- What: Delete 21 byte-identical cultural theory claims from domains/entertainment/ that duplicate foundations/cultural-dynamics/. Fix domain: livingip → correct value in 204 files across all core/, foundations/, and domains/ directories. Update domain enum in schemas/claim.md and CLAUDE.md. - Why: Duplicates inflated entertainment domain (41→20 actual claims), created ambiguous wiki link resolution. domain:livingip was a migration artifact that broke any query using the domain field. 225 of 344 claims had wrong domain value. - Impact: Entertainment _map.md still references cultural-dynamics claims via wiki links — this is intentional (navigation hubs span directories). No wiki links broken. Pentagon-Agent: Leo <76FB9BCA-CC16-4479-B3E5-25A3769B3D7E> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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| type | domain | secondary_domains | description | |
|---|---|---|---|---|
| topic-map | cultural-dynamics |
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Topic index for claims about memetic theory, cultural evolution, and the mechanisms by which ideas propagate, persist, and coordinate action |
Memetics and Cultural Evolution
Claims exploring how ideas replicate, compete, and build cumulative culture — from Blackmore's meme theory through Henrich's collective brains to applied narrative infrastructure.
Memetic Foundations
- true imitation is the threshold capacity that creates a second replicator because only faithful copying of behaviors enables cumulative cultural evolution — the origin of culture
- cultural evolution decoupled from biological evolution and now outpaces it by orders of magnitude — the great decoupling
- meme propagation selects for simplicity novelty and conformity pressure rather than truth or utility — why truth doesn't win automatically
- memeplexes survive by combining mutually reinforcing memes that protect each other from external challenge through untestability threats and identity attachment — how idea-systems persist
- the strongest memeplexes align individual incentive with collective behavior creating self-validating feedback loops — the design target
Propagation Dynamics
- ideological adoption is a complex contagion requiring multiple reinforcing exposures from trusted sources not simple viral spread through weak ties — why ideas don't go viral like tweets
- complex ideas propagate with higher fidelity through personal interaction than mass media because nuance requires bidirectional communication — fidelity vs reach
- collective brains generate innovation through population size and interconnectedness not individual genius — network structure matters
- isolated populations lose cultural complexity because collective brains require minimum network size to sustain accumulated knowledge — minimum viable network
Applied Memetics
- metaphor reframing is more powerful than argument because it changes which conclusions feel natural without requiring persuasion — the most effective tool
- institutional infrastructure propagates memes more durably than rhetoric because measurement tools make concepts real to organizations — infrastructure over rhetoric
- systemic change requires committed critical mass not majority adoption as Chenoweth's 3-5 percent rule demonstrates across 323 campaigns — activation threshold
Narrative Infrastructure
- narratives are infrastructure not just communication because they coordinate action at civilizational scale — coordination technology
- master narrative crisis is a design window not a catastrophe because the interval between constellations is when deliberate narrative architecture has maximum leverage — current opportunity
- technology creates interconnection but not shared meaning which is the precise gap that produces civilizational coordination failure — the diagnosis
- the internet as cognitive environment structurally opposes master narrative formation because it produces differential context where print produced simultaneity — why internet doesn't fix it
- no designed master narrative has achieved organic adoption at civilizational scale suggesting coordination narratives must emerge from shared crisis not deliberate construction — design constraint