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30 KiB
Markdown
343 lines
30 KiB
Markdown
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type: source
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title: "Planet Ships (MISMATCH: filed as Colonizing the Solar System)"
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author: "Isaac Arthur"
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url: https://www.youtube.com/watch?v=oim7VvUURd8
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domain: space-development
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format: video-transcript
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status: null-result
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processed_by: astra
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processed_date: 2026-03-10
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priority: low
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tags: [planet-ships, generation-ships, interstellar, isaac-arthur]
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notes: "TRANSCRIPT MISMATCH: Contains Planet Ships episode about moving entire planets between stars, NOT colonizing the solar system overview. Out of scope — too far-future for investment lens."
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---
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## Transcript
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This episode is sponsored by Brilliant
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We so often talk about building spaceships to visit and colonize new planets, but what
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about making a spaceship out of planet? So today we’re back to the Generation Ships
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series to discuss building spaceships that are of a planetary scale or even outright
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moving entire planets between stars or even galaxies. And incidentally, if you’re new to the channel,
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welcome to SFIA, probably the only place on the internet where a serious discussion about
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moving entire planets would qualify as a fairly mundane. Why would you ever want to move an entire
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planet? That's a good question, but it turns out that
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we might have a few good reasons. First, we might realize that something is
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about to go terribly wrong with our Sun, as will happen when it begins to run out of fuel
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and slowly heats up and expands, and we'll want to move Earth. Even as early as about 1 billion years from
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now, the Sun’s luminosity may have increased sufficiently to render the Earth uninhabitable. We’ve talked before about ways of extending
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a star’s lifetime but those are very time and labor consuming tasks. Moving a tiny rocky planet like Earth is,
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comparatively, a weekend project, so you might decide to just migrate Earth to a new, younger
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solar system. Of course we could face a more immediate solar
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emergency, perhaps of an artificial variety, such as an artificial black hole being dumped
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into the Sun. You could also imagine disputes resulting
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in a planet being kicked out of its native system. We'll discuss this possibility later on. However, the most likely scenario under which
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you'd want to move a planet would be to serve as a colony ship. Something we noted earlier in the series,
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in the Million Year Ark, is that for very long voyages - such as to another galaxy - you
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need vast ship-space and resources, enough to be stable and redundant for timelines longer
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than any civilization has lasted thus far, let alone any machine we’ve built. We do however have an example of a spaceship
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that can last billions of years. It's the Earth. We don’t really know what the minimum size
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and mass of a ship needs to be to survive very long journeys, beneath which it can breakdown
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mechanically, genetically, or socially, but we know Earth will do the trick since it already
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has. Is it even possible to move a planet, and
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how would we go about doing it? Well, it doesn't violate the laws of physics. There are a few challenges to overcome, but
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it turns out that moving a planet is fairly easy and really just involves the brute force
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application of vast amounts of energy. Moving a planet on human time-scales is, however,
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another story, and the first of our challenges. Planets aren’t really designed for rapid
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acceleration, even less than an O’Neill Cylinder converted into a spaceship, which
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we found out was quite a pain earlier in the series in Exporting Earth. Consider, the Moon exerts gravity on the Earth,
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it’s about 60 times further from us than the Earth’s radius, and about an 80th of
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the mass, so it exerts about 3.5 microgees of acceleration on us, compared to the Earth's
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1 gee. If it’s on the opposite side of the planet
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from you, you’re about 3.5 millionths heavier than normal, if it’s above you in the sky,
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3.5 millionths lighter. Yet even this tiny force and acceleration
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is still enough to cause the tides, a significant disruption to the surface of the Earth. The Sun, 400 times further away but much more
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massive, actually does about double that, and sometimes the two will be in about the
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same direction and combine force to about 10 microgees. We know the Earth can handle an acceleration
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on par with this since it does it everyday, but going much higher would potentially cause
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a lot of severe tidal effects as water and air migrated toward one side of the planet. You could mitigate this somewhat with engineering,
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like coastal walls. That’s a big project of course but small
