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---
type: source
title: "Arcologies (MISMATCH: filed as Upward Bound: Space Towers)"
author: "Isaac Arthur"
url: https://www.youtube.com/watch?v=TqKQ94DtS54
domain: space-development
format: video-transcript
status: processing
processed_by: astra
processed_date: 2026-03-10
priority: medium
tags: [arcologies, self-sufficient-habitats, vertical-farming, isaac-arthur]
notes: "TRANSCRIPT MISMATCH: Contains Arcologies episode about self-sufficient habitat buildings, NOT space towers. Tangentially relevant — arcology concepts inform O'Neill habitat interior design and life support requirements."
---
## Transcript
Arcologies Today will be looking at Arcologies, a sort
of mix of skyscraper and self-sufficient habitat. And will be exploring this idea, where it
came from, and what it implies for human civilization. The first thing to understand is that Arcology
has essentially developed two different meanings. The original one, where the name derived from,
was essentially the idea of self-contained ecologically sustainable communities. The word Arcology is a portmanteau of the
words Architecture and Ecology and that accurately describes the original intent. In this context theres no special implication
of it being a single giant building, though it wasnt unusual for it be a community
under a dome, or linked together. Theres no need for such communities to
be isolated from trade but the assumption is they are designed to be at least minimally
self-sufficient in terms of things like food, in contrast to a classic cities or castles
that certainly didnt grow their own food on site. The concept of a single massive building is
the more modern notion, and as best as I can tell the enormous skyscraper approach was
popularized by the classic game SimCity 2000. This portrayal almost inevitably shows the
tower back-dropped against a major metropolis where it is being contrasted against it by
its sheer size and usually a lot of plants and greenery in evidence, though it tends
to imply that if that greenery is the real food source for the inhabitants the artist
has wildly inaccurate notions of how much space growing foods takes. Traditionally an acre could feed a single
person, though just barely, but modern farming does about an order of magnitude better, and
climate controlled greenhouses doing hydroponics especially if you can do layered setups supplemented
with red light, which is the primary one used for photosynthesis, can bump that up another
order of magnitude. So it is actually conceivable to grow enough
food for one person on the equivalent space of one large apartment or the basement of
a house. But most apartments of that size have more
than one occupant, and obviously you cant use that space for living in and dedicated
growth, particularly if youre optimizing your growing space with red light, carbon
dioxide, and heightened heat and humidity. Also skyscrapers cost something like $1000
a square foot, meaning your growing space for one person would cost something like a
million dollars. Nor would this include much excess food, feed
for meat animals, or for non-food elements like cotton for textiles, wood for lumber,
or biofuels for fuel or plastics. Weve played with these numbers before in
the fusion video and some of our looks at space habitats and ships and Ive usually
found that a value of about 2000 square feet or 200 square meters is a pretty decent size
with lots of padding and rounding up. Keep that number, rounded and somewhat arbitrary
that it is, in mind for later. Most Arcology art that Ive seen seems to
just have the walls covered with plants and maybe some more inside getting non-optimal
lighting. And the image those tend to paint, to me anyway,
is essentially an over-sized building with houseplants and gardens, which is hardly revolutionary. Our cities have featured plants for as long
as weve had cities and keeping a small herb garden out back, on a windowsill, or
on your roof was a classic way of slightly supplementing your diet or improving the taste
of your meals while helping to mask all the odors associated to human habitation especially
prior to the invention of modern plumbing and sanitation. Theres nothing terribly revolutionary about
growing plants in or around buildings, but if you actually want to feed the inhabitants
primarily off those you not only need a lot more space devoted to it but to adopt some
pretty intensive measures to get those yields, as I just mentioned. Ive never really considered either vision
of Arcologies terribly accurate though, and I thought the cover art was a lot more accurate
to the real concept. This is the first time Ive ever had the
cover to a video on hand during the writing phase of a video, usually all the art comes
well after the scripts are done so its nice to have one on hand while Im writing
for a change, admittedly this is script draft #5 at the moment, but I was especially taken
with the cover Jakub designed since it nailed the concept on the head so much better than
