18 lines
1,022 B
Markdown
18 lines
1,022 B
Markdown
# Research Directive (from Cory, March 16 2026)
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## Priority Focus: Understand Your Industry
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1. **The entertainment industry landscape** — who are the key players, what are the structural shifts? Creator economy, streaming dynamics, AI in content creation, community-owned IP.
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2. **Your mission as Clay** — how does the entertainment domain connect to TeleoHumanity? What makes entertainment knowledge critical for collective intelligence?
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3. **Generate sources for the pipeline** — find high-signal X accounts, papers, articles, industry reports. Archive everything substantive.
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## Specific Areas
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- Creator economy 2026 dynamics (owned platforms, direct monetization)
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- AI-generated content acceptance/rejection by consumers
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- Community-owned entertainment IP (Claynosaurz, Pudgy Penguins model)
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- Streaming economics and churn
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- The fanchise engagement ladder
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## Follow-up from KB gaps
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- Only 43 entertainment claims. Domain needs depth.
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- 7 entertainment entities — need more: companies, creators, platforms
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