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compared to moving a planet, but you probably can’t take this too far since you'd also
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have to worry about the tectonic plates, mantle, and core shifting around on you and that would
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be much harder to deal with. Still you can probably do a lot better than
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10 microgees, but for now we'll assume that's the maximum acceleration the Earth can handle. To put 10 microgees in intuitive terms, it
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takes about one day to accelerate an object at this rate to the same speed as one second
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of 1 gee acceleration would take. Remember that 1 gee is the acceleration you
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experience when you fall on Earth. It takes about a year of accelerating at 1
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gee to get to about light speed, so it would take 100,000 years to reach about the speed
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of light at 10 microgees, or 1000 years to get to 1% of light speed. That by the way is still way faster than a
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standard Shkadov Thruster can push a star up to interstellar speeds, and again you can
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push it faster if you do some heavy modifications to deal with tidal issues. If you wanted to move your planet 10 light-years
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away, and you did it under constant acceleration, it would take about 1000 years to hit the
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midway point and your maximum velocity at turnover would be 1% of light speed. You’d arrive 2000 years after you left. That’s actually not bad for moving a planet
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but a more conventional spaceship able to handle higher accelerations would seem preferable,
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and you could build a planet’s surface area worth of O'Neil cylinder ships using a lot
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less mass than a natural planet has. However, if you’re moving a planet because
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you want that specific planet elsewhere, this might be a viable timeline. The longer the distance of the voyage the
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less acceleration rates and times really matter. Push out to 1000 light-years, a hundred times
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further away, and you’d hit a maximum speed of 10% of light and take only 10 times longer
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to arrive, 20,000 years. And if you wanted to go 100,000 light years,
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which is to say across the entire galaxy, that would get you pretty close to light speed
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and that would be a 200,000 year journey, assuming that we ignore special relativity
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and time dilation for the moment. That’s only twice as long as a conventional
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spaceship would take, even one with no organic crewmembers that can handle lethally high
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acceleration rates. For distances beyond that, at the intergalactic
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scale, acceleration rates are essentially irrelevant. Though for slower accelerations you would
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need longer distances to get up to speed, which will matter when we get to discussing
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where we are deriving the energy to accelerate our Planet Ships. Energy is a big deal in three other ways besides
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finding it for thrust though. First, planets are very good at storing heat
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and a lot of the ways you’d be applying energy as thrust will lead to excess planetary
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heat. Earth normally emits a couple hundred million
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gigawatts of waste heat mostly from absorbed sunlight, and even adding a few million more
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gigawatts of energy to that flow is going to have a noticeable effect on surface temperature. If you’re trying to push Earth up to a decent
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percent of light speed you’re talking about adding somewhere around 10^40 or 10^41 Joules
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of kinetic energy to it. If even a tiny fraction of that is being absorbed
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as heat, say 10^38 joules, and you can only let a few million gigawatts extra into the
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system, or about 10^23 Joules a year, you’d need a quadrillion years to push it up to
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speed without roasting your planet. So you either need to use a method that produces
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almost no new heat being absorbed by Earth, or you need a faster way to pump heat off. Fortunately we have a slight edge here, since
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moving a planet through the interstellar void is going to result in a loss of sunlight. Even then, though, it’s too much energy
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to deal with in a reasonable amount of time, so you'll need to make sure you’re absorbing
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very little of your thrust-energy as heat, but you do want to absorb a bit of it because
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your planet is going to freeze otherwise. This would defeat the purpose of sending a
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living planet in the first place. Basically you need to add the sun’s light
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worth of energy to the planet for the duration of the trip, since the Sun is not coming along…
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this time anyway. We’ll discuss moving entire solar systems
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in the next episode of the series, Fleet of Stars. Radiation and collision are our other energy
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concerns. The interstellar void has the potential for
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both of these in abundance when you’re traveling at high speeds. Even in intergalactic space, and with good
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point defense to blow up objects in the way, these are going to be a bit much for a planet’s
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magnetosphere and atmosphere to handle. You do not necessarily need to englobe the
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planet with some big shell though, since the vast majority of the dangerous stuff is coming
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from directly in front of you as you move. For instance a big disc-shield a bit larger
