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| type | entity_type | name | domain | secondary_domains | status | founded | founder | key_metrics | tracked_by | created | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entity | company | Beast Industries | entertainment |
|
active | ~2020 | Jimmy Donaldson (MrBeast) |
|
clay | 2026-03-11 |
Beast Industries
Beast Industries is MrBeast's (Jimmy Donaldson) integrated media and consumer products company, operating five verticals: software (Viewstats), CPG (Feastables, Lunchly), health/wellness, media (YouTube + Amazon), and video games. The company raised capital at a $5B valuation in 2025, with projected revenue growth from $899M (2025) to $4.78B (2029). The business model treats content as customer acquisition infrastructure rather than primary revenue source, with media projected to represent only 1/5 of total sales by 2026.
Timeline
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2025-02-27 — Raised capital at $5B valuation with revenue projections: $899M (2025) → $1.6B (2026) → $4.78B (2029)
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2025 — Feastables generated $250M revenue with $20M+ profit; media business similar revenue but ~$80M loss
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2025 — Feastables distributed through 30,000+ retail locations (Walmart, Target, 7-Eleven)
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2024 — Feastables generated $250M revenue with $20M+ profit; media business (YouTube + Amazon Prime) generated similar revenue but lost $80M; available in 30,000 retail locations across US, Canada, Mexico with Walmart as primary distribution partner
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2025-03 — Raising capital at $5B valuation; projecting $899M total revenue in 2025 ($520M from Feastables, $288M from media); five verticals include software (Viewstats), CPG (Feastables, Lunchly), health/wellness, media, and video games
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2026 — Projected $1.6B revenue with media representing only 1/5 of total sales
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2029 — Projected $4.78B revenue
Relationship to KB
Beast Industries provides enterprise-scale validation of the media attractor state is community-filtered IP with AI-collapsed production costs where content becomes a loss leader for the scarce complements of fandom community and ownership. The $5B valuation represents market pricing of the integrated content-to-product model, where media operates at a loss to generate zero marginal cost customer acquisition for high-margin CPG products.