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30 KiB
Markdown
348 lines
30 KiB
Markdown
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type: source
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title: "Arcologies (MISMATCH: filed as Upward Bound: Space Towers)"
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author: "Isaac Arthur"
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url: https://www.youtube.com/watch?v=TqKQ94DtS54
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domain: space-development
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format: video-transcript
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status: processing
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processed_by: astra
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processed_date: 2026-03-10
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priority: medium
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tags: [arcologies, self-sufficient-habitats, vertical-farming, isaac-arthur]
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notes: "TRANSCRIPT MISMATCH: Contains Arcologies episode about self-sufficient habitat buildings, NOT space towers. Tangentially relevant — arcology concepts inform O'Neill habitat interior design and life support requirements."
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---
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## Transcript
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Arcologies Today will be looking at Arcologies, a sort
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of mix of skyscraper and self-sufficient habitat. And will be exploring this idea, where it
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came from, and what it implies for human civilization. The first thing to understand is that Arcology
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has essentially developed two different meanings. The original one, where the name derived from,
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was essentially the idea of self-contained ecologically sustainable communities. The word Arcology is a portmanteau of the
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words Architecture and Ecology and that accurately describes the original intent. In this context there’s no special implication
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of it being a single giant building, though it wasn’t unusual for it be a community
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under a dome, or linked together. There’s no need for such communities to
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be isolated from trade but the assumption is they are designed to be at least minimally
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self-sufficient in terms of things like food, in contrast to a classic cities or castles
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that certainly didn’t grow their own food on site. The concept of a single massive building is
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the more modern notion, and as best as I can tell the enormous skyscraper approach was
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popularized by the classic game SimCity 2000. This portrayal almost inevitably shows the
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tower back-dropped against a major metropolis where it is being contrasted against it by
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its sheer size and usually a lot of plants and greenery in evidence, though it tends
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to imply that if that greenery is the real food source for the inhabitants the artist
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has wildly inaccurate notions of how much space growing foods takes. Traditionally an acre could feed a single
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person, though just barely, but modern farming does about an order of magnitude better, and
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climate controlled greenhouses doing hydroponics especially if you can do layered setups supplemented
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with red light, which is the primary one used for photosynthesis, can bump that up another
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order of magnitude. So it is actually conceivable to grow enough
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food for one person on the equivalent space of one large apartment or the basement of
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a house. But most apartments of that size have more
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than one occupant, and obviously you can’t use that space for living in and dedicated
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growth, particularly if you’re optimizing your growing space with red light, carbon
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dioxide, and heightened heat and humidity. Also skyscrapers cost something like $1000
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a square foot, meaning your growing space for one person would cost something like a
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million dollars. Nor would this include much excess food, feed
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for meat animals, or for non-food elements like cotton for textiles, wood for lumber,
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or biofuels for fuel or plastics. We’ve played with these numbers before in
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the fusion video and some of our looks at space habitats and ships and I’ve usually
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found that a value of about 2000 square feet or 200 square meters is a pretty decent size
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with lots of padding and rounding up. Keep that number, rounded and somewhat arbitrary
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that it is, in mind for later. Most Arcology art that I’ve seen seems to
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just have the walls covered with plants and maybe some more inside getting non-optimal
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lighting. And the image those tend to paint, to me anyway,
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is essentially an over-sized building with houseplants and gardens, which is hardly revolutionary. Our cities have featured plants for as long
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as we’ve had cities and keeping a small herb garden out back, on a windowsill, or
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on your roof was a classic way of slightly supplementing your diet or improving the taste
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of your meals while helping to mask all the odors associated to human habitation especially
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prior to the invention of modern plumbing and sanitation. There’s nothing terribly revolutionary about
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growing plants in or around buildings, but if you actually want to feed the inhabitants
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primarily off those you not only need a lot more space devoted to it but to adopt some
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pretty intensive measures to get those yields, as I just mentioned. I’ve never really considered either vision
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of Arcologies terribly accurate though, and I thought the cover art was a lot more accurate
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to the real concept. This is the first time I’ve ever had the