most representations Ive seen. Out goes the contrast to existing metropolises,
where every effort is made to show how immense these structures are, and were not impressed
by that scale anyway since the megastructures series has shown us constructs so large even
the smallest of them next to a giant stadium would look like a rolling pin next to a peanut. In comes the more proper image of giant buildings
integrated into a more natural setting but one with mankinds handprint on it in the
forms of the hexagonal grid below. Arcologies are supposed to replace cities,
so while you would expect early ones to sit next to a cityscape that portrayal shows us
arcologies the same way sticking a model-T next to a bunch of horse drawn carriages show
us a modern cars and roads. This video is essentially a two parter with
next weeks video looking at the notion of the entire planet being subsumed into one
immense city and Im forever trying to explain that the sort of dystopian, packed concrete
forest shown to us in most examples of that is just off the mark. Later in the video well walk through an
example Arcology only about as tall a tallest skyscrapers nowadays and not all that wide
and well see how just having one these poking out of the forests every couple miles
would let you easily house dozens of times our currently population, and see that heat
not space is the real bottleneck to further growth. So this image of them towering on their own
or in small clusters scattered throughout forest and farmland is far more accurate. Now this doesnt mean an Arcology cant
have all its food production done inside instead, but to do that you almost have to have fusion
and ultra-cheap, ultra-durable construction in terms of height too, and we need to talk
a bit about Vertical Farming to explain that. Vertical Farming has become quite a craze
in recent years and I say craze with the full derogatory intent because it never makes any
sort of economic sense to have your food supply, which takes a lot of space, grown inside skyscrapers,
which often cost thousands of times more per foot of area than farmland does, and which
really has few advantages economically or ecologically if youve got to run yourself
on fossils fuels or solar power. In the absence of fusion, to light an acre
of farmland up with replicated sunlight is going to require a few million watts of electricity
running for a couple thousand hours a crop, so that even if youre very miserly and
efficient with your power supply you are burning millions of kilowatt-hours, and hundreds of
thousands of dollars, to light up one acre per crop yield. Its only when you have an actual alternative
to sunlight that this becomes viable. And just as reminder, if youre in doors
right now with light coming in through the window or from a light bulb, its not half
as bright as the noon time sun, its more like a hundredth or a thousandth. The noon time sun is about 100 Watts per square
foot, a 100 Watts light bulb usually only produces about 10 Watts of visible light,
and thats being spread over a hundred or more square feet of floor and wall. The only reason LED lights, which produce
strictly in the visible range, are even vaguely viable is that the super-majority of the suns
light is not usable in photosynthesis, whereas LEDs can be tailored to emit a matching spectrum,
and that plants cant use most of the noon time sun light. So with LEDs you dont need 100 Watts of
sunlight per square foot and can get the same effect from maybe 5 watts of tailored light
instead, less in most cases. Thats still prohibitively expensive, without
fusion, but it also means you can light up a whole planets worth of surface area inside
buildings without roasting the planet since youre only adding 5% more heat to the setup,
and weve discussed before some way of cooling planets and will look at that more in the
follow up video. So that whole equation changes if youve
got fusion. When you can exactly control the amount of
and frequency of light and you control humidity, temperature, nutrient supply, the works, you
can squeeze a lot of food out of an area and to the point that a large basement could produce
the food for an entire family living in that house. Cheap, sustainable power is a huge game changer,
but so is ultra-cheap construction and automation. In that sort of context a micro-arcology,
a cabin in the woods, on first glance could look like any other, only youd be surprised
how lush and dense that forest was, and down in the basement theres a couple level of
hydroponics growing food and at night time little robots scurry out quietly to fertilize
and tend to the forest, to harvest a bit of biomass, to water things, and so on. The notion of polyculture, which is mixing
crops to optimize yields, is not very cost efficient currently because it can be pretty
manpower intensive. Like with fusion, the equation changes when
youve got better robots. The big green grass lawn that is a staple
of suburban America is a staple because its not very time consuming compared to elaborate
gardens. We already see robots replacing lawn mowers
