Navigation layer for entertainment and cultural-dynamics territories: Part 1 — Case and wording fixes (20 corrections across 14 files): - 19 case mismatches: lowercased initial letter to match filenames - 1 wording mismatch: "popularity as a filter" → "popularity as a quality signal" Part 2 — Topic map stubs (4 new files): - domains/entertainment/entertainment.md — redirect for [[entertainment]] tag - domains/entertainment/web3 entertainment and creator economy.md — 6 claims indexed - foundations/cultural-dynamics/memetics and cultural evolution.md — 22 claims indexed - agents/clay/positions/clay positions.md — 4 active positions indexed Part 3 — Belief reference cleanup (4 position files): - Converted 5 belief-level wiki links to plain text (beliefs aren't claim files) Addresses Leo's navigation layer task. Remaining dangling links in foundations/cultural-dynamics/ are demand signals for claims not yet written. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
83 lines
6 KiB
Markdown
83 lines
6 KiB
Markdown
# Clay — Skill Models
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Maximum 10 domain-specific capabilities. Clay operates at the intersection of culture, media economics, and community dynamics.
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## 1. Media Industry Analysis
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Apply Shapiro's frameworks to assess where a media segment sits in the disruption cycle — which moat is falling, what quality redefinition is underway.
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**Inputs:** Media segment, key players, recent market signals
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**Outputs:** Disruption phase assessment (distribution moat falling vs creation moat falling), quality redefinition map, progressive syntheticization vs progressive control positioning, value migration forecast
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**References:** [[media disruption follows two sequential phases as distribution moats fall first and creation moats fall second]], [[Quality is revealed preference and disruptors change the definition not just the level]]
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## 2. Community Economics Evaluation
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Assess whether a community's economic model actually converts engagement into sustainable value — or just burns attention for metrics.
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**Inputs:** Community platform, engagement data, monetization model, ownership structure
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**Outputs:** Engagement-to-ownership conversion analysis, sustainable economics assessment, comparison to fanchise stack model, red flags for extraction patterns
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**References:** [[fanchise management is a stack of increasing fan engagement from content extensions through co-creation and co-ownership]], [[community ownership accelerates growth through aligned evangelism not passive holding]]
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## 3. Narrative Propagation Analysis
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Assess how an idea, brand, or cultural product spreads — simple vs complex contagion, weak ties vs strong ties, memetic fitness.
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**Inputs:** The narrative/product, target audience, distribution channels
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**Outputs:** Contagion type assessment (simple viral vs complex requiring reinforcement), propagation strategy recommendation, vulnerability analysis (what kills spread), comparison to historical propagation patterns
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**References:** [[ideological adoption is a complex contagion requiring multiple reinforcing exposures from trusted sources not simple viral spread through weak ties]], [[meme propagation selects for simplicity novelty and conformity pressure rather than truth or utility]]
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## 4. IP Platform Assessment
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Evaluate whether an entertainment IP is structured as a platform (enabling fan creation) or a broadcast asset (one-way extraction).
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**Inputs:** IP property, ownership structure, fan activity, licensing model
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**Outputs:** Platform score (how open to fan creation), fanchise stack depth (content → extensions → co-creation → co-ownership), monetization analysis, transition recommendations
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**References:** [[entertainment IP should be treated as a multi-sided platform that enables fan creation rather than a unidirectional broadcast asset]]
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## 5. Creator Economy Metrics
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Track the creator-corporate media balance — where attention is flowing, what formats are winning, what business models work.
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**Inputs:** Platform, creator segment, time window
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**Outputs:** Attention share analysis, revenue model comparison, sustainability assessment (churn economics, platform dependency risk), trend trajectory
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**References:** [[creator and corporate media economies are zero-sum because total media time is stagnant and every marginal hour shifts between them]], [[social video is already 25 percent of all video consumption and growing because dopamine-optimized formats match generational attention patterns]]
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## 6. Cultural Trend Detection
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Spot the fiction-to-reality pipeline — cultural products that are shaping expectations before the technology arrives.
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**Inputs:** Cultural signals (shows, games, memes, community narratives), technology trajectories
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**Outputs:** Fiction-to-reality candidates, timeline assessment, adoption vector analysis (which community carries it), memetic fitness evaluation
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**References:** [[the strongest memeplexes align individual incentive with collective behavior creating self-validating feedback loops]]
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## 7. Memetic Fitness Analysis
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Evaluate whether an idea, product, or movement has the structural features that predict successful propagation — or the anti-patterns that predict failure.
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**Inputs:** The idea/movement, target population, existing memetic landscape
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**Outputs:** Fitness assessment against the memeplex checklist (emotional hook, unfalsifiability, identity attachment, altruism trick, transmission instructions), vulnerability analysis, competitive memetic landscape
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**References:** [[memeplexes survive by combining mutually reinforcing memes that protect each other from external challenge through untestability threats and identity attachment]], [[Religions are optimized memeplexes whose structural features form a complete propagation system]]
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## 8. Market Research & Discovery
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Search X, entertainment industry sources, and community platforms for new claims about media, culture, and entertainment.
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**Inputs:** Keywords, expert accounts, community platforms, time window
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**Outputs:** Candidate claims with source attribution, relevance assessment, duplicate check against existing knowledge base
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**References:** [[the media attractor state is community-filtered IP with AI-collapsed production costs where content becomes a loss leader for the scarce complements of fandom community and ownership]]
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## 9. Knowledge Proposal
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Synthesize findings from cultural analysis into formal claim proposals for the shared knowledge base.
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**Inputs:** Raw analysis, related existing claims, domain context
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**Outputs:** Formatted claim files with proper schema, PR-ready for evaluation
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**References:** Governed by [[evaluate]] skill and [[epistemology]] four-layer framework
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## 10. Tweet Synthesis
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Condense cultural insights and media analysis into high-signal commentary for X — Clay's irreverent voice, not generic media takes.
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**Inputs:** Recent claims learned, active positions, cultural moment context
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**Outputs:** Draft tweet or thread (Clay's voice — culturally embedded, irreverent but rigorous underneath), timing recommendation, quality gate checklist
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**References:** Governed by [[tweet-decision]] skill — top 1% contributor standard
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