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than the planet could be placed in front, and you could probably set that up at a distance
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that made it look no bigger than the moon or Sun in the sky. You could, perhaps, engineer the planet-side
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of the shield to serve as an artificial Sun, similar to what we discussed in the episodes
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in our Megastructures series, Flat Earths and Making Suns. Of course, you’d probably want to bring
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the Moon along if we were moving Earth. Conveniently, the Moon could serve as a Gravity
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Tractor, which is the simplest method of moving a planet, though not ideal for high speeds. The Moon orbits the Earth, and as mentioned
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pulls on the Earth too, indeed with the exact same force the Earth exerts on the Moon. If we push on the moon with something, it
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will move, and if you push too fast it will fly away from Earth, unless you’re pushing
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it toward Earth. If you just want to push the Earth further
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from the Sun, you could push on the moon when it’s between the Earth and Sun, moving it
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away from the Sun but toward Earth. You would then push on it again when it was
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on the far side of Earth from the Sun, again away from the Sun but also now away from Earth. That will cancel out its motion relative to
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the Earth, but not the Sun, and the Earth will have been nudged by gravity away from
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the Sun. The fastest you can push is equal to the force
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the Earth exerts on the Moon, otherwise it will fly off, but as mentioned, that’s the
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same force the moon exerts on Earth and as you’ll recall, more or less the maximum
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acceleration the planet can handle since we used the tidal effects of the Moon and Sun’s
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gravity to place that limit. The gravity tractor approach certainly works,
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and isn’t limited to using the moon. For example, You could also send a string
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of asteroids by the Earth so that each exerted a small gravitational pull on the Earth as
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they flew past, or you could place large but weak engines in orbit around Earth that didn’t
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produce enough thrust to break out of orbit, yet produced it for a very long time in only
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one direction. One problem though is that tidal forces cause
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tidal heating and while gravity lets us avoid touching the Earth while we move it, that
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gravity is still producing some heat. So this method is fine for slowly moving planets
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further out in their own solar system with low inputs of tidal energy, but not ideal
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for moving a planet quickly, which would require high inputs of tidal energy. It is also heating up the moon with whatever
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you are using to move the Moon, and that’s not ideal either. So why not just apply force directly to the
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Earth instead of the Moon? That is an option, but it's problematic. In theory you can put giant rockets on the
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Earth, or detonate nukes on the planet's surface, but the Earth has an atmosphere that’s going
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to absorb almost all that energy as heat. This is the problem with using something like
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the Fusion Candle, our trick for moving gas giants, where huge platforms in the atmosphere
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suck in hydrogen, fuse it, and blow it out into space as propellant. We don’t really care if those planets get
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hot, and they typically are fairly low density with more effective radiating surface area,
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so this works better for them. In fact, you could move a rocky planet of
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your choosing into a stable orbit around a gas giant that has a Fusion Candle; then,
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when the fusion candle moves the gas giant, that rocky planet could come with it for the
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ride. Of course, you'd have to get the rocky planet
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into an orbit around the gas giant by using some other method of moving it, which brings
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us back to the problem at hand. This is also a good approach if you wanted
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to move Venus further from the Sun and get rid of a lot of its atmosphere, which could
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be used as a propellant. But there are two engineering options for
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enabling the use of direct rocketry on a planet without heating the atmosphere. The first is to selectively remove the atmosphere
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in a small area around the rocket, which can be done by building a very high thin wall,
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like a big rocket nozzle, that goes up above the atmosphere so that the rocket is basically
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in a vacuum. This is sort of the reverse of the partial
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terraforming trick that we often see in science fiction, where a high wall is built around
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the area intended for habitation, and that area is filled with air. Or, if you want to take this even further,
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you could actually englobe the entire planet, giving it an exterior spherical shell that
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had no atmosphere. Indeed it’s quite likely worlds looking
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to move beyond Ecumenopolis levels into being full-blown, many-layered Matrioshka Shellworlds
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might leave their top layers airless anyway, to facilitate off-planet transport and trade,
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so this would be a great option if they wanted to move their planets. The second option for enabling direct rocketry
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is related to the construction of the shell world. A giant sphere around a planet will require