and vacuums, when youve got robots cheap and sophisticated enough to scuttle around
on orders from your house computer pruning trees and watering and weeding gardens you
would expect to see that replace the green lawn setup because its just an initial
capital outlay plus the occasional maintenance or replacement of robot when your dog or cat
mauls it, and youd see a lot more fresh produce being homegrown when they can just
scuttle in from your garden or greenhouse and stick the stuff in the fridge. This is every bit as much Arcology as giant
towers are. So arcologies as a concept is just self-contained,
self-supporting habitats. That could include everything from domed cities
on the Moon or Mars or the giant rotating habitats weve previously discussed, to
tower buildings where everything is grown inside, all the way down to a small cabin
in the woods. They neednt be isolated from trade but
the notion is minimalist, because youre trying to do most of your consumption from
local production. But the giant building, if you do have fusion,
can be one where everything is done not just nearby but totally inside the structure. Such structures could extend deep underground
and high up into the air, and the control factors on their size run into two interesting
problems. The first is strictly psychological, most
folks would want a window view, so you aim to have hydroponics and factories and storage
deep inside, the reverse of if you need sunlight for your food where the outside edge needs
to be given over to hydroponics. In a fusion-powered setup you just have all
these endless rooms lit mostly with red light to maximize photosynthesis with each room
devoted to that being endless shelves of white or reflective material probably sealed off
and mostly tended by robots. In both cases you recycle your water, sewage,
and air supply through there. The other problem is called the Elevator Conundrum. The elevator conundrum is a term used to describe
the problem that while having elevators allows for tall buildings, they also limit the height
of tall buildings since you need to provide more elevators for each floor you add on. Doubling the height of building means doubling
the people in it and slightly more than doubling the number of elevator shafts you need since
those elevators also need longer travel times for the extra floors. Each shaft takes the same place up on each
floor, so if you double your elevators youre doubling the portion of your building given
over to it, and again probably a decent amount more since you need those elevators to spend
more time moving to go from top to bottom. This is a big deal with tall buildings, just
as a quick example, if we needed 10% of the floor area to service a ten story building,
say one that was 100x100 feet wide, 10,000 square feet per floor or 100,000 feet total,
wed have 10,000 square feet just devoted to elevators leaving only 90,000 for proper
use. If we doubled that wed needs 20% for elevators
and our 200,000 square feet would need 40,000 for elevators and so we get 160,000 for other
purposes, practically speaking probably less too from compensating for longer travel times. We doubled the area, we almost certainly more
than doubled the construction cost, and yet we go from 90 to 160,000 usable footage and
only got 78% more area. Adding ten more stories on, jumping to 30
floors and 300,000 total feet, and 30% devoted to elevators, give us only 210,000 feet for
use, jumping to 40 stories, and 40% usable area, would give us only 240,000 usable square
feet and at 50 stories we only get 250,000 feet, and at 60 stories were actually back
down to 240,000 feet, and at 70 stories, 210,000. So at a certain point youre not even getting
diminishing returns as you get less and less area from each new level while it costs far
more to build each new level, with the elevator conundrum you eventually get a point where
you actually have less usable area. And theres similar 2D problems with roads
in cities too. Needless to say there are a lot of partial
solutions to these problems, double decker elevators, express and dedicated elevators,
dispatching techniques and so on. And its quite a fascinating problem with
a lot of math, but interestingly arcologies partially get around it. An Arcology being essentially self-contained
you have a lot of low traffic areas and a much lower population per square foot ideally. Remember early I said youd need about 1-2000
square feet per person just for hydroponics, which doesnt really need an elevator most
days, whereas thats a quite comfortable family sized apartment. You can also get away with a lot more levels
because the first floor is no longer the primary destination for instance, and because theres
just more space per person. This doesnt eliminate the elevator conundrum
but it mitigates it an awful lot, and theres never much point building higher than that
would be a genuine concern for because you can always go wider instead and as well
see in the Ecumenopolis video even if you do every foot of your land and sea with arcologies,
so that all thats left is to go up, you hit the heat wall long before the elevator
