measurement
4. **Calibrated treasury flow** targeting ~1 ORE/day per maintained pickaxe
The mechanism is notable for embedding algorithmic monetary policy in token mechanics—the license fee adjusts automatically via on-chain price oracles without governance intervention. The proposal also specifies that "parameters can be slightly adjusted by the core team before launch, upon feedback from the community," showing pragmatic flexibility within futarchy governance.
## Relationship to KB
- [[futardio]] - governance decision on economic model
- [[MetaDAO is the futarchy launchpad on Solana where projects raise capital through unruggable ICOs governed by conditional markets creating the first platform for ownership coins at scale]] - demonstrates platform scope expansion
- [[dynamic performance-based token minting replaces fixed emission schedules by tying new token creation to measurable outcomes creating algorithmic meritocracy in token distribution]] - hybrid emission model with performance-based access

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@ -46,7 +46,8 @@ MetaDAO's token launch platform. Implements "unruggable ICOs" — permissionless
- **2026-03-07** — Areal DAO launch: $50K target, raised $11,654 (23.3%), REFUNDING status by 2026-03-08 — first documented failed futarchy-governed fundraise on platform
- **2026-03-04** — [[seekervault]] fundraise launched targeting $75,000, closed next day with only $1,186 (1.6% of target) in refunding status
- **2025-11-07** — [[coal-meta-pow-ore-treasury-protocol]] passed: COAL project approved Meta-PoW economic model with dynamic license costs, evergreen tool mechanics, and ORE treasury accumulation through INGOT smelting
- **2025-11-07** — [[coal-meta-pow-the-ore-treasury-protocol]] proposed: Multi-token game economy with evergreen tools, dynamic license fees, and ORE treasury accumulation
- **2025-11-10** — [[coal-meta-pow-the-ore-treasury-protocol]] passed: COAL adopts Meta-PoW economic model
## Competitive Position
- **Unique mechanism**: Only launch platform with futarchy-governed accountability and treasury return guarantees
- **vs pump.fun**: pump.fun is memecoin launch (zero accountability, pure speculation). Futardio is ownership coin launch (futarchy governance, treasury enforcement). Different categories despite both being "launch platforms."

View file

@ -11,10 +11,10 @@ tags: [futardio, metadao, futarchy, solana, governance]
event_type: proposal
processed_by: rio
processed_date: 2026-03-11
claims_extracted: ["meta-pow-implements-evergreen-tool-economics-where-repair-cost-is-cheaper-than-recrafting-creating-stable-demand-for-ingot-and-ore-treasury-inflow.md", "meta-pow-uses-dynamic-license-costs-as-macro-throttle-where-coal-strength-increases-crafting-and-ore-inflow-while-coal-weakness-self-throttles-without-intervention.md", "meta-pow-separates-ore-payment-to-smelting-only-creating-single-choke-point-for-treasury-inflow-measurement-and-governance-tuning.md"]
claims_extracted: ["meta-pow-implements-evergreen-tool-economics-where-repair-cost-undercuts-replacement-creating-stable-demand-for-ingot-and-ore-treasury-inflow.md", "dynamic-license-fees-using-price-ratio-exponents-create-automatic-supply-throttling-in-token-economies-without-governance-intervention.md", "separating-ore-payment-to-smelting-only-creates-single-choke-point-for-treasury-inflow-measurement-and-governance-in-multi-token-game-economies.md"]
enrichments_applied: ["MetaDAO is the futarchy launchpad on Solana where projects raise capital through unruggable ICOs governed by conditional markets creating the first platform for ownership coins at scale.md", "dynamic performance-based token minting replaces fixed emission schedules by tying new token creation to measurable outcomes creating algorithmic meritocracy in token distribution.md"]
extraction_model: "anthropic/claude-sonnet-4.5"
extraction_notes: "Extracted 3 mechanism design claims about evergreen tool economics, dynamic license throttle, and single-point treasury inflow. Enriched 2 existing claims about MetaDAO platform capabilities and dynamic emission systems. Created decision_market entity for the proposal and updated futardio timeline. Source demonstrates sophisticated tokenomic design with explicit governance parameter tuning."
extraction_notes: "Meta-PoW is a sophisticated multi-token game economy proposal that passed futarchy governance. Extracted three mechanism design claims around evergreen tool economics, dynamic license fees, and single-point treasury inflow. Created decision_market entity for the proposal itself. Enriched two existing claims about MetaDAO's platform scope and dynamic token distribution. The proposal demonstrates futarchy governing complex economic architecture, not just binary funding decisions."
---
## Proposal Details
@ -274,15 +274,12 @@ Vote NO keep the current model unchanged.
## Key Facts
- COAL max supply: 25,000,000 tokens
- COAL halving bands: every 5% of max supply (1,250,000 COAL)
- COAL max supply: 25,000,000 tokens with halving every 5% of supply (1.25M bands)
- Initial daily emissions: R_0 = 11,250 COAL/day
- INGOT smelting cost: burn 100 COAL + pay ~12.10 ORE
- Pickaxe crafting cost: 1 INGOT + 8 WOOD + c(y) COAL license
- Daily pickaxe repair cost: 0.082643 INGOT + 0.3 WOOD
- INGOT smelting cost: 100 COAL burned + ~12.10 ORE to treasury
- Pickaxe crafting: 1 INGOT + 8 WOOD + c(y) COAL license fee
- Daily repair cost: 0.082643 INGOT + 0.3 WOOD per tool
- Tool decay rate: 4% per day if not repaired
- License cost formula: c(y) = 200 * (y/50)^3, clamped between 1-300 COAL
- Axe crafting cost: 1 INGOT + 6 WOOD
- Axe daily repair cost: 0.082643 INGOT + 0.25 WOOD
- License fee formula: c(y) = 200 * (y/50)^3, clamped between 1 and 300 COAL
- Axe output: w0 WOOD per day (3-5, governance-set)
- Proposal passed: 2025-11-10
- Discussion: discord.com/channels/1003424756080590878/1436448452631593091