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some sort of support, which could involve the active support system we call, appropriately,
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an Atlas Pillar. It's basically a big space tower. You could just put your big rocket on the
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top of a space tower that reached safely above the atmosphere. Of course you’re not using any sort of conventional
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rocket, not for moving planets, chemical fuel ain’t gonna cut it. Even fusion is only going to work if you’ve
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got a hollow shellworld full of fusion fuel rather than molten metal, and even then it
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will only allow speeds good enough for moving over interstellar distances. What we really want are technologies enabling
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travel over intergalactic distances, because we’re interested in Planet Ships, not just
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moving planets we want elsewhere. A shell around the world full of fusion fuel
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will provide shielding, though. You could use a big external shell that wasn’t
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just a thin shield but a bunch of thin hollow tanks full of hydrogen, which is very good
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at absorbing radiation and of course is a good way to store a lot of fuel, since mass
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arranged around something as a spherical shell exerts no gravity on the inside. Or no net gravity anyway, a topic for another
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time but you can use a very massive hollow sphere as a way to slow time down for those
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inside it. Regardless, such a shell full of fuel is a
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good way to store the fuel you need to slow down and to run life support for that planet,
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which in this case is just artificial sunlight since it is an entire planet. We could also potentially use artificial black
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holes both as a power supply and a gravity tractor, either via smaller ones emitting
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hawking radiation, or bigger ones. We’ll be looking at that more soon, but
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fundamentally, while they’d offer a higher velocity than fusion, as could something like
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antimatter if you can make a planet’s worth of it and dare store that, they still have
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that basic problem of the rocket equation. You still have to carry all your fuel and
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pay the mass penalty for carrying it. We’ve spent a lot of time early in this
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series specifically talking about alternatives to avoid the limitations of the rocket equation,
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mainly light sails, laser sails, and the stellaser. This is going to be the method that lets us
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really make planet ships viable for high speeds and intergalactic colonization, and inter-supercluster
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colonization, which you can probably only do with a planet ship. You don’t necessarily need to use a planet,
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but a lower mass object like a moon exposes you to slow material leakage as you have no
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decent natural gravity well holding things together. So you do have to be looking at things on
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that scale if you want to seriously contemplate trips that might take many millions or even
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billions of years without resupply. This is also one of the few cases where you
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might build a stellaser all the way up into the Nicoll-Dyson Beam, Death Star levels of
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output. Converting an entire sun into a giant laser
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cannon sounds cool, but it’s overkill for pushing a ship and not the best way to weaponize
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a star, either. You could just use a swarm of Relativistic
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Kill Missiles, each accelerated by smaller lasers suitable for accelerating a normal
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spaceship. This is something we’ve discussed a few
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times before, most recently in the Dark Forest Theory episode if you want details on that. Lasers give us some big advantages, especially
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for slow acceleration. Mirrors can be made highly reflective, so
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they absorb very little of the light incident on them as heat, and indeed since we’re
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accelerating quite slowly initially we can bounce that beam back and forth many times
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to maximize the push. Now you can’t just push a planet with a
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beam, not without melting it, as the atmosphere will absorb that light, but we’ve already
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discussed some options for dealing with an inconvenient atmosphere. We can install big mirrors on the ground in
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areas evacuated of air, we can put those mirrors on the Moon which then acts as a gravity Tractor,
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or in orbit on hefty mirrors platforms, potentially O’Neill Cylinders to provide extra living
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room. We can hang them above the atmosphere but
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attached by space towers to the ground, or we can just build a big reflective sphere
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around Earth, which is bigger than Earth itself, so also gives us more surface area to radiate
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absorbed heat away. Now, we’ve discussed pushing with lasers
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quite a bit before, and if you’re bouncing the beam off the target, you need 1.5 gigawatts
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of laser for every ton you want to push at 1 gee, or 1.5 megawatts per kilogram. We want to do only 10 microgees though, so
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we only need 15 watts per kilogram. The Earth's mass is 6 x 10^24 kilograms, so
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we’d need 9x10^25 Watts of power, and conveniently the Sun produces about 5 times that, so we
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don’t even need to the extra advantage of repeatedly bouncing the beam and we can still