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cover to a video on hand during the writing phase of a video, usually all the art comes
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well after the scripts are done so it’s nice to have one on hand while I’m writing
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for a change, admittedly this is script draft #5 at the moment, but I was especially taken
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with the cover Jakub designed since it nailed the concept on the head so much better than
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most representations I’ve seen. Out goes the contrast to existing metropolises,
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where every effort is made to show how immense these structures are, and we’re not impressed
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by that scale anyway since the megastructures series has shown us constructs so large even
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the smallest of them next to a giant stadium would look like a rolling pin next to a peanut. In comes the more proper image of giant buildings
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integrated into a more natural setting but one with mankind’s handprint on it in the
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forms of the hexagonal grid below. Arcologies are supposed to replace cities,
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so while you would expect early ones to sit next to a cityscape that portrayal shows us
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arcologies the same way sticking a model-T next to a bunch of horse drawn carriages show
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us a modern cars and roads. This video is essentially a two parter with
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next week’s video looking at the notion of the entire planet being subsumed into one
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immense city and I’m forever trying to explain that the sort of dystopian, packed concrete
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forest shown to us in most examples of that is just off the mark. Later in the video we’ll walk through an
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example Arcology only about as tall a tallest skyscrapers nowadays and not all that wide
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and we’ll see how just having one these poking out of the forests every couple miles
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would let you easily house dozens of times our currently population, and see that heat
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not space is the real bottleneck to further growth. So this image of them towering on their own
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or in small clusters scattered throughout forest and farmland is far more accurate. Now this doesn’t mean an Arcology can’t
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have all its food production done inside instead, but to do that you almost have to have fusion
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and ultra-cheap, ultra-durable construction in terms of height too, and we need to talk
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a bit about Vertical Farming to explain that. Vertical Farming has become quite a craze
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in recent years and I say craze with the full derogatory intent because it never makes any
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sort of economic sense to have your food supply, which takes a lot of space, grown inside skyscrapers,
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which often cost thousands of times more per foot of area than farmland does, and which
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really has few advantages economically or ecologically if you’ve got to run yourself
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on fossils fuels or solar power. In the absence of fusion, to light an acre
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of farmland up with replicated sunlight is going to require a few million watts of electricity
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running for a couple thousand hours a crop, so that even if you’re very miserly and
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efficient with your power supply you are burning millions of kilowatt-hours, and hundreds of
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thousands of dollars, to light up one acre per crop yield. It’s only when you have an actual alternative
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to sunlight that this becomes viable. And just as reminder, if you’re in doors
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right now with light coming in through the window or from a light bulb, it’s not half
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as bright as the noon time sun, it’s more like a hundredth or a thousandth. The noon time sun is about 100 Watts per square
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foot, a 100 Watts light bulb usually only produces about 10 Watts of visible light,
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and that’s being spread over a hundred or more square feet of floor and wall. The only reason LED lights, which produce
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strictly in the visible range, are even vaguely viable is that the super-majority of the sun’s
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light is not usable in photosynthesis, whereas LEDs can be tailored to emit a matching spectrum,
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and that plant’s can’t use most of the noon time sun light. So with LEDs you don’t need 100 Watts of
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sunlight per square foot and can get the same effect from maybe 5 watts of tailored light
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instead, less in most cases. That’s still prohibitively expensive, without
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fusion, but it also means you can light up a whole planet’s worth of surface area inside
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buildings without roasting the planet since you’re only adding 5% more heat to the setup,
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and we’ve discussed before some way of cooling planets and will look at that more in the
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follow up video. So that whole equation changes if you’ve
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got fusion. When you can exactly control the amount of
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and frequency of light and you control humidity, temperature, nutrient supply, the works, you
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can squeeze a lot of food out of an area and to the point that a large basement could produce
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the food for an entire family living in that house. Cheap, sustainable power is a huge game changer,
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but so is ultra-cheap construction and automation. In that sort of context a micro-arcology,
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a cabin in the woods, on first glance could look like any other, only you’d be surprised
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how lush and dense that forest was, and down in the basement there’s a couple level of
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hydroponics growing food and at night time little robots scurry out quietly to fertilize