conundrum becomes critical. Also looking at an Arcology, where construction
needs to be cheap enough, either to build or maintain, that devoting the majority of
it to food production is viable, does require us to discard the notion of cramped buildings
entirely. Arcologies are just something you dont
even build unless youve got the ability to make pretty spacious buildings in terms
of individual area per person. Well look at that more in Ecumenpolis video
but in short form, as long as you have to do your farming basically one level high,
whether youre doing that in land-inefficient but labor and cost-efficient open air farming
or everything is being done in greenhouses, you just dont need a lot of verticality
to most of your buildings because it doesnt benefit you. Human living, working, and shopping areas
just dont take up much real space. You look at Hong Kong and New York, the two
cities with the most skyscapers, not only is neither of them even in the top 40 most
densely populated cities, with the most dense, Manilla, barely having 50 skyscrapers, but
neither takes up much actual land area even though most of the buildings arent even
shorter high rises let alone tall skyscapers. Same as folks who dont live in the country
often forget how immense farms are, with larger ones often being bigger than cities, folks
who mostly see metropolises on TV or going in for a shopping trip tend to forget that
only a tiny fraction of the buildings in even the largest metropolises are 4 stories high
or more, and only a small portion of those are skyscrapers. You might need all of an entire continent
devoted to feeding our current population but you could comfortably house the entire
population in one or two story suburban style micro-mansions without even denting your total
area. Suburban housing densities of 14,000 people
a square mile is not even a little cramped, thats like a quarter-acre lot per family,
and that would fit the whole human population into half a million square miles. Which sounds huge but is about the size of
Spain. So you only start housing most of your population
in tall towers when building them has gotten so cheap per square foot that you can plausibly
start thinking about doing most of your farming indoors too. We might build an Arcology principally for
the prestige, same as building the tallest building, but dont ever expect them to
become normal things a significant fraction of the population lives in until we can actually
grow food economically indoors. It just couldnt happen. If it did though, if we could do it economically,
you could toss out the cramped apartment concept because living area would have had to have
gotten proportionally a lot cheaper. And you can overlap growing area with living
space too as your fish tank becomes part of your water recycling and produces food, your
hallways being lit have plants growing on the sides, maybe your window curtains are
actually a mesh fruit vines grow in, that sort of idea. Things we mostly dont do now not because
of space so much as time, doing them requires time and attention after all. Now theres no optimal arrangement or size
for these yet, so lets walk through a conceptually and mathematically simple one. Wed previously said 1-2000 square feet
was probably enough for food but lets pad that out and remember we need other space
too, and that were aiming for luxury and spaciousness. We dont dystopia much on this channel. Lets say an Arcology needed to devote 10,000
square feet to each person, and that includes not just living area but all the shops, farms,
elevators, warehouses, public buildings, offices, and factories youd need. You want to cram everyone into a monolithic
tower you might as well give them a lot of breathing space. And lets assume a population of 5000 per
Arcology, also not entirely arbitrary, many places like my own state of Ohio use 5000
people as the official transition number from village to city and it happens be a value
we often use for colony considerations in terms of both Dunbars number and minimum
gene-pool to avoid genetic bottlenecking. Means you can have a specialist in almost
every field living on site, and more than one of most. Means you can hypothetically know everyone
in your own tower but is still big enough you can easily avoid people you dont like. Means school class sizes dont have three
or four people, or three or four thousand, per grade. 5000 is a good community size, it allows a
lot of independence yet still massively benefits from cordial relations and trade with neighbors. We could go bigger or smaller but its a
solid number and a mathematically convenient one. So how much space is that? 5000 people needing an average of 10,000 square
feet a piece for all their living, working, storage, recreation, and farming needs? Well its 50 million square feet, just under
2 square miles, about 4.6 square kilometers, just under a thousand acres or 500 Hectares. If we turn that into a 100 story high cylindrical
building that would mean each circular floor needed to have half a million square feet