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get away with accelerating the Earth away at about five times our preferred rate. But if we did need to get the Earth moving
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quickly, we could pour the juice on, with full sun-power and beam bouncing, and we could
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continue targeting that beam quite far out since a planet is a pretty big target to keep
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a lock on. And of course if it has a shell, that target
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could be even bigger. It also means we don’t need to be too picky
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about what other stars we use along the way, because we don’t need to limit ourselves
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to the small fraction of stars as bright or brighter than our own Sun. Furthermore, we could also be boosting our
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planet ship with lasers generated from multiple stars, since a target as big as a planet can
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be hit from many light-years away. It also means you can send supplies along
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the way, as we discussed doing with colonial fleets in a previous episode. This is an entire planet, so it could have
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whole armadas of ships and habitats swarming around it that were jumping ahead, or off
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to the side, to colonize or set up new stellasers. Those smaller ships don’t have to arrive
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around a waystop sun ahead of it either, since the planet isn’t stopping there and can
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push them down to speed with planet-based lasers as it flies by the star so they can
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slap together another stellaser that can shoot the planet ship and push it faster. And you do want to be building more pushing
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stations along the way because that slow acceleration means your planet ship needs a very long laser
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highway to get up to cruising speed. If you want to get it close to light speed
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at that slow acceleration, it basically needs 100,000 years to get up to full speed, and
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would have crossed a big chunk of the galaxy during that process. It’s also going to need the same to slow
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back down again at the destination, and you will be needing to send out vanguards ahead
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to build the necessary stellasers to slow it down. Now in truth you probably won't need to build
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anything to get the planetship up to speed, since odds are you’re doing something like
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this after you’ve already colonized a lot of other systems and already have a lot of
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laser highways setup, though I’m sure you’ll need to do some modifications since a planet
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ship decidedly qualifies as a ‘wide load’ for your laser highway. You will need to install new laser highway
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infrastructure for the deceleration portion of the trip, since presumably you're travelling
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to a new destination that hasn’t been colonized yet, unless you’re just shipping home bulk
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matter for building something enormous like a Birch Planet, where the destination already
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has the infrastructure to slow the planet down. But amusingly you won’t always need to do
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as much slowing as you did speeding up. And with this we get to the real purpose of
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these things. We don’t need them for colonizing our own
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galaxy, and even our nearer neighbors like the Andromeda galaxy probably do not require
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this level of effort. A planet ship is not intended to colonize
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a single solar system; it’s the ultimate gardener ship. Its purpose is to sow a line through a galaxy
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leaving a thick trail of seed colonies in its wake. Indeed, you might not even try to stop it,
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just detach fleets of smaller colonial ships and push them to slower speeds with the planet
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ship's own lasers. These seedling colonies can then grow, build
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local stellasers and send fresh boosts of energy and materials to the mother ship for
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its continued journey down the intergalactic road. And they’d grow fast too, because you don’t
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have to make colonies with just a few thousand people, such a planet ship is probably a Ecumenopolis
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peopled by trillions who can easily dispatch a billion colonists and trillions of tons
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of colonial gear every decade or so as it passes by a good colony prospect. Indeed it could be dispatching whole fleets
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to several systems in a fairly wide cylinder along its path. The planet ship need not stop in any galaxy,
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but can fly right through, and get a course correction to intercept another galaxy down
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the road. This is where the planet ships excels, because
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it can contemplate multi-billion year journeys, and there are many interesting destinations
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billions of light years away. And remember, all this stuff is moving away
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from us as the universe expands. Hubble Expansion is about 7% of light speed
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for every billion light years of space between locations, so a ship hoping to reach a place
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a billion light years away needs to be doing more than 7% to ever reach it, and will arrive
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seeming to be moving slower. So, if you send out a ship at 8% of light
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speed, it will arrive at only 1% light speed, making it much easier to slow that ship down
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on arrival. Of course it will take a hundred billion years