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and tend to the forest, to harvest a bit of biomass, to water things, and so on. The notion of polyculture, which is mixing
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crops to optimize yields, is not very cost efficient currently because it can be pretty
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manpower intensive. Like with fusion, the equation changes when
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you’ve got better robots. The big green grass lawn that is a staple
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of suburban America is a staple because its not very time consuming compared to elaborate
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gardens. We already see robots replacing lawn mowers
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and vacuums, when you’ve got robots cheap and sophisticated enough to scuttle around
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on orders from your house computer pruning trees and watering and weeding gardens you
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would expect to see that replace the green lawn setup because it’s just an initial
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capital outlay plus the occasional maintenance or replacement of robot when your dog or cat
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mauls it, and you’d see a lot more fresh produce being homegrown when they can just
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scuttle in from your garden or greenhouse and stick the stuff in the fridge. This is every bit as much Arcology as giant
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towers are. So arcologies as a concept is just self-contained,
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self-supporting habitats. That could include everything from domed cities
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on the Moon or Mars or the giant rotating habitats we’ve previously discussed, to
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tower buildings where everything is grown inside, all the way down to a small cabin
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in the woods. They needn’t be isolated from trade but
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the notion is minimalist, because you’re trying to do most of your consumption from
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local production. But the giant building, if you do have fusion,
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can be one where everything is done not just nearby but totally inside the structure. Such structures could extend deep underground
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and high up into the air, and the control factors on their size run into two interesting
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problems. The first is strictly psychological, most
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folks would want a window view, so you aim to have hydroponics and factories and storage
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deep inside, the reverse of if you need sunlight for your food where the outside edge needs
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to be given over to hydroponics. In a fusion-powered setup you just have all
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these endless rooms lit mostly with red light to maximize photosynthesis with each room
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devoted to that being endless shelves of white or reflective material probably sealed off
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and mostly tended by robots. In both cases you recycle your water, sewage,
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and air supply through there. The other problem is called the Elevator Conundrum. The elevator conundrum is a term used to describe
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the problem that while having elevators allows for tall buildings, they also limit the height
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of tall buildings since you need to provide more elevators for each floor you add on. Doubling the height of building means doubling
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the people in it and slightly more than doubling the number of elevator shafts you need since
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those elevators also need longer travel times for the extra floors. Each shaft takes the same place up on each
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floor, so if you double your elevators you’re doubling the portion of your building given
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over to it, and again probably a decent amount more since you need those elevators to spend
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more time moving to go from top to bottom. This is a big deal with tall buildings, just
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as a quick example, if we needed 10% of the floor area to service a ten story building,
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say one that was 100x100 feet wide, 10,000 square feet per floor or 100,000 feet total,
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we’d have 10,000 square feet just devoted to elevators leaving only 90,000 for proper
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use. If we doubled that we’d needs 20% for elevators
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and our 200,000 square feet would need 40,000 for elevators and so we get 160,000 for other
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purposes, practically speaking probably less too from compensating for longer travel times. We doubled the area, we almost certainly more
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than doubled the construction cost, and yet we go from 90 to 160,000 usable footage and
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only got 78% more area. Adding ten more stories on, jumping to 30
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floors and 300,000 total feet, and 30% devoted to elevators, give us only 210,000 feet for
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use, jumping to 40 stories, and 40% usable area, would give us only 240,000 usable square
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feet and at 50 stories we only get 250,000 feet, and at 60 stories we’re actually back
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down to 240,000 feet, and at 70 stories, 210,000. So at a certain point you’re not even getting
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diminishing returns as you get less and less area from each new level while it costs far
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more to build each new level, with the elevator conundrum you eventually get a point where
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you actually have less usable area. And there’s similar 2D problems with roads
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in cities too. Needless to say there are a lot of partial
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solutions to these problems, double decker elevators, express and dedicated elevators,
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dispatching techniques and so on. And it’s quite a fascinating problem with
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a lot of math, but interestingly arcologies partially get around it. An Arcology being essentially self-contained
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you have a lot of low traffic areas and a much lower population per square foot ideally. Remember early I said you’d need about 1-2000