and a radius of 400 feet. That incidentally is just under 3 times larger
than the world-recorder holder, Chinas New Century Global Center, in floor area,
8 times bigger than the Pentagon, and 15 times bigger than Khalifa Tower in Dubai, which
is 154 levels high. All of these are deigned to either house or
be workspace for a lot more than 5000 people, but remember this is all inclusive. Its your parks and shops and factories
and farms too. Now we dont really think of cylinders or
circular floors as the optimum design for window space, in fact it is the exact opposite,
the shape which minimizes that exterior surface per volume, but the structure Ive just
described still has 2500 feet of circumference times 100 levels, or 250,000 feet of possible
windows, or 50 feet per person for a population of 5000. Thats a lot of windows, especially considering
most people prefer to live with someone else. We usually put the US coastline as being just
under 100,000 miles, so if everyone lived in one of these and they only existed on the
coast and only were spaced one per mile of coast youd be able to pack about half a
billion people into them, the population of the entire North American Continent, and leave
the whole remainder of the continent over to forest if you wanted. If you just put one per square mile over the
whole continent, keeping in mind that these only have a diameter of a sixth or seventh
of that and would take up only a few percent of that square mile, youd have ten million
of these things with 50 billion people living in them, just in North America. Of course that would include tundra but an
Arcology works just fine in tundra, desert, or ocean, or frankly on the moon, though they
can generate a lot heat and would be harder to cool there. Well look at that issue and maximum packing
in Ecumenpolis but its kind of key to understand that this concept of larger human populations
living in dystopian trash dumps and eating Soylent Green is just a figment of over-population
concepts from earlier science fiction. If youve got the power, either by fusion
or secondhand fusion by solar, your real control factor is waste heat, not space, not food,
and certainly not how many forests you can pave over. Well talk about that more next time too. Now you can builder these wider, you can build
them taller, but if youre a regular on this channel it seems pretty silly to try
to impress people with sheer size. Last week we were talking about Matrioshka
Brains and those can make classic Dyson Spheres look small and those are a billion times bigger
than a planet, so some ten mile high building is not exactly over-awing at this point. In contrast the Arcology I just described
is quite tiny and its still so large that if it wanted to have that central atrium a
lot of skyscrapers go for with some trees in it, you could keep a full grown redwood
in it. Nothing is really stopping you, besides maybe
the elevator conundrum, from building these things so they stretch a mile underground
and poke up into the upper atmosphere either. But larger arcologies, pretty much anything
bigger than our 5000 person one I outlined, start needing ventilation, cooling, and transport
networks built into them that are best compared to the human arterial or nervous networks. One reason youd want to build them near
a coast besides the view, much like a power plant, which would presumably be in the basement
of one of these anyway, youd need to suck in a lot of water to cool the places, and
that can have positive effects on the local ecology too if done right. For that matter a lot of things can be done
when youve got cheap power and automation that boost local ecologies. I talked before about the notion of vertical
reefs in the oceans, just having fusion powered strings of light emitting at a photosynthesis
optimized spectrum of light, to let plants grow far more abundantly and far deeper in
the ocean, and you can do something similar on land too if youve got fusion, making
your forest areas much taller and lusher by supplementing natural light with some photosynthetic
calibrated red light and watering systems and fertilizer. Theres obviously a heat issue with something
like that but its actually pretty minimal and considering some of the leviathan structures
weve discussed elsewhere in the series, setting up solar shades between us and the
sun that only blocked infrared light, which is again most of the suns emissions, would
let you massively boost the amount of heat you could make on Earth without any ramifications
to the ecology or aesthetics. Agriculture probably seems pretty boring compared
to some of the subjects we look at on this channel and thats probably why it tends
to be a huge gaping hole in a lot of science fiction and futurism, fantasy too for that
matter. Where you get your food from and how much
food you can squeeze out of an area and how much labor that takes is a very big deal. These days we tend to grow crops as one giant
field of all the same thing. The preferred way is polyculture where many