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to get there, so you probably want to be going a good deal faster, even just jumping up to
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9% of light speed would half your journey time. But we also don’t necessarily care about
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ever slowing that planet ship down, indeed we might keep pushing it faster and faster,
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because we can always evacuate the population off in smaller ships if we want, as we've
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discussed, or just let it meander through the eternal void until it exhausts its onboard
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energy supplies for lighting itself during trips. But, as we discussed back in the episode Dying
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Earth, this will be many trillions of years if its fusion fuel supply was a decent fraction
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of the planet’s mass. But why limit ourselves to 9% light speed? With our ultimate planet ship, accelerated
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up to, say, 70% of light speed, we could conceivably travel to galaxies that are currently 10 billion
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light years away. And at 99% light speed, or higher, folks on
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the ship will experience relativistic effects, and time will slow down. The intergalactic void is quite thin so these
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higher speeds are actually more viable than within galaxies. Again, a planet is a huge target for a laser,
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and with its mass and atmosphere it can handle debris collision risks a lot better than a
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ship, because it can absorb a much bigger whack without being critically damaged, meaning
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its various point defense and detection gear won't have to work as hard at the same speed
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as a smaller vessel's would. A smaller ship can’t afford to miss even
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a single pebble at near light speed because it will detonate with the energy of a nuke. A planet can take that strike, and its sheer
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size can house much more detection gear, point defense, and whole armadas of tender ships
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and vanguards. Planet sized ships need not be an actual planet
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though, merely things closer to that scale than the classic spaceship we see in scifi. Of course when you’re at the point that
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you’re thinking about colonizing other galaxies then planets or armadas in that general size
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zone are not much of a problem to source, you’d have billions to spare, handy too,
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since there are billions of galaxies we could colonize this way. And this gives us the approximate answer to
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just how far off we can ultimately colonize without faster than light travel, at least
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10 billion light years. Might as well think big. I always like pointing out that things like
|
||
this, which are totally allowed under known physics, tend to be the sorts of things even
|
||
scifi with lots of super-science and Clarketech won’t touch as plausible. But moving planets is just raw brute force,
|
||
not ultra-high tech, though doubtless more tech will help. And we might need to move Earth one day. It’s a pretty unique place we’d want to
|
||
save, rather than disassemble to be part of a Dyson Swarm. Amusingly you might even get kicked out of
|
||
your home system by that Dyson Swarm too. Planets have a lot of concentrated mass that
|
||
represents a lot of perturbation on neighboring objects. It’s manageable but a hassle, and I could
|
||
see the quintillions living in a Dyson Swarm telling the billions back on Earth to either
|
||
let them disassemble the place or pick up the planet and move, and more so for places
|
||
like Mars or Venus that aren’t humanity’s cradleworld. ‘Marxit’ or ‘Vexit’ scenarios might
|
||
arise, and some place like Saturn or Neptune, which would already be pretty artificial and
|
||
not dependent on sunlight anyway might be willing to pack up and leave. We’ve talked about how O’Neill Cylinders
|
||
in a Dyson Swarm might pack up if they didn’t like their neighbors, these artificial worlds
|
||
are already basically spaceships to begin with. It does make me wonder if future galactic
|
||
civilizations might have the equivalent of solar divorces, where one side keeps the sun
|
||
and the other gets most of the planets, or heck, they might starlift a chunk of the Sun
|
||
off to take with them to make a red dwarf out of. We’ll play around with moving solar systems
|
||
next episode in the series though, in Fleet of Stars, and dig in more to the Supernova
|
||
Engine we talked about last month in Dying Stars along with Starlifting Binary Shkadov
|
||
Thrusters, literal “Starships”. I do suspect in most cases a planet ship will
|
||
tend to be a much more artificial thing built to planetary scale but designed with space
|
||
travel and higher acceleration in mind. But now we can see that true Planet ships
|
||
are possible, and put a whole new meaning on ‘Spaceship Earth’. So I was talking a moment ago about how this
|
||
sort of endeavor is extreme even by scifi standards but is actually a fairly simple
|
||
process inside known physics, we can dream concepts like this up by knowing our math
|
||
and physics and so often can find truly amazing ideas that way. We rarely get a chance to dig into the details
|
||
of how that math and science works here, and partially that’s because learning them is
|
||
best done at your own pace in an interactive environment, not by lecture. That’s where our sponsor, Brilliant, really
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||
excels. They have a wide range of courses on math
|
||
and science that let you pick the area you want to learn, start where you are ready to
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that link will get 20% off the annual Premium subscription, so you can solve all the daily
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||
problems in the archives and access every course
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||
So often on the channel we discuss dreams of more advanced technology in a bright future,
|
||
but that’s not everyone’s dream and next week will return to the Rogue Civilizations
|
||
series to look at potential colonies settled by Techno-Primitivists, and we’ll see how
|
||
that might work out. The week after that our episode will be on
|
||
National Pet Day, and we’ll take some time to look at what the future might have in store
|
||
for our furry friends. For alerts when those and other episodes come
|
||
out, make sure to subscribe to the channel, and if you’d like to support future episodes,
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||
you can visit our sponsors or donate to the channel on Patreon. Until next time, thanks for watching, and
|
||
have a Great Week!
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