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square feet per person just for hydroponics, which doesn’t really need an elevator most
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days, whereas that’s a quite comfortable family sized apartment. You can also get away with a lot more levels
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because the first floor is no longer the primary destination for instance, and because there’s
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just more space per person. This doesn’t eliminate the elevator conundrum
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but it mitigates it an awful lot, and there’s never much point building higher than that
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would be a genuine concern for because you can always go wider instead and as we’ll
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see in the Ecumenopolis video even if you do every foot of your land and sea with arcologies,
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so that all that’s left is to go up, you hit the heat wall long before the elevator
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conundrum becomes critical. Also looking at an Arcology, where construction
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needs to be cheap enough, either to build or maintain, that devoting the majority of
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it to food production is viable, does require us to discard the notion of cramped buildings
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entirely. Arcologies are just something you don’t
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even build unless you’ve got the ability to make pretty spacious buildings in terms
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of individual area per person. We’ll look at that more in Ecumenpolis video
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but in short form, as long as you have to do your farming basically one level high,
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whether you’re doing that in land-inefficient but labor and cost-efficient open air farming
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or everything is being done in greenhouses, you just don’t need a lot of verticality
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to most of your buildings because it doesn’t benefit you. Human living, working, and shopping areas
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just don’t take up much real space. You look at Hong Kong and New York, the two
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cities with the most skyscapers, not only is neither of them even in the top 40 most
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densely populated cities, with the most dense, Manilla, barely having 50 skyscrapers, but
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neither takes up much actual land area even though most of the buildings aren’t even
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shorter high rises let alone tall skyscapers. Same as folks who don’t live in the country
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often forget how immense farms are, with larger ones often being bigger than cities, folks
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who mostly see metropolises on TV or going in for a shopping trip tend to forget that
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only a tiny fraction of the buildings in even the largest metropolises are 4 stories high
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or more, and only a small portion of those are skyscrapers. You might need all of an entire continent
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devoted to feeding our current population but you could comfortably house the entire
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population in one or two story suburban style micro-mansions without even denting your total
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area. Suburban housing densities of 14,000 people
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a square mile is not even a little cramped, that’s like a quarter-acre lot per family,
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and that would fit the whole human population into half a million square miles. Which sounds huge but is about the size of
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Spain. So you only start housing most of your population
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in tall towers when building them has gotten so cheap per square foot that you can plausibly
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start thinking about doing most of your farming indoors too. We might build an Arcology principally for
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the prestige, same as building the tallest building, but don’t ever expect them to
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become normal things a significant fraction of the population lives in until we can actually
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grow food economically indoors. It just couldn’t happen. If it did though, if we could do it economically,
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you could toss out the cramped apartment concept because living area would have had to have
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gotten proportionally a lot cheaper. And you can overlap growing area with living
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space too as your fish tank becomes part of your water recycling and produces food, your
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hallways being lit have plants growing on the sides, maybe your window curtains are
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actually a mesh fruit vines grow in, that sort of idea. Things we mostly don’t do now not because
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of space so much as time, doing them requires time and attention after all. Now there’s no optimal arrangement or size
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for these yet, so let’s walk through a conceptually and mathematically simple one. We’d previously said 1-2000 square feet
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was probably enough for food but let’s pad that out and remember we need other space
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too, and that we’re aiming for luxury and spaciousness. We don’t dystopia much on this channel. Let’s say an Arcology needed to devote 10,000
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square feet to each person, and that includes not just living area but all the shops, farms,
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elevators, warehouses, public buildings, offices, and factories you’d need. You want to cram everyone into a monolithic
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tower you might as well give them a lot of breathing space. And let’s assume a population of 5000 per
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Arcology, also not entirely arbitrary, many places like my own state of Ohio use 5000
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people as the official transition number from village to city and it happens be a value
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we often use for colony considerations in terms of both Dunbar’s number and minimum
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gene-pool to avoid genetic bottlenecking. Means you can have a specialist in almost
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every field living on site, and more than one of most. Means you can hypothetically know everyone