different things are being grown to maximize the overall yield. That is more efficient, in terms of land or
raw energy. What it isnt more efficient in is equipment
and manpower. Corn and wheat let you spew out a ton of calories
from a large spot with very little human labor. Thats why theyre so cheap, and part
of why things like strawberries are so expensive since we still need actual humans to do the
picking. One man with a tractor can tend hundreds of
acres of cereal crops while it can take the equivalent of an entire man year of labor
to pick one acre of strawberries, which can actually yield a higher weight per acre than
stuff like corn, albeit most of that weight is water not calories. Weve a lot of crops that give much better
yields in terms of calories than our staple crops but just take too much manpower to produce
cheaply. Its the human time, or the cost of machinery,
which is our production bottleneck. We need those people for other tasks. Thats why we dont just dome over every
last drop of growing land, even though doing so would hugely increase yields and save huge
amounts of water. We can still spend less time per calorie yielded
by open air farming and have more than sufficient land to feed the population that way. As the dynamic shifts, either because we have
more people than open air farming can support so have to go for more time-intensive but
calorie-intensive production, or we get better robots, or we can spew out polycarbonate greenhouse
sheeting for pennies on the dollar, our farms will begin shifting and probably our diet
too. Many luxury crops that require a lot manpower
to produce or have very touchy growing conditions would become more common and more to the point
you can adapt elements of polyculture into industrial scale farming. And it wouldnt always need to be robots
either, I remember an example from Gregory Benfords Galactic Center Series, coincidentally
the earliest book I know of to reference arcologies by name, where theyd gene-tweaked their
ants to go plant and harvest their corn, dutifully taking it kernel by kernel to silos and taking
their share of the crop back to the hive. They didnt use robots because robots were
the bad guys in that series. Still while robotics is great stuff genetic
engineering has its options too, for instance finding a way to make plants able to run on
infrared light or green light too. Genetic Engineering like robotics is one of
those controversial topics that some folks are fine with and others hate but I wanted
to toss it out there as a reminder theres lots of options. Most livestock tend to be inefficient grazers,
trampling and ruining as much as they eat so if you could tweak them or the things theyre
eating to avoid that for instance you get twice your yield. Arcology is a pretty broad-spectrum concept
as Ive been trying to emphasize and it really does extend across a lot of topics
and disciplines and you try to fit the right one for what you want, what you can do, and
what youre willing to do. There are these giant climate-controlled warehouses
where we grow lettuce for instance where they plant the suckers on little rafts on one end
and pick them down on the other end and it just floats through like a slow conveyor belt,
and you can expand the rafts the seedlings are on so youre not wasting sunlight on
them when theyre small. Its not hard for me to imagine adapting
that sort of concept to feeding livestock, like some big turf wheel that comes out at
the trough and rolls slowly around through compact chambers spraying it with light and
nutrients and rotating through like a conveyor belt over the course of a week. And theres no reason you cant double-dip
on that to be raising fish off the water system being used or sucking the methane the cows
are producing off be used as feedstock for fertilizer or plastics too. Again our bottleneck is a manpower and brainpower
thing and increased automation, increased population, and so on really changes the playing
field. Thats a topic well be exploring more
in the follow-up video on Ecumenopolises, where well continue to blast away at this
sort of Malthusian Apocalypse Myth that always seems so fixated on portraying humans and
industrialized civilization as either intensely sterile or filthy places, and try to integrate
how science and technology can allow more Eden-like setups without needing to decrease
how many people we have and quite the opposite, actually have more people enjoying a higher
standard of living without having to sacrifice many of things that we tend to feel are very
important to who we are too. Lot of concepts today, as we tinkered with
the classic image of the giant super skyscraper Arcology, and more next time, make sure to
subscribe to the channel if you want alerts when that and other videos come out. If you enjoyed the video, please hit the like
button, share the video with others, and if you want to support the channel it is on Patreon. As always, questions and comments are welcome,
and you can explore other neat concepts like this by click on any of these video playlists. Thanks for watching, and have a great day!