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in your own tower but is still big enough you can easily avoid people you don’t like. Means school class sizes don’t have three
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or four people, or three or four thousand, per grade. 5000 is a good community size, it allows a
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lot of independence yet still massively benefits from cordial relations and trade with neighbors. We could go bigger or smaller but it’s a
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solid number and a mathematically convenient one. So how much space is that? 5000 people needing an average of 10,000 square
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feet a piece for all their living, working, storage, recreation, and farming needs? Well its 50 million square feet, just under
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2 square miles, about 4.6 square kilometers, just under a thousand acres or 500 Hectares. If we turn that into a 100 story high cylindrical
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building that would mean each circular floor needed to have half a million square feet
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and a radius of 400 feet. That incidentally is just under 3 times larger
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than the world-recorder holder, China’s New Century Global Center, in floor area,
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8 times bigger than the Pentagon, and 15 times bigger than Khalifa Tower in Dubai, which
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is 154 levels high. All of these are deigned to either house or
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be workspace for a lot more than 5000 people, but remember this is all inclusive. It’s your parks and shops and factories
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and farms too. Now we don’t really think of cylinders or
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circular floors as the optimum design for window space, in fact it is the exact opposite,
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the shape which minimizes that exterior surface per volume, but the structure I’ve just
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described still has 2500 feet of circumference times 100 levels, or 250,000 feet of possible
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windows, or 50 feet per person for a population of 5000. That’s a lot of windows, especially considering
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most people prefer to live with someone else. We usually put the US coastline as being just
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under 100,000 miles, so if everyone lived in one of these and they only existed on the
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coast and only were spaced one per mile of coast you’d be able to pack about half a
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billion people into them, the population of the entire North American Continent, and leave
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the whole remainder of the continent over to forest if you wanted. If you just put one per square mile over the
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whole continent, keeping in mind that these only have a diameter of a sixth or seventh
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of that and would take up only a few percent of that square mile, you’d have ten million
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of these things with 50 billion people living in them, just in North America. Of course that would include tundra but an
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Arcology works just fine in tundra, desert, or ocean, or frankly on the moon, though they
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can generate a lot heat and would be harder to cool there. We’ll look at that issue and maximum packing
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in Ecumenpolis but its kind of key to understand that this concept of larger human populations
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living in dystopian trash dumps and eating Soylent Green is just a figment of over-population
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concepts from earlier science fiction. If you’ve got the power, either by fusion
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or secondhand fusion by solar, your real control factor is waste heat, not space, not food,
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and certainly not how many forests you can pave over. We’ll talk about that more next time too. Now you can builder these wider, you can build
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them taller, but if you’re a regular on this channel it seems pretty silly to try
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to impress people with sheer size. Last week we were talking about Matrioshka
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Brains and those can make classic Dyson Spheres look small and those are a billion times bigger
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than a planet, so some ten mile high building is not exactly over-awing at this point. In contrast the Arcology I just described
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is quite tiny and it’s still so large that if it wanted to have that central atrium a
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lot of skyscrapers go for with some trees in it, you could keep a full grown redwood
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in it. Nothing is really stopping you, besides maybe
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the elevator conundrum, from building these things so they stretch a mile underground
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and poke up into the upper atmosphere either. But larger arcologies, pretty much anything
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bigger than our 5000 person one I outlined, start needing ventilation, cooling, and transport
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networks built into them that are best compared to the human arterial or nervous networks. One reason you’d want to build them near
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a coast besides the view, much like a power plant, which would presumably be in the basement
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of one of these anyway, you’d need to suck in a lot of water to cool the places, and
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that can have positive effects on the local ecology too if done right. For that matter a lot of things can be done
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when you’ve got cheap power and automation that boost local ecologies. I talked before about the notion of vertical
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reefs in the oceans, just having fusion powered strings of light emitting at a photosynthesis
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optimized spectrum of light, to let plants grow far more abundantly and far deeper in
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the ocean, and you can do something similar on land too if you’ve got fusion, making
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your forest areas much taller and lusher by supplementing natural light with some photosynthetic
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calibrated red light and watering systems and fertilizer. There’s obviously a heat issue with something
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like that but it’s actually pretty minimal and considering some of the leviathan structures
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we’ve discussed elsewhere in the series, setting up solar shades between us and the
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sun that only blocked infrared light, which is again most of the sun’s emissions, would
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let you massively boost the amount of heat you could make on Earth without any ramifications
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to the ecology or aesthetics. Agriculture probably seems pretty boring compared
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to some of the subjects we look at on this channel and that’s probably why it tends
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to be a huge gaping hole in a lot of science fiction and futurism, fantasy too for that
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matter. Where you get your food from and how much
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food you can squeeze out of an area and how much labor that takes is a very big deal. These days we tend to grow crops as one giant
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field of all the same thing. The preferred way is polyculture where many
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different things are being grown to maximize the overall yield. That is more efficient, in terms of land or
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raw energy. What it isn’t more efficient in is equipment
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and manpower. Corn and wheat let you spew out a ton of calories
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from a large spot with very little human labor. That’s why they’re so cheap, and part
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of why things like strawberries are so expensive since we still need actual humans to do the
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picking. One man with a tractor can tend hundreds of
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acres of cereal crops while it can take the equivalent of an entire man year of labor
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to pick one acre of strawberries, which can actually yield a higher weight per acre than
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stuff like corn, albeit most of that weight is water not calories. We’ve a lot of crops that give much better
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yields in terms of calories than our staple crops but just take too much manpower to produce
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cheaply. It’s the human time, or the cost of machinery,
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which is our production bottleneck. We need those people for other tasks. That’s why we don’t just dome over every
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last drop of growing land, even though doing so would hugely increase yields and save huge
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amounts of water. We can still spend less time per calorie yielded
|
||
by open air farming and have more than sufficient land to feed the population that way. As the dynamic shifts, either because we have
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more people than open air farming can support so have to go for more time-intensive but
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||
calorie-intensive production, or we get better robots, or we can spew out polycarbonate greenhouse
|
||
sheeting for pennies on the dollar, our farms will begin shifting and probably our diet
|
||
too. Many luxury crops that require a lot manpower
|
||
to produce or have very touchy growing conditions would become more common and more to the point
|
||
you can adapt elements of polyculture into industrial scale farming. And it wouldn’t always need to be robots
|
||
either, I remember an example from Gregory Benford’s Galactic Center Series, coincidentally
|
||
the earliest book I know of to reference arcologies by name, where they’d gene-tweaked their
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ants to go plant and harvest their corn, dutifully taking it kernel by kernel to silos and taking
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||
their share of the crop back to the hive. They didn’t use robots because robots were
|
||
the bad guys in that series. Still while robotics is great stuff genetic
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||
engineering has its options too, for instance finding a way to make plants able to run on
|
||
infrared light or green light too. Genetic Engineering like robotics is one of
|
||
those controversial topics that some folks are fine with and others hate but I wanted
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||
to toss it out there as a reminder there’s lots of options. Most livestock tend to be inefficient grazers,
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||
trampling and ruining as much as they eat so if you could tweak them or the things they’re
|
||
eating to avoid that for instance you get twice your yield. Arcology is a pretty broad-spectrum concept
|
||
as I’ve been trying to emphasize and it really does extend across a lot of topics
|
||
and disciplines and you try to fit the right one for what you want, what you can do, and
|
||
what you’re willing to do. There are these giant climate-controlled warehouses
|
||
where we grow lettuce for instance where they plant the suckers on little rafts on one end
|
||
and pick them down on the other end and it just floats through like a slow conveyor belt,
|
||
and you can expand the rafts the seedlings are on so you’re not wasting sunlight on
|
||
them when they’re small. It’s not hard for me to imagine adapting
|
||
that sort of concept to feeding livestock, like some big turf wheel that comes out at
|
||
the trough and rolls slowly around through compact chambers spraying it with light and
|
||
nutrients and rotating through like a conveyor belt over the course of a week. And there’s no reason you can’t double-dip
|
||
on that to be raising fish off the water system being used or sucking the methane the cows
|
||
are producing off be used as feedstock for fertilizer or plastics too. Again our bottleneck is a manpower and brainpower
|
||
thing and increased automation, increased population, and so on really changes the playing
|
||
field. That’s a topic we’ll be exploring more
|
||
in the follow-up video on Ecumenopolises, where we’ll continue to blast away at this
|
||
sort of Malthusian Apocalypse Myth that always seems so fixated on portraying humans and
|
||
industrialized civilization as either intensely sterile or filthy places, and try to integrate
|
||
how science and technology can allow more Eden-like setups without needing to decrease
|
||
how many people we have and quite the opposite, actually have more people enjoying a higher
|
||
standard of living without having to sacrifice many of things that we tend to feel are very
|
||
important to who we are too. Lot of concepts today, as we tinkered with
|
||
the classic image of the giant super skyscraper Arcology, and more next time, make sure to
|
||
subscribe to the channel if you want alerts when that and other videos come out. If you enjoyed the video, please hit the like
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button, share the video with others, and if you want to support the channel it is on Patreon. As always, questions and comments are welcome,
|
||
and you can explore other neat concepts like this by click on any of these video playlists. Thanks for watching, and have a